mirror of
https://github.com/SapphireServer/Sapphire.git
synced 2025-04-22 12:47:45 +00:00
Merge pull request #64 from Minoost/master
Reimplement CFPenaltyTime to reflect recent refactoring
This commit is contained in:
commit
bb4a84d51a
11 changed files with 144 additions and 63 deletions
|
@ -77,6 +77,7 @@ CREATE TABLE charadetail (
|
|||
`ContentRetryTime` blob,
|
||||
`ContentJoinTime` int(10) DEFAULT NULL,
|
||||
`ContentClearFlag` blob,
|
||||
`CFPenaltyUntil` int unsigned NOT NULL DEFAULT '0',
|
||||
`TownWarpFstFlags` binary(2) DEFAULT NULL,
|
||||
`PathId` int(10) DEFAULT NULL,
|
||||
`StepIndex` int(5) DEFAULT NULL,
|
||||
|
|
|
@ -285,13 +285,15 @@ namespace Core {
|
|||
HpMp = 0x00000800,
|
||||
QuestTracker = 0x00001000,
|
||||
NewGame = 0x00002000,
|
||||
|
||||
// 0x4000 is missing here
|
||||
Unlocks = 0x00008000,
|
||||
PlayTime = 0x00010000,
|
||||
NewAdventurer = 0x00020000,
|
||||
SearchInfo = 0x00040000,
|
||||
GC = 0x00080000,
|
||||
|
||||
CFPenaltyTime = 0x00100000,
|
||||
|
||||
All = 0xFFFFFFFF,
|
||||
};
|
||||
|
||||
|
|
|
@ -17,17 +17,14 @@ std::string Core::Util::binaryToHexString( uint8_t* pBinData, uint16_t size )
|
|||
|
||||
uint64_t Core::Util::getTimeMs()
|
||||
{
|
||||
std::chrono::high_resolution_clock::time_point t1 = std::chrono::high_resolution_clock::now();
|
||||
auto now_ms = std::chrono::time_point_cast< std::chrono::milliseconds >( t1 ).time_since_epoch().count();
|
||||
|
||||
return now_ms;
|
||||
std::chrono::milliseconds epoch = std::chrono::duration_cast< std::chrono::milliseconds >(std::chrono::system_clock::now().time_since_epoch());
|
||||
return epoch.count();
|
||||
}
|
||||
|
||||
uint64_t Core::Util::getTimeSeconds()
|
||||
{
|
||||
std::chrono::high_resolution_clock::time_point t1 = std::chrono::high_resolution_clock::now();
|
||||
auto now = std::chrono::time_point_cast< std::chrono::seconds >( t1 ).time_since_epoch().count();
|
||||
return now;
|
||||
std::chrono::seconds epoch = std::chrono::duration_cast< std::chrono::seconds >(std::chrono::system_clock::now().time_since_epoch());
|
||||
return epoch.count();
|
||||
}
|
||||
|
||||
uint64_t Core::Util::getEorzeanTimeStamp()
|
||||
|
|
|
@ -1569,3 +1569,39 @@ void Core::Entity::Player::handleScriptSkill( uint32_t type, uint32_t actionId,
|
|||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////
|
||||
// Content Finder
|
||||
/////////////////////////////
|
||||
uint32_t Core::Entity::Player::getCFPenaltyTimestamp() const
|
||||
{
|
||||
return m_cfPenaltyUntil;
|
||||
}
|
||||
|
||||
void Core::Entity::Player::setCFPenaltyTimestamp( uint32_t timestamp )
|
||||
{
|
||||
m_cfPenaltyUntil = timestamp;
|
||||
setSyncFlag( PlayerSyncFlags::CFPenaltyTime );
|
||||
}
|
||||
|
||||
uint32_t Core::Entity::Player::getCFPenaltyMinutes() const
|
||||
{
|
||||
auto currentTimestamp = Core::Util::getTimeSeconds();
|
||||
auto endTimestamp = getCFPenaltyTimestamp();
|
||||
|
||||
// check if penalty timestamp already passed current time
|
||||
if (currentTimestamp > endTimestamp)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
auto deltaTime = endTimestamp - currentTimestamp;
