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https://github.com/SapphireServer/Sapphire.git
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Merge pull request #64 from Minoost/master
Reimplement CFPenaltyTime to reflect recent refactoring
This commit is contained in:
commit
bb4a84d51a
11 changed files with 144 additions and 63 deletions
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@ -77,6 +77,7 @@ CREATE TABLE charadetail (
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`ContentRetryTime` blob,
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`ContentRetryTime` blob,
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`ContentJoinTime` int(10) DEFAULT NULL,
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`ContentJoinTime` int(10) DEFAULT NULL,
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`ContentClearFlag` blob,
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`ContentClearFlag` blob,
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`CFPenaltyUntil` int unsigned NOT NULL DEFAULT '0',
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`TownWarpFstFlags` binary(2) DEFAULT NULL,
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`TownWarpFstFlags` binary(2) DEFAULT NULL,
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`PathId` int(10) DEFAULT NULL,
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`PathId` int(10) DEFAULT NULL,
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`StepIndex` int(5) DEFAULT NULL,
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`StepIndex` int(5) DEFAULT NULL,
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@ -265,7 +265,7 @@ namespace Core {
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JOB_ASTROLOGIAN = 33, // astro
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JOB_ASTROLOGIAN = 33, // astro
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JOB_SAMURAI = 34, // sam
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JOB_SAMURAI = 34, // sam
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JOB_REDMAGE = 35, // red mage
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JOB_REDMAGE = 35, // red mage
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};
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};
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enum PlayerSyncFlags : uint32_t
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enum PlayerSyncFlags : uint32_t
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@ -285,13 +285,15 @@ namespace Core {
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HpMp = 0x00000800,
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HpMp = 0x00000800,
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QuestTracker = 0x00001000,
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QuestTracker = 0x00001000,
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NewGame = 0x00002000,
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NewGame = 0x00002000,
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// 0x4000 is missing here
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Unlocks = 0x00008000,
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Unlocks = 0x00008000,
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PlayTime = 0x00010000,
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PlayTime = 0x00010000,
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NewAdventurer = 0x00020000,
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NewAdventurer = 0x00020000,
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SearchInfo = 0x00040000,
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SearchInfo = 0x00040000,
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GC = 0x00080000,
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GC = 0x00080000,
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CFPenaltyTime = 0x00100000,
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All = 0xFFFFFFFF,
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All = 0xFFFFFFFF,
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};
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};
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@ -691,7 +693,7 @@ namespace Core {
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ClassJobChange = 0x05,
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ClassJobChange = 0x05,
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DefeatMsg = 0x06,
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DefeatMsg = 0x06,
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GainExpMsg = 0x07,
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GainExpMsg = 0x07,
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LevelUpEffect = 0x0A,
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LevelUpEffect = 0x0A,
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ExpChainMsg = 0x0C,
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ExpChainMsg = 0x0C,
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@ -17,17 +17,14 @@ std::string Core::Util::binaryToHexString( uint8_t* pBinData, uint16_t size )
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uint64_t Core::Util::getTimeMs()
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uint64_t Core::Util::getTimeMs()
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{
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{
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std::chrono::high_resolution_clock::time_point t1 = std::chrono::high_resolution_clock::now();
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std::chrono::milliseconds epoch = std::chrono::duration_cast< std::chrono::milliseconds >(std::chrono::system_clock::now().time_since_epoch());
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auto now_ms = std::chrono::time_point_cast< std::chrono::milliseconds >( t1 ).time_since_epoch().count();
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return epoch.count();
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return now_ms;
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}
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}
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uint64_t Core::Util::getTimeSeconds()
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uint64_t Core::Util::getTimeSeconds()
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{
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{
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std::chrono::high_resolution_clock::time_point t1 = std::chrono::high_resolution_clock::now();
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std::chrono::seconds epoch = std::chrono::duration_cast< std::chrono::seconds >(std::chrono::system_clock::now().time_since_epoch());
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auto now = std::chrono::time_point_cast< std::chrono::seconds >( t1 ).time_since_epoch().count();
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return epoch.count();
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return now;
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}
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}
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uint64_t Core::Util::getEorzeanTimeStamp()
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uint64_t Core::Util::getEorzeanTimeStamp()
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@ -194,7 +194,7 @@ void Core::Entity::Player::calculateStats()
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auto paramGrowthInfoIt = g_exdData.m_paramGrowthInfoMap.find( level );
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auto paramGrowthInfoIt = g_exdData.m_paramGrowthInfoMap.find( level );
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if( tribeInfoIt == g_exdData.m_tribeInfoMap.end() ||
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if( tribeInfoIt == g_exdData.m_tribeInfoMap.end() ||
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classInfoIt == g_exdData.m_classJobInfoMap.end() ||
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classInfoIt == g_exdData.m_classJobInfoMap.end() ||
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paramGrowthInfoIt == g_exdData.m_paramGrowthInfoMap.end() )
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paramGrowthInfoIt == g_exdData.m_paramGrowthInfoMap.end() )
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return;
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return;
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@ -204,7 +204,7 @@ void Core::Entity::Player::calculateStats()
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// TODO: put formula somewhere else...
