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Add an enum for content flags instead of using magic numbers
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parent
a5919cbbd2
commit
bb17030c68
2 changed files with 11 additions and 8 deletions
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@ -54,14 +54,10 @@ void World::ContentFinder::update()
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{
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uint32_t inProgress = 0; // 0x01 - in progress
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uint32_t dutyProgress = 0;
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uint32_t flags = 0; // 0x20 freerole, 0x40 ownrequest, 0x100 random
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// Undersized
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if( content->m_flags & 0x01 )
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flags |= 0x20;
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// uint32_t flags = 0; // 0x20 freerole, 0x40 ownrequest, 0x100 random
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auto finishContentMatchPacket = makeFinishContentMatchToClient( queuedPlayer->getEntityId(), contentInfo->data().TerritoryType,
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queuedPlayer->m_classJob, content->m_players.size(), dutyProgress, flags );
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queuedPlayer->m_classJob, content->m_players.size(), dutyProgress, content->m_flags );
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server.queueForPlayer( queuedPlayer->getCharacterId(), finishContentMatchPacket );
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}
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@ -161,14 +157,14 @@ void World::ContentFinder::completeRegistration( const Entity::Player &player, u
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if( flags & 0x01 )
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{
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auto updatePacket = makeUpdateFindContent( player.getId(), content->data().TerritoryType,
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CompleteRegistration, 1, static_cast< uint32_t >( player.getClass() ), 0x20 );
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CompleteRegistration, 1, static_cast< uint32_t >( player.getClass() ), FindContentFlag::Undersized );
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server.queueForPlayer( player.getCharacterId(), updatePacket );
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auto statusPacket = makeNotifyFindContentStatus( player.getId(), content->data().TerritoryType, 2, queuedContent->m_attackerCount + queuedContent->m_rangeCount,
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queuedContent->m_healerCount, queuedContent->m_tankCount, 0 );
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server.queueForPlayer( player.getCharacterId(), statusPacket );
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queuedContent->m_flags = flags;
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queuedContent->m_flags |= FindContentFlag::Undersized;
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queuedContent->setState( MatchingComplete );
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}
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else
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@ -6,6 +6,13 @@
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namespace Sapphire::World
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{
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enum FindContentFlag : uint32_t
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{
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Undersized = 0x20,
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OwnRequest = 0x40,
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Random = 0x100
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};
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enum UpdateFindContentKind : uint8_t
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{
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CompleteRegistration = 0, // value1 is used to call setResultFindSuccess if bit1 or bit2 is set, value2 is passed to setFindInfo
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