|
||||
return static_cast< uint32_t > ( ceil( static_cast< float > (deltaTime) / 60 ) );
|
||||
}
|
||||
|
||||
void Core::Entity::Player::setCFPenaltyMinutes( uint32_t minutes )
|
||||
{
|
||||
auto currentTimestamp = Core::Util::getTimeSeconds();
|
||||
setCFPenaltyTimestamp(static_cast< uint32_t >( currentTimestamp + minutes * 60 ));
|
||||
}
|
||||
|
|
|
@ -484,6 +484,16 @@ public:
|
|||
|
||||
void handleScriptSkill( uint32_t type, uint32_t actionId, uint64_t param1, uint64_t param2, Entity::Actor& target );
|
||||
|
||||
// Content Finder handling
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/*! Get an unix time when the player can register into content finder again. */
|
||||
uint32_t getCFPenaltyTimestamp() const;
|
||||
|
||||
/*! Set an unix time when the player can register into content finder again. */
|
||||
void setCFPenaltyTimestamp( uint32_t timestamp );
|
||||
|
||||
uint32_t getCFPenaltyMinutes() const;
|
||||
void setCFPenaltyMinutes( uint32_t minutes );
|
||||
private:
|
||||
uint32_t m_lastWrite;
|
||||
uint32_t m_lastPing;
|
||||
|
@ -599,6 +609,8 @@ private:
|
|||
uint8_t m_gc;
|
||||
uint8_t m_gcRank[3];
|
||||
|
||||
// content finder info
|
||||
uint32_t m_cfPenaltyUntil; // unix time
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -43,7 +43,8 @@ bool Core::Entity::Player::load( uint32_t charId, Core::SessionPtr pSession )
|
|||
// TODO: can't help but think that the whole player loading could be handled better...
|
||||
const std::string char_id_str = std::to_string( charId );
|
||||
|
||||
auto pQR = g_database.query( "SELECT c.Name, "
|
||||
auto pQR = g_database.query( "SELECT "
|
||||
"c.Name, "
|
||||
"c.PrimaryTerritoryId, "
|
||||
"c.Hp, "
|
||||
"c.Mp, "
|
||||
|
@ -53,7 +54,7 @@ bool Core::Entity::Player::load( uint32_t charId, Core::SessionPtr pSession )
|
|||
"c.Pos_0_1, "
|
||||
"c.Pos_0_2, "
|
||||
"c.Pos_0_3, "
|
||||
"c.FirstLogin, "
|
||||
"c.FirstLogin, " // 10
|
||||
"c.Customize, "
|
||||
"c.ModelMainWeapon, "
|
||||
"c.ModelSubWeapon, "
|
||||
|
@ -63,7 +64,7 @@ bool Core::Entity::Player::load( uint32_t charId, Core::SessionPtr pSession )
|
|||
"cd.BirthMonth, "
|
||||
"cd.Status, "
|
||||
"cd.Class, "
|
||||
"cd.Homepoint, "
|
||||
"cd.Homepoint, " // 20
|
||||
"cd.HowTo, "
|
||||
"c.ContentId, "
|
||||
"c.Voice, "
|
||||
|
@ -73,11 +74,12 @@ bool Core::Entity::Player::load( uint32_t charId, Core::SessionPtr pSession )
|
|||
"cd.Aetheryte, "
|
||||
"cd.unlocks, "
|
||||
"cd.Discovery, "
|
||||
"cd.StartTown, "
|
||||
"cd.StartTown, " // 30
|
||||
"cd.TotalPlayTime, "
|
||||
"c.IsNewAdventurer, "
|
||||
"cd.GrandCompany, "
|
||||
"cd.GrandCompanyRank "
|
||||
"cd.GrandCompanyRank, "
|
||||
"cd.CFPenaltyUntil "
|
||||
"FROM charabase AS c "
|
||||
" INNER JOIN charadetail AS cd "
|
||||
" ON c.CharacterId = cd.CharacterId "
|
||||
|
@ -166,6 +168,8 @@ bool Core::Entity::Player::load( uint32_t charId, Core::SessionPtr pSession )
|
|||
m_gc = field[33].getUInt8();
|
||||
field[34].getBinary( reinterpret_cast< char* >( m_gcRank ), 3 );
|
||||
|
||||
m_cfPenaltyUntil = field[35].getUInt32();