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// TODO: put formula somewhere else...
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float base = 0.0f;
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float base = 0.0f;
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if( level < 51 )
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if( level < 51 )
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base = 0.053f * ( level * level ) + ( 1.022f * level ) - 0.907f + 20;
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base = 0.053f * ( level * level ) + ( 1.022f * level ) - 0.907f + 20;
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else
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else
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@ -224,11 +224,11 @@ void Core::Entity::Player::calculateStats()
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m_baseStats.attackPotMagic = paramGrowthInfo.base_secondary;
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m_baseStats.attackPotMagic = paramGrowthInfo.base_secondary;
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m_baseStats.healingPotMagic = paramGrowthInfo.base_secondary;
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m_baseStats.healingPotMagic = paramGrowthInfo.base_secondary;
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m_baseStats.max_mp = floor(
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m_baseStats.max_mp = floor(
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floor(
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floor(
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( ( m_baseStats.pie - base ) * ( static_cast< float >( paramGrowthInfo.piety_scalar ) / 100 ) ) + paramGrowthInfo.mp_const ) * ( static_cast< float >( classInfo.mod_mpcpgp ) / 100 )
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( ( m_baseStats.pie - base ) * ( static_cast< float >( paramGrowthInfo.piety_scalar ) / 100 ) ) + paramGrowthInfo.mp_const ) * ( static_cast< float >( classInfo.mod_mpcpgp ) / 100 )
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);
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);
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m_baseStats.max_hp = floor(
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m_baseStats.max_hp = floor(
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floor(
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floor(
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( ( m_baseStats.vit - base ) * ( ( static_cast< float >( paramGrowthInfo.piety_scalar ) ) / 100 ) ) + paramGrowthInfo.hp_mod ) * ( static_cast< float >( classInfo.mod_hp * 0.9f ) / 100 ) * 15
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( ( m_baseStats.vit - base ) * ( ( static_cast< float >( paramGrowthInfo.piety_scalar ) ) / 100 ) ) + paramGrowthInfo.hp_mod ) * ( static_cast< float >( classInfo.mod_hp * 0.9f ) / 100 ) * 15
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@ -309,7 +309,7 @@ void Core::Entity::Player::teleport( uint16_t aetheryteId, uint8_t type )
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pos = z_pos->getTargetPosition();
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pos = z_pos->getTargetPosition();
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rot = z_pos->getTargetRotation();
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rot = z_pos->getTargetRotation();
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}
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}
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sendDebug( "Teleport: " + data->placename + " " + data->placename_aethernet +
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sendDebug( "Teleport: " + data->placename + " " + data->placename_aethernet +
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"(" + std::to_string( data->levelId ) + ")" );
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"(" + std::to_string( data->levelId ) + ")" );
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@ -384,7 +384,7 @@ void Core::Entity::Player::setZone( uint32_t zoneId )
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sendInventory();
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sendInventory();
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// set flags, will be reset automatically by zoning ( only on client side though )
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// set flags, will be reset automatically by zoning ( only on client side though )
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pPlayer->setStateFlag( PlayerStateFlag::BetweenAreas );
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pPlayer->setStateFlag( PlayerStateFlag::BetweenAreas );
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pPlayer->setStateFlag( PlayerStateFlag::BetweenAreas1 );
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pPlayer->setStateFlag( PlayerStateFlag::BetweenAreas1 );
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pPlayer->sendStateFlags();
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pPlayer->sendStateFlags();
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@ -522,7 +522,7 @@ void Core::Entity::Player::discover( int16_t map_id, int16_t sub_id )
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// map.exd field 12 -> index in one of the two discovery sections, if field 15 is false, need to use 2nd section
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// map.exd field 12 -> index in one of the two discovery sections, if field 15 is false, need to use 2nd section
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// section 1 starts at 4 - 2 bytes each
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// section 1 starts at 4 - 2 bytes each
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// section to starts at 320 - 4 bytes long
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// section to starts at 320 - 4 bytes long
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int32_t offset = 4;
