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Merge remote-tracking branch 'upstream/develop' into develop

This commit is contained in:
NotAdam 2019-04-08 08:02:50 +10:00
commit c0533349f5
21 changed files with 195 additions and 62 deletions

View file

@ -49,7 +49,17 @@ public:
void onEnterTerritory( QuestBattle& instance, Entity::Player& player, uint32_t eventId, uint16_t param1,
uint16_t param2 ) override
{
player.playScene( instance.getDirectorId(), 1,
NO_DEFAULT_CAMERA | CONDITION_CUTSCENE | SILENT_ENTER_TERRI_ENV |
HIDE_HOTBAR | SILENT_ENTER_TERRI_BGM | SILENT_ENTER_TERRI_SE |
DISABLE_STEALTH | 0x00100000 | LOCK_HUD | LOCK_HOTBAR |
// todo: wtf is 0x00100000
DISABLE_CANCEL_EMOTE, 0 );
}
void onDutyComplete( QuestBattle& instance, Entity::Player& player ) override
{
player.updateQuest( instance.getQuestId(), 2 );
}
};

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@ -69,6 +69,14 @@ class ManFst005 : public Sapphire::ScriptAPI::EventScript
Scene00002( player );
}
void onEnterTerritory( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 ) override
{
if( player.getQuestSeq( eventId ) == Seq2 )
{
Scene00005( player );
}
}
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
@ -129,9 +137,14 @@ class ManFst005 : public Sapphire::ScriptAPI::EventScript
void Scene00005( Entity::Player& player )
{
player.playScene( getId(), 5, HIDE_HOTBAR,
player.playScene( getId(), 5, NO_DEFAULT_CAMERA | CONDITION_CUTSCENE | SILENT_ENTER_TERRI_ENV |
HIDE_HOTBAR | SILENT_ENTER_TERRI_BGM | SILENT_ENTER_TERRI_SE |
DISABLE_STEALTH | 0x00100000 | LOCK_HUD | LOCK_HOTBAR |
// todo: wtf is 0x00100000
DISABLE_CANCEL_EMOTE,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
player.updateQuest( result.eventId, Seq3 );
} );
}

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@ -2102,3 +2102,8 @@ void Sapphire::Entity::Player::updateHuntingLog( uint16_t id )
sendHuntingLog();
}
Sapphire::World::SessionPtr Sapphire::Entity::Player::getSession()
{
return m_pSession;
}

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@ -972,6 +972,8 @@ namespace Sapphire::Entity
void updateHuntingLog( uint16_t id );
World::SessionPtr getSession();
//////////////////////////////////////////////////////////////////////////////////////////////////////
uint64_t m_lastMoveTime;
@ -982,6 +984,8 @@ namespace Sapphire::Entity
uint32_t m_lastWrite;
uint32_t m_lastPing;
World::SessionPtr m_pSession;
bool m_bIsLogin;
uint64_t m_contentId; // This id will be the name of the folder for character settings in "My Games"

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@ -31,6 +31,7 @@ bool Sapphire::Entity::Player::load( uint32_t charId, World::SessionPtr pSession
{
auto pDb = m_pFw->get< Db::DbWorkerPool< Db::ZoneDbConnection > >();
auto pTeriMgr = m_pFw->get< TerritoryMgr >();
m_pSession = pSession;
const std::string char_id_str = std::to_string( charId );

View file

@ -60,6 +60,7 @@ Sapphire::World::Manager::DebugCommandMgr::DebugCommandMgr( FrameworkPtr pFw ) :
registerCommand( "script", &DebugCommandMgr::script, "Server script utilities.", 1 );
registerCommand( "instance", &DebugCommandMgr::instance, "Instance utilities", 1 );
registerCommand( "questbattle", &DebugCommandMgr::questBattle, "Quest battle utilities", 1 );
registerCommand( "qb", &DebugCommandMgr::questBattle, "Quest battle utilities", 1 );
registerCommand( "housing", &DebugCommandMgr::housing, "Housing utilities", 1 );
}
@ -1030,6 +1031,26 @@ void Sapphire::World::Manager::DebugCommandMgr::questBattle( char* data, Entity:
else
player.sendDebug( "Failed to create instance with id#{0}", contentFinderConditionId );
}
else if( subCommand == "complete" )
{
auto instance = std::dynamic_pointer_cast< QuestBattle >( player.getCurrentZone() );
if( !instance )
return;
instance->success();
}
else if( subCommand == "fail" )
{
auto instance = std::dynamic_pointer_cast< QuestBattle >( player.getCurrentZone() );
if( !instance )
return;
instance->fail();
}
else if( subCommand == "createzone" || subCommand == "crz" )
{
uint32_t zoneId;

