From c4cb8ecb7cd872047e9e237e56981b71e889623d Mon Sep 17 00:00:00 2001 From: AriAvery <41122212+AriAvery@users.noreply.github.com> Date: Mon, 12 Nov 2018 09:40:20 +0100 Subject: [PATCH] setting land name like retail --- src/servers/Scripts/common/CmnDefHousingSignboard.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/servers/Scripts/common/CmnDefHousingSignboard.cpp b/src/servers/Scripts/common/CmnDefHousingSignboard.cpp index 43e01820..12c89907 100644 --- a/src/servers/Scripts/common/CmnDefHousingSignboard.cpp +++ b/src/servers/Scripts/common/CmnDefHousingSignboard.cpp @@ -2,6 +2,7 @@ #include #include #include +#include #include #include @@ -38,6 +39,8 @@ public: { case LandPurchaseResult::SUCCESS: { + pHousing->getLand( activeLand.plot )->setLandName( "Private Estate" + std::to_string( activeLand.ward ) + "-" + std::to_string( activeLand.plot ) ); + auto screenMsgPkt = makeActorControl143( player.getId(), ActorControl::DutyQuestScreenMsg, m_id, 0x98 ); player.queuePacket( screenMsgPkt ); auto screenMsgPkt2 = makeActorControl143( player.getId(), ActorControl::LogMsg, 0x0D16, 0x1AA,