diff --git a/src/scripts/quest/festivalquest/FesVlt101.cpp b/src/scripts/quest/festivalquest/FesVlt101.cpp new file mode 100644 index 00000000..9cd5957b --- /dev/null +++ b/src/scripts/quest/festivalquest/FesVlt101.cpp @@ -0,0 +1,125 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: FesVlt101_00512 +// Quest Name: Where Did Our Loves Go +// Quest ID: 66048 +// Start NPC: 1011731 +// End NPC: 1011732 + +using namespace Sapphire; + +class FesVlt101 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // UI8AL + + /// Countable Num: 1 Seq: 255 Event: 1 Listener: 1011732 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1011731;//Lisette De Valentione + static constexpr auto Actor1 = 1011732;//Hortefense + static constexpr auto Quest0 = 66837; + +public: + FesVlt101() : Sapphire::ScriptAPI::QuestScript( 66048 ){}; + ~FesVlt101() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00003( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == SeqFinish ) + Scene00002( quest, player ); + break; + } + } + } + + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &FesVlt101::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00000( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &FesVlt101::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &FesVlt101::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &FesVlt101::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } +}; + +EXPOSE_SCRIPT( FesVlt101 ); \ No newline at end of file diff --git a/src/scripts/quest/festivalquest/FesVlt102.cpp b/src/scripts/quest/festivalquest/FesVlt102.cpp new file mode 100644 index 00000000..d2d14a61 --- /dev/null +++ b/src/scripts/quest/festivalquest/FesVlt102.cpp @@ -0,0 +1,229 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: FesVlt102_00515 +// Quest Name: Love in the Woods +// Quest ID: 66051 +// Start NPC: 1011732 +// End NPC: 1011733 + +using namespace Sapphire; + +class FesVlt102 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AL + // UI8BH + + /// Countable Num: 1 Seq: 1 Event: 1 Listener: 1011733 + /// Countable Num: 1 Seq: 2 Event: 1 Listener: 1011732 + /// Countable Num: 1 Seq: 255 Event: 1 Listener: 1011737 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1011732;//Hortefense + static constexpr auto Actor1 = 1011733;//House Valentine Emissary + static constexpr auto Actor2 = 1011737;//Frageorloix + static constexpr auto Item0 = 2001556; + static constexpr auto LocActor0 = 1011736; + static constexpr auto LocActor1 = 1011793; + static constexpr auto LocBgm0 = 70; + static constexpr auto LocBgm1 = 105; + static constexpr auto LocMotion0 = 799; + static constexpr auto LocMotion1 = 801; + static constexpr auto LocVfx0 = 297; + static constexpr auto LocVfx1 = 296; + static constexpr auto Quest0 = 66059; + static constexpr auto Quest1 = 66063; + +public: + FesVlt102() : Sapphire::ScriptAPI::QuestScript( 66051 ){}; + ~FesVlt102() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == Seq1 ) + Scene00003( quest, player ); + else if( quest.getSeq() == Seq2 ) + Scene00006( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00009( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq1 ) + Scene00002( quest, player ); + else if( quest.getSeq() == Seq2 ) + Scene00007( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00008( quest, player ); + break; + } + case Actor2: + { + if( quest.getSeq() == Seq2 ) + Scene00004( quest, player ); + break; + } + } + } + + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &FesVlt102::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &FesVlt102::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &FesVlt102::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 0, 0 ); + quest.setSeq( Seq2 ); + quest.setUI8BH( 1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &FesVlt102::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &FesVlt102::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00005( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &FesVlt102::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( SeqFinish ); + quest.setUI8BH( 0 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &FesVlt102::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &FesVlt102::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 8, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &FesVlt102::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &FesVlt102::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } +}; + +EXPOSE_SCRIPT( FesVlt102 ); \ No newline at end of file diff --git a/src/scripts/quest/festivalquest/FesVlt103.cpp b/src/scripts/quest/festivalquest/FesVlt103.cpp new file mode 100644 index 00000000..2f5575b3 --- /dev/null +++ b/src/scripts/quest/festivalquest/FesVlt103.cpp @@ -0,0 +1,238 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: FesVlt103_00523 +// Quest Name: Hearts in the Sand +// Quest ID: 66059 +// Start NPC: 1011732 +// End NPC: 1011734 + +using namespace Sapphire; + +class FesVlt103 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AH + // UI8AL + // UI8BH + // UI8BL + + /// Countable Num: 1 Seq: 1 Event: 1 Listener: 1011734 + /// Countable Num: 1 Seq: 2 Event: 1 Listener: 1011732 + /// Countable Num: 1 Seq: 255 Event: 1 Listener: 1011739 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1011732;//Hortefense + static constexpr auto Actor1 = 1011734;//House Valentione Emissary (Ul'dah) + static constexpr auto Actor2 = 1011739; + static constexpr auto Actor3 = 1011741;//Wowotazi + static constexpr auto Item0 = 2001557; + static constexpr auto LocActor0 = 1011738; + static constexpr auto LocActor1 = 1011794; + static constexpr auto LocActor2 = 1011740; + static constexpr auto LocActor3 = 1011795; + static constexpr auto LocBgm0 = 72; + static constexpr auto LocBgm1 = 105; + static constexpr auto LocMotion0 = 799; + static constexpr auto LocMotion1 = 801; + static constexpr auto LocVfx0 = 297; + static constexpr auto LocVfx1 = 296; + static constexpr auto Quest0 = 66051; + static constexpr auto Quest1 = 66063; + +public: + FesVlt103() : Sapphire::ScriptAPI::QuestScript( 66059 ){}; + ~FesVlt103() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == Seq1 ) + Scene00003( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq1 ) + Scene00002( quest, player ); + else if( quest.getSeq() == Seq2 ) + Scene00008( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00009( quest, player ); + break; + } + case Actor2: + { + if( quest.getSeq() == Seq2 ) + Scene00006( quest, player );//Asumption + break; + } + case Actor3: + { + if( quest.getSeq() == Seq2 ) + Scene00004( quest, player ); + break; + } + } + } + + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &FesVlt103::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &FesVlt103::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &FesVlt103::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq2 ); + eventMgr().sendEventNotice( player, getId(), 0, 1, 0 /*TODO:Find right ID*/ ); + quest.setUI8BL( 1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &FesVlt103::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &FesVlt103::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00005( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &FesVlt103::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 1, 0 ); + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &FesVlt103::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00007( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &FesVlt103::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &FesVlt103::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 9, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &FesVlt103::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + } +}; + +EXPOSE_SCRIPT( FesVlt103 ); \ No newline at end of file diff --git a/src/scripts/quest/festivalquest/FesVlt104.cpp b/src/scripts/quest/festivalquest/FesVlt104.cpp new file mode 100644 index 00000000..540b8cbc --- /dev/null +++ b/src/scripts/quest/festivalquest/FesVlt104.cpp @@ -0,0 +1,270 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: FesVlt104_00527 +// Quest Name: Ardor in the Harbor +// Quest ID: 66063 +// Start NPC: 1011732 +// End NPC: 1011735 + +using namespace Sapphire; + +class FesVlt104 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AH + // UI8AL + // UI8BH + // UI8BL + // UI8CH + + /// Countable Num: 1 Seq: 1 Event: 1 Listener: 1011735 + /// Countable Num: 1 Seq: 2 Event: 1 Listener: 1011732 + /// Countable Num: 1 Seq: 255 Event: 1 Listener: 1011743 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1011732;//HORTEFENSE + static constexpr auto Actor1 = 1011735;//House Valentione Emissary (Limsa) + static constexpr auto Actor2 = 1011743;//Berndan + static constexpr auto Actor3 = 1011745; + static constexpr auto Actor4 = 1011747; + static constexpr auto Item0 = 2001558; + static constexpr auto LocActor0 = 1011742; + static constexpr auto LocActor1 = 1011796; + static constexpr auto LocActor2 = 1011744; + static constexpr auto LocActor3 = 1011797; + static constexpr auto LocActor4 = 1011746; + static constexpr auto LocActor5 = 1011798; + static constexpr auto LocBgm0 = 71; + static constexpr auto LocBgm1 = 105; + static constexpr auto LocMotion0 = 799; + static constexpr auto LocMotion1 = 801; + static constexpr auto LocVfx0 = 297; + static constexpr auto LocVfx1 = 296; + static constexpr auto Quest0 = 66051; + static constexpr auto Quest1 = 66059; + +public: + FesVlt104() : Sapphire::ScriptAPI::QuestScript( 66063 ){}; + ~FesVlt104() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == Seq1 ) + Scene00003( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq1 ) + Scene00002( quest, player ); + else if( quest.getSeq() == Seq2 ) + Scene00010( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00011( quest, player ); + break; + } + case Actor2: + { + if( quest.getSeq() == Seq2 ) + Scene00004( quest, player ); + break; + } + case Actor3: + { + break; + } + case Actor4: + { + break; + } + } + } + + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &FesVlt104::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &FesVlt104::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &FesVlt104::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 0, 1, 0 /*TODO:Find ID*/ ); + quest.setSeq( Seq2 ); + quest.setUI8CH( 1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &FesVlt104::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &FesVlt104::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00005( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &FesVlt104::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 1, 0 ); + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &FesVlt104::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00007( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &FesVlt104::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &FesVlt104::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00009( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &FesVlt104::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00010( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00010( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &FesVlt104::Scene00010Return ) ); + } + + void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00011( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 11, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &FesVlt104::Scene00011Return ) ); + } + + void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + } +}; + +EXPOSE_SCRIPT( FesVlt104 ); \ No newline at end of file diff --git a/src/scripts/quest/festivalquest/FesVlt105.cpp b/src/scripts/quest/festivalquest/FesVlt105.cpp new file mode 100644 index 00000000..315b0833 --- /dev/null +++ b/src/scripts/quest/festivalquest/FesVlt105.cpp @@ -0,0 +1,218 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: FesVlt105_00547 +// Quest Name: Now That We've Found Love +// Quest ID: 66083 +// Start NPC: 1011732 +// End NPC: 1011731 + +using namespace Sapphire; + +class FesVlt105 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AL + + /// Countable Num: 1 Seq: 1 Event: 1 Listener: 1011731 + /// Countable Num: 1 Seq: 2 Event: 1 Listener: 1011732 + /// Countable Num: 1 Seq: 255 Event: 1 Listener: 1011733 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1011732;//HORTEFENSE + static constexpr auto Actor1 = 1011731;//Lisette De Valentionne + static constexpr auto Actor2 = 1011733;//House Valentione Emissary (Gridania) + static constexpr auto LocActor0 = 1011799; + +public: + FesVlt105() : Sapphire::ScriptAPI::QuestScript( 66083 ){}; + ~FesVlt105() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == Seq1 ) + Scene00003( quest, player ); + else if( quest.getSeq() == Seq2 ) + Scene00006( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00008( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq1 ) + Scene00002( quest, player ); + else if( quest.getSeq() == Seq2 ) + Scene00005( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00007( quest, player ); + break; + } + case Actor2: + { + if( quest.getSeq() == Seq2 ) + Scene00004( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00009( quest, player ); + break; + } + } + } + + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &FesVlt105::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &FesVlt105::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &FesVlt105::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq2 ); + eventMgr().sendEventNotice( player, getId(), 0, 0 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &FesVlt105::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &FesVlt105::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( SeqFinish ); + eventMgr().sendEventNotice( player, getId(), 1, 0 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &FesVlt105::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &FesVlt105::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &FesVlt105::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &FesVlt105::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &FesVlt105::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } +}; + +EXPOSE_SCRIPT( FesVlt105 ); \ No newline at end of file