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Send system messages instead of debug

This commit is contained in:
Mordred 2021-11-27 18:19:13 +01:00
parent ca3db59d19
commit c03c5821ab

View file

@ -332,7 +332,7 @@ void PlayerMgr::sendUrgent( Sapphire::Entity::Player& player, const std::string&
void PlayerMgr::sendDebug( Sapphire::Entity::Player& player, const std::string& message ) //Grey Text
{
auto& server = Common::Service< World::WorldServer >::ref();
server.queueForPlayer( player.getCharacterId(), std::make_shared< ChatPacket >( player, ChatType::ServerDebug, message ) );
server.queueForPlayer( player.getCharacterId(), std::make_shared< ChatPacket >( player, ChatType::SystemMessage, message ) );
}
void PlayerMgr::sendLogMessage( Sapphire::Entity::Player& player, uint32_t messageId, uint32_t param2, uint32_t param3,
@ -340,5 +340,5 @@ void PlayerMgr::sendLogMessage( Sapphire::Entity::Player& player, uint32_t messa
{
auto& server = Common::Service< World::WorldServer >::ref();
server.queueForPlayer( player.getCharacterId(), makeActorControlTarget( player.getId(), ActorControlType::LogMsg, messageId,
param2, param3, param4, param5, param6 ) );
param2, param3, param4, param5, param6 ) );
}