|
||||
|
||||
m_pCell = nullptr;
|
||||
|
||||
if( !loadActiveQuests() || !loadClassData() || !loadSearchInfo() )
|
||||
|
@ -327,7 +331,10 @@ void Core::Entity::Player::createUpdateSql()
|
|||
charaDetailSet.insert( " GrandCompanyRank = UNHEX('" + std::string( Util::binaryToHexString( reinterpret_cast< uint8_t* >( m_gcRank ), sizeof( m_gcRank ) ) ) + "')" );
|
||||
}
|
||||
|
||||
|
||||
if( m_updateFlags & PlayerSyncFlags::CFPenaltyTime )
|
||||
{
|
||||
charaDetailSet.insert( " CFPenaltyUntil = " + std::to_string( m_cfPenaltyUntil ) );
|
||||
}
|
||||
|
||||
if( m_updateFlags & PlayerSyncFlags::ExpLevel )
|
||||
{
|
||||
|
|
0
src/servers/Server_Zone/ContentFinder/ContentFinder.cpp
Normal file
0
src/servers/Server_Zone/ContentFinder/ContentFinder.cpp
Normal file
7
src/servers/Server_Zone/ContentFinder/ContentFinder.h
Normal file
7
src/servers/Server_Zone/ContentFinder/ContentFinder.h
Normal file
|
@ -0,0 +1,7 @@
|
|||
#ifndef _CONTENTFINDER_H
|
||||
#define _CONTENTFINDER_H
|
||||
|
||||
#include "../Forwards.h"
|
||||
|
||||
|
||||
#endif
|
|
@ -104,7 +104,6 @@ void Core::DebugCommandHandler::execCommand( char * data, Core::Entity::PlayerPt
|
|||
}
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////
|
||||
// Definition of the commands
|
||||
///////////////////////////////////////////////////////////////////////////////////////
|
||||
|
@ -267,8 +266,6 @@ void Core::DebugCommandHandler::set( char * data, Core::Entity::PlayerPtr pPlaye
|
|||
|
||||
sscanf( params.c_str(), "%d", &id );
|
||||
|
||||
|
||||
|
||||
uint8_t typeshift = 0x6;
|
||||
uint8_t mask = 1 << typeshift;
|
||||
id &= mask;
|
||||
|
@ -282,6 +279,14 @@ void Core::DebugCommandHandler::set( char * data, Core::Entity::PlayerPtr pPlaye
|
|||
sscanf( params.c_str(), "%d", &id );
|
||||
pPlayer->sendDebug( std::to_string( pPlayer->actionHasCastTime( id ) ) );
|
||||
}
|
||||
else if ( subCommand == "cfpenalty" )
|
||||
{
|
||||
int32_t minutes;
|
||||
|
||||
sscanf( params.c_str(), "%d", &minutes );
|
||||
|
||||
pPlayer->setCFPenaltyMinutes( minutes );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -62,6 +62,11 @@ namespace Core
|
|||
}
|
||||
}
|
||||
|
||||
namespace ContentFinder
|
||||
{
|
||||
TYPE_FORWARD( ContentFinder );
|
||||
}
|
||||
|
||||
namespace Scripting
|
||||
{
|
||||
typedef std::function< void( Entity::Player&, uint32_t, uint16_t, uint16_t, uint16_t ) > EventReturnCallback;
|
||||
|
|
|
@ -27,46 +27,55 @@ using namespace Core::Network::Packets::Server;
|
|||
void Core::Network::GameConnection::cfDutyInfoRequest( const Packets::GamePacket& inPacket,
|
||||
Entity::PlayerPtr pPlayer )
|
||||
{
|
||||
GamePacketNew< FFXIVIpcCFDutyInfo > dutyInfoPacket( pPlayer->getId() );
|
||||
queueOutPacket( dutyInfoPacket );
|
||||
GamePacketNew< FFXIVIpcCFDutyInfo > dutyInfoPacket( pPlayer->getId() );
|
||||
|
||||
GamePacketNew< FFXIVIpcCFPlayerInNeed > inNeedsPacket( pPlayer->getId() );
|
||||
queueOutPacket( inNeedsPacket );
|
||||
auto penaltyMinutes = pPlayer->getCFPenaltyMinutes();
|
||||
if (penaltyMinutes > 255)
|
||||
{
|
||||
// cap it since it's uint8_t in packets
|
