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More MSQ, Add emote unlocks to Common.h
This commit is contained in:
parent
08a2ac218f
commit
c3eb604cb6
3 changed files with 466 additions and 2 deletions
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@ -513,7 +513,19 @@ namespace Sapphire::Common
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Dye = 14,
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Glamour = 15,
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HuntingLog = 21,
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Desynth = 95
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EmoteImperialSalute = 23,
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EmoteThrowSnowball = 24,
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EmoteStepDance = 27,
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EmoteHarvestDance = 28,
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EmoteBallDance = 29,
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EmoteMadervilleDance = 30,
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Desynth = 95,
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EmoteBombDance = 98,
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EmoteHuzzah = 225,
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EmoteEmbrace = 229,
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EmoteMostGentlemanly = 244,
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EmoteFistBump = 259
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};
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enum ContainerType : uint16_t
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@ -224,7 +224,7 @@ private:
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if( result.getResult( 0 ) == 1 )
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{
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//TODO:Reward Imperial Salute?
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player.setSystemActionUnlocked( Common::UnlockEntry::EmoteImperialSalute );
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player.finishQuest( getId(), result.getResult( 1 ) );
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}
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}
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452
src/scripts/quest/subquest/mordhona/GaiUsc604.cpp
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452
src/scripts/quest/subquest/mordhona/GaiUsc604.cpp
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@ -0,0 +1,452 @@
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// This is an automatically generated C++ script template
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// Content needs to be added by hand to make it function
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// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
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#include "Manager/EventMgr.h"
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#include <Actor/Player.h>
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#include <ScriptObject.h>
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#include <Service.h>
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#include "Manager/TerritoryMgr.h"
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#include "Territory/Territory.h"
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// Quest Script: GaiUsc604_01004
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// Quest Name: Fool Me Twice
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// Quest ID: 66540
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// Start NPC: 1006531
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// End NPC: 1006555
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using namespace Sapphire;
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class GaiUsc604 : public Sapphire::ScriptAPI::QuestScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// BitFlag8
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// UI8AH
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// UI8AL
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// UI8BH
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/// Countable Num: 0 Seq: 1 Event: 1 Listener: 1006709
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/// Countable Num: 0 Seq: 2 Event: 2 Listener: 1006709
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/// Countable Num: 0 Seq: 255 Event: 1 Listener: 1006553
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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Seq1 = 1,
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Seq2 = 2,
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SeqFinish = 255,
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};
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1006531;
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static constexpr auto Actor1 = 1006709;//Imperial Centurion
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static constexpr auto Actor2 = 1006553;//Amiable Imperial
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static constexpr auto Actor3 = 1006706;//Cross Imperial
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static constexpr auto Actor4 = 1006707;//Beleaguered Imperial
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static constexpr auto Actor5 = 1006708;//Beguiled Imperial
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static constexpr auto Actor6 = 1006554;
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static constexpr auto Actor7 = 1006705;//Careless Imperial
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static constexpr auto Actor8 = 1006555;//Cid
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static constexpr auto Actor9 = 1006530;//Slafborn
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static constexpr auto Eobject0 = 2002329;
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static constexpr auto EquipCheckBody = 6224;
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static constexpr auto EquipCheckHead = 6223;
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static constexpr auto Item0 = 2000771;
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static constexpr auto Poprange0 = 4321644;
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static constexpr auto Questbattle0 = 63;
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static constexpr auto Territorytype0 = 308;
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static constexpr auto Territorytype1 = 156;
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public:
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GaiUsc604() : Sapphire::ScriptAPI::QuestScript( 66540 ){};
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~GaiUsc604() = default;
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//////////////////////////////////////////////////////////////////////
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// Event Handlers
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void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
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{
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switch( actorId )
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{
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case Actor0:
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{
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if( quest.getSeq() == Seq0 )
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Scene00000( quest, player );
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break;
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}
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case Actor1:
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{
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if( quest.getSeq() == Seq1 )
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Scene00002( quest, player );
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else if( quest.getSeq() == Seq2 )
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Scene00017( quest, player );
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break;
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}
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case Actor2:
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{
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if( quest.getSeq() == Seq1 )
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Scene00005( quest, player );
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else if( quest.getSeq() == Seq2 )
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Scene00013( quest, player );
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break;
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}
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case Actor3:
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{
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if( quest.getSeq() == Seq1 )
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Scene00006( quest, player );
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else if( quest.getSeq() == Seq2 )
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Scene00014( quest, player );
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break;
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}
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case Actor4:
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{
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if( quest.getSeq() == Seq1 )
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Scene00007( quest, player );
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else if( quest.getSeq() == Seq2 )
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Scene00015( quest, player );
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break;
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}
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case Actor5:
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{
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if( quest.getSeq() == Seq1 )
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Scene00008( quest, player );
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else if( quest.getSeq() == Seq2 )
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Scene00016( quest, player );
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break;
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}
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case Actor6:
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{
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break;
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}
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case Actor7:
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{
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if( quest.getSeq() == Seq1 )
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Scene00010( quest, player );
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else if( quest.getSeq() == Seq2 )
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Scene00018( quest, player );
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break;
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}
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case Actor8:
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{
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if( quest.getSeq() == SeqFinish )