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int32_t offset = 4;
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@ -814,7 +814,7 @@ void Core::Entity::Player::eventActionStart( uint32_t eventId,
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setCurrentAction( pEventAction );
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setCurrentAction( pEventAction );
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auto pEvent = getEvent( eventId );
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auto pEvent = getEvent( eventId );
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if( !pEvent && getEventCount() )
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if( !pEvent && getEventCount() )
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{
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{
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// We're trying to play a nested event, need to start it first.
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// We're trying to play a nested event, need to start it first.
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@ -1106,7 +1106,7 @@ void Core::Entity::Player::update( int64_t currTime )
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for( auto actor : m_inRangeActors )
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for( auto actor : m_inRangeActors )
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{
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{
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if( isAutoattackOn() &&
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if( isAutoattackOn() &&
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actor->getId() == m_targetId &&
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actor->getId() == m_targetId &&
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actor->isAlive() &&
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actor->isAlive() &&
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mainWeap &&
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mainWeap &&
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@ -1462,7 +1462,7 @@ void Core::Entity::Player::autoAttack( ActorPtr pTarget )
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//uint64_t tick = Util::getTimeMs();
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//uint64_t tick = Util::getTimeMs();
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//srand(static_cast< uint32_t >(tick));
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//srand(static_cast< uint32_t >(tick));
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uint32_t damage = mainWeap->getAutoAttackDmg() + rand() % 12;
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uint32_t damage = mainWeap->getAutoAttackDmg() + rand() % 12;
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uint32_t variation = 0 + rand() % 3;
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uint32_t variation = 0 + rand() % 3;
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if( getClass() == 5 || getClass() == 23 || getClass() == 31 )
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if( getClass() == 5 || getClass() == 23 || getClass() == 31 )
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@ -1507,14 +1507,14 @@ void Core::Entity::Player::autoAttack( ActorPtr pTarget )
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}
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}
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pTarget->takeDamage(damage);
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pTarget->takeDamage(damage);
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}
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}
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void Core::Entity::Player::handleScriptSkill( uint32_t type, uint32_t actionId, uint64_t param1, uint64_t param2, Entity::Actor& pTarget )
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void Core::Entity::Player::handleScriptSkill( uint32_t type, uint32_t actionId, uint64_t param1, uint64_t param2, Entity::Actor& pTarget )
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{
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{
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sendDebug( std::to_string( pTarget.getId() ) );
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sendDebug( std::to_string( pTarget.getId() ) );
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sendDebug( "Handle script skill type: " + std::to_string( type ) );
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sendDebug( "Handle script skill type: " + std::to_string( type ) );
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switch( type )
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switch( type )
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{
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{
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@ -1569,3 +1569,39 @@ void Core::Entity::Player::handleScriptSkill( uint32_t type, uint32_t actionId,
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break;
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break;
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}
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}
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}
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}
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/////////////////////////////
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// Content Finder
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/////////////////////////////
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uint32_t Core::Entity::Player::getCFPenaltyTimestamp() const
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{
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return m_cfPenaltyUntil;
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}
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void Core::Entity::Player::setCFPenaltyTimestamp( uint32_t timestamp )
