mirror of
https://github.com/SapphireServer/Sapphire.git
synced 2025-05-01 08:27:46 +00:00
refactoring various files
This commit is contained in:
parent
7d00d5cb40
commit
bd4dc893c4
14 changed files with 119 additions and 182 deletions
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@ -38,8 +38,8 @@ Core::Entity::BattleNpc::~BattleNpc()
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}
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Core::Entity::BattleNpc::BattleNpc( uint32_t modelId, uint32_t nameid, const Common::FFXIVARR_POSITION3& spawnPos,
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uint32_t sizeId, uint32_t type, uint32_t level, uint32_t behaviour,
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Core::Entity::BattleNpc::BattleNpc( uint16_t modelId, uint16_t nameid, const Common::FFXIVARR_POSITION3& spawnPos,
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uint16_t bnpcBaseId, uint32_t type, uint8_t level, uint8_t behaviour,
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uint32_t mobType )
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{
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BattleNpc::m_nextID++;
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@ -52,7 +52,7 @@ Core::Entity::BattleNpc::BattleNpc( uint32_t modelId, uint32_t nameid, const Com
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m_objKind = ObjKind::BattleNpc;
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m_mode = MODE_IDLE;
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m_targetId = INVALID_GAME_OBJECT_ID;
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m_targetId = static_cast< uint64_t >( INVALID_GAME_OBJECT_ID );
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m_maxHp = 150;
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m_maxMp = 100;
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@ -66,14 +66,14 @@ Core::Entity::BattleNpc::BattleNpc( uint32_t modelId, uint32_t nameid, const Com
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m_currentStance = Stance::Passive;
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m_class = ClassJob::Gladiator;
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m_level = level > 0 ? level : 70;
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m_level = level > uint8_t{0} ? level : uint8_t{70};
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m_modelId = modelId;
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m_nameId = nameid;
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m_behavior = behaviour;
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m_bnpcBaseId = sizeId;
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m_bnpcBaseId = bnpcBaseId;
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m_status = ActorStatus::Idle;
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@ -189,7 +189,7 @@ uint8_t Core::Entity::BattleNpc::getbehavior() const
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void Core::Entity::BattleNpc::hateListAdd( Core::Entity::ActorPtr pActor, int32_t hateAmount )
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{
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HateListEntry* hateEntry = new HateListEntry();
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auto hateEntry = new HateListEntry();
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hateEntry->m_hateAmount = hateAmount;
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hateEntry->m_pActor = pActor;
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@ -253,7 +253,7 @@ bool Core::Entity::BattleNpc::moveTo( Common::FFXIVARR_POSITION3& pos )
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return true;
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float rot = Math::Util::calcAngFrom( getPos().x, getPos().z, pos.x, pos.z );
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float newRot = PI - rot + (PI / 2);
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float newRot = PI - rot + ( PI / 2 );
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face( pos );
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float angle = Math::Util::calcAngFrom( getPos().x, getPos().z, pos.x, pos.z ) + PI;
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@ -262,7 +262,7 @@ bool Core::Entity::BattleNpc::moveTo( Common::FFXIVARR_POSITION3& pos )
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float y = ( getPos().y + pos.y ) * 0.5f; // fake value while there is no collision
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float z = static_cast< float >( sinf( angle ) * 1.1f );
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Common::FFXIVARR_POSITION3 newPos;
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Common::FFXIVARR_POSITION3 newPos{};
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newPos.x = getPos().x + x;
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newPos.y = y;
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@ -270,13 +270,11 @@ bool Core::Entity::BattleNpc::moveTo( Common::FFXIVARR_POSITION3& pos )
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setPosition( newPos );
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Common::FFXIVARR_POSITION3 tmpPos;
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Common::FFXIVARR_POSITION3 tmpPos{};
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tmpPos.x = getPos().x + x;
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tmpPos.y = y;
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tmpPos.z = getPos().z + z;
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angle = angle * 2;
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setPosition( tmpPos );
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setRotation(newRot);
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@ -384,7 +382,7 @@ void Core::Entity::BattleNpc::hateListUpdate( Core::Entity::ActorPtr pActor, int
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}
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}
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HateListEntry* hateEntry = new HateListEntry();
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auto hateEntry = new HateListEntry();
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hateEntry->m_hateAmount = hateAmount;
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hateEntry->m_pActor = pActor;
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m_hateList.insert( hateEntry );
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@ -427,7 +425,7 @@ void Core::Entity::BattleNpc::onDeath()
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if( pHateEntry->m_pActor->isPlayer() ) // && pHateEntry->m_hateAmount >= plsBeHatedThisMuchAtLeast )
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{
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uint8_t level = pHateEntry->m_pActor->getLevel();
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auto levelDiff = (int)this->m_level - (int)level;
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auto levelDiff = static_cast< int32_t >( this->m_level ) - level;
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auto cappedLevelDiff = Math::Util::clamp( levelDiff, 1, 6 );
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auto expNeeded = g_exdData.m_paramGrowthInfoMap[m_level + cappedLevelDiff - 1].needed_exp;
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@ -449,7 +447,7 @@ void Core::Entity::BattleNpc::onDeath()
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// todo: this is actually retarded, we need real rand()
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srand( static_cast< unsigned int> ( time( NULL ) ) );
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srand( static_cast< uint32_t > ( time( nullptr ) ) );
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auto pPlayer = pHateEntry->m_pActor->getAsPlayer();
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pPlayer->gainExp( exp );
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@ -517,7 +515,7 @@ void Core::Entity::BattleNpc::update( int64_t currTime )
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{
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ActorPtr pClosestActor = getClosestActor();
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if( ( pClosestActor != nullptr ) && pClosestActor->isAlive() )
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if( pClosestActor && pClosestActor->isAlive() )
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{
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distance = Math::Util::distance( getPos().x, getPos().y, getPos().z,
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pClosestActor->getPos().x,
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@ -27,7 +27,8 @@ public:
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BattleNpc();
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~BattleNpc();
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BattleNpc( uint32_t modelId, uint32_t nameid, const Common::FFXIVARR_POSITION3& spawnPos, uint32_t sizeId = 0, uint32_t type = 2, uint32_t level = 0, uint32_t behaviour = 1, uint32_t mobType = 0 );
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BattleNpc( uint16_t modelId, uint16_t nameid, const Common::FFXIVARR_POSITION3& spawnPos, uint16_t bnpcBaseId = 0,
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uint32_t type = 2, uint8_t level = 0, uint8_t behaviour = 1, uint32_t mobType = 0 );
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//BattleNpc( uint32_t modelId,
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// uint32_t nameId,
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@ -895,10 +895,8 @@ Core::Entity::ActorPtr Core::Entity::Player::lookupTargetById( uint64_t targetId
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for( auto actor : inRange )
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{
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if( actor->getId() == targetId )
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{
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targetActor = actor;
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}
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}
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return targetActor;
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}
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@ -1209,26 +1207,27 @@ void Core::Entity::Player::queuePacket( Core::Network::Packets::GamePacketPtr pP
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{
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auto pSession = g_serverZone.getSession( m_id );
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if( pSession )
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{
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if( !pSession )
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return;
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auto pZoneCon = pSession->getZoneConnection();
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if( pZoneCon )
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pZoneCon->queueOutPacket( pPacket );
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}
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}
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void Core::Entity::Player::queueChatPacket( Core::Network::Packets::GamePacketPtr pPacket )
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{
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auto pSession = g_serverZone.getSession( m_id );
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if( pSession )
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{
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if( !pSession )
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return;
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auto pChatCon = pSession->getChatConnection();
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if( pChatCon )
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pChatCon->queueOutPacket( pPacket );
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}
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}
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bool Core::Entity::Player::isLoadingComplete() const
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@ -1460,7 +1459,8 @@ void Core::Entity::Player::mount( uint32_t id )
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void Core::Entity::Player::dismount()
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{
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sendToInRangeSet( ActorControlPacket142( getId(), ActorControlType::SetStatus, static_cast< uint8_t >( Entity::Actor::ActorStatus::Idle )), true );
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sendToInRangeSet( ActorControlPacket142( getId(), ActorControlType::SetStatus,
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static_cast< uint8_t >( Entity::Actor::ActorStatus::Idle )), true );
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sendToInRangeSet( ActorControlPacket143( getId(), ActorControlType::Dismount, 1 ), true );
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m_mount = 0;
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}
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@ -1473,7 +1473,8 @@ uint8_t Core::Entity::Player::getCurrentMount() const
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void Core::Entity::Player::autoAttack( ActorPtr pTarget )
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{
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auto mainWeap = m_pInventory->getItemAt(Inventory::GearSet0, Inventory::EquipSlot::MainHand);
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auto mainWeap = m_pInventory->getItemAt( Inventory::GearSet0,
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Inventory::EquipSlot::MainHand );
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pTarget->onActionHostile( shared_from_this() );
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//uint64_t tick = Util::getTimeMs();
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@ -1482,7 +1483,7 @@ void Core::Entity::Player::autoAttack( ActorPtr pTarget )
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uint32_t damage = static_cast< uint32_t >( mainWeap->getAutoAttackDmg() );
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uint32_t variation = 0 + rand() % 3;
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if ( getClass() == ClassJob::Machinist||
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if( getClass() == ClassJob::Machinist ||
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getClass() == ClassJob::Bard ||
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getClass() == ClassJob::Archer )
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{
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@ -1549,7 +1550,7 @@ uint32_t Core::Entity::Player::getCFPenaltyMinutes() const
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auto endTimestamp = getCFPenaltyTimestamp();
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// check if penalty timestamp already passed current time
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if (currentTimestamp > endTimestamp)
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if( currentTimestamp > endTimestamp )
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return 0;
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auto deltaTime = endTimestamp - currentTimestamp;
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@ -1559,7 +1560,7 @@ uint32_t Core::Entity::Player::getCFPenaltyMinutes() const
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void Core::Entity::Player::setCFPenaltyMinutes( uint32_t minutes )
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{
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auto currentTimestamp = Core::Util::getTimeSeconds();
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setCFPenaltyTimestamp(static_cast< uint32_t >( currentTimestamp + minutes * 60 ));
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setCFPenaltyTimestamp( static_cast< uint32_t >( currentTimestamp + minutes * 60 ) );
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}
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uint8_t Core::Entity::Player::getOpeningSequence() const
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@ -215,7 +215,7 @@ public:
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/*! get the current system hand model */
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uint64_t getModelSystemWeapon() const;
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/*! return a const pointer to the model array */
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const uint32_t * getModelArray() const;
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const uint32_t* getModelArray() const;
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/*! return the equipment model in a specified equipment slot */
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uint32_t getModelForSlot( Inventory::EquipSlot slot );
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/*! set the equipment model in a specified equipment slot */
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/*! change class or job to given class / job */
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void setClassJob( Core::Common::ClassJob classJob );
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/*! returns a pointer to the class array */
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uint16_t * getClassArray();
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uint16_t* getClassArray();
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/*! returns a const pointer to the class array */
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const uint16_t * getClassArray() const;
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const uint16_t* getClassArray() const;
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/*! returns a pointer to the exp array */
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uint32_t * getExpArray();
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uint32_t* getExpArray();
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/*! returns a const pointer to the exp array */
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const uint32_t * getExpArray() const;
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const uint32_t* getExpArray() const;
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// Base Look / Stats / Params
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//////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -283,7 +283,7 @@ public:
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/*! return the grand company */
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uint8_t getGc() const;
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/*! return the grand company rank */
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const uint8_t * getGcRankArray() const;
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const uint8_t* getGcRankArray() const;
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/*! set look at index */
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void setLookAt( uint8_t index, uint8_t value );
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/*! set the voice Id */
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/*! set the grand company rank */
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void setGcRankAt( uint8_t index, uint8_t rank );
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/*! return a const pointer to the look array */
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const uint8_t * getLookArray() const;
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const uint8_t* getLookArray() const;
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/*! returns true if the player is currently in combat */
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bool isInCombat() const;
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/*! sets players combat state */
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@ -329,7 +329,7 @@ public:
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/*! prepares zoning / fades out the screen */
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void prepareZoning( uint16_t targetZone, bool fadeOut, uint8_t fadoutTime = 0, uint16_t animation = 0 );
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/*! get player's title list (available titles) */
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uint8_t * getTitleList();
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uint8_t* getTitleList();
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/*! get player's active title */
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uint16_t getTitle() const;
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/*! add title to player title list */
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@ -360,7 +360,7 @@ public:
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/*! return a const pointer to the aetheryte unlock bitmask array */
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int8_t getAetheryteMaskAt( uint8_t index ) const;
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/*! return a pointer to the aetheryte unlock bitmask array */
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uint8_t * getAetheryteArray();
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uint8_t* getAetheryteArray();
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/*! set homepoint */
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void setHomepoint( uint8_t aetheryteId );
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/*! get homepoint */
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@ -368,13 +368,13 @@ public:
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/*! discover subarea subid fo map map_id, also send udpate packet */
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void discover( int16_t map_id, int16_t sub_id );
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/*! return a pointer to the discovery bitmask array */
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uint8_t * getDiscoveryBitmask();
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uint8_t* getDiscoveryBitmask();
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/*! helper/debug function to reset all discovered areas */
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void resetDiscovery();
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/*! get a pointer to the howto bitmask array */
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uint8_t * getHowToArray();
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uint8_t* getHowToArray();
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/*! get a const pointer to the howto bitmask array */
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const uint8_t * getHowToArray() const;
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const uint8_t* getHowToArray() const;
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/*! update bitmask for how-to's seen */
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void updateHowtosSeen( uint32_t howToId );
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/*! learn an action / update the unlock bitmask. */
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/*! check if an action is already unlocked in the bitmask. */
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bool isActionLearned( uint8_t actionId ) const;
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/*! return a const pointer to the unlock bitmask array */
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const uint8_t * getUnlockBitmask() const;
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const uint8_t* getUnlockBitmask() const;
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/*! return a const pointer to the orchestrion bitmask array */
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const uint8_t * getOrchestrionBitmask() const;
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const uint8_t* getOrchestrionBitmask() const;
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// Spawn handling
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@ -522,7 +522,6 @@ public:
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void setEorzeaTimeOffset( uint64_t timestamp );
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// Database
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void updateDbAllQuests() const;
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void deleteQuest( uint16_t questId ) const;
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@ -69,8 +69,8 @@ void Core::Entity::Player::removeEvent( uint32_t eventId )
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void Core::Entity::Player::checkEvent( uint32_t eventId )
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{
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auto pEvent = getEvent( eventId );
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if( pEvent )
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if( !pEvent->hasPlayedScene() )
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if( pEvent && !pEvent->hasPlayedScene() )
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eventFinish( eventId, 1 );
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}
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@ -282,7 +282,8 @@ void Core::Entity::Player::eventItemActionStart( uint32_t eventId,
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void Core::Entity::Player::onLogin()
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{
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for( auto& child : g_serverZone.getConfig()->getChild( "Settings.Parameters.MotDArray" ) ) {
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for( auto& child : g_serverZone.getConfig()->getChild( "Settings.Parameters.MotDArray" ) )
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{
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sendNotice( child.second.data() );
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}
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}
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@ -195,10 +195,8 @@ bool Core::Entity::Player::tryAddItem( uint16_t catalogId, uint32_t quantity )
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for( uint16_t i = 0; i < 4; i++ )
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{
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if( m_pInventory->addItem( i, -1, catalogId, quantity ) != -1 )
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{
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return true;
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}
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}
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return false;
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}
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@ -45,7 +45,7 @@ void Core::Entity::Player::removeQuest( uint16_t questId )
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{
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ZoneChannelPacket< FFXIVIpcQuestUpdate > questUpdatePacket( getId() );
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questUpdatePacket.data().slot = idx;
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questUpdatePacket.data().slot = static_cast< uint8_t >( idx );
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questUpdatePacket.data().questInfo.c.questId = 0;
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questUpdatePacket.data().questInfo.c.sequence = 0xFF;
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queuePacket( questUpdatePacket );
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@ -62,7 +62,7 @@ void Core::Entity::Player::removeQuest( uint16_t questId )
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m_questTracking[ii] = -1;
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}
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boost::shared_ptr<QuestActive> pQuest = m_activeQuests[idx];
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boost::shared_ptr< QuestActive > pQuest = m_activeQuests[idx];
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m_activeQuests[idx].reset();
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m_questIdToQuestIdx.erase( questId );
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@ -1023,6 +1023,7 @@ bool Core::Entity::Player::giveQuestRewards( uint32_t questId, uint32_t optional
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auto paramGrowth = g_exdData.m_paramGrowthInfoMap[questInfo->quest_level];
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// TODO: use the correct formula, this one is wrong
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uint32_t exp = ( questInfo->reward_exp_factor * paramGrowth.quest_exp_mod * ( 45 + 5 * questInfo->quest_level) ) / 100;
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exp = exp + ( questInfo->reward_exp_factor / 100 ) * 10000;
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@ -126,7 +126,7 @@ void Core::Network::GameConnection::OnRecv( std::vector< uint8_t > & buffer )
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{
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// This is assumed packet always start with valid FFXIVARR_PACKET_HEADER for now.
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Packets::FFXIVARR_PACKET_HEADER packetHeader;
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Packets::FFXIVARR_PACKET_HEADER packetHeader{};
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const auto headerResult = Packets::getHeader(buffer, 0, packetHeader);
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if (headerResult == Incomplete)
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@ -271,7 +271,7 @@ void Core::Network::GameConnection::processInQueue()
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// handle the incoming game packets
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while( auto pPacket = m_inQueue.pop() )
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{
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handlePacket(pPacket);
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handlePacket( pPacket );
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}
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}
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@ -338,7 +338,7 @@ void Core::Network::GameConnection::injectPacket( const std::string& packetpath,
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fclose( fp );
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// cycle through the packet entries and queue each one
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for( int32_t k = 0x18; k < size;)
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for( int32_t k = 0x18; k < size; )
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{
|
||||
uint32_t tmpId = pPlayer->getId();
|
||||
// replace ids in the entryheader if needed
|
||||
|
@ -361,7 +361,7 @@ void Core::Network::GameConnection::injectPacket( const std::string& packetpath,
|
|||
}
|
||||
|
||||
void Core::Network::GameConnection::handlePackets( const Core::Network::Packets::FFXIVARR_PACKET_HEADER& ipcHeader,
|
||||
const std::vector<Core::Network::Packets::FFXIVARR_PACKET_RAW>& packetData )
|
||||
const std::vector< Core::Network::Packets::FFXIVARR_PACKET_RAW >& packetData )
|
||||
{
|
||||
// if a session is set, update the last time it recieved a game packet
|
||||
if( m_pSession )
|
||||
|
@ -369,8 +369,6 @@ void Core::Network::GameConnection::handlePackets( const Core::Network::Packets:
|
|||
|
||||
for( auto inPacket : packetData )
|
||||
{
|
||||
|
||||
|
||||
switch( inPacket.segHdr.type )
|
||||
{
|
||||
case 1:
|
||||
|
@ -459,58 +457,5 @@ void Core::Network::GameConnection::handlePackets( const Core::Network::Packets:
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
//// try to retrieve the session for this id
|
||||
//auto session = g_serverZone.getSession( inPacket.segHdr.source_actor );
|
||||
//auto pCon = boost::static_pointer_cast< GameConnection, Connection >( shared_from_this() );
|
||||
|
||||
//// check if this is a zoning notification
|
||||
//if( *reinterpret_cast< uint16_t* >( &inPacket.data[2] ) == 0x9999 )
|
||||
//{
|
||||
|
||||
// // if we already have a session in this connection, reload the player
|
||||
// if( session )
|
||||
// g_serverZone.updateSession( inPacket.segHdr.source_actor );
|
||||
// else
|
||||
// {
|
||||
// // if not, create a new session
|
||||
// g_serverZone.createSession( inPacket.segHdr.source_actor );
|
||||
// session = g_serverZone.getSession( inPacket.segHdr.source_actor );
|
||||
// }
|
||||
|
||||
// // set the zoneingType for the player so the correct animation can be played
|
||||
// auto pPlayer = session->getPlayer();
|
||||
// ZoneingType zoneType = static_cast< ZoneingType >( *reinterpret_cast< uint16_t* >( &inPacket.data[18] ) );
|
||||
// switch( zoneType )
|
||||
// {
|
||||
// case ZoneingType::Teleport:
|
||||
// pPlayer->setTeleporting( true );
|
||||
// break;
|
||||
// case ZoneingType::Return:
|
||||
// pPlayer->setReturning( true );
|
||||
// break;
|
||||
// default:
|
||||
// break;
|
||||
// }
|
||||
// // place this connection in the session
|
||||
// session->setZoneConnection( pCon );
|
||||
// // actually perform the zoning
|
||||
// session->getPlayer()->setZone( *reinterpret_cast< uint16_t* >( &inPacket.data[16] ) );
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// if( !session )
|
||||
// {
|
||||
// g_serverZone.createSession( inPacket.segHdr.source_actor );
|
||||
// session = g_serverZone.getSession( inPacket.segHdr.source_actor );
|
||||
// session->setZoneConnection( pCon );
|
||||
// }
|
||||
|
||||
// queueInPacket( GamePacketPtr( new GamePacket( inPacket ) ) );
|
||||
//}
|
||||
|
||||
//// if not set, set the session for this connection
|
||||
//if( !m_pSession && session )
|
||||
// m_pSession = session;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -66,7 +66,7 @@ public:
|
|||
void OnError( const boost::system::error_code & error ) override;
|
||||
|
||||
void handlePackets( const Packets::FFXIVARR_PACKET_HEADER& ipcHeader,
|
||||
const std::vector<Packets::FFXIVARR_PACKET_RAW>& packetData );
|
||||
const std::vector< Packets::FFXIVARR_PACKET_RAW >& packetData );
|
||||
|
||||
void queueInPacket( Packets::GamePacketPtr inPacket );
|
||||
void queueOutPacket( Packets::GamePacketPtr outPacket );
|
||||
|
|
|
@ -52,7 +52,7 @@ void Core::Network::GameConnection::actionHandler( const Packets::GamePacket& in
|
|||
uint64_t param1 = inPacket.getValAt< uint64_t >( 0x24 );
|
||||
uint32_t param11 = inPacket.getValAt< uint32_t >( 0x24 );
|
||||
uint32_t param12 = inPacket.getValAt< uint32_t >( 0x28 );
|
||||
uint32_t param2 = inPacket.getValAt< uint32_t >( 0x2c );
|
||||
uint32_t param2 = inPacket.getValAt< uint32_t >( 0x2C );
|
||||
uint64_t param3 = inPacket.getValAt< uint64_t >( 0x38 );
|
||||
|
||||
g_log.debug( "[" + std::to_string( m_pSession->getId() ) + "] Incoming action: " +
|
||||
|
@ -115,7 +115,7 @@ void Core::Network::GameConnection::actionHandler( const Packets::GamePacket& in
|
|||
}
|
||||
case 0x69: // Cancel cast
|
||||
{
|
||||
if( pPlayer->getCurrentAction() != nullptr )
|
||||
if( pPlayer->getCurrentAction() )
|
||||
pPlayer->getCurrentAction()->setInterrupted();
|
||||
break;
|
||||
}
|
||||
|
@ -190,8 +190,6 @@ void Core::Network::GameConnection::actionHandler( const Packets::GamePacket& in
|
|||
break;
|
||||
case ZoneingType::FadeIn:
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
pPlayer->setZoningType( Common::ZoneingType::None );
|
||||
|
@ -216,7 +214,7 @@ void Core::Network::GameConnection::actionHandler( const Packets::GamePacket& in
|
|||
pow( fromAetheryte->map_coord_y - targetAetheryte->map_coord_y, 2 ) ) / 2 ) + 100 );
|
||||
|
||||
// cap at 999 gil
|
||||
cost = cost > 999 ? 999 : cost;
|
||||
cost = cost > uint16_t{999} ? uint16_t{999} : cost;
|
||||
|
||||
bool insufficientGil = pPlayer->getCurrency( Inventory::CurrencyType::Gil ) < cost;
|
||||
// todo: figure out what param1 really does
|
||||
|
|
|
@ -90,8 +90,8 @@ void Core::Network::GameConnection::inventoryModifyHandler( const Packets::GameP
|
|||
break;
|
||||
|
||||
default:
|
||||
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -300,7 +300,7 @@ void Core::Network::GameConnection::zoneLineHandler( const Packets::GamePacket&
|
|||
|
||||
auto pLine = g_zoneMgr.getZonePosition( zoneLineId );
|
||||
|
||||
Common::FFXIVARR_POSITION3 targetPos;
|
||||
Common::FFXIVARR_POSITION3 targetPos{};
|
||||
uint32_t targetZone;
|
||||
float rotation = 0.0f;
|
||||
|
||||
|
|
|
@ -46,7 +46,7 @@ Zone::Zone()
|
|||
, m_layoutId( 0 )
|
||||
, m_bPrivate( false )
|
||||
, m_type( Common::RegionType::normal )
|
||||
, m_currentWeather( static_cast<uint8_t>( Common::Weather::FairSkies ) )
|
||||
, m_currentWeather( static_cast< uint8_t >( Common::Weather::FairSkies ) )
|
||||
, m_weatherOverride( 0 )
|
||||
, m_lastMobUpdate( 0 )
|
||||
{
|
||||
|
@ -54,7 +54,7 @@ Zone::Zone()
|
|||
|
||||
Zone::Zone( uint16_t zoneId, uint32_t layoutId, std::string name, std::string interName, bool bPrivate = false )
|
||||
: m_type( Common::RegionType::normal )
|
||||
, m_currentWeather( static_cast<uint8_t>( Common::Weather::FairSkies ) )
|
||||
, m_currentWeather( static_cast< uint8_t >( Common::Weather::FairSkies ) )
|
||||
{
|
||||
m_layoutId = layoutId;
|
||||
|
||||
|
@ -197,8 +197,8 @@ void Zone::loadCellCache()
|
|||
for( auto entry : cache )
|
||||
{
|
||||
// get cell position
|
||||
uint32_t cellX = CellHandler<ZoneMgr>::getPosX( entry->getPos().x );
|
||||
uint32_t cellY = CellHandler<ZoneMgr>::getPosY( entry->getPos().z );
|
||||
uint32_t cellX = CellHandler< ZoneMgr >::getPosX( entry->getPos().x );
|
||||
uint32_t cellY = CellHandler< ZoneMgr >::getPosY( entry->getPos().z );
|
||||
|
||||
// find the right cell, create it if not existing yet
|
||||
if( m_pCellCache[cellX] == nullptr )
|
||||
|
@ -314,7 +314,6 @@ void Zone::pushActor( Entity::ActorPtr pActor )
|
|||
void Zone::removeActor( Entity::ActorPtr pActor )
|
||||
{
|
||||
|
||||
|
||||
if( pActor->m_pCell )
|
||||
{
|
||||
pActor->m_pCell->removeActor( pActor );
|
||||
|
|
|
@ -14,13 +14,9 @@ extern Core::Data::ExdData g_exdData;
|
|||
|
||||
namespace Core {
|
||||
|
||||
ZoneMgr::ZoneMgr()
|
||||
{
|
||||
}
|
||||
ZoneMgr::ZoneMgr() = default;
|
||||
|
||||
ZoneMgr::~ZoneMgr()
|
||||
{
|
||||
}
|
||||
ZoneMgr::~ZoneMgr() = default;
|
||||
|
||||
void ZoneMgr::loadZonePositionMap()
|
||||
{
|
||||
|
|
Loading…
Add table
Reference in a new issue