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updates
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parent
d1dc8c937d
commit
bd315d9b45
3 changed files with 15 additions and 8 deletions
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@ -1533,6 +1533,13 @@ uint32_t Core::Entity::Player::getTerritoryTypeId() const
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void Core::Entity::Player::sendZonePackets()
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void Core::Entity::Player::sendZonePackets()
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{
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{
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if( isLogin() )
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{
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//Update player map in servermgr - in case player name has been changed
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auto pServerMgr = g_fw.get< Core::ServerMgr >();
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pServerMgr->updatePlayerName( getId(), getName() );
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}
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getCurrentZone()->onBeforePlayerZoneIn( *this );
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getCurrentZone()->onBeforePlayerZoneIn( *this );
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auto initPacket = makeZonePacket< FFXIVIpcInit >( getId() );
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auto initPacket = makeZonePacket< FFXIVIpcInit >( getId() );
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@ -365,12 +365,15 @@ bool Core::ServerMgr::isRunning() const
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return m_bRunning;
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return m_bRunning;
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}
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}
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std::string Core::ServerMgr::getPlayerNameFromDb( uint32_t playerId )
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std::string Core::ServerMgr::getPlayerNameFromDb( uint32_t playerId, bool forceDbLoad )
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{
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if( !forceDbLoad )
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{
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{
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auto it = m_playerNameMapById.find( playerId );
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auto it = m_playerNameMapById.find( playerId );
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if( it != m_playerNameMapById.end() )
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if( it != m_playerNameMapById.end() )
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return ( it->second );
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return ( it->second );
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}
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auto pDb = g_fw.get< Db::DbWorkerPool< Db::ZoneDbConnection > >();
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auto pDb = g_fw.get< Db::DbWorkerPool< Db::ZoneDbConnection > >();
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auto res = pDb->query( "SELECT name FROM charainfo WHERE characterid = " + std::to_string( playerId ) );
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auto res = pDb->query( "SELECT name FROM charainfo WHERE characterid = " + std::to_string( playerId ) );
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@ -387,9 +390,6 @@ std::string Core::ServerMgr::getPlayerNameFromDb( uint32_t playerId )
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void Core::ServerMgr::updatePlayerName( uint32_t playerId, const std::string & playerNewName )
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void Core::ServerMgr::updatePlayerName( uint32_t playerId, const std::string & playerNewName )
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{
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{
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auto pDb = g_fw.get< Db::DbWorkerPool< Db::ZoneDbConnection > >();
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pDb->execute( "UPDATE charainfo SET name = '" + playerNewName + "' WHERE characterid = " + std::to_string( playerId ) );
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m_playerNameMapById[ playerId ] = playerNewName;
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m_playerNameMapById[ playerId ] = playerNewName;
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}
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}
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@ -44,7 +44,7 @@ public:
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Entity::BNpcTemplatePtr getBNpcTemplate( const std::string& key );
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Entity::BNpcTemplatePtr getBNpcTemplate( const std::string& key );
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Entity::BNpcTemplatePtr getBNpcTemplate( uint32_t id );
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Entity::BNpcTemplatePtr getBNpcTemplate( uint32_t id );
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std::string getPlayerNameFromDb( uint32_t playerId );
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std::string getPlayerNameFromDb( uint32_t playerId, bool forceDbLoad = false );
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void updatePlayerName( uint32_t playerId, const std::string& playerNewName );
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void updatePlayerName( uint32_t playerId, const std::string& playerNewName );
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private:
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private:
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