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Groundwork for pose, still needs to be added to spawn / initui

This commit is contained in:
Mordred 2018-07-11 23:52:24 +02:00
parent 77495fcfb9
commit c12c0b1d99
6 changed files with 35 additions and 8 deletions

View file

@ -47,4 +47,5 @@ ALTER TABLE `charainfo` CHANGE `Mounts` `Mounts` BINARY(15) NULL DEFAULT NULL;
ALTER TABLE `charainfo` CHANGE `Orchestrion` `Orchestrion` BINARY(40) NULL DEFAULT NULL;
ALTER TABLE `charainfo` CHANGE `Minions` `Minions` BINARY(37) NULL DEFAULT NULL;
ALTER TABLE `charainfo` CHANGE `QuestCompleteFlags` `QuestCompleteFlags` VARBINARY(396) NULL DEFAULT NULL;
ALTER TABLE `charainfo` ADD COLUMN `EquipDisplayFlags` INT(3) NULL DEFAULT '0' AFTER `GMRank`;
ALTER TABLE `charainfo` ADD COLUMN `EquipDisplayFlags` INT(3) NULL DEFAULT '0' AFTER `GMRank`;
ALTER TABLE `charainfo` ADD COLUMN `Pose` INT(3) NULL DEFAULT '0' AFTER `EquipDisplayFlags`;

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@ -29,7 +29,8 @@ void Core::Db::CharaDbConnection::doPrepareStatements()
"FavoritePoint, RestPoint, StartTown, ActiveTitle, TitleList, Achievement, "
"Aetheryte, HowTo, Minions, Mounts, Orchestrion, EquippedMannequin, ConfigFlags, "
"QuestCompleteFlags, OpeningSequence, QuestTracking, GrandCompany, "
"GrandCompanyRank, Discovery, GMRank, EquipDisplayFlags, Unlocks, CFPenaltyUntil "
"GrandCompanyRank, Discovery, GMRank, EquipDisplayFlags, Unlocks, CFPenaltyUntil, "
"Pose "
"FROM charainfo WHERE CharacterId = ?;", CONNECTION_SYNC );
@ -44,7 +45,7 @@ void Core::Db::CharaDbConnection::doPrepareStatements()
"ActiveTitle = ?, TitleList = ?, Achievement = ?, Aetheryte = ?, HowTo = ?, Minions = ?, Mounts = ?, Orchestrion = ?, "
"EquippedMannequin = ?, ConfigFlags = ?, QuestCompleteFlags = ?, OpeningSequence = ?, "
"QuestTracking = ?, GrandCompany = ?, GrandCompanyRank = ?, Discovery = ?, GMRank = ?, EquipDisplayFlags = ?, Unlocks = ?, "
"CFPenaltyUntil = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
"CFPenaltyUntil = ?, Pose = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_SEL_MINIMAL, "SELECT Name, Customize, ModelEquip, TerritoryId, GuardianDeity, "

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@ -277,6 +277,16 @@ bool Core::Entity::Player::isAutoattackOn() const
return m_bAutoattack;
}
uint8_t Core::Entity::Player::getPose() const
{
return m_pose;
}
void Core::Entity::Player::setPose( uint8_t pose )
{
m_pose = pose;
}
void Core::Entity::Player::sendStats()
{

View file

@ -565,6 +565,9 @@ public:
void setAutoattack( bool mode );
bool isAutoattackOn() const;
uint8_t getPose() const;
void setPose( uint8_t pose );
// Content Finder handling
//////////////////////////////////////////////////////////////////////////////////////////////////////
/*! Get an unix time when the player can register into content finder again. */
@ -719,6 +722,7 @@ private:
uint8_t m_mount;
uint32_t m_emoteMode;
uint8_t m_pose;
Util::SpawnIndexAllocator< uint8_t > m_objSpawnIndexAllocator;
Util::SpawnIndexAllocator< uint8_t > m_actorSpawnIndexAllocator;

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@ -151,6 +151,8 @@ bool Core::Entity::Player::load( uint32_t charId, SessionPtr pSession )
m_equipDisplayFlags = res->getUInt8( "EquipDisplayFlags" );
m_pose = res->getUInt8( "Pose" );
// Blobs
auto howTo = res->getBlobVector( "HowTo" );
@ -328,7 +330,7 @@ void Core::Entity::Player::updateSql()
"ActiveTitle 36, TitleList 37, Achievement 38, Aetheryte 39, HowTo 40, Minions 41, Mounts 42, Orchestrion 43, "
"EquippedMannequin 44, ConfigFlags 45, QuestCompleteFlags 46, OpeningSequence 47, "
"QuestTracking 48, GrandCompany 49, GrandCompanyRank 50, Discovery 51, GMRank 52, Unlocks 53, "
"CFPenaltyUntil 54"*/
"CFPenaltyUntil 54, Pose 55"*/
auto stmt = pDb->getPreparedStatement( Db::CharaDbStatements::CHARA_UP );
stmt->setInt( 1, getHp() );
@ -438,7 +440,9 @@ void Core::Entity::Player::updateSql()
stmt->setInt( 55, m_cfPenaltyUntil );
stmt->setInt( 56, m_id );
stmt->setInt( 56, m_pose );
stmt->setInt( 57, m_id );
pDb->execute( stmt );

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@ -184,15 +184,22 @@ void Core::Network::GameConnection::clientTriggerHandler( const Packets::FFXIVAR
break;
}
case ClientTriggerType::PoseChange: // change pose
{
break;
}
case ClientTriggerType::PoseReapply: // reapply pose
{
player.setPose( param12 );
auto pSetStatusPacket = boost::make_shared< ActorControlPacket142 >( player.getId(),
SetPose,
param11, param12 );
player.sendToInRangeSet( pSetStatusPacket, true );
break;
}
case ClientTriggerType::PoseCancel: // cancel pose
{
player.setPose( param12 );
auto pSetStatusPacket = boost::make_shared< ActorControlPacket142 >( player.getId(),
SetPose,
param11, param12 );
player.sendToInRangeSet( pSetStatusPacket, true );
break;
}
case ClientTriggerType::Return: // return dead / accept raise