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Statuseffect fix #3
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1 changed files with 2 additions and 1 deletions
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@ -179,7 +179,8 @@ private:
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void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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{
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player.addStatusEffectById( Status0, 0, player, Transformation0 );
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// todo - fix status effect without action?
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//player.addStatusEffectById( Status0, 0, player, Transformation0 );
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eventMgr().sendEventNotice( player, getId(), 0, 0 );
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eventMgr().sendEventNotice( player, getId(), 0, 0 );
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quest.setSeq( Seq2 );
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quest.setSeq( Seq2 );
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}
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}
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