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{
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m_cfPenaltyUntil = timestamp;
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setSyncFlag( PlayerSyncFlags::CFPenaltyTime );
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}
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uint32_t Core::Entity::Player::getCFPenaltyMinutes() const
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{
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auto currentTimestamp = Core::Util::getTimeSeconds();
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auto endTimestamp = getCFPenaltyTimestamp();
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// check if penalty timestamp already passed current time
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if (currentTimestamp > endTimestamp)
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{
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return 0;
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}
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auto deltaTime = endTimestamp - currentTimestamp;
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return static_cast< uint32_t > ( ceil( static_cast< float > (deltaTime) / 60 ) );
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}
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void Core::Entity::Player::setCFPenaltyMinutes( uint32_t minutes )
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{
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auto currentTimestamp = Core::Util::getTimeSeconds();
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setCFPenaltyTimestamp(static_cast< uint32_t >( currentTimestamp + minutes * 60 ));
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}
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@ -78,7 +78,7 @@ public:
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void checkEvent( uint32_t eventId );
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void checkEvent( uint32_t eventId );
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// Events
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// Events
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//////////////////////////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -484,6 +484,16 @@ public:
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void handleScriptSkill( uint32_t type, uint32_t actionId, uint64_t param1, uint64_t param2, Entity::Actor& target );
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void handleScriptSkill( uint32_t type, uint32_t actionId, uint64_t param1, uint64_t param2, Entity::Actor& target );
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// Content Finder handling
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//////////////////////////////////////////////////////////////////////////////////////////////////////
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/*! Get an unix time when the player can register into content finder again. */
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uint32_t getCFPenaltyTimestamp() const;
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/*! Set an unix time when the player can register into content finder again. */
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void setCFPenaltyTimestamp( uint32_t timestamp );
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uint32_t getCFPenaltyMinutes() const;
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void setCFPenaltyMinutes( uint32_t minutes );
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private:
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private:
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uint32_t m_lastWrite;
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uint32_t m_lastWrite;
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uint32_t m_lastPing;
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uint32_t m_lastPing;
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@ -583,7 +593,7 @@ private:
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bool m_bAutoattack;
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bool m_bAutoattack;
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Common::ZoneingType m_zoningType;
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Common::ZoneingType m_zoningType;
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bool m_bMarkedForZoning;
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bool m_bMarkedForZoning;
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uint32_t m_updateFlags;
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uint32_t m_updateFlags;
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bool m_bNewAdventurer;
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bool m_bNewAdventurer;
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@ -599,6 +609,8 @@ private:
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uint8_t m_gc;
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uint8_t m_gc;
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uint8_t m_gcRank[3];
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uint8_t m_gcRank[3];
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// content finder info
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uint32_t m_cfPenaltyUntil; // unix time
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};
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};
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}
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}
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@ -43,7 +43,8 @@ bool Core::Entity::Player::load( uint32_t charId, Core::SessionPtr pSession )
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// TODO: can't help but think that the whole player loading could be handled better...
|
// TODO: can't help but think that the whole player loading could be handled better...
