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Delete ClsMar999.cpp
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// This is an automatically generated C++ script template
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// Content needs to be added by hand to make it function
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// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
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#include "Manager/EventMgr.h"
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#include <Actor/Player.h>
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#include <Actor/BNpc.h>
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#include <ScriptObject.h>
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#include <Service.h>
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// Quest Script: ClsMar999_00181
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// Quest Name: So You Want to Be an Archer
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// Quest ID: 65715
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// Start NPC: 1000926
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// End NPC: 1000926
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using namespace Sapphire;
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class ClsMar999 : public Sapphire::ScriptAPI::QuestScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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enum Sequence : uint8_t
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{
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};
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static constexpr auto Actor0 = 1000926;
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// Entities found in the script data of the quest
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public:
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ClsMar999() : Sapphire::ScriptAPI::QuestScript( 65715 ){};
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~ClsMar999() = default;
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//////////////////////////////////////////////////////////////////////
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// Event Handlers
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void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
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{
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switch( actorId )
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{
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case Actor0:
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{
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Scene00000( quest, player );
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break;
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}
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}
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}
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private:
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//////////////////////////////////////////////////////////////////////
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// Available Scenes in this quest, not necessarly all are used
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//////////////////////////////////////////////////////////////////////
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void Scene00000( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ClsMar999::Scene00000Return ) );
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}
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void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )
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{
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player.finishQuest( getId(), 0 );
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}
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}
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};
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EXPOSE_SCRIPT( ClsMar999 );
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