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Merge pull request #449 from NotAdam/housing

Cleanup and some improvements/fixes
This commit is contained in:
Mordred 2018-12-07 23:36:42 +01:00 committed by GitHub
commit c58edb540d
13 changed files with 195 additions and 109 deletions

View file

@ -212,7 +212,7 @@ CREATE TABLE `charaitemgearset` (
`CharacterId` int(20) NOT NULL,
`storageId` int(10) NOT NULL,
`type` int(5) DEFAULT '0',
`idx` int(5) NOT NULL,
`idx` int(5) DEFAULT '0',
`container_0` int(20) DEFAULT '0',
`container_1` int(20) DEFAULT '0',
`container_2` int(20) DEFAULT '0',
@ -235,7 +235,7 @@ CREATE TABLE `charaiteminventory` (
`CharacterId` int(20) NOT NULL,
`storageId` int(10) NOT NULL,
`type` int(5) DEFAULT '0',
`idx` int(5) NOT NULL,
`idx` int(5) DEFAULT '0',
`container_0` int(20) DEFAULT '0',
`container_1` int(20) DEFAULT '0',
`container_2` int(20) DEFAULT '0',

View file

@ -311,12 +311,13 @@ enum ActorControlType : uint16_t
RequestLandSignOwned = 0x452,
RequestWardLandInfo = 0x453,
RequestLandRelinquish = 0x454,
RequestLandInventory = 0x0458,
RequestEstateRename = 0x45A,
RequestEstateEditGreeting = 0x45B,
RequestEstateGreeting = 0x45C, // sends FFXIVIpcHousingEstateGreeting in return
RequestEstateEditGuestAccessSettings = 0x45D,
RequestEstateTagSettings = 0x45F,
RequestEstateInventory = 0x0461,
RequestHousingItemUI = 0x463,
RequestSharedEstateSettings = 0x46F,
UpdateEstateLightingLevel = 0x471,

View file

@ -11,8 +11,8 @@
extern Sapphire::Framework g_fw;
Sapphire::ItemContainer::ItemContainer( uint16_t storageId, uint8_t maxSize, const std::string& tableName,
bool isMultiStorage, bool isPersistentStorage ) :
Sapphire::ItemContainer::ItemContainer( uint16_t storageId, uint16_t maxSize, const std::string& tableName,
bool isMultiStorage, bool isPersistentStorage ) :
m_id( storageId ),
m_size( maxSize ),
m_tableName( tableName ),
@ -32,12 +32,12 @@ uint16_t Sapphire::ItemContainer::getId() const
return m_id;
}
uint8_t Sapphire::ItemContainer::getEntryCount() const
uint16_t Sapphire::ItemContainer::getEntryCount() const
{
return static_cast< uint8_t >( m_itemMap.size() );
return static_cast< uint16_t >( m_itemMap.size() );
}
void Sapphire::ItemContainer::removeItem( uint8_t slotId )
void Sapphire::ItemContainer::removeItem( uint16_t slotId )
{
auto pLog = g_fw.get< Logger >();
auto pDb = g_fw.get< Db::DbWorkerPool< Db::ZoneDbConnection > >();
@ -68,9 +68,9 @@ const Sapphire::ItemMap& Sapphire::ItemContainer::getItemMap() const
return m_itemMap;
}
int8_t Sapphire::ItemContainer::getFreeSlot()
int16_t Sapphire::ItemContainer::getFreeSlot()
{
for( uint8_t slotId = 0; slotId < m_size; slotId++ )
for( uint16_t slotId = 0; slotId < m_size; slotId++ )
{
ItemMap::iterator it = m_itemMap.find( slotId );
if( it == m_itemMap.end() ||
@ -80,7 +80,7 @@ int8_t Sapphire::ItemContainer::getFreeSlot()
return -1;
}
Sapphire::ItemPtr Sapphire::ItemContainer::getItem( uint8_t slotId )
Sapphire::ItemPtr Sapphire::ItemContainer::getItem( uint16_t slotId )
{
if( ( slotId > m_size ) )
@ -93,7 +93,7 @@ Sapphire::ItemPtr Sapphire::ItemContainer::getItem( uint8_t slotId )
return m_itemMap[ slotId ];
}
void Sapphire::ItemContainer::setItem( uint8_t slotId, ItemPtr pItem )
void Sapphire::ItemContainer::setItem( uint16_t slotId, ItemPtr pItem )
{
if( slotId > m_size )
return;
@ -101,7 +101,7 @@ void Sapphire::ItemContainer::setItem( uint8_t slotId, ItemPtr pItem )
m_itemMap[ slotId ] = pItem;
}
uint8_t Sapphire::ItemContainer::getMaxSize() const
uint16_t Sapphire::ItemContainer::getMaxSize() const
{
return m_size;
}

