From c244f1e07aa4df82bda1bff0a8ebfbf6f690a92f Mon Sep 17 00:00:00 2001 From: Dantestyle Date: Fri, 3 Aug 2018 01:20:21 +0200 Subject: [PATCH] SubWil004 and SubWil027 added --- .../quest/subquest/uldah/SubWil004.cpp | 261 ++++++++++++++++++ .../quest/subquest/uldah/SubWil027.cpp | 79 ++++++ 2 files changed, 340 insertions(+) create mode 100644 src/servers/Scripts/quest/subquest/uldah/SubWil004.cpp create mode 100644 src/servers/Scripts/quest/subquest/uldah/SubWil027.cpp diff --git a/src/servers/Scripts/quest/subquest/uldah/SubWil004.cpp b/src/servers/Scripts/quest/subquest/uldah/SubWil004.cpp new file mode 100644 index 00000000..7266fe02 --- /dev/null +++ b/src/servers/Scripts/quest/subquest/uldah/SubWil004.cpp @@ -0,0 +1,261 @@ +#include +#include +#include + +// Quest Script: SubWil004_00153 +// Quest Name: Unholy Matrimony +// Quest ID: 65689 +// Start NPC: 1001291 +// End NPC: 1003896 + +class SubWil004 : public EventScript +{ + private: + // Basic quest information + // Quest vars / flags used + // GetQuestBitFlag8 + // GetQuestUI8AH + // GetQuestUI8AL + // GetQuestUI8BH + + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + SeqFinish = 255, + }; + + // Quest rewards + static constexpr auto RewardExpFactor = 50; + static constexpr auto RewardItem = 4551; + static constexpr auto RewardItemCount = 5; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1001291; + static constexpr auto Actor1 = 1001292; + static constexpr auto Actor2 = 1003896; + static constexpr auto Eobject0 = 2000691; + static constexpr auto Eobject1 = 2000692; + static constexpr auto Eobject2 = 2000693; + static constexpr auto EventActionSearch = 1; + static constexpr auto Item0 = 2000137; + + public: + SubWil004() : EventScript( 65689 ){}; + ~SubWil004(){}; + + void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override + { + auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); + + if( actor == Actor0 ) + { + Scene00000( player ); + } + else if( actor == Actor1 ) + { + Scene00001( player ); + } + else if( actor == Actor2 ) + { + Scene00008( player ); + } + //EOBJECTS CHECK + else if( actor == Eobject0 ) + { + player.eventActionStart( getId(), 0x01, + [&]( Entity::Player& player, uint32_t eventId, uint64_t additional ) + { + Scene00003( player ); + }, + nullptr, eventId ); + } + else if( actor == Eobject1 ) + { + player.eventActionStart( getId(), 0x01, + [&]( Entity::Player& player, uint32_t eventId, uint64_t additional ) + { + Scene00005( player ); + }, + nullptr, eventId ); + } + else if( actor == Eobject2 ) + { + player.eventActionStart( getId(), 0x01, + [&]( Entity::Player& player, uint32_t eventId, uint64_t additional ) + { + Scene00007( player ); + }, + nullptr, eventId ); + } + } + + private: + + void checkQuestCompletion( Entity::Player& player ) + { + auto currentCC = player.getQuestUI8AL( getId() ); + auto currentQC = player.getQuestUI8BH( getId() ); + + player.sendQuestMessage( getId(), 1, 3, currentCC + 1, 3 ); + + if( currentCC + 1 >= 3 ) + { + player.updateQuest( getId(), SeqFinish ); + player.setQuestUI8AH( getId(), currentCC + 1 ); + player.setQuestUI8AL( getId(), currentCC + 1 ); + player.setQuestUI8BH( getId(), 0 ); + } + else + { + player.setQuestUI8AH( getId(), currentCC + 1 ); + player.setQuestUI8AL( getId(), currentCC + 1 ); + player.setQuestUI8BH( getId(), currentQC - 1 ); + } + } + + void Scene00000( Entity::Player& player ) + { + player.playScene( getId(), 0, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + if( result.param2 == 1 ) + { + player.updateQuest( getId(), Seq1 ); + } + } ); + } + + void Scene00001( Entity::Player& player ) + { + player.playScene( getId(), 1, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + player.updateQuest( getId(), Seq2 ); + player.sendQuestMessage( getId(), 0, 2, 0, 0 ); + player.setQuestUI8BH( getId(), 3 ); + } ); + } + + void Scene00002( Entity::Player& player ) + { + player.playScene( getId(), 2, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + Scene00003( player ); + } ); + } + + void Scene00003( Entity::Player& player ) + { + player.playScene( getId(), 3, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion( player ); + player.setQuestBitFlag8( getId(), 7, true ); + } ); + } + + void Scene00004( Entity::Player& player ) + { + player.playScene( getId(), 4, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + Scene00005( player ); + } ); + } + + void Scene00005( Entity::Player& player ) + { + player.playScene( getId(), 5, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion( player ); + player.setQuestBitFlag8( getId(), 6, true ); + } ); + } + + void Scene00006( Entity::Player& player ) + { + player.playScene( getId(), 6, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + Scene00007( player ); + } ); + } + + void Scene00007( Entity::Player& player ) + { + player.playScene( getId(), 7, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion( player ); + player.setQuestBitFlag8( getId(), 5, true ); + } ); + } + + void Scene00008( Entity::Player& player ) + { + player.playScene( getId(), 8, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + if( result.param2 == 1 ) + { + if( player.giveQuestRewards( getId(), 0 ) ) + { + player.finishQuest( getId() ); + } + } + } ); + } + + void Scene00009( Entity::Player& player ) + { + player.playScene( getId(), 9, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00010( Entity::Player& player ) + { + player.playScene( getId(), 10, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00011( Entity::Player& player ) + { + player.playScene( getId(), 11, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00012( Entity::Player& player ) + { + player.playScene( getId(), 12, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00013( Entity::Player& player ) + { + player.playScene( getId(), 13, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00014( Entity::Player& player ) + { + player.playScene( getId(), 14, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } +}; + diff --git a/src/servers/Scripts/quest/subquest/uldah/SubWil027.cpp b/src/servers/Scripts/quest/subquest/uldah/SubWil027.cpp new file mode 100644 index 00000000..64600856 --- /dev/null +++ b/src/servers/Scripts/quest/subquest/uldah/SubWil027.cpp @@ -0,0 +1,79 @@ +#include +#include +#include + +// Quest Script: SubWil027_00595 +// Quest Name: We Must Rebuild +// Quest ID: 66131 +// Start NPC: 1001353 +// End NPC: 1003995 + +class SubWil027 : public EventScript +{ + private: + // Basic quest information + // Quest vars / flags used + // GetQuestUI8AL + + enum Sequence : uint8_t + { + Seq0 = 0, + SeqFinish = 255, + }; + + // Quest rewards + static constexpr auto RewardExpFactor = 200; + static constexpr auto RewardGil = 127; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1001353; + static constexpr auto Actor1 = 1003995; + + public: + SubWil027() : EventScript( 66131 ){}; + ~SubWil027(){}; + + void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override + { + auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); + + if( actor == Actor0 ) + { + Scene00000( player ); + } + else if( actor == Actor1 ) + { + Scene00001( player ); + } + } + + private: + + void Scene00000( Entity::Player& player ) + { + player.playScene( getId(), 0, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + if( result.param2 == 1 ) + { + player.updateQuest( getId(), SeqFinish ); + } + } ); + } + + void Scene00001( Entity::Player& player ) + { + player.playScene( getId(), 1, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + if( result.param2 == 1 ) + { + if( player.giveQuestRewards( getId(), 0 ) ) + { + player.finishQuest( getId() ); + } + } + } ); + } +}; +