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const std::string char_id_str = std::to_string( charId );
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const std::string char_id_str = std::to_string( charId );
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|
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auto pQR = g_database.query( "SELECT c.Name, "
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auto pQR = g_database.query( "SELECT "
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"c.Name, "
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"c.PrimaryTerritoryId, "
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"c.PrimaryTerritoryId, "
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"c.Hp, "
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"c.Hp, "
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"c.Mp, "
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"c.Mp, "
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@ -53,7 +54,7 @@ bool Core::Entity::Player::load( uint32_t charId, Core::SessionPtr pSession )
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"c.Pos_0_1, "
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"c.Pos_0_1, "
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"c.Pos_0_2, "
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"c.Pos_0_2, "
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"c.Pos_0_3, "
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"c.Pos_0_3, "
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"c.FirstLogin, "
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"c.FirstLogin, " // 10
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"c.Customize, "
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"c.Customize, "
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"c.ModelMainWeapon, "
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"c.ModelMainWeapon, "
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"c.ModelSubWeapon, "
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"c.ModelSubWeapon, "
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@ -63,7 +64,7 @@ bool Core::Entity::Player::load( uint32_t charId, Core::SessionPtr pSession )
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"cd.BirthMonth, "
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"cd.BirthMonth, "
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"cd.Status, "
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"cd.Status, "
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"cd.Class, "
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"cd.Class, "
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"cd.Homepoint, "
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"cd.Homepoint, " // 20
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"cd.HowTo, "
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"cd.HowTo, "
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"c.ContentId, "
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"c.ContentId, "
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"c.Voice, "
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"c.Voice, "
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@ -73,11 +74,12 @@ bool Core::Entity::Player::load( uint32_t charId, Core::SessionPtr pSession )
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"cd.Aetheryte, "
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"cd.Aetheryte, "
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"cd.unlocks, "
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"cd.unlocks, "
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"cd.Discovery, "
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"cd.Discovery, "
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"cd.StartTown, "
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"cd.StartTown, " // 30