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Scene00020( quest, player );
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break;
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}
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case Actor9:
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{
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if( quest.getSeq() == SeqFinish )
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Scene00021( quest, player );
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break;
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}
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case Eobject0:
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{
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//Scene00011( quest, player );
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quest.setSeq( SeqFinish );
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eventMgr().sendEventNotice( player, getId(), 1, 0 );
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playerMgr().sendUrgent( player, "QuestBattle Unimplemented. Skipping..." );
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break;
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}
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}
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}
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void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
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{
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if( actorId == Eobject0 )
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Scene00012( quest, player );
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}
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void onEmote( World::Quest& quest, uint64_t actorId, uint32_t emoteId, Entity::Player& player ) override
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{
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if( actorId == Actor1 )
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{
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if( emoteId == 59 )
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Scene00003( quest, player );
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else
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Scene00004( quest, player );
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}
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}
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private:
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//////////////////////////////////////////////////////////////////////
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// Available Scenes in this quest, not necessarly all are used
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//////////////////////////////////////////////////////////////////////
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void Scene00000( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsc604::Scene00000Return ) );
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}
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void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )// accept quest
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{
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Scene00001( quest, player );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00001( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsc604::Scene00001Return ) );
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}
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void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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quest.setSeq( Seq1 );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00002( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsc604::Scene00002Return ) );
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}
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void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00003( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsc604::Scene00003Return ) );
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}
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void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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eventMgr().sendEventNotice( player, getId(), 0, 0 );
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quest.setSeq( Seq2 );
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quest.setUI8BH( 1 );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00004( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsc604::Scene00004Return ) );
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}
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void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00005( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &GaiUsc604::Scene00005Return ) );
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}
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void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00006( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &GaiUsc604::Scene00006Return ) );
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}
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void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00007( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &GaiUsc604::Scene00007Return ) );
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}
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void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00008( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &GaiUsc604::Scene00008Return ) );
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}
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void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00009( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &GaiUsc604::Scene00009Return ) );
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}
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void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00010( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &GaiUsc604::Scene00010Return ) );
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}
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void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00011( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &GaiUsc604::Scene00011Return ) );
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}
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void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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//Opens KeyItem Inventory
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00012( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 12, HIDE_HOTBAR, bindSceneReturn( &GaiUsc604::Scene00012Return ) );
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}
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void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult(0) == 1 )
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{
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auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref();
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eventMgr().eventFinish( player, result.eventId, 0 );
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pTeriMgr.createAndJoinQuestBattle( player, Questbattle0 );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00013( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 13, HIDE_HOTBAR, bindSceneReturn( &GaiUsc604::Scene00013Return ) );
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}
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void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00014( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 14, HIDE_HOTBAR, bindSceneReturn( &GaiUsc604::Scene00014Return ) );
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}
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void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00015( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 15, HIDE_HOTBAR, bindSceneReturn( &GaiUsc604::Scene00015Return ) );
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}
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void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00016( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 16, HIDE_HOTBAR, bindSceneReturn( &GaiUsc604::Scene00016Return ) );
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}
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void Scene00016Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00017( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 17, HIDE_HOTBAR, bindSceneReturn( &GaiUsc604::Scene00017Return ) );
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}
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void Scene00017Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00018( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 18, HIDE_HOTBAR, bindSceneReturn( &GaiUsc604::Scene00018Return ) );
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}
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void Scene00018Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00019( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 19, HIDE_HOTBAR, bindSceneReturn( &GaiUsc604::Scene00019Return ) );
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}
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void Scene00019Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00020( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 20, HIDE_HOTBAR, bindSceneReturn( &GaiUsc604::Scene00020Return ) );
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}
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void Scene00020Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )
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{
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player.finishQuest( getId() );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00021( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 21, HIDE_HOTBAR, bindSceneReturn( &GaiUsc604::Scene00021Return ) );
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}
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void Scene00021Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )
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{
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auto& objectCache = Common::Service< Sapphire::InstanceObjectCache >::ref();
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auto popRangeInfo = objectCache.getPopRangeInfo( Poprange0 );
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if( popRangeInfo )
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{
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auto pTeri = teriMgr().getZoneByTerritoryTypeId( popRangeInfo->m_territoryTypeId );
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warpMgr().requestMoveTerritory( player, Common::WarpType::WARP_TYPE_NORMAL, pTeri->getGuId(), popRangeInfo->m_pos, popRangeInfo->m_rotation );
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}
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}
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}
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};
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EXPOSE_SCRIPT( GaiUsc604 );
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