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Allow setting or target and source effects in single target effect packet
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parent
4fccaef569
commit
beca9ccb3b
4 changed files with 13 additions and 5 deletions
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@ -179,7 +179,7 @@ std::shared_ptr< FFXIVPacketBase > EffectBuilder::buildNextEffectPacket( uint32_
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for( int i = 0; i < resultList->size(); i++ )
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{
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auto result = resultList->data()[ i ];
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effectPacket->addEffect( result->buildEffectEntry(), static_cast< uint64_t >( firstResult->getTarget()->getId() ) );
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effectPacket->addTargetEffect( result->buildEffectEntry(), static_cast< uint64_t >( firstResult->getTarget()->getId() ) );
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m_sourceChara->getCurrentTerritory()->addEffectResult( std::move( result ) );
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}
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@ -919,7 +919,7 @@ void Sapphire::Entity::BNpc::autoAttack( CharaPtr pTarget )
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effectEntry.Arg1 = 7;
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//effectEntry.Arg2 = 0x71;
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effectPacket->setSequence( getCurrentTerritory()->getNextEffectSequence() );
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effectPacket->addEffect( effectEntry, static_cast< uint64_t >( pTarget->getId() ) );
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effectPacket->addTargetEffect( effectEntry, static_cast< uint64_t >( pTarget->getId() ) );
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sendToInRangeSet( effectPacket );
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@ -1525,7 +1525,7 @@ void Sapphire::Entity::Player::autoAttack( CharaPtr pTarget )
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effectPacket->setSequence( getCurrentTerritory()->getNextEffectSequence() );
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effectPacket->setRotation( Util::floatToUInt16Rot( getRot() ) );
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effectPacket->addEffect( entry, static_cast< uint64_t >( pTarget->getId() ) );
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effectPacket->addTargetEffect( entry, static_cast< uint64_t >( pTarget->getId() ) );
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sendToInRangeSet( effectPacket, true );
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@ -12,6 +12,9 @@ namespace Sapphire::Network::Packets::WorldPackets::Server
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class EffectPacket1 : public ZoneChannelPacket< FFXIVIpcActionResult1 >
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{
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private:
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uint8_t m_targetEffectCount{0};
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uint8_t m_sourceEffectCount{0};
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public:
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EffectPacket1( uint64_t sourceId, uint32_t targetId, uint32_t actionId ) :
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ZoneChannelPacket< FFXIVIpcActionResult1 >( static_cast< uint32_t >( sourceId ), targetId )
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@ -31,9 +34,14 @@ namespace Sapphire::Network::Packets::WorldPackets::Server
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std::memset( &m_data.CalcResult, 0, sizeof( Common::CalcResult ) );
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}
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void addEffect( const Common::CalcResultParam& effect, uint64_t targetId = Common::INVALID_GAME_OBJECT_ID64 )
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void addTargetEffect( const Common::CalcResultParam& effect, uint64_t targetId = Common::INVALID_GAME_OBJECT_ID64 )
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{
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std::memcpy( &m_data.CalcResult.CalcResultTg, &effect, sizeof( Common::CalcResultParam ) );
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std::memcpy( &m_data.CalcResult.CalcResultTg[ m_targetEffectCount++ ], &effect, sizeof( Common::CalcResultParam ) );
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}
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void addSourceEffect( const Common::CalcResultParam& effect, uint64_t targetId = Common::INVALID_GAME_OBJECT_ID64 )
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{
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std::memcpy( &m_data.CalcResult.CalcResultCt[ m_sourceEffectCount++ ], &effect, sizeof( Common::CalcResultParam ) );
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}
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void setAnimationId( uint16_t animationId )
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