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Cleanup an old quest that was acting weird

This commit is contained in:
dude22072 2023-01-19 15:12:28 -06:00
parent 4c8724cff9
commit bd08532f1f

View file

@ -2,9 +2,9 @@
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include <Actor/Player.h>
#include <Actor/BNpc.h>
#include "Manager/EventMgr.h"
#include <Actor/BNpc.h>
#include <Actor/Player.h>
#include <ScriptObject.h>
#include <Service.h>
@ -36,10 +36,10 @@ private:
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000742;
static constexpr auto Actor1 = 1000474;
static constexpr auto Actor2 = 1000476;
static constexpr auto Actor3 = 1000483;
static constexpr auto Actor0 = 1000742;//Kukuvachi
static constexpr auto Actor1 = 1000474;//Aethelthryth
static constexpr auto Actor2 = 1000476;//Leodaire
static constexpr auto Actor3 = 1000483;//Bernard
static constexpr auto Seq0Actor0 = 0;
static constexpr auto Seq1Actor1 = 1;
static constexpr auto Seq1Actor2 = 2;
@ -47,8 +47,7 @@ private:
static constexpr auto Seq2Actor0 = 4;
public:
SubFst048() : Sapphire::ScriptAPI::QuestScript( 65911 )
{};
SubFst048() : Sapphire::ScriptAPI::QuestScript( 65911 ){};
~SubFst048() = default;
@ -60,7 +59,7 @@ public:
{
case Actor0:
{
if( !player.hasQuest( getId() ) )
if( quest.getSeq() == Seq0 )
Scene00000( quest, player );
else if( quest.getSeq() == SeqFinish )
Scene00004( quest, player );
@ -113,7 +112,7 @@ private:
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 ) // accept quest
if( result.getResult( 0 ) == 1 )// accept quest
{
quest.setSeq( Seq1 );
}
@ -170,11 +169,9 @@ private:
if( result.getResult( 0 ) == 1 )
{
player.finishQuest( getId(), result.getResult( 1 ) );
player.finishQuest( getId() );
}
}
};
EXPOSE_SCRIPT( SubFst048 );