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https://github.com/SapphireServer/Sapphire.git
synced 2025-05-01 08:27:46 +00:00
preserve chara effects across zones and show them to other in range players.
This commit is contained in:
parent
df35893d8f
commit
c4695ba3fd
3 changed files with 36 additions and 4 deletions
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@ -38,7 +38,8 @@ Sapphire::Entity::Chara::Chara( ObjKind type ) :
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m_pose( 0 ),
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m_pose( 0 ),
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m_targetId( INVALID_GAME_OBJECT_ID64 ),
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m_targetId( INVALID_GAME_OBJECT_ID64 ),
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m_directorId( 0 ),
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m_directorId( 0 ),
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m_radius( 1.f )
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m_radius( 1.f ),
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m_effect( 0 )
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{
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{
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m_lastTickTime = 0;
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m_lastTickTime = 0;
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@ -911,6 +912,25 @@ uint32_t Sapphire::Entity::Chara::getStatValue( Sapphire::Common::BaseParam base
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return value + getBonusStat( baseParam );
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return value + getBonusStat( baseParam );
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}
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}
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uint32_t Sapphire::Entity::Chara::getVisualEffect()
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{
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return m_effect;
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}
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void Sapphire::Entity::Chara::setVisualEffect( uint32_t effect, bool sendPacket )
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{
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m_effect = effect;
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if( sendPacket )
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sendVisualEffect();
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}
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void Sapphire::Entity::Chara::sendVisualEffect()
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{
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auto pPacket = makeZonePacket< FFXIVIpcCharaVisualEffect >( getId() );
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pPacket->data().id = m_effect;
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sendToInRangeSet( pPacket, true );
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}
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void Sapphire::Entity::Chara::onTick()
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void Sapphire::Entity::Chara::onTick()
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{
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{
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uint32_t thisTickDmg = 0;
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uint32_t thisTickDmg = 0;
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@ -135,6 +135,8 @@ namespace Sapphire::Entity
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/*! Detour Crowd actor scale */
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/*! Detour Crowd actor scale */
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float m_radius;
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float m_radius;
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uint32_t m_effect;
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public:
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public:
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Chara( Common::ObjKind type );
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Chara( Common::ObjKind type );
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@ -289,6 +291,10 @@ namespace Sapphire::Entity
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Common::BaseParam getPrimaryStat() const;
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Common::BaseParam getPrimaryStat() const;
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uint32_t getVisualEffect();
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void setVisualEffect( uint32_t effect, bool sendPacket = true );
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void sendVisualEffect();
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};
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};
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}
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}
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@ -456,9 +456,15 @@ void Sapphire::World::Manager::DebugCommandMgr::set( char* data, Entity::Player&
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{
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{
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int32_t id;
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int32_t id;
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sscanf( params.c_str(), "%d", &id );
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sscanf( params.c_str(), "%d", &id );
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auto pPacket = makeZonePacket< FFXIVIpcCharaVisualEffect >( player.getId() );
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for( auto actor : player.getInRangeActors() )
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pPacket->data().id = id;
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{
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player.queuePacket( pPacket );
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if( actor->getId() == player.getTargetId() )
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{
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actor->getAsChara()->setVisualEffect( id );
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return;
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}
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}
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player.setVisualEffect( id );
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}
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}
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else
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else
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{
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{
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