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Fixed spawning issues and navi problems in encounters

This commit is contained in:
Mordred 2025-01-11 21:58:27 +01:00
parent 25ab437d3d
commit c0aed54dfe
13 changed files with 75 additions and 87 deletions

View file

@ -1867,6 +1867,7 @@ namespace Sapphire::Common
CircularAOE = 2,
RectangularAOE = 3,
ConeAOE = 4,
CircularAOESelf = 5,
CircularAoEPlaced = 7
};

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@ -11,9 +11,9 @@ public:
void onInit( InstanceContent& instance ) override
{
instance.addEObj( "Entrance", 2000182, 4177874, 4177871, 5, { -16.000000f, 0.000000f, 0.000000f }, 1.000000f, 0.000000f, 0);
instance.addEObj( "Entrance", 2000182, 4177874, 4177871, 5, { -16.000000f, 0.000000f, 0.000000f }, 1.000000f, 0.000000f, 0);
// States -> vf_lock_on (id: 11) vf_lock_of (id: 12)
instance.addEObj( "Exit", 2000139, 0, 4177870, 4, { 16.000000f, 0.000000f, 0.000000f }, 1.000000f, 0.000000f, 0);
// instance.addEObj( "Exit", 2000139, 0, 4177870, 4, { 16.000000f, 0.000000f, 0.000000f }, 1.000000f, 0.000000f, 0);
}

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@ -22,7 +22,8 @@ void AI::Fsm::StateCombat::onUpdate( Entity::BNpc& bnpc, uint64_t tickCount )
if( !pHatedActor )
return;
pNaviProvider->updateAgentParameters( bnpc );
if( pNaviProvider && bnpc.pathingActive() )
pNaviProvider->updateAgentParameters( bnpc );
auto distanceOrig = Common::Util::distance( bnpc.getPos(), bnpc.getSpawnPos() );
@ -42,7 +43,9 @@ void AI::Fsm::StateCombat::onUpdate( Entity::BNpc& bnpc, uint64_t tickCount )
}
if( !hasQueuedAction && !bnpc.hasFlag( Entity::Immobile ) && distance > ( bnpc.getNaviTargetReachedDistance() + pHatedActor->getRadius() ) )
if( bnpc.pathingActive() && !hasQueuedAction &&
!bnpc.hasFlag( Entity::Immobile ) &&
distance > ( bnpc.getNaviTargetReachedDistance() + pHatedActor->getRadius() ) )
{
if( pNaviProvider )
@ -53,14 +56,13 @@ void AI::Fsm::StateCombat::onUpdate( Entity::BNpc& bnpc, uint64_t tickCount )
pNaviProvider->syncPosToChara( bnpc );
if( !hasQueuedAction && distance < ( bnpc.getNaviTargetReachedDistance() + pHatedActor->getRadius() ) )
if( !hasQueuedAction && (distance < ( bnpc.getNaviTargetReachedDistance() + pHatedActor->getRadius() ) || !bnpc.pathingActive() ) )
{
// todo: dont turn if facing
if( !bnpc.hasFlag( Entity::TurningDisabled ) )
bnpc.face( pHatedActor->getPos() );
if( !hasQueuedAction )
bnpc.processGambits( tickCount );
bnpc.processGambits( tickCount );
// in combat range. ATTACK!
if( !bnpc.hasFlag( Entity::BNpcFlag::AutoAttackDisabled ) )

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@ -15,7 +15,7 @@ void AI::Fsm::StateRoam::onUpdate( Entity::BNpc& bnpc, uint64_t tickCount )
auto pZone = teriMgr.getTerritoryByGuId( bnpc.getTerritoryId() );
auto pNaviProvider = pZone->getNaviProvider();
if( bnpc.hasFlag( Entity::NoRoam ) )
if( bnpc.hasFlag( Entity::NoRoam ) || bnpc.hasFlag( Entity::Immobile ) || !bnpc.pathingActive() )
{
bnpc.setRoamTargetReached( true );
return;
@ -38,7 +38,7 @@ void AI::Fsm::StateRoam::onEnter( Entity::BNpc& bnpc )
auto pZone = teriMgr.getTerritoryByGuId( bnpc.getTerritoryId() );
auto pNaviProvider = pZone->getNaviProvider();
if( !pNaviProvider )
if( !pNaviProvider || bnpc.hasFlag( Entity::NoRoam ) || bnpc.hasFlag( Entity::Immobile ) )
{
bnpc.setRoamTargetReached( true );
return;

View file

@ -88,6 +88,7 @@ BNpc::BNpc( uint32_t id, std::shared_ptr< Common::BNPCInstanceObject > pInfo, co
m_pos.x = pInfo->x;
m_pos.y = pInfo->y;
m_pos.z = pInfo->z;
m_lastPos = m_pos;
m_rot = pInfo->rotation;
m_level = pInfo->Level <= 0 ? 1 : pInfo->Level;
m_invincibilityType = InvincibilityNone;
@ -203,6 +204,7 @@ BNpc::BNpc( uint32_t id, std::shared_ptr< Common::BNPCInstanceObject > pInfo, co
m_pos.x = pInfo->x;
m_pos.y = pInfo->y;
m_pos.z = pInfo->z;
m_lastPos = m_pos;
m_rot = pInfo->rotation;
m_level = pInfo->Level <= 0 ? 1 : pInfo->Level;
m_invincibilityType = InvincibilityNone;
@ -832,7 +834,30 @@ bool BNpc::hasFlag( uint32_t flag ) const
void BNpc::setFlag( uint32_t flag )
{
uint32_t oldFlags = m_flags;
m_flags |= flag;
auto& teriMgr = Common::Service< World::Manager::TerritoryMgr >::ref();
auto pZone = teriMgr.getTerritoryByGuId( getTerritoryId() );
if( pZone && ( oldFlags & Entity::Immobile ) != Entity::Immobile &&
( m_flags & Entity::Immobile ) == Entity::Immobile )
{
auto pNaviProvider = pZone->getNaviProvider();
pNaviProvider->removeAgent( *this );
setAgentId( 0 );
setPathingActive( false );
}
else if( pZone && ( oldFlags & Entity::Immobile ) == Entity::Immobile &&
( m_flags & Entity::Immobile ) != Entity::Immobile )
{
auto pNaviProvider = pZone->getNaviProvider();
pNaviProvider->removeAgent( *this );
auto agentId = pNaviProvider->addAgent( *this );
setAgentId( agentId );
setPathingActive( true );
}
}
void BNpc::removeFlag( uint32_t flag )

View file

@ -99,7 +99,7 @@ namespace Sapphire::Entity
std::map< uint8_t, StatusEffect::StatusEffectPtr > m_statusEffectMap;
/*! Detour Crowd AgentId */
uint32_t m_agentId;
uint32_t m_agentId{0};
/*! Detour Crowd actor scale */
float m_radius;

View file

@ -12,3 +12,13 @@ Npc::Npc( ObjKind type ) : Chara( type )
Npc::~Npc()
{
}
bool Npc::pathingActive() const
{
return m_bPathingActive;
}
void Npc::setPathingActive( bool pathing )
{
m_bPathingActive = pathing;
}

View file

@ -23,6 +23,12 @@ namespace Sapphire::Entity
Npc( Common::ObjKind type );
virtual ~Npc() override;
bool pathingActive() const;
void setPathingActive( bool pathing );
private:
bool m_bPathingActive{true};
};

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@ -32,9 +32,6 @@ namespace Sapphire
void start() override
{
auto ifritInitState = makeIfritPhaseOneState();
addState( ifritInitState );
m_status = EncounterFightStatus::ACTIVE;
}
@ -51,60 +48,6 @@ namespace Sapphire
init();
}
EncounterStatePtr makeIfritPhaseOneState()
{
auto ifritInitState = std::make_shared< EncounterState >( shared_from_this() );
ifritInitState->setOnUpdateCallback( [ & ]( EncounterFightPtr pEncounter, EncounterState state ) {
auto timeElapsedMs = state.getElapsedTime();
auto pIfrit = pEncounter->getBNpc( NPC_IFRIT );
pIfrit->setRot( pIfrit->getRot() + .2f );
// todo: use gambits+timelines for this
if( timeElapsedMs > 10000 )
{
state.setFinishFlag();
return;
}
// todo: use gambits+timelines for this
if( timeElapsedMs > 5000 )
{
auto ifritTwoState = makeIfritPhaseTwoState();
pEncounter->addState( ifritTwoState );
}
} );
ifritInitState->setOnFinishCallback( [ & ]( EncounterFightPtr pEncounter, EncounterState state ) {
Logger::info( "stage 1 finish - enrage" );
auto pIfrit = pEncounter->getBNpc( NPC_IFRIT );
pIfrit->hateListGetHighest()->die();
} );
return ifritInitState;
}
EncounterStatePtr makeIfritPhaseTwoState()
{
auto ifritTwoState = std::make_shared< EncounterState >( shared_from_this() );
ifritTwoState->setOnUpdateCallback( [ & ]( EncounterFightPtr pEncounter, EncounterState state ) {
auto timeElapsedMs = state.getElapsedTime();
auto pIfrit = pEncounter->getBNpc( NPC_IFRIT );
pIfrit->setRot( pIfrit->getRot() - .2f );
// todo: use gambits+timelines for this
if( timeElapsedMs > 5000 )
{
state.setFinishFlag();
}
} );
return ifritTwoState;
}
void update( uint64_t deltaTime ) override
{
@ -126,19 +69,6 @@ namespace Sapphire
m_pInstance->getEncounterTimeline().update( getInstance(), deltaTime );
//*
if( m_stateStack; !m_stateStack->empty() )
{
if( m_stateStack->top()->shouldFinish() )
{
m_stateStack->top()->finish();
m_stateStack->pop();
}
if( !m_stateStack->empty() )
m_stateStack->top()->update( deltaTime );
}
//*/
}
};
}// namespace Sapphire

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@ -177,7 +177,7 @@ namespace Sapphire::Encounter
auto pParent = pTeri->getActiveBNpcByLayoutId( m_layoutId );
Common::BNpcType type = pParent ? pParent->getBNpcType() : Common::BNpcType::Enemy;
pActor = pTeri->createBNpcFromLayoutId( m_layoutId, 1000, type );
pActor = pTeri->createBNpcFromLayoutIdNoPush( m_layoutId, 1000, type );
m_subActors[ name ] = pActor;
pActor->setInvincibilityType( Common::InvincibilityIgnoreDamage );
@ -189,7 +189,7 @@ namespace Sapphire::Encounter
auto& playerMgr = Common::Service< World::Manager::PlayerMgr >::ref();
for( const auto& player : pTeri->getPlayers() )
{
pActor->spawn( player.second );
// pActor->spawn( player.second );
playerMgr.sendDebug( *player.second, fmt::format( "Spawned subactor {}", name ) );
}
}

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@ -658,7 +658,7 @@ namespace Sapphire::Encounter
// todo: probably have this info in the timepoint data
if( !pBNpc )
pBNpc = pTeri->createBNpcFromLayoutId( pSpawnData->m_layoutId, 100, Common::BNpcType::Enemy );
pBNpc = pTeri->createBNpcFromLayoutIdNoPush( pSpawnData->m_layoutId, 100, Common::BNpcType::Enemy );
if( pBNpc )
{
@ -666,8 +666,7 @@ namespace Sapphire::Encounter
pBNpc->setFlag( pSpawnData->m_flags );
pBNpc->init();
for( const auto& player : pTeri->getPlayers() )
pBNpc->spawn( player.second );
pTeri->pushActor( pBNpc );
}
}
break;

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@ -259,9 +259,11 @@ void Territory::pushActor( const Entity::GameObjectPtr& pActor )
{
auto pBNpc = pActor->getAsBNpc();
if( m_pNaviProvider )
if( m_pNaviProvider && pBNpc->pathingActive() )
{
agentId = m_pNaviProvider->addAgent( *pBNpc );
pBNpc->setAgentId( agentId );
pBNpc->setAgentId( agentId );
}
m_bNpcMap[ pBNpc->getId() ] = pBNpc;
updateCellActivity( cx, cy, 1 );
@ -854,6 +856,18 @@ Entity::BNpcPtr Territory::createBNpcFromLayoutId( uint32_t layoutId, uint32_t h
return pBNpc;
}
Entity::BNpcPtr Territory::createBNpcFromLayoutIdNoPush( uint32_t layoutId, uint32_t hp, Common::BNpcType bnpcType, uint32_t triggerOwnerId )
{
auto infoPtr = m_bNpcBaseMap.find( layoutId );
if( infoPtr == m_bNpcBaseMap.end() )
return nullptr;
auto pBNpc = std::make_shared< Entity::BNpc >( getNextActorId(), infoPtr->second, *this, hp, bnpcType );
pBNpc->init();
pBNpc->setTriggerOwnerId( triggerOwnerId );
return pBNpc;
}
Entity::BNpcPtr Territory::getActiveBNpcByEntityId( uint32_t entityId )
{
auto it = m_bNpcMap.find( entityId );

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@ -180,6 +180,7 @@ namespace Sapphire
void addEObj( Entity::EventObjectPtr object );
Entity::BNpcPtr createBNpcFromLayoutId( uint32_t levelId, uint32_t hp, Common::BNpcType bnpcType, uint32_t triggerOwnerId = 0 );
Entity::BNpcPtr createBNpcFromLayoutIdNoPush( uint32_t levelId, uint32_t hp, Common::BNpcType bnpcType, uint32_t triggerOwnerId = 0 );
Entity::BNpcPtr getActiveBNpcByEntityId( uint32_t entityId );