View file

@ -8,34 +8,34 @@
namespace Sapphire
{
using ItemMap = std::map< uint8_t, ItemPtr >;
using ItemMap = std::map< uint16_t, ItemPtr >;
class ItemContainer
{
public:
ItemContainer( uint16_t storageId, uint8_t maxSize, const std::string& tableName, bool isMultiStorage,
ItemContainer( uint16_t storageId, uint16_t maxSize, const std::string& tableName, bool isMultiStorage,
bool isPersistentStorage = true );
~ItemContainer();
uint16_t getId() const;
uint8_t getEntryCount() const;
uint16_t getEntryCount() const;
void removeItem( uint8_t slotId );
void removeItem( uint16_t slotId );
ItemMap& getItemMap();
const ItemMap& getItemMap() const;
ItemPtr getItem( uint8_t slotId );
ItemPtr getItem( uint16_t slotId );
void setItem( uint8_t slotId, ItemPtr item );
void setItem( uint16_t slotId, ItemPtr item );
int8_t getFreeSlot();
int16_t getFreeSlot();
uint8_t getMaxSize() const;
uint16_t getMaxSize() const;
std::string getTableName() const;
@ -45,7 +45,7 @@ namespace Sapphire
private:
uint16_t m_id;
uint8_t m_size;
uint16_t m_size;
std::string m_tableName;
bool m_bMultiStorage;
bool m_isPersistentStorage;

