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Merge pull request #835 from dude22072/SidequestWork
[3.0] Gridania Sidequests
This commit is contained in:
commit
c2a65c0a52
6 changed files with 1882 additions and 0 deletions
681
src/scripts/quest/subquest/gridania/BanIxa001.cpp
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681
src/scripts/quest/subquest/gridania/BanIxa001.cpp
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// This is an automatically generated C++ script template
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// Content needs to be added by hand to make it function
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// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
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#include "Manager/EventMgr.h"
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#include <Actor/Player.h>
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#include <ScriptObject.h>
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#include <Service.h>
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// Quest Script: BanIxa001_01486
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// Quest Name: A Bad Bladder
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// Quest ID: 67022
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// Start NPC: 1009294
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// End NPC: 1009199
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using namespace Sapphire;
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class BanIxa001 : public Sapphire::ScriptAPI::QuestScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// BitFlag8
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// UI8AL
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// UI8BH
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/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000612
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/// Countable Num: 1 Seq: 2 Event: 1 Listener: 1009294
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/// Countable Num: 1 Seq: 3 Event: 1 Listener: 2004442
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/// Countable Num: 1 Seq: 4 Event: 1 Listener: 2004519
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/// Countable Num: 1 Seq: 255 Event: 1 Listener: 2004520
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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Seq1 = 1,
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Seq2 = 2,
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Seq3 = 3,
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Seq4 = 4,
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SeqFinish = 255,
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};
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1009294;//Scarlet <<Serpet Lieutenant>>
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static constexpr auto Actor1 = 1000612;//Guithrit
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static constexpr auto Actor2 = 1009199;
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static constexpr auto Eobject0 = 2004442;//War Balloon Debris
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static constexpr auto Eobject1 = 2004519;
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static constexpr auto Eobject2 = 2004520;
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static constexpr auto Eobject3 = 2004521;
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static constexpr auto Eobject4 = 2004443;//Izal Storage Pot
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static constexpr auto Eobject5 = 2004444;
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static constexpr auto EventActionProcessUpperMiddle = 32;
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static constexpr auto EventActionSearch = 1;
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static constexpr auto EventActionSearchMiddle = 3;
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static constexpr auto Item0 = 2001363;
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static constexpr auto LocActor0 = 1009592;
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static constexpr auto LocActor1 = 1009593;
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static constexpr auto LocBgm1 = 78;
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static constexpr auto LocPosActor0 = 4892133;
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static constexpr auto MotEventActTalk = 972;
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static constexpr auto MotEventCatfight = 970;
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static constexpr auto MotEventDirection = 971;
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static constexpr auto MotEventJoy = 953;
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public:
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BanIxa001() : Sapphire::ScriptAPI::QuestScript( 67022 ){};
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~BanIxa001() = default;
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//////////////////////////////////////////////////////////////////////
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// Event Handlers
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void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
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{
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switch( actorId )
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{
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case Actor0:
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{
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if( quest.getSeq() == Seq0 )
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Scene00000( quest, player );
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else if( quest.getSeq() == Seq1 )
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Scene00003( quest, player );
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else if( quest.getSeq() == Seq2 )
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Scene00012( quest, player );
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else if( quest.getSeq() == Seq3 )
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Scene00016( quest, player );
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else if( quest.getSeq() == Seq4 )
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Scene00025( quest, player );
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else if( quest.getSeq() == SeqFinish )
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Scene00037( quest, player );
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break;
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}
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case Actor1:
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{
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if( quest.getSeq() == Seq1 )
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Scene00002( quest, player );
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else if( quest.getSeq() == Seq2 )
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Scene00013( quest, player );
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else if( quest.getSeq() == Seq3 )
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Scene00014( quest, player );
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else if( quest.getSeq() == Seq4 )
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Scene00026( quest, player );
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else if( quest.getSeq() == SeqFinish )
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Scene00038( quest, player );
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break;
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}
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case Actor2:
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{
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if( quest.getSeq() == SeqFinish )
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Scene00035( quest, player );
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break;
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}
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case Eobject0:
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{
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eventMgr().eventActionStart(
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player, getId(), EventActionSearchMiddle,
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[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
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Scene00005( quest, player );
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},
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nullptr, 0 );
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break;
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}
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case Eobject4:
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{
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eventMgr().eventActionStart(
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player, getId(), EventActionProcessUpperMiddle,
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[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
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Scene00024( quest, player );
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},
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nullptr, 0 );
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break;
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}
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}
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}
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private:
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//////////////////////////////////////////////////////////////////////
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// Available Scenes in this quest, not necessarly all are used
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//////////////////////////////////////////////////////////////////////
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void Scene00000( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &BanIxa001::Scene00000Return ) );
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}
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void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )// accept quest
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{
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Scene00001( quest, player );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00001( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &BanIxa001::Scene00001Return ) );
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}
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void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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quest.setSeq( Seq1 );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00002( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &BanIxa001::Scene00002Return ) );
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}
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void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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eventMgr().sendEventNotice( player, getId(), 0, 0 );
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quest.setSeq( Seq2 );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00003( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &BanIxa001::Scene00003Return ) );
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}
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void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00004( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &BanIxa001::Scene00004Return ) );
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}
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void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00005( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &BanIxa001::Scene00005Return ) );
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}
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void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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quest.setUI8BH( 1 );
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eventMgr().sendEventNotice( player, getId(), 1, 0 );
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quest.setSeq( Seq3 );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00006( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &BanIxa001::Scene00006Return ) );
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}
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void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00007( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &BanIxa001::Scene00007Return ) );
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}
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void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00008( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 8, NONE, bindSceneReturn( &BanIxa001::Scene00008Return ) );
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}
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void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00009( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 9, NONE, bindSceneReturn( &BanIxa001::Scene00009Return ) );
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}
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void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00010( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 10, NONE, bindSceneReturn( &BanIxa001::Scene00010Return ) );
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}
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void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00011( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 11, NONE, bindSceneReturn( &BanIxa001::Scene00011Return ) );
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}
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void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00012( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 12, HIDE_HOTBAR, bindSceneReturn( &BanIxa001::Scene00012Return ) );
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}
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void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00013( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 13, HIDE_HOTBAR, bindSceneReturn( &BanIxa001::Scene00013Return ) );
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}
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void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00014( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 14, HIDE_HOTBAR, bindSceneReturn( &BanIxa001::Scene00014Return ) );
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}
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void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )
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Scene00015( quest, player );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00015( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 15, HIDE_HOTBAR, bindSceneReturn( &BanIxa001::Scene00015Return ) );
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}
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void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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eventMgr().sendEventNotice( player, getId(), 2, 0 );
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quest.setSeq( Seq4 );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00016( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 16, HIDE_HOTBAR, bindSceneReturn( &BanIxa001::Scene00016Return ) );
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}
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void Scene00016Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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||||
{
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||||
}
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//////////////////////////////////////////////////////////////////////
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void Scene00017( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 17, NONE, bindSceneReturn( &BanIxa001::Scene00017Return ) );
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||||
}
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void Scene00017Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
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||||
|
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//////////////////////////////////////////////////////////////////////
|
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|
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void Scene00018( World::Quest& quest, Entity::Player& player )
|
||||
{
|
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eventMgr().playQuestScene( player, getId(), 18, NONE, bindSceneReturn( &BanIxa001::Scene00018Return ) );
|
||||
}
|
||||
|
||||
void Scene00018Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00019( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 19, NONE, bindSceneReturn( &BanIxa001::Scene00019Return ) );
|
||||
}
|
||||
|
||||
void Scene00019Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00020( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 20, NONE, bindSceneReturn( &BanIxa001::Scene00020Return ) );
|
||||
}
|
||||
|
||||
void Scene00020Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00021( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 21, NONE, bindSceneReturn( &BanIxa001::Scene00021Return ) );
|
||||
}
|
||||
|
||||
void Scene00021Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00022( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 22, NONE, bindSceneReturn( &BanIxa001::Scene00022Return ) );
|
||||
}
|
||||
|
||||
void Scene00022Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00023( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 23, NONE, bindSceneReturn( &BanIxa001::Scene00023Return ) );
|
||||
}
|
||||
|
||||
void Scene00023Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00024( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 24, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &BanIxa001::Scene00024Return ) );
|
||||
}
|
||||
|
||||
void Scene00024Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 3, 0 );
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00025( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 25, HIDE_HOTBAR, bindSceneReturn( &BanIxa001::Scene00025Return ) );
|
||||
}
|
||||
|
||||
void Scene00025Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00026( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 26, HIDE_HOTBAR, bindSceneReturn( &BanIxa001::Scene00026Return ) );
|
||||
}
|
||||
|
||||
void Scene00026Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00027( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 27, NONE, bindSceneReturn( &BanIxa001::Scene00027Return ) );
|
||||
}
|
||||
|
||||
void Scene00027Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00028( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 28, NONE, bindSceneReturn( &BanIxa001::Scene00028Return ) );
|
||||
}
|
||||
|
||||
void Scene00028Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00029( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 29, NONE, bindSceneReturn( &BanIxa001::Scene00029Return ) );
|
||||
}
|
||||
|
||||
void Scene00029Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00030( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 30, NONE, bindSceneReturn( &BanIxa001::Scene00030Return ) );
|
||||
}
|
||||
|
||||
void Scene00030Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00031( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 31, NONE, bindSceneReturn( &BanIxa001::Scene00031Return ) );
|
||||
}
|
||||
|
||||
void Scene00031Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00032( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 32, NONE, bindSceneReturn( &BanIxa001::Scene00032Return ) );
|
||||
}
|
||||
|
||||
void Scene00032Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00033( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 33, NONE, bindSceneReturn( &BanIxa001::Scene00033Return ) );
|
||||
}
|
||||
|
||||
void Scene00033Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00034( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 34, NONE, bindSceneReturn( &BanIxa001::Scene00034Return ) );
|
||||
}
|
||||
|
||||
void Scene00034Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00035( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 35, HIDE_HOTBAR, bindSceneReturn( &BanIxa001::Scene00035Return ) );
|
||||
}
|
||||
|
||||
void Scene00035Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
Scene00036( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00036( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 36, HIDE_HOTBAR, bindSceneReturn( &BanIxa001::Scene00036Return ) );
|
||||
}
|
||||
|
||||
void Scene00036Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00037( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 37, HIDE_HOTBAR, bindSceneReturn( &BanIxa001::Scene00037Return ) );
|
||||
}
|
||||
|
||||
void Scene00037Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00038( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 38, HIDE_HOTBAR, bindSceneReturn( &BanIxa001::Scene00038Return ) );
|
||||
}
|
||||
|
||||
void Scene00038Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00039( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 39, NONE, bindSceneReturn( &BanIxa001::Scene00039Return ) );
|
||||
}
|
||||
|
||||
void Scene00039Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00040( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 40, NONE, bindSceneReturn( &BanIxa001::Scene00040Return ) );
|
||||
}
|
||||
|
||||
void Scene00040Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00041( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 41, NONE, bindSceneReturn( &BanIxa001::Scene00041Return ) );
|
||||
}
|
||||
|
||||
void Scene00041Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00042( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 42, NONE, bindSceneReturn( &BanIxa001::Scene00042Return ) );
|
||||
}
|
||||
|
||||
void Scene00042Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00043( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 43, NONE, bindSceneReturn( &BanIxa001::Scene00043Return ) );
|
||||
}
|
||||
|
||||
void Scene00043Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00044( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 44, NONE, bindSceneReturn( &BanIxa001::Scene00044Return ) );
|
||||
}
|
||||
|
||||
void Scene00044Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00045( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 45, NONE, bindSceneReturn( &BanIxa001::Scene00045Return ) );
|
||||
}
|
||||
|
||||
void Scene00045Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00046( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 46, NONE, bindSceneReturn( &BanIxa001::Scene00046Return ) );
|
||||
}
|
||||
|
||||
void Scene00046Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( BanIxa001 );
|
162
src/scripts/quest/subquest/gridania/BanSyl001.cpp
Normal file
162
src/scripts/quest/subquest/gridania/BanSyl001.cpp
Normal file
|
@ -0,0 +1,162 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
// Quest Script: BanSyl001_01252
|
||||
// Quest Name: Seeking Solace
|
||||
// Quest ID: 66788
|
||||
// Start NPC: 1000168
|
||||
// End NPC: 1005564
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class BanSyl001 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// UI8AL
|
||||
|
||||
/// Countable Num: 0 Seq: 1 Event: 1 Listener: 1005564
|
||||
/// Countable Num: 0 Seq: 2 Event: 1 Listener: 1005577
|
||||
/// Countable Num: 0 Seq: 255 Event: 1 Listener: 1005564
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
Seq2 = 2,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1000168;//Vorsaile Heuloix <<Serpent Commander>>
|
||||
static constexpr auto Actor1 = 1005564;//Olmxio
|
||||
static constexpr auto Actor2 = 1005577;//Frixio
|
||||
static constexpr auto MotEventJoy = 953;
|
||||
|
||||
public:
|
||||
BanSyl001() : Sapphire::ScriptAPI::QuestScript( 66788 ){};
|
||||
~BanSyl001() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00002( quest, player );
|
||||
else if( quest.getSeq() == SeqFinish )
|
||||
Scene00004( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor2:
|
||||
{
|
||||
if( quest.getSeq() == Seq2 )
|
||||
Scene00003( quest, player );
|
||||
else if( quest.getSeq() == SeqFinish )
|
||||
Scene00005( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &BanSyl001::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
Scene00001( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &BanSyl001::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( Seq1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &BanSyl001::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 0 );
|
||||
quest.setSeq( Seq2 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &BanSyl001::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 1, 0 );
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00004( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &BanSyl001::Scene00004Return ) );
|
||||
}
|
||||
|
||||
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00005( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &BanSyl001::Scene00005Return ) );
|
||||
}
|
||||
|
||||
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( BanSyl001 );
|
128
src/scripts/quest/subquest/gridania/GaiUsa907.cpp
Normal file
128
src/scripts/quest/subquest/gridania/GaiUsa907.cpp
Normal file
|
@ -0,0 +1,128 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
// Quest Script: GaiUsa907_00802
|
||||
// Quest Name: Broadening Horizons
|
||||
// Quest ID: 66338
|
||||
// Start NPC: 1006259
|
||||
// End NPC: 1000171
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class GaiUsa907 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// UI8AL
|
||||
// UI8BH
|
||||
|
||||
/// Countable Num: 0 Seq: 255 Event: 1 Listener: 1000171
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1006259;//Tyoh Moui
|
||||
static constexpr auto Actor1 = 1000171;//Franchemontiaux <<Gatekeep>>
|
||||
static constexpr auto Item0 = 2000791;
|
||||
|
||||
public:
|
||||
GaiUsa907() : Sapphire::ScriptAPI::QuestScript( 66338 ){};
|
||||
~GaiUsa907() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == SeqFinish )
|
||||
Scene00002( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &GaiUsa907::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
Scene00001( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &GaiUsa907::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( SeqFinish );
|
||||
quest.setUI8BH( 1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &GaiUsa907::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
Scene00003( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &GaiUsa907::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.registerAetheryte(54);
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( GaiUsa907 );
|
293
src/scripts/quest/subquest/gridania/GaiUsa908.cpp
Normal file
293
src/scripts/quest/subquest/gridania/GaiUsa908.cpp
Normal file
|
@ -0,0 +1,293 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
#include "Actor/BNpc.h"
|
||||
#include "Manager/TerritoryMgr.h"
|
||||
#include "Territory/Territory.h"
|
||||
|
||||
// Quest Script: GaiUsa908_00803
|
||||
// Quest Name: Beneath the Planks
|
||||
// Quest ID: 66339
|
||||
// Start NPC: 1006694
|
||||
// End NPC: 1006260
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class GaiUsa908 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// BitFlag8
|
||||
// UI8AH
|
||||
// UI8AL
|
||||
// UI8BH
|
||||
// UI8BL
|
||||
|
||||
/// Countable Num: 0 Seq: 1 Event: 1 Listener: 1006260
|
||||
/// Countable Num: 0 Seq: 2 Event: 1 Listener: 2002000
|
||||
/// Countable Num: 0 Seq: 255 Event: 1 Listener: 2002001
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
Seq2 = 2,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1006694;//ROUSTEBANT
|
||||
static constexpr auto Actor1 = 1006260;//Thievenaix
|
||||
static constexpr auto Enemy0 = 4287003;
|
||||
static constexpr auto Eobject0 = 2002000;//Damp Scaffolding
|
||||
static constexpr auto Eobject1 = 2002001;//Damp Scaffolding
|
||||
static constexpr auto Eobject2 = 2002002;//Damp Scaffolding
|
||||
static constexpr auto EventActionSearch = 1;
|
||||
|
||||
public:
|
||||
GaiUsa908() : Sapphire::ScriptAPI::QuestScript( 66339 ){};
|
||||
~GaiUsa908() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00002( quest, player );
|
||||
else if( quest.getSeq() == SeqFinish )
|
||||
Scene00009( quest, player );
|
||||
break;
|
||||
}
|
||||
case Eobject0:
|
||||
{
|
||||
eventMgr().eventActionStart(
|
||||
player, getId(), EventActionSearch,
|
||||
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
|
||||
Scene00004( quest, player );
|
||||
},
|
||||
nullptr, 0 );
|
||||
break;
|
||||
}
|
||||
case Eobject1:
|
||||
{
|
||||
eventMgr().eventActionStart(
|
||||
player, getId(), EventActionSearch,
|
||||
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
|
||||
Scene00006( quest, player );
|
||||
},
|
||||
nullptr, 0 );
|
||||
break;
|
||||
}
|
||||
case Eobject2:
|
||||
{
|
||||
eventMgr().eventActionStart(
|
||||
player, getId(), EventActionSearch,
|
||||
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
|
||||
Scene00008( quest, player );
|
||||
},
|
||||
nullptr, 0 );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void onBNpcKill( World::Quest& quest, Sapphire::Entity::BNpc& bnpc, Sapphire::Entity::Player& player ) override
|
||||
{
|
||||
switch( bnpc.getLayoutId() )
|
||||
{
|
||||
case Enemy0:
|
||||
{
|
||||
quest.setUI8AH( quest.getUI8AH() + 1 );
|
||||
quest.setUI8BL( 1 );
|
||||
eventMgr().sendEventNotice( player, getId(), 1, 2, quest.getUI8AH(), 3 );
|
||||
checkQuestCompletion( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void onPlayerDeath( World::Quest& quest, Sapphire::Entity::Player& player ) override
|
||||
{
|
||||
auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() );
|
||||
|
||||
auto enem0 = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy0, player.getId() );
|
||||
|
||||
if( enem0 != nullptr ) instance->removeActor( enem0 );
|
||||
|
||||
quest.setBitFlag8( 3, false );
|
||||
}
|
||||
|
||||
private:
|
||||
void checkQuestCompletion( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
if( quest.getUI8AH() >= 3 )
|
||||
{
|
||||
quest.setUI8AH( 0 );
|
||||
quest.setUI8AL( 0 );
|
||||
quest.setUI8BH( 0 );
|
||||
quest.setUI8BL( 0 );
|
||||
quest.setBitFlag8( 1, false );
|
||||
quest.setBitFlag8( 2, false );
|
||||
quest.setBitFlag8( 3, false );
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
}
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &GaiUsa908::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
Scene00001( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsa908::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( Seq1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsa908::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 0 );
|
||||
quest.setSeq( Seq2 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &GaiUsa908::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00004( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &GaiUsa908::Scene00004Return ) );
|
||||
}
|
||||
|
||||
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setUI8AH( quest.getUI8AH() + 1 );
|
||||
quest.setUI8AL( 1 );
|
||||
quest.setBitFlag8( 1, true );
|
||||
eventMgr().sendEventNotice( player, getId(), 1, 2, quest.getUI8AH(), 3 );
|
||||
checkQuestCompletion( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00005( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &GaiUsa908::Scene00005Return ) );
|
||||
}
|
||||
|
||||
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00006( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &GaiUsa908::Scene00006Return ) );
|
||||
}
|
||||
|
||||
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setUI8AH( quest.getUI8AH() + 1 );
|
||||
quest.setUI8BH( 1 );
|
||||
quest.setBitFlag8( 2, true );
|
||||
eventMgr().sendEventNotice( player, getId(), 1, 2, quest.getUI8AH(), 3 );
|
||||
checkQuestCompletion( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00007( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &GaiUsa908::Scene00007Return ) );
|
||||
}
|
||||
|
||||
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00008( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 8, NONE, bindSceneReturn( &GaiUsa908::Scene00008Return ) );
|
||||
}
|
||||
|
||||
void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() );
|
||||
auto enemy = instance->createBNpcFromLayoutId( Enemy0, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
|
||||
enemy->hateListAddDelayed( player.getAsPlayer(), 1 );
|
||||
|
||||
quest.setBitFlag8( 3, true );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00009( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 9, NONE, bindSceneReturn( &GaiUsa908::Scene00009Return ) );
|
||||
}
|
||||
|
||||
void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId(), result.getResult( 1 ) );
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( GaiUsa908 );
|
222
src/scripts/quest/subquest/gridania/SubFst012.cpp
Normal file
222
src/scripts/quest/subquest/gridania/SubFst012.cpp
Normal file
|
@ -0,0 +1,222 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
// Quest Script: SubFst012_00038
|
||||
// Quest Name: Parsemontrenomics
|
||||
// Quest ID: 65574
|
||||
// Start NPC: 1000768
|
||||
// End NPC: 1000248
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class SubFst012 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// BitFlag8
|
||||
// UI8AL
|
||||
// UI8BH
|
||||
// UI8BL
|
||||
// UI8CH
|
||||
// UI8CL
|
||||
// UI8DH
|
||||
|
||||
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000214
|
||||
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000218
|
||||
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000238
|
||||
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000248
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1000768;//Parsemontret
|
||||
static constexpr auto Actor1 = 1000214;//Gurthcid
|
||||
static constexpr auto Actor2 = 1000218;//Admiranda <<Tool Supplier>>
|
||||
static constexpr auto Actor3 = 1000238;//Alaric <<Independent Tinker>>
|
||||
static constexpr auto Actor4 = 1000248;//Ceinguled
|
||||
static constexpr auto Item0 = 2000081;
|
||||
static constexpr auto Item1 = 2000082;
|
||||
static constexpr auto Item2 = 2000083;
|
||||
static constexpr auto Seq0Actor0 = 0;
|
||||
static constexpr auto Seq1Actor1 = 1;
|
||||
static constexpr auto Seq1Actor2 = 2;
|
||||
static constexpr auto Seq1Actor3 = 3;
|
||||
static constexpr auto Seq2Actor4 = 4;
|
||||
static constexpr auto Seq2Actor4Npctradeno = 99;
|
||||
static constexpr auto Seq2Actor4Npctradeok = 100;
|
||||
|
||||
public:
|
||||
SubFst012() : Sapphire::ScriptAPI::QuestScript( 65574 ){};
|
||||
~SubFst012() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00001( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor2:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00002( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor3:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00003( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor4:
|
||||
{
|
||||
if( quest.getSeq() == SeqFinish )
|
||||
Scene00004( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
void checkQuestCompletion( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
if( quest.getUI8AL() && quest.getUI8BH() && quest.getUI8BL() )
|
||||
{
|
||||
quest.setSeq( SeqFinish );
|
||||
quest.setUI8AL( 0 );
|
||||
quest.setUI8BH( 1 );
|
||||
quest.setUI8BL( 1 );
|
||||
quest.setUI8CH( 1 );
|
||||
quest.setUI8CL( 0 );
|
||||
quest.setUI8DH( 0 );
|
||||
}
|
||||
}
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubFst012::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
quest.setSeq( Seq1 );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubFst012::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setUI8AL( 1 );
|
||||
quest.setUI8CH( 1 );
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 0 );
|
||||
checkQuestCompletion( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &SubFst012::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setUI8BH( 1 );
|
||||
quest.setUI8CL( 1 );
|
||||
eventMgr().sendEventNotice( player, getId(), 1, 0 );
|
||||
checkQuestCompletion( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &SubFst012::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setUI8BL( 1 );
|
||||
quest.setUI8DH( 1 );
|
||||
eventMgr().sendEventNotice( player, getId(), 2, 0 );
|
||||
checkQuestCompletion( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00004( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &SubFst012::Scene00004Return ) );
|
||||
}
|
||||
|
||||
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
Scene00100( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00099( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 99, NONE, bindSceneReturn( &SubFst012::Scene00099Return ) );
|
||||
}
|
||||
|
||||
void Scene00099Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00100( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 100, HIDE_HOTBAR, bindSceneReturn( &SubFst012::Scene00100Return ) );
|
||||
}
|
||||
|
||||
void Scene00100Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( SubFst012 );
|
396
src/scripts/quest/subquest/gridania/SubFst159.cpp
Normal file
396
src/scripts/quest/subquest/gridania/SubFst159.cpp
Normal file
|
@ -0,0 +1,396 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
// Quest Script: SubFst159_01425
|
||||
// Quest Name: Saw That One Coming
|
||||
// Quest ID: 66961
|
||||
// Start NPC: 1000375
|
||||
// End NPC: 1007792
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class SubFst159 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// BitFlag8
|
||||
// UI8AL
|
||||
// UI8BH
|
||||
|
||||
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1007792
|
||||
/// Countable Num: 1 Seq: 2 Event: 1 Listener: 1000153
|
||||
/// Countable Num: 3 Seq: 3 Event: 1 Listener: 1007792
|
||||
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1007793
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
Seq2 = 2,
|
||||
Seq3 = 3,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1000375;//Eral
|
||||
static constexpr auto Actor1 = 1007792;//Yedythe
|
||||
static constexpr auto Actor2 = 1000153;//Beatine <<Guildmaster>>
|
||||
static constexpr auto Actor3 = 1007793;//Bubbly Boy
|
||||
static constexpr auto Actor4 = 1007794;//Gleeful Girl
|
||||
static constexpr auto Actor5 = 1007795;//Bashful Boy
|
||||
static constexpr auto Actor6 = 1007969;
|
||||
static constexpr auto Actor7 = 1007970;
|
||||
static constexpr auto Actor8 = 1007971;
|
||||
static constexpr auto EventActionSearch = 1;
|
||||
static constexpr auto Item0 = 2001249;
|
||||
static constexpr auto LocActor0 = 1007990;
|
||||
static constexpr auto LocActor1 = 1007991;
|
||||
static constexpr auto LocActor2 = 1007992;
|
||||
static constexpr auto LocActor3 = 1000153;
|
||||
static constexpr auto LocBgm = 88;
|
||||
static constexpr auto LocBgm2 = 87;
|
||||
static constexpr auto LocFace0 = 604;
|
||||
static constexpr auto LocFace1 = 605;
|
||||
static constexpr auto LocFace2 = 614;
|
||||
static constexpr auto LocMotion1 = 571;
|
||||
static constexpr auto LocMotion2 = 572;
|
||||
static constexpr auto LocPosActor0 = 4666289;
|
||||
static constexpr auto LocPosActor1 = 4666740;
|
||||
static constexpr auto Quest0 = 65741;
|
||||
|
||||
public:
|
||||
SubFst159() : Sapphire::ScriptAPI::QuestScript( 66961 ){};
|
||||
~SubFst159() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00002( quest, player );
|
||||
else if( quest.getSeq() == Seq2 )
|
||||
Scene00004( quest, player );
|
||||
else if( quest.getSeq() == Seq3 )
|
||||
Scene00014( quest, player );
|
||||
else if( quest.getSeq() == SeqFinish )
|
||||
Scene00015( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor2:
|
||||
{
|
||||
if( quest.getSeq() == Seq2 )
|
||||
Scene00003( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor3:
|
||||
{
|
||||
if( quest.getSeq() == Seq3 )
|
||||
Scene00005( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor4:
|
||||
{
|
||||
if( quest.getSeq() == Seq3 )
|
||||
Scene00008( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor5:
|
||||
{
|
||||
if( quest.getSeq() == Seq3 )
|
||||
Scene00011( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor6:
|
||||
{
|
||||
break;
|
||||
}
|
||||
case Actor7:
|
||||
{
|
||||
break;
|
||||
}
|
||||
case Actor8:
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
void checkQuestCompletion( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 2, 2, quest.getUI8AL(), 3 );
|
||||
if( quest.getUI8AL() >= 3 )
|
||||
{
|
||||
quest.setUI8AL( 0 );
|
||||
quest.setBitFlag8( 1, false );
|
||||
quest.setBitFlag8( 2, false );
|
||||
quest.setBitFlag8( 3, false );
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
}
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubFst159::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
Scene00001( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubFst159::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( Seq1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &SubFst159::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 0 );
|
||||
quest.setSeq( Seq2 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &SubFst159::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 1, 0 );
|
||||
quest.setSeq( Seq3 );
|
||||
quest.setUI8BH( 3 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00004( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &SubFst159::Scene00004Return ) );
|
||||
}
|
||||
|
||||
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00005( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &SubFst159::Scene00005Return ) );
|
||||
}
|
||||
|
||||
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
Scene00006( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00006( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &SubFst159::Scene00006Return ) );
|
||||
}
|
||||
|
||||
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setUI8AL( quest.getUI8AL() + 1 );
|
||||
quest.setUI8BH( quest.getUI8BH() - 1 );
|
||||
quest.setBitFlag8( 1, true );
|
||||
checkQuestCompletion( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00007( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &SubFst159::Scene00007Return ) );
|
||||
}
|
||||
|
||||
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00008( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &SubFst159::Scene00008Return ) );
|
||||
}
|
||||
|
||||
void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
Scene00009( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00009( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &SubFst159::Scene00009Return ) );
|
||||
}
|
||||
|
||||
void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setUI8AL( quest.getUI8AL() + 1 );
|
||||
quest.setUI8BH( quest.getUI8BH() - 1 );
|
||||
quest.setBitFlag8( 2, true );
|
||||
checkQuestCompletion( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00010( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 10, NONE, bindSceneReturn( &SubFst159::Scene00010Return ) );
|
||||
}
|
||||
|
||||
void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00011( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &SubFst159::Scene00011Return ) );
|
||||
}
|
||||
|
||||
void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
Scene00012( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00012( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 12, HIDE_HOTBAR, bindSceneReturn( &SubFst159::Scene00012Return ) );
|
||||
}
|
||||
|
||||
void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setUI8AL( quest.getUI8AL() + 1 );
|
||||
quest.setUI8BH( quest.getUI8BH() - 1 );
|
||||
quest.setBitFlag8( 3, true );
|
||||
checkQuestCompletion( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00013( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 13, NONE, bindSceneReturn( &SubFst159::Scene00013Return ) );
|
||||
}
|
||||
|
||||
void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00014( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 14, HIDE_HOTBAR, bindSceneReturn( &SubFst159::Scene00014Return ) );
|
||||
}
|
||||
|
||||
void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00015( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 15, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &SubFst159::Scene00015Return ) );
|
||||
}
|
||||
|
||||
void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.setRewardFlag( Common::UnlockEntry::EmoteHarvestDance );
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00016( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 16, NONE, bindSceneReturn( &SubFst159::Scene00016Return ) );
|
||||
}
|
||||
|
||||
void Scene00016Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00017( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 17, NONE, bindSceneReturn( &SubFst159::Scene00017Return ) );
|
||||
}
|
||||
|
||||
void Scene00017Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00018( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 18, NONE, bindSceneReturn( &SubFst159::Scene00018Return ) );
|
||||
}
|
||||
|
||||
void Scene00018Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( SubFst159 );
|
Loading…
Add table
Reference in a new issue