From c53fc16ead6e3f8d83574f1148e74fbfde62bdcd Mon Sep 17 00:00:00 2001 From: Maru Date: Wed, 4 Oct 2017 16:13:11 -0300 Subject: [PATCH] State in player spawn reflects actual player state; --- .../Server_Zone/Network/PacketWrappers/PlayerSpawnPacket.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/servers/Server_Zone/Network/PacketWrappers/PlayerSpawnPacket.h b/src/servers/Server_Zone/Network/PacketWrappers/PlayerSpawnPacket.h index 5bd39a09..2f7e5a81 100644 --- a/src/servers/Server_Zone/Network/PacketWrappers/PlayerSpawnPacket.h +++ b/src/servers/Server_Zone/Network/PacketWrappers/PlayerSpawnPacket.h @@ -70,7 +70,7 @@ namespace Server { //m_data.u23 = 0x04; //m_data.u24 = 256; - m_data.state = 1; + m_data.state = (pPlayer->getHp() > 0) ? 1 : 2; m_data.type = 1; if( pTarget == pPlayer ) {