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Merge pull request #387 from AcedArmy/develop
Fix InitZone bitmask and share my findings on it
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commit
ba754e0e7e
2 changed files with 3 additions and 3 deletions
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@ -709,8 +709,8 @@ struct FFXIVIpcInitZone : FFXIVIpcBasePacket< InitZone >
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uint32_t unknown3;
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uint32_t unknown4;
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uint8_t weatherId;
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uint8_t bitmask;
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uint16_t unknown5;
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uint16_t bitmask;
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uint8_t unknown5;
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uint16_t festivalId;
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uint16_t additionalFestivalId;
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uint32_t unknown8;
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@ -1561,7 +1561,7 @@ void Core::Entity::Player::sendZonePackets()
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auto initZonePacket = makeZonePacket< FFXIVIpcInitZone >( getId() );
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initZonePacket->data().zoneId = getCurrentZone()->getTerritoryId();
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initZonePacket->data().weatherId = static_cast< uint8_t >( getCurrentZone()->getCurrentWeather() );
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initZonePacket->data().bitmask = 0x1;
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initZonePacket->data().bitmask = 0x1; //Setting this to 16 (deciaml) makes it so you can fly in the area (more research needed!)
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initZonePacket->data().unknown5 = 0x2A;
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initZonePacket->data().festivalId = getCurrentZone()->getCurrentFestival().first;
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initZonePacket->data().additionalFestivalId = getCurrentZone()->getCurrentFestival().second;
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