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Fixed boundByDuty state so duty menu works in instance
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1 changed files with 1 additions and 3 deletions
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@ -390,10 +390,8 @@ namespace Common {
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InNpcEvent1 = 10, // Sent together with InNpcEvent, when waiting for input? just a guess...
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InNpcEvent1 = 10, // Sent together with InNpcEvent, when waiting for input? just a guess...
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BoundByDuty = 11,
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BetweenAreas = 24,
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BetweenAreas = 24,
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BoundByDuty = 28,
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WatchingCutscene = 50, // this is actually just a dummy, this id is different
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WatchingCutscene = 50, // this is actually just a dummy, this id is different
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