View file

@ -189,7 +189,7 @@ bool Sapphire::World::Manager::TerritoryMgr::createDefaultTerritories()
InstanceIdToZonePtrMap instanceMap;
instanceMap[ guid ] = pZone;
m_instanceIdToZonePtrMap[ guid ] = pZone;
m_guIdToZonePtrMap[ guid ] = pZone;
m_territoryTypeIdToInstanceGuidMap[ territoryTypeId ] = instanceMap;
m_zoneSet.insert( { pZone } );
@ -235,7 +235,7 @@ bool Sapphire::World::Manager::TerritoryMgr::createHousingTerritories()
InstanceIdToZonePtrMap instanceMap;
instanceMap[ guid ] = pHousingZone;
m_instanceIdToZonePtrMap[ guid ] = pHousingZone;
m_guIdToZonePtrMap[ guid ] = pHousingZone;
m_territoryTypeIdToInstanceGuidMap[ territoryTypeId ][ guid ] = pHousingZone;
m_landSetIdToZonePtrMap[ pHousingZone->getLandSetId() ] = pHousingZone;
m_zoneSet.insert( { pHousingZone } );
@ -266,7 +266,7 @@ Sapphire::ZonePtr Sapphire::World::Manager::TerritoryMgr::createTerritoryInstanc
auto pZone = make_Zone( territoryTypeId, getNextInstanceId(), pTeri->name, pPlaceName->name, framework() );
pZone->init();
m_instanceIdToZonePtrMap[ pZone->getGuId() ] = pZone;
m_guIdToZonePtrMap[ pZone->getGuId() ] = pZone;
m_territoryTypeIdToInstanceGuidMap[ pZone->getTerritoryTypeId() ][ pZone->getGuId() ] = pZone;
m_zoneSet.insert( { pZone } );
@ -305,8 +305,8 @@ Sapphire::ZonePtr Sapphire::World::Manager::TerritoryMgr::createQuestBattle( uin
pTeri->name, pQuestInfo->name, questBattleId, framework() );
pZone->init();
m_instanceContentIdToInstanceMap[ questBattleId ][ pZone->getGuId() ] = pZone;
m_instanceIdToZonePtrMap[ pZone->getGuId() ] = pZone;
m_questBattleIdToInstanceMap[ questBattleId ][ pZone->getGuId() ] = pZone;
m_guIdToZonePtrMap[ pZone->getGuId() ] = pZone;
m_instanceZoneSet.insert( pZone );
return pZone;
@ -340,7 +340,7 @@ Sapphire::ZonePtr Sapphire::World::Manager::TerritoryMgr::createInstanceContent(
pZone->init();
m_instanceContentIdToInstanceMap[ instanceContentId ][ pZone->getGuId() ] = pZone;
m_instanceIdToZonePtrMap[ pZone->getGuId() ] = pZone;
m_guIdToZonePtrMap[ pZone->getGuId() ] = pZone;
m_instanceZoneSet.insert( pZone );
return pZone;
@ -413,19 +413,19 @@ Sapphire::ZonePtr Sapphire::World::Manager::TerritoryMgr::findOrCreateHousingInt
zone->init();
m_landIdentToZonePtrMap[ ident ] = zone;
m_instanceIdToZonePtrMap[ zone->getGuId() ] = zone;
m_guIdToZonePtrMap[ zone->getGuId() ] = zone;
m_zoneSet.insert( { zone } );
return zone;
}
bool Sapphire::World::Manager::TerritoryMgr::removeTerritoryInstance( uint32_t instanceId )
bool Sapphire::World::Manager::TerritoryMgr::removeTerritoryInstance( uint32_t guId )
{
ZonePtr pZone;
if( ( pZone = getInstanceZonePtr( instanceId ) ) == nullptr )
if( ( pZone = getInstanceZonePtr( guId ) ) == nullptr )
return false;
m_instanceIdToZonePtrMap.erase( pZone->getGuId() );
m_guIdToZonePtrMap.erase( pZone->getGuId() );
m_instanceZoneSet.erase( pZone );
m_zoneSet.erase( pZone );
@ -438,14 +438,13 @@ bool Sapphire::World::Manager::TerritoryMgr::removeTerritoryInstance( uint32_t i
else
m_territoryTypeIdToInstanceGuidMap[ pZone->getTerritoryTypeId() ].erase( pZone->getGuId() );
return true;
}
Sapphire::ZonePtr Sapphire::World::Manager::TerritoryMgr::getInstanceZonePtr( uint32_t instanceId ) const
Sapphire::ZonePtr Sapphire::World::Manager::TerritoryMgr::getInstanceZonePtr( uint32_t guId ) const
{
auto it = m_instanceIdToZonePtrMap.find( instanceId );
if( it == m_instanceIdToZonePtrMap.end() )
auto it = m_guIdToZonePtrMap.find( guId );
if( it == m_guIdToZonePtrMap.end() )
return nullptr;
return it->second;
@ -521,7 +520,7 @@ void Sapphire::World::Manager::TerritoryMgr::updateTerritoryInstances( uint64_t
auto diff = std::difftime( tickCount, zone->getLastActivityTime() );
// todo: make this timeout configurable, though should be pretty relaxed in any case
if( diff > 6000 )
if( diff > 60000 )
{
Logger::info( "Removing HousingInteriorTerritory#{0} - has been inactive for 60 seconds", zone->getGuId() );
@ -532,9 +531,37 @@ void Sapphire::World::Manager::TerritoryMgr::updateTerritoryInstances( uint64_t
else
it++;
}
// remove internal house zones with nobody in them
for( auto it = m_questBattleIdToInstanceMap.begin(); it != m_questBattleIdToInstanceMap.end(); ++it )
{
for( auto inIt = it->second.begin(); inIt != it->second.end(); )
{
auto zone = std::dynamic_pointer_cast< QuestBattle >( inIt->second );
if( !zone )
continue;
auto diff = std::difftime( tickCount, zone->getLastActivityTime() );
// todo: make this timeout configurable, though should be pretty relaxed in any case
if( diff > 60000 )
{
Logger::info( "Removing QuestBattle#{0} - has been inactive for 60 seconds", zone->getGuId() );
// remove zone from maps
m_instanceZoneSet.erase( zone );
m_guIdToZonePtrMap.erase( zone->getGuId() );
inIt = m_questBattleIdToInstanceMap[ zone->getQuestBattleId() ].erase( inIt );
}
else
inIt++;
}
}
}
Sapphire::World::Manager::TerritoryMgr::InstanceIdList Sapphire::World::Manager::TerritoryMgr::getInstanceContentIdList( uint16_t instanceContentId ) const
Sapphire::World::Manager::TerritoryMgr::InstanceIdList
Sapphire::World::Manager::TerritoryMgr::getInstanceContentIdList( uint16_t instanceContentId ) const
{
std::vector< uint32_t > idList;
auto zoneMap = m_instanceContentIdToInstanceMap.find( instanceContentId );