View file

@ -17,6 +17,7 @@
#include "TerritoryMgr.h"
#include "Territory/Zone.h"
#include "Territory/HousingZone.h"
#include "Territory/Housing/HousingInteriorTerritory.h"
#include "HousingMgr.h"
#include "Territory/Land.h"
#include "Framework.h"
@ -73,17 +74,17 @@ Sapphire::LandPtr Sapphire::World::Manager::HousingMgr::getLandByOwnerId( uint32
return hZone->getLand( res->getUInt( 2 ) );
}
void Sapphire::World::Manager::HousingMgr::sendLandSignOwned( Entity::Player& player, uint8_t wardId, uint8_t plotId, uint16_t territoryTypeId )
void Sapphire::World::Manager::HousingMgr::sendLandSignOwned( Entity::Player& player, const Common::LandIdent ident )
{
player.setActiveLand( plotId, wardId );
player.setActiveLand( ident.landId, ident.wardNum );
auto landSetId = toLandSetId( territoryTypeId, wardId );
auto landSetId = toLandSetId( ident.territoryTypeId, ident.wardNum );
auto hZone = getHousingZoneByLandSetId( landSetId );
if( !hZone )
return;
auto land = hZone->getLand( plotId );
auto land = hZone->getLand( ident.landId );
if( !land )
{
land = getLandByOwnerId( player.getId() );
@ -96,10 +97,7 @@ void Sapphire::World::Manager::HousingMgr::sendLandSignOwned( Entity::Player& pl
//memcpy( &landInfoSignPacket->data().estateName, land->getLandName().c_str(), land->getLandName().size() );
landInfoSignPacket->data().houseSize = land->getSize();
landInfoSignPacket->data().houseType = static_cast< uint8_t >( land->getLandType() );
landInfoSignPacket->data().landIdent.landId = land->getLandId();
landInfoSignPacket->data().landIdent.wardNum = land->getWardNum();
landInfoSignPacket->data().landIdent.worldId = 67;
landInfoSignPacket->data().landIdent.territoryTypeId = land->getTerritoryTypeId();
landInfoSignPacket->data().landIdent = ident;
landInfoSignPacket->data().houseIconAdd = land->getSharing();
landInfoSignPacket->data().ownerId = player.getContentId(); // should be real owner contentId, not player.contentId()
@ -114,17 +112,17 @@ void Sapphire::World::Manager::HousingMgr::sendLandSignOwned( Entity::Player& pl
player.queuePacket( landInfoSignPacket );
}
void Sapphire::World::Manager::HousingMgr::sendLandSignFree( Entity::Player& player, uint8_t wardId, uint8_t plotId, uint16_t territoryTypeId )
void Sapphire::World::Manager::HousingMgr::sendLandSignFree( Entity::Player& player, const Common::LandIdent ident )
{
player.setActiveLand( plotId, wardId );
player.setActiveLand( ident.landId, ident.wardNum );
auto landSetId = toLandSetId( territoryTypeId, wardId );
auto landSetId = toLandSetId( ident.territoryTypeId, ident.wardNum );
auto hZone = getHousingZoneByLandSetId( landSetId );
if( !hZone )
return;
auto land = hZone->getLand( plotId );
auto land = hZone->getLand( ident.landId );
auto plotPricePacket = makeZonePacket< Server::FFXIVIpcLandPriceUpdate >( player.getId() );
plotPricePacket->data().price = land->getCurrentPrice();
plotPricePacket->data().timeLeft = land->getDevaluationTime();
@ -358,19 +356,18 @@ void Sapphire::World::Manager::HousingMgr::buildPresetEstate( Entity::Player& pl
player.setLandFlags( LandFlagsSlot::Private, EstateBuilt, pLand->getLandId(), pLand->getWardNum(), pLand->getTerritoryTypeId() );
player.sendLandFlagsSlot( LandFlagsSlot::Private );
auto eobj = hZone->registerEObj( "entrance", 2002737, 0, 4, pLand->getMapMarkerPosition(), 1.f, 0.f );
eobj->setHousingLink( plotNum << 8 );
hZone->registerHouseEntranceEObj( plotNum );
}
void Sapphire::World::Manager::HousingMgr::requestEstateRename( Entity::Player& player, uint16_t territoryTypeId, uint16_t worldId, uint8_t wardId, uint8_t plotId )
void Sapphire::World::Manager::HousingMgr::requestEstateRename( Entity::Player& player, const Common::LandIdent ident )
{
auto landSetId = toLandSetId( territoryTypeId, wardId );
auto landSetId = toLandSetId( ident.territoryTypeId, ident.wardNum );
auto hZone = getHousingZoneByLandSetId( landSetId );
if( !hZone )
return;
auto land = hZone->getLand( plotId );
auto land = hZone->getLand( ident.landId );
auto house = land->getHouse();
if( !house )
@ -378,24 +375,21 @@ void Sapphire::World::Manager::HousingMgr::requestEstateRename( Entity::Player&
auto landRenamePacket = makeZonePacket< Server::FFXIVIpcLandRename >( player.getId() );
landRenamePacket->data().landIdent.landId = land->getLandId();
landRenamePacket->data().landIdent.wardNum = land->getWardNum();
landRenamePacket->data().landIdent.worldId = 67;
landRenamePacket->data().landIdent.territoryTypeId = land->getTerritoryTypeId();
landRenamePacket->data().landIdent = ident;
memