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Merge branch 'housing' of https://github.com/SapphireMordred/Sapphire into housing

This commit is contained in:
mordred 2018-11-23 15:03:04 +01:00
commit c317fb13e7
6 changed files with 23 additions and 17 deletions

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@ -19,12 +19,6 @@ MODIFY COLUMN UPDATE_DATE DATETIME NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURR
ALTER TABLE charainfosearch ALTER TABLE charainfosearch
MODIFY COLUMN UPDATE_DATE DATETIME NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP; MODIFY COLUMN UPDATE_DATE DATETIME NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP;
ALTER TABLE charaitemcrystal
MODIFY COLUMN UPDATE_DATE DATETIME NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP;
ALTER TABLE charaitemcurrency
MODIFY COLUMN UPDATE_DATE DATETIME NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP;
ALTER TABLE charaitemgearset ALTER TABLE charaitemgearset
MODIFY COLUMN UPDATE_DATE DATETIME NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP; MODIFY COLUMN UPDATE_DATE DATETIME NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP;

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@ -74,14 +74,19 @@ std::string Core::Event::getEventName( uint32_t eventId )
return "WarpTaxi"; return "WarpTaxi";
return unknown + "ChocoboWarp"; //who know return unknown + "ChocoboWarp"; //who know
} }
case Event::EventHandler::EventHandlerType::Shop: case Event::EventHandler::EventHandlerType::Shop:
{ {
auto shopInfo = pExdData->get< Core::Data::GilShop >( eventId ); auto shopInfo = pExdData->get< Core::Data::GilShop >( eventId );
if( shopInfo ) return "GilShop" + std::to_string( eventId );
/*if( shopInfo )
{
if( shopInfo->name.empty() || shopInfo->name == " " )
return "GilShop" + std::to_string( eventId );
return shopInfo->name; return shopInfo->name;
}*/
return unknown + "GilShop"; //return unknown + "GilShop";
} }
default: default:
{ {

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@ -152,8 +152,7 @@ namespace Core::Network
DECLARE_HANDLER( cfRegisterRoulette ); DECLARE_HANDLER( cfRegisterRoulette );
DECLARE_HANDLER( cfDutyAccepted ); DECLARE_HANDLER( cfDutyAccepted );
DECLARE_HANDLER( actionHandler ); DECLARE_HANDLER( actionHandler );
DECLARE_HANDLER( gm1Handler ); DECLARE_HANDLER( gm1Handler );

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@ -265,16 +265,15 @@ void Core::Network::GameConnection::eventHandlerShop( const Packets::FFXIVARR_PA
auto eventType = static_cast< uint16_t >( eventId >> 16 ); auto eventType = static_cast< uint16_t >( eventId >> 16 );
std::string eventName = "onShop"; std::string eventName = "onOpen";
std::string objName = Event::getEventName( eventId ); std::string objName = Event::getEventName( eventId );
player.sendDebug( "EventId: " + player.sendDebug( "EventId: " +
std::to_string( eventId ) + std::to_string( eventId ) +
" (0x" + Util::intToHexString( static_cast< uint64_t >( eventId & 0xFFFFFFF ), 8 ) + ")" ); " (0x" + Util::intToHexString( static_cast< uint64_t >( eventId & 0xFFFFFFF ), 8 ) + ")" );
player.sendDebug( "Calling: " + objName + "." + eventName ); player.sendDebug( "Calling: " + objName + "." + eventName );
player.eventStart( 0, eventId, Event::EventHandler::UI, 0, 0 ); player.eventStart( 0, eventId, Event::EventHandler::UI, 0, packet.data().param );
} }

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@ -240,8 +240,13 @@ void Core::HousingMgr::sendWardLandInfo( Entity::Player& player, uint8_t wardId,
auto& entry = wardInfoPacket->data().houseInfoEntry[ i ]; auto& entry = wardInfoPacket->data().houseInfoEntry[ i ];
// retail always sends the house price in this packet, even after the house has been sold
// so I guess we do the same
entry.housePrice = land->getCurrentPrice(); entry.housePrice = land->getCurrentPrice();
if( land->getState() == Common::HouseState::forSale )
continue;
switch( land->getLandType() ) switch( land->getLandType() )
{ {
case LandType::FreeCompany: case LandType::FreeCompany:

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@ -410,14 +410,18 @@ bool Core::TerritoryMgr::movePlayer( ZonePtr pZone, Core::Entity::PlayerPtr pPla
if( isHousingTerritory( pZone->getTerritoryTypeId() ) ) if( isHousingTerritory( pZone->getTerritoryTypeId() ) )
{ {
auto pHousing = std::dynamic_pointer_cast< HousingZone >( pZone ); auto pHousing = std::dynamic_pointer_cast< HousingZone >( pZone );
if( pHousing ) if( pHousing )
pPlayer->setTerritoryId( pHousing->getLandSetId() ); pPlayer->setTerritoryId( pHousing->getLandSetId() );
} }
else if( isInstanceContentTerritory( pZone->getTerritoryTypeId() ) )
{
pPlayer->setTerritoryId( pZone->getGuId() );
}
else else
{ {
pPlayer->setTerritoryId( 0 ); pPlayer->setTerritoryId( 0 );
} }
// mark character as zoning in progress // mark character as zoning in progress
pPlayer->setLoadingComplete( false ); pPlayer->setLoadingComplete( false );