View file

@ -111,10 +111,10 @@ namespace Sapphire::World::Manager
ZonePtr findOrCreateHousingInterior( const Common::LandIdent landIdent );
/*! removes instance by instanceId, return true if successful */
bool removeTerritoryInstance( uint32_t territoryTypeId );
bool removeTerritoryInstance( uint32_t guId );
/*! returns a ZonePtr to the instance or nullptr if not found */
ZonePtr getInstanceZonePtr( uint32_t instanceId ) const;
ZonePtr getInstanceZonePtr( uint32_t guId ) const;
/*! returns the cached detail of a territory, nullptr if not found */
Data::TerritoryTypePtr getTerritoryDetail( uint32_t territoryTypeId ) const;
@ -165,6 +165,7 @@ namespace Sapphire::World::Manager
using LandSetIdToZonePtrMap = std::unordered_map< uint32_t, ZonePtr >;
using TerritoryTypeIdToInstanceMap = std::unordered_map< uint16_t, InstanceIdToZonePtrMap >;
using InstanceContentIdToInstanceMap = std::unordered_map< uint16_t, InstanceIdToZonePtrMap >;
using QuestBattleIdToInstanceMap = std::unordered_map< uint16_t, InstanceIdToZonePtrMap >;
using PlayerIdToInstanceIdMap = std::unordered_map< uint32_t, uint32_t >;
using PositionMap = std::unordered_map< int32_t, ZonePositionPtr >;
using InstanceIdList = std::vector< uint32_t >;
@ -182,8 +183,11 @@ namespace Sapphire::World::Manager
/*! map holding actual instances of InstanceContent */
InstanceContentIdToInstanceMap m_instanceContentIdToInstanceMap;
/*! map holding actual instances of InstanceContent */
QuestBattleIdToInstanceMap m_questBattleIdToInstanceMap;
/*! flat map for easier lookup of instances by guid */
InstanceIdToZonePtrMap m_instanceIdToZonePtrMap;
InstanceIdToZonePtrMap m_guIdToZonePtrMap;
/*! map holding positions for zonelines */
PositionMap m_territoryPositionMap;

View file

@ -222,6 +222,7 @@ void Sapphire::Network::GameConnection::handleZonePacket( Sapphire::Network::Pac
else
{
Logger::debug( "[{0}] Undefined Zone IPC : Unknown ( {1:04X} )", m_pSession->getId(), opcode );
Logger::debug( "Dump:\n{0}", Util::binaryToHexDump( const_cast< uint8_t* >( &pPacket.data[ 0 ] ),
pPacket.segHdr.size ) );
}

View file

@ -201,6 +201,11 @@ namespace Sapphire::ScriptAPI
{
}
void QuestBattleScript::onDutyComplete( Sapphire::QuestBattle& instance, Entity::Player& player )
{
}
void QuestBattleScript::onPlayerSetup( Sapphire::QuestBattle& instance, Entity::Player& player )
{
}

View file

@ -239,6 +239,8 @@ namespace Sapphire::ScriptAPI
public:
explicit QuestBattleScript( uint32_t questBattleId );
virtual void onDutyComplete( Sapphire::QuestBattle& instance, Entity::Player& player );
virtual void onPlayerSetup( Sapphire::QuestBattle& instance, Entity::Player& player );
virtual void onInit( Sapphire::QuestBattle& instance );

View file

@ -516,3 +516,16 @@ Sapphire::Scripting::NativeScriptMgr& Sapphire::Scripting::ScriptMgr::getNativeS
{
return *m_nativeScriptMgr;
}
bool
Sapphire::Scripting::ScriptMgr::onDutyComplete( Sapphire::QuestBattlePtr instance, Sapphire::Entity::Player& player )
{
auto script = m_nativeScriptMgr->getScript< Sapphire::ScriptAPI::QuestBattleScript >( instance->getDirectorId() );
if( script )
{
script->onDutyComplete( *instance, player );
return true;
}
return false;
}

View file

@ -109,6 +109,8 @@ namespace Sapphire::Scripting
bool onInstanceEnterTerritory( QuestBattlePtr instance, Entity::Player& player, uint32_t eventId, uint16_t param1,
uint16_t param2 );
bool onDutyComplete( QuestBattlePtr instance, Entity::Player& player );
bool loadDir( const std::string& dirname, std::set< std::string >& files, const std::string& ext );
NativeScriptMgr& getNativeScriptHandler();

View file

@ -39,7 +39,7 @@ void Sapphire::Cell::addActor( Entity::ActorPtr pAct )
m_actors.insert( pAct );
}
void Sapphire::Cell::removeActor( Entity::ActorPtr pAct )
void Sapphire::Cell::removeActorFromCell( Entity::ActorPtr pAct )
{
if( pAct->isPlayer() )
--m_playerCount;

View file

@ -36,7 +36,7 @@ public:
void addActor( Entity::ActorPtr pAct );
void removeActor( Entity::ActorPtr pAct );
void removeActorFromCell( Entity::ActorPtr pAct );
bool hasActor( Entity::ActorPtr pAct )
{

View file

@ -39,7 +39,6 @@ Sapphire::World::Territory::Housing::HousingInteriorTerritory::HousingInteriorTe
Zone( territoryTypeId, guId, internalName, contentName, pFw ),
m_landIdent( ident )
{
m_lastActivityTime = 0;
}
Housing::HousingInteriorTerritory::~HousingInteriorTerritory() = default;
@ -105,13 +104,7 @@ void Sapphire::World::Territory::Housing::HousingInteriorTerritory::onPlayerZone
void Sapphire::World::Territory::Housing::HousingInteriorTerritory::onUpdate( uint64_t tickCount )
{
if( m_playerMap.size() > 0 )
m_lastActivityTime = tickCount;
}
uint64_t Sapphire::World::Territory::Housing::HousingInteriorTerritory::getLastActivityTime() const
{
return m_lastActivityTime;
}
const Common::LandIdent Sapphire::World::Territory::Housing::HousingInteriorTerritory::getLandIdent() const

View file

@ -21,8 +21,6 @@ namespace Sapphire::World::Territory::Housing
void onPlayerZoneIn( Entity::Player& player ) override;
void onUpdate( uint64_t tickCount ) override;
uint64_t getLastActivityTime() const;
const Common::LandIdent getLandIdent() const;
void updateHousingObjects();
@ -34,7 +32,6 @@ namespace Sapphire::World::Territory::Housing
private:
Common::LandIdent m_landIdent;
uint64_t m_lastActivityTime;
std::array< Sapphire::Common::HousingObject, 400 > m_housingObjects;
};

View file

@ -315,14 +315,6 @@ Sapphire::QuestBattle::onEnterTerritory( Entity::Player& player, uint32_t eventI
{
auto pScriptMgr = m_pFw->get< Scripting::ScriptMgr >();
pScriptMgr->onInstanceEnterTerritory( getAsQuestBattle(), player, eventId, param1, param2 );
// TODO: this may or may not be correct for questbattles
player.playScene( getDirectorId(), 1, NO_DEFAULT_CAMERA | CONDITION_CUTSCENE | SILENT_ENTER_TERRI_ENV |
HIDE_HOTBAR | SILENT_ENTER_TERRI_BGM | SILENT_ENTER_TERRI_SE |
DISABLE_STEALTH | 0x00100000 | LOCK_HUD | LOCK_HOTBAR |
// todo: wtf is 0x00100000
DISABLE_CANCEL_EMOTE, 0 );
}
void Sapphire::QuestBattle::clearDirector( Entity::Player& player )
@ -333,3 +325,34 @@ void Sapphire::QuestBattle::clearDirector( Entity::Player& player )
// remove "bound by duty" state
player.unsetStateFlag( PlayerStateFlag::BoundByDuty );
}
void Sapphire::QuestBattle::success()
{
m_pPlayer->eventStart( m_pPlayer->getId(), getDirectorId(), Event::EventHandler::GameProgress, 1, 0 );
m_pPlayer->playScene( getDirectorId(), 60001, 0x40000,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
player.eventFinish( getDirectorId(), 1 );
player.eventStart( player.getId(), getDirectorId(), Event::EventHandler::GameProgress, 1, 0 );
player.playScene( getDirectorId(), 6, HIDE_HOTBAR | NO_DEFAULT_CAMERA,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
player.eventFinish( getDirectorId(), 1 );
auto pScriptMgr = m_pFw->get< Scripting::ScriptMgr >();
pScriptMgr->onDutyComplete( getAsQuestBattle(), *m_pPlayer );
player.exitInstance();
} );
} );
}
void Sapphire::QuestBattle::fail()
{
}
uint32_t Sapphire::QuestBattle::getQuestId() const
{
return m_pBattleDetails->quest;
}

View file

@ -61,6 +61,11 @@ namespace Sapphire
void endEventCutscene();
uint32_t getQuestId() const;
void fail();
void success();
void clearDirector( Entity::Player& player );
Event::Director::DirectorState getState() const;

View file

@ -69,7 +69,8 @@ Sapphire::Zone::Zone( uint16_t territoryTypeId, uint32_t guId,
m_nextEObjId( 0x400D0000 ),
m_nextActorId( 0x500D0000 ),
m_pFw( pFw ),
m_lastUpdate( 0 )
m_lastUpdate( 0 ),
m_lastActivityTime( Util::getTimeMs() )
{
auto pExdData = m_pFw->get< Data::ExdDataGenerated >();
m_guId = guId;
@ -234,9 +235,6 @@ void Sapphire::Zone::pushActor( Entity::ActorPtr pActor )
auto pPlayer = pActor->getAsPlayer();
auto pServerZone = m_pFw->get< World::ServerMgr >();
auto pSession = pServerZone->getSession( pPlayer->getId() );
if( pSession )
m_sessionSet.insert( pSession );
m_playerMap[ pPlayer->getId() ] = pPlayer;
updateCellActivity( cx, cy, 2 );
}
@ -259,7 +257,7 @@ void Sapphire::Zone::removeActor( Entity::ActorPtr pActor )
Cell* pCell = getCellPtr( cx, cy );
if( pCell && pCell->hasActor( pActor ) )
pCell->removeActor( pActor );
pCell->removeActorFromCell( pActor );
if( pActor->isPlayer() )
{
@ -442,6 +440,10 @@ void Sapphire::Zone::updateBNpcs( uint64_t tickCount )
}
uint64_t Sapphire::Zone::getLastActivityTime() const
{
return m_lastActivityTime;
}
bool Sapphire::Zone::update( uint64_t tickCount )
{
@ -453,32 +455,32 @@ bool Sapphire::Zone::update( uint64_t tickCount )
onUpdate( tickCount );
updateSpawnPoints();
if( m_playerMap.size() > 0 )
m_lastActivityTime = tickCount;
return true;
}
void Sapphire::Zone::updateSessions( uint64_t tickCount, bool changedWeather )
{
// update sessions in this zone
for( auto it = m_sessionSet.begin(); it != m_sessionSet.end(); ++it )
for( auto it = m_playerMap.begin(); it != m_playerMap.end(); ++it )
{
auto pSession = *it;
auto pPlayer = it->second;
if( !pSession )
if( !pPlayer )
{
it = m_sessionSet.erase( it );
continue;
m_playerMap.erase( it );
return;
}
auto pPlayer = pSession->getPlayer();
// this session is not linked to this area anymore, remove it from zone session list
if( ( !pPlayer->getCurrentZone() ) || ( pPlayer->getCurrentZone() != shared_from_this() ) )
{
removeActor( pSession->getPlayer() );
it = m_sessionSet.erase( it );
continue;
removeActor( pPlayer );
return;
}
m_lastUpdate = tickCount;
@ -488,11 +490,15 @@ void Sapphire::Zone::updateSessions( uint64_t tickCount, bool changedWeather )
auto weatherChangePacket = makeZonePacket< FFXIVIpcWeatherChange >( pPlayer->getId() );
weatherChangePacket->data().weatherId = static_cast< uint8_t >( m_currentWeather );
weatherChangePacket->data().delay = 5.0f;
pSession->getPlayer()->queuePacket( weatherChangePacket );
pPlayer->queuePacket( weatherChangePacket );
}
// perform session duties
pSession->update();
pPlayer->getSession()->update();
// this session is not linked to this area anymore, remove it from zone session list
if( ( !pPlayer->getCurrentZone() ) || ( pPlayer->getCurrentZone() != shared_from_this() ) )
return;
}
}
@ -599,7 +605,7 @@ void Sapphire::Zone::updateActorPosition( Entity::Actor& actor )
if( pOldCell )
{
pOldCell->removeActor( actor.shared_from_this() );
pOldCell->removeActorFromCell( actor.shared_from_this() );
}
pCell->addActor( actor.shared_from_this() );

View file

@ -21,7 +21,6 @@ namespace Sapphire
class ZonePosition;
using SessionSet = std::set< World::SessionPtr >;
using FestivalPair = std::pair< uint16_t, uint16_t >;
namespace Data
@ -44,8 +43,6 @@ namespace Sapphire
std::unordered_map< int32_t, Entity::BNpcPtr > m_bNpcMap;
std::unordered_map< int32_t, Entity::EventObjectPtr > m_eventObjects;
SessionSet m_sessionSet;
Common::Weather m_currentWeather;
Common::Weather m_weatherOverride;
std::map< uint8_t, int32_t > m_weatherRateMap;
@ -53,6 +50,8 @@ namespace Sapphire
int64_t m_lastMobUpdate;
int64_t m_lastUpdate;
uint64_t m_lastActivityTime;
FestivalPair m_currentFestival;
std::shared_ptr< Data::TerritoryType > m_territoryTypeInfo;
@ -84,6 +83,8 @@ namespace Sapphire
std::shared_ptr< Data::TerritoryType > getTerritoryTypeInfo() const;
uint64_t getLastActivityTime() const;
virtual bool init();
virtual void loadCellCache();