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"cd.TotalPlayTime, "
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"cd.TotalPlayTime, "
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"c.IsNewAdventurer, "
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"c.IsNewAdventurer, "
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"cd.GrandCompany, "
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"cd.GrandCompany, "
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"cd.GrandCompanyRank "
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"cd.GrandCompanyRank, "
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"cd.CFPenaltyUntil "
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"FROM charabase AS c "
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"FROM charabase AS c "
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||||||
" INNER JOIN charadetail AS cd "
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" INNER JOIN charadetail AS cd "
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" ON c.CharacterId = cd.CharacterId "
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" ON c.CharacterId = cd.CharacterId "
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@ -166,6 +168,8 @@ bool Core::Entity::Player::load( uint32_t charId, Core::SessionPtr pSession )
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||||||
m_gc = field[33].getUInt8();
|
m_gc = field[33].getUInt8();
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||||||
field[34].getBinary( reinterpret_cast< char* >( m_gcRank ), 3 );
|
field[34].getBinary( reinterpret_cast< char* >( m_gcRank ), 3 );
|
||||||
|
|
||||||
|
m_cfPenaltyUntil = field[35].getUInt32();
|
||||||
|
|
||||||
m_pCell = nullptr;
|
m_pCell = nullptr;
|
||||||
|
|
||||||
if( !loadActiveQuests() || !loadClassData() || !loadSearchInfo() )
|
if( !loadActiveQuests() || !loadClassData() || !loadSearchInfo() )
|
||||||
|
@ -327,7 +331,10 @@ void Core::Entity::Player::createUpdateSql()
|
||||||
charaDetailSet.insert( " GrandCompanyRank = UNHEX('" + std::string( Util::binaryToHexString( reinterpret_cast< uint8_t* >( m_gcRank ), sizeof( m_gcRank ) ) ) + "')" );
|
charaDetailSet.insert( " GrandCompanyRank = UNHEX('" + std::string( Util::binaryToHexString( reinterpret_cast< uint8_t* >( m_gcRank ), sizeof( m_gcRank ) ) ) + "')" );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if( m_updateFlags & PlayerSyncFlags::CFPenaltyTime )
|
||||||
|
{
|
||||||
|
charaDetailSet.insert( " CFPenaltyUntil = " + std::to_string( m_cfPenaltyUntil ) );
|
||||||
|
}
|
||||||
|
|
||||||
if( m_updateFlags & PlayerSyncFlags::ExpLevel )
|
if( m_updateFlags & PlayerSyncFlags::ExpLevel )
|
||||||
{
|
{
|
||||||
|
|
0
src/servers/Server_Zone/ContentFinder/ContentFinder.cpp
Normal file
0
src/servers/Server_Zone/ContentFinder/ContentFinder.cpp
Normal file
7
src/servers/Server_Zone/ContentFinder/ContentFinder.h
Normal file
7
src/servers/Server_Zone/ContentFinder/ContentFinder.h
Normal file
|
@ -0,0 +1,7 @@
|
||||||
|
#ifndef _CONTENTFINDER_H
|
||||||
|
#define _CONTENTFINDER_H
|
||||||
|
|
||||||
|
#include "../Forwards.h"
|
||||||
|
|
||||||
|
|
||||||
|
#endif
|
|
@ -85,7 +85,7 @@ void Core::DebugCommandHandler::execCommand( char * data, Core::Entity::PlayerPt
|
||||||
// no parameters, just get the command
|
// no parameters, just get the command
|
||||||
commandString = tmpCommand;
|
commandString = tmpCommand;
|
||||||
|
|
||||||
// try to retrieve the command
|
// try to retrieve the command
|
||||||
auto it = m_commandMap.find( commandString );
|
auto it = m_commandMap.find( commandString );
|
||||||
|
|
||||||
if( it == m_commandMap.end() )
|
if( it == m_commandMap.end() )
|
||||||
|
@ -104,7 +104,6 @@ void Core::DebugCommandHandler::execCommand( char * data, Core::Entity::PlayerPt
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
///////////////////////////////////////////////////////////////////////////////////////