||||
penaltyMinutes = 255;
|
||||
}
|
||||
dutyInfoPacket.data().penaltyTime = penaltyMinutes;
|
||||
|
||||
queueOutPacket( dutyInfoPacket );
|
||||
|
||||
GamePacketNew< FFXIVIpcCFPlayerInNeed > inNeedsPacket( pPlayer->getId() );
|
||||
queueOutPacket( inNeedsPacket );
|
||||
|
||||
}
|
||||
|
||||
void Core::Network::GameConnection::cfRegisterDuty( const Packets::GamePacket& inPacket,
|
||||
Entity::PlayerPtr pPlayer)
|
||||
{
|
||||
// TODO use for loop for this
|
||||
auto contentId1 = inPacket.getValAt< uint16_t >( 46 );
|
||||
auto contentId2 = inPacket.getValAt< uint16_t >( 48 );
|
||||
auto contentId3 = inPacket.getValAt< uint16_t >( 50 );
|
||||
auto contentId4 = inPacket.getValAt< uint16_t >( 52 );
|
||||
auto contentId5 = inPacket.getValAt< uint16_t >( 54 );
|
||||
// TODO use for loop for this
|
||||
auto contentId1 = inPacket.getValAt< uint16_t >( 46 );
|
||||
auto contentId2 = inPacket.getValAt< uint16_t >( 48 );
|
||||
auto contentId3 = inPacket.getValAt< uint16_t >( 50 );
|
||||
auto contentId4 = inPacket.getValAt< uint16_t >( 52 );
|
||||
auto contentId5 = inPacket.getValAt< uint16_t >( 54 );
|
||||
|
||||
pPlayer->sendDebug("Duty register request");
|
||||
pPlayer->sendDebug("ContentId1" + std::to_string(contentId1));
|
||||
pPlayer->sendDebug("ContentId2" + std::to_string(contentId2));
|
||||
pPlayer->sendDebug("ContentId3" + std::to_string(contentId3));
|
||||
pPlayer->sendDebug("ContentId4" + std::to_string(contentId4));
|
||||
pPlayer->sendDebug("ContentId5" + std::to_string(contentId5));
|
||||
pPlayer->sendDebug("Duty register request");
|
||||
pPlayer->sendDebug("ContentId1" + std::to_string(contentId1));
|
||||
pPlayer->sendDebug("ContentId2" + std::to_string(contentId2));
|
||||
pPlayer->sendDebug("ContentId3" + std::to_string(contentId3));
|
||||
pPlayer->sendDebug("ContentId4" + std::to_string(contentId4));
|
||||
pPlayer->sendDebug("ContentId5" + std::to_string(contentId5));
|
||||
|
||||
// let's cancel it because otherwise you can't register it again
|
||||
GamePacketNew< FFXIVIpcCFNotify > cfCancelPacket( pPlayer->getId() );
|
||||
cfCancelPacket.data().state1 = 3;
|
||||
cfCancelPacket.data().state2 = 1; // Your registration is withdrawn.
|
||||
queueOutPacket( cfCancelPacket );
|
||||
// let's cancel it because otherwise you can't register it again
|
||||
GamePacketNew< FFXIVIpcCFNotify > cfCancelPacket( pPlayer->getId() );
|
||||
cfCancelPacket.data().state1 = 3;
|
||||
cfCancelPacket.data().state2 = 1; // Your registration is withdrawn.
|
||||
queueOutPacket( cfCancelPacket );
|
||||
}
|
||||
|
||||
void Core::Network::GameConnection::cfRegisterRoulette( const Packets::GamePacket& inPacket,
|
||||
Entity::PlayerPtr pPlayer)
|
||||
{
|
||||
pPlayer->sendDebug("Roulette register");
|
||||
pPlayer->sendDebug("Roulette register");
|
||||
}
|
||||
|
||||
void Core::Network::GameConnection::cfDutyAccepted( const Packets::GamePacket& inPacket,
|
||||
Entity::PlayerPtr pPlayer)
|
||||
{
|
||||
pPlayer->sendDebug("TODO: Duty accept");
|
||||
pPlayer->sendDebug("TODO: Duty accept");
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue