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really fix PlayerSpawn and NpcSpawn
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dd3abf2f18
commit
beacceec92
1 changed files with 15 additions and 19 deletions
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@ -680,34 +680,28 @@ namespace Sapphire::Network::Packets::Server
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uint16_t fateID;
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uint16_t mPCurr;
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uint16_t mPMax;
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uint16_t unk; // == 0
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uint16_t unk;
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uint16_t modelChara;
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uint16_t rotation;
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uint16_t currentMount;
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uint16_t activeMinion;
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uint8_t u23;
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uint8_t u24;
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uint8_t spawnIndex; // need to recheck the position of this field in the range of u23-u25
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//uint16_t u25c;
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uint8_t u25cl; // spilted to prevent extra padding byte
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uint8_t u25ch;
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uint8_t u25;
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uint8_t u26;
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uint8_t spawnIndex;
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uint8_t state;
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uint8_t persistentEmote;
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uint8_t modelType;
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uint8_t subtype;
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uint8_t voice;
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uint8_t enemyType;
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uint8_t u28;
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uint8_t u27;
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uint8_t level;
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uint8_t classJob;
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uint8_t u26d;
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//uint16_t u27a;
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uint8_t u27al; // spilted to prevent extra padding byte
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uint8_t u27ah;
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uint8_t u28;
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uint8_t u29;
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uint8_t u30;
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uint8_t mountHead;
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uint8_t mountBody;
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uint8_t mountFeet;
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@ -772,25 +766,27 @@ namespace Sapphire::Network::Packets::Server
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uint16_t activeMinion;
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uint8_t u23;
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uint8_t u24;
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uint8_t u6_58a;
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uint8_t u6_58b;
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uint8_t spawnIndex;
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uint8_t state;
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uint8_t persistantEmote;
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uint8_t modelType;
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uint8_t subtype;
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uint8_t voice;
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uint16_t u25c;
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uint8_t u25c;
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uint8_t enemyType;
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uint8_t level;
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uint8_t classJob;
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uint8_t u26d;
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uint16_t u27a;
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uint8_t u26;
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uint8_t u27;
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uint8_t u28;
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uint8_t mountHead;
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uint8_t mountBody;
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uint8_t mountFeet;
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uint8_t mountColor;
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uint8_t scale;
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uint8_t elemental[6];
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uint8_t unknown5_5;
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Common::StatusEffect effect[30];
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Common::FFXIVARR_POSITION3 pos;
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uint32_t models[10];
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@ -803,7 +799,7 @@ namespace Sapphire::Network::Packets::Server
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uint8_t bNPCPartSlot;
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uint8_t unk32;
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uint16_t unk33;
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uint32_t unk34[2];
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uint16_t unk34;
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};
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/**
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