|
///////////////////////////////////////////////////////////////////////////////////////
|
||||||
// Definition of the commands
|
// Definition of the commands
|
||||||
///////////////////////////////////////////////////////////////////////////////////////
|
///////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
@ -267,8 +266,6 @@ void Core::DebugCommandHandler::set( char * data, Core::Entity::PlayerPtr pPlaye
|
||||||
|
|
||||||
sscanf( params.c_str(), "%d", &id );
|
sscanf( params.c_str(), "%d", &id );
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
uint8_t typeshift = 0x6;
|
uint8_t typeshift = 0x6;
|
||||||
uint8_t mask = 1 << typeshift;
|
uint8_t mask = 1 << typeshift;
|
||||||
id &= mask;
|
id &= mask;
|
||||||
|
@ -282,6 +279,14 @@ void Core::DebugCommandHandler::set( char * data, Core::Entity::PlayerPtr pPlaye
|
||||||
sscanf( params.c_str(), "%d", &id );
|
sscanf( params.c_str(), "%d", &id );
|
||||||
pPlayer->sendDebug( std::to_string( pPlayer->actionHasCastTime( id ) ) );
|
pPlayer->sendDebug( std::to_string( pPlayer->actionHasCastTime( id ) ) );
|
||||||
}
|
}
|
||||||
|
else if ( subCommand == "cfpenalty" )
|
||||||
|
{
|
||||||
|
int32_t minutes;
|
||||||
|
|
||||||
|
sscanf( params.c_str(), "%d", &minutes );
|
||||||
|
|
||||||
|
pPlayer->setCFPenaltyMinutes( minutes );
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -394,7 +399,7 @@ void Core::DebugCommandHandler::add( char * data, Core::Entity::PlayerPtr pPlaye
|
||||||
sscanf( params.c_str(), "%x %x %x %x %x %x %x %x", &opcode, ¶m1, ¶m2, ¶m3, ¶m4, ¶m5, ¶m6, &playerId );
|
sscanf( params.c_str(), "%x %x %x %x %x %x %x %x", &opcode, ¶m1, ¶m2, ¶m3, ¶m4, ¶m5, ¶m6, &playerId );
|
||||||
|
|
||||||
pPlayer->sendNotice( "Injecting ACTOR_CONTROL " + std::to_string( opcode ) );
|
pPlayer->sendNotice( "Injecting ACTOR_CONTROL " + std::to_string( opcode ) );
|
||||||
|
|
||||||
Network::Packets::GamePacketNew< Network::Packets::Server::FFXIVIpcActorControl143 > actorControl( playerId, pPlayer->getId() );
|
Network::Packets::GamePacketNew< Network::Packets::Server::FFXIVIpcActorControl143 > actorControl( playerId, pPlayer->getId() );
|
||||||
actorControl.data().category = opcode;
|
actorControl.data().category = opcode;
|
||||||
actorControl.data().param1 = param1;
|
actorControl.data().param1 = param1;
|
||||||
|
|
|
@ -7,9 +7,9 @@
|
||||||
#define TYPE_FORWARD( x ) \
|
#define TYPE_FORWARD( x ) \
|
||||||
class x; \
|
class x; \
|
||||||
typedef boost::shared_ptr< x > x ## Ptr; \
|
typedef boost::shared_ptr< x > x ## Ptr; \
|
||||||
typedef std::vector< x > x ## PtrList;
|
typedef std::vector< x > x ## PtrList;
|
||||||
|
|
||||||
namespace Core
|
namespace Core
|
||||||
{
|
{
|
||||||
TYPE_FORWARD( Cell );
|
TYPE_FORWARD( Cell );
|
||||||
TYPE_FORWARD( Zone );
|
TYPE_FORWARD( Zone );
|
||||||
|
@ -62,6 +62,11 @@ namespace Core
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
namespace ContentFinder
|
||||||
|
{
|
||||||
|
TYPE_FORWARD( ContentFinder );
|
||||||
|
}
|
||||||
|
|
||||||
namespace Scripting
|
namespace Scripting
|
||||||
{
|
{
|
||||||
typedef std::function< void( Entity::Player&, uint32_t, uint16_t, uint16_t, uint16_t ) > EventReturnCallback;
|
typedef std::function< void( Entity::Player&, uint32_t, uint16_t, uint16_t, uint16_t ) > EventReturnCallback;
|
||||||
|
@ -72,4 +77,4 @@ namespace Core
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -27,46 +27,55 @@ using namespace Core::Network::Packets::Server;
|
||||||
void Core::Network::GameConnection::cfDutyInfoRequest( const Packets::GamePacket& inPacket,
|
void Core::Network::GameConnection::cfDutyInfoRequest( const Packets::GamePacket& inPacket,
|
||||||
Entity::PlayerPtr pPlayer )
|
Entity::PlayerPtr pPlayer )
|
||||||
{
|
{
|
||||||
GamePacketNew< FFXIVIpcCFDutyInfo > dutyInfoPacket( pPlayer->getId() );
|
GamePacketNew< FFXIVIpcCFDutyInfo > dutyInfoPacket( pPlayer->getId() );
