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https://github.com/SapphireServer/Sapphire.git
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updated pcb_reader to read territorytype from ffxivexplorer export
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parent
5913be0a31
commit
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2 changed files with 53 additions and 47 deletions
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@ -5,10 +5,12 @@ compile with STANDALONE defined to compile without boost and sapphire dependenci
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usage:
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- regular
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- compile with root sapphire dir cmakelists
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- sapphire/src/tools/bin/pcb_reader2 "<path/to/game/sqpack/ffxiv>" <territory>
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- sapphire/src/tools/bin/pcb_reader2 <territory> "<path/to/game/sqpack/ffxiv>"
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- standalone
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- compile main.cpp with STANDALONE defined in build arg
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- download ffxivexplorer <http://ffxivexplorer.fragmenterworks.com/>
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- ffxivexplorer > path/to/ffxiv's/game/sqpack/ffxiv/0a0000.dat
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- exd/territorytype.exh > `File > Export` and copy `territorytype.exh.csv` from exproted directory to `pcb_reader.exe` directory
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- ffxivexplorer > path/to/ffxiv's/game/sqpack/ffxiv/020000.dat
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- ctrl click the following:
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- `bg/ffxiv/[REGION]/common/collision`
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@ -4,6 +4,7 @@
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#include <iostream>
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#include <chrono>
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#include <fstream>
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#include <regex>
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#include "pcb.h"
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#include "lgb.h"
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@ -84,39 +85,38 @@ int parseBlockEntry( char* data, std::vector<PCB_BLOCK_ENTRY>& entries, int gOff
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std::string zoneNameToPath( const std::string& name )
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{
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char teri = name[0];
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char region = name[1];
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char type = name[2];
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char zone = name[3];
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static std::map< char, std::string > teriMap
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std::string path;
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auto inFile = std::ifstream( "territorytype.exh.csv" );
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if( inFile.good() )
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{
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{ 'r', "roc" },
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{ 'w', "wil" },
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{ 'l', "lak" },
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{ 'o', "ocn" },
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{ 'f', "fst" },
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{ 'a', "air" },
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{ 's', "sea" },
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{ 'z', "zon" }
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};
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static std::map< char, std::string > typeMap
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std::string line;
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std::regex re("(\\d+),\"(.*)\",\"(.*)\",.*");
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while( std::getline( inFile, line ) )
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{
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std::smatch match;
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if( std::regex_match( line, match, re ) )
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{
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if( name == match[2].str() )
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{
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path = match[3].str();
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break;
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}
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}
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}
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}
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if( !path.empty() )
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{
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{ 'f', "fld" },
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{ 't', "twn" },
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{ 'd', "dun" },
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{ 'b', "bah" },
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{ 'i', "ind" },
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{ 'e', "evt" },
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};
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std::string ret;
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const auto& teriRet = teriMap[teri];
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const auto& typeRet = typeMap[type];
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ret += teriRet + "_";
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ret += teri;
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ret += region;
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ret += "/" + typeRet + "/" + name;
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return ret;
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//path = path.substr( path.find_first_of( "/" ) + 1, path.size() - path.find_first_of( "/" ));
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//path = std::string( "ffxiv/" ) + path;
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path = std::string( "bg" ) + path.substr( 0, path.find( "/level/" ) );
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std::cout << "[Info] " << "Found path for " << name << ": " << path << std::endl;
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}
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else
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{
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throw std::runtime_error( "Unable to find path for " + name +
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".\n\tPlease open 0a0000.win32.index with FFXIV Explorer and extract territorytype.exh as CSV\n\tand copy territorytype.exh.csv into pcb_reader.exe directory" );
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}
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return path;
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}
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void readFileToBuffer( const std::string& path, std::vector< char >& buf )
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@ -141,24 +141,25 @@ int main( int argc, char* argv[] )
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{
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auto startTime = std::chrono::system_clock::now();
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std::string gamePath = "C:\\SquareEnix\\FINAL FANTASY XIV - A Realm Reborn\\game\\sqpack\\ffxiv";
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// todo: support expansions
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std::string gamePath = "C:\\Program Files (x86)\\SquareEnix\\FINAL FANTASY XIV - A Realm Reborn\\game\\sqpack\\ffxiv";
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std::string zoneName = "r1f1";
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if( argc > 1 )
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{
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gamePath = argv[1];
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zoneName = argv[1];
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if( argc > 2 )
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{
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zoneName = argv[2];
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gamePath = argv[2];
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}
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}
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const auto& zonePath = zoneNameToPath( zoneName );
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try
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{
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std::string listPcbPath( "bg/ffxiv/" + zonePath + "/collision/list.pcb" );
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std::string bgLgbPath( "bg/ffxiv/" + zonePath + "/level/bg.lgb" );
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std::string collisionFilePath( "bg/ffxiv/" + zonePath + "/collision/" );
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const auto& zonePath = zoneNameToPath( zoneName );
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std::string listPcbPath( zonePath + "/collision/list.pcb" );
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std::string bgLgbPath( zonePath + "/level/bg.lgb" );
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std::string collisionFilePath( zonePath + "/collision/" );
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std::vector< char > section;
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std::vector< char > section1;
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@ -274,7 +275,7 @@ int main( int argc, char* argv[] )
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}
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catch( std::exception& e )
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{
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std::cout << "Unable to load collision mesh " << fileName << "\n\tError:\n\t" << e.what() << "\n";
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std::cout << "[Error] " << "Unable to load collision mesh " << fileName << "\n\tError:\n\t" << e.what() << "\n";
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return false;
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}
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};
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@ -301,7 +302,7 @@ int main( int argc, char* argv[] )
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}
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catch( std::exception& e )
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{
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std::cout << "Unable to load SGB " << fileName << "\n\tError:\n\t" << e.what() << "\n";
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std::cout << "[Error] " << "Unable to load SGB " << fileName << "\n\tError:\n\t" << e.what() << "\n";
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sgbFiles.insert( std::make_pair( fileName, sgbFile ) );
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}
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return false;
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@ -394,8 +395,8 @@ int main( int argc, char* argv[] )
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loadPcbFile( fileName );
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pushVerts( pcbFiles[fileName], fileName );
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}
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std::cout << "Writing obj file " << "\n";
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std::cout << bgLgb.groups.size() << " groups " << "\n";
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std::cout << "[Info] " << "Writing obj file " << "\n";
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std::cout << "[Info] " << bgLgb.groups.size() << " groups " << "\n";
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uint32_t totalGroups = 0;
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uint32_t totalGroupEntries = 0;
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for( const auto& group : bgLgb.groups )
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@ -467,15 +468,18 @@ int main( int argc, char* argv[] )
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}
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}
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}
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std::cout << "\n\nLoaded " << pcbFiles.size() << " PCB Files \n";
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std::cout << "Total Groups " << totalGroups << " Total entries " << totalGroupEntries << "\n";
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std::cout << "\n[Info] " << "Loaded " << pcbFiles.size() << " PCB Files \n";
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std::cout << "[Info] " << "Total Groups " << totalGroups << " Total entries " << totalGroupEntries << "\n";
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}
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std::cout << "Finished exporting " << zoneName << " in " <<
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std::cout << "[Success] " << "Finished exporting " << zoneName << " in " <<
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std::chrono::duration_cast< std::chrono::seconds >( std::chrono::system_clock::now() - startTime ).count() << " seconds\n";
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}
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catch( std::exception& e )
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{
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std::cout << e.what() << std::endl;
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std::cout << "[Error] " << e.what() << std::endl;
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std::cout << "[Error] " << "Unable to extract collision data.\n\tIf using standalone ensure your working directory folder layout is \n\tbg/[ffxiv|ex1|ex2]/teri/type/zone/[level|collision]" << std::endl;
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std::cout << std::endl;
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std::cout << "[Info] " << "Usage: pcb_reader2 territory \"path/to/game/sqpack/ffxiv\" " << std::endl;
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}
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return 0;
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}
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