|
||||||
queueOutPacket( dutyInfoPacket );
|
|
||||||
|
|
||||||
GamePacketNew< FFXIVIpcCFPlayerInNeed > inNeedsPacket( pPlayer->getId() );
|
auto penaltyMinutes = pPlayer->getCFPenaltyMinutes();
|
||||||
queueOutPacket( inNeedsPacket );
|
if (penaltyMinutes > 255)
|
||||||
|
{
|
||||||
|
// cap it since it's uint8_t in packets
|
||||||
|
penaltyMinutes = 255;
|
||||||
|
}
|
||||||
|
dutyInfoPacket.data().penaltyTime = penaltyMinutes;
|
||||||
|
|
||||||
|
queueOutPacket( dutyInfoPacket );
|
||||||
|
|
||||||
|
GamePacketNew< FFXIVIpcCFPlayerInNeed > inNeedsPacket( pPlayer->getId() );
|
||||||
|
queueOutPacket( inNeedsPacket );
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Core::Network::GameConnection::cfRegisterDuty( const Packets::GamePacket& inPacket,
|
void Core::Network::GameConnection::cfRegisterDuty( const Packets::GamePacket& inPacket,
|
||||||
Entity::PlayerPtr pPlayer)
|
Entity::PlayerPtr pPlayer)
|
||||||
{
|
{
|
||||||
// TODO use for loop for this
|
// TODO use for loop for this
|
||||||
auto contentId1 = inPacket.getValAt< uint16_t >( 46 );
|
auto contentId1 = inPacket.getValAt< uint16_t >( 46 );
|
||||||
auto contentId2 = inPacket.getValAt< uint16_t >( 48 );
|
auto contentId2 = inPacket.getValAt< uint16_t >( 48 );
|
||||||
auto contentId3 = inPacket.getValAt< uint16_t >( 50 );
|
auto contentId3 = inPacket.getValAt< uint16_t >( 50 );
|
||||||
auto contentId4 = inPacket.getValAt< uint16_t >( 52 );
|
auto contentId4 = inPacket.getValAt< uint16_t >( 52 );
|
||||||
auto contentId5 = inPacket.getValAt< uint16_t >( 54 );
|
auto contentId5 = inPacket.getValAt< uint16_t >( 54 );
|
||||||
|
|
||||||
pPlayer->sendDebug("Duty register request");
|
pPlayer->sendDebug("Duty register request");
|
||||||
pPlayer->sendDebug("ContentId1" + std::to_string(contentId1));
|
pPlayer->sendDebug("ContentId1" + std::to_string(contentId1));
|
||||||
pPlayer->sendDebug("ContentId2" + std::to_string(contentId2));
|
pPlayer->sendDebug("ContentId2" + std::to_string(contentId2));
|
||||||
pPlayer->sendDebug("ContentId3" + std::to_string(contentId3));
|
pPlayer->sendDebug("ContentId3" + std::to_string(contentId3));
|
||||||
pPlayer->sendDebug("ContentId4" + std::to_string(contentId4));
|
pPlayer->sendDebug("ContentId4" + std::to_string(contentId4));
|
||||||
pPlayer->sendDebug("ContentId5" + std::to_string(contentId5));
|
pPlayer->sendDebug("ContentId5" + std::to_string(contentId5));
|
||||||
|
|
||||||
// let's cancel it because otherwise you can't register it again
|
// let's cancel it because otherwise you can't register it again
|
||||||
GamePacketNew< FFXIVIpcCFNotify > cfCancelPacket( pPlayer->getId() );
|
GamePacketNew< FFXIVIpcCFNotify > cfCancelPacket( pPlayer->getId() );
|
||||||
cfCancelPacket.data().state1 = 3;
|
cfCancelPacket.data().state1 = 3;
|
||||||
cfCancelPacket.data().state2 = 1; // Your registration is withdrawn.
|
cfCancelPacket.data().state2 = 1; // Your registration is withdrawn.
|
||||||
queueOutPacket( cfCancelPacket );
|
queueOutPacket( cfCancelPacket );
|
||||||
}
|
}
|
||||||
|
|
||||||
void Core::Network::GameConnection::cfRegisterRoulette( const Packets::GamePacket& inPacket,
|
void Core::Network::GameConnection::cfRegisterRoulette( const Packets::GamePacket& inPacket,
|
||||||
Entity::PlayerPtr pPlayer)
|
Entity::PlayerPtr pPlayer)
|
||||||
{
|
{
|
||||||
pPlayer->sendDebug("Roulette register");
|
pPlayer->sendDebug("Roulette register");
|
||||||
}
|
}
|
||||||
|
|
||||||
void Core::Network::GameConnection::cfDutyAccepted( const Packets::GamePacket& inPacket,
|
void Core::Network::GameConnection::cfDutyAccepted( const Packets::GamePacket& inPacket,
|
||||||
Entity::PlayerPtr pPlayer)
|
Entity::PlayerPtr pPlayer)
|
||||||
{
|
{
|
||||||
pPlayer->sendDebug("TODO: Duty accept");
|
pPlayer->sendDebug("TODO: Duty accept");
|
||||||
}
|
}
|
||||||
|
|
Loading…
Add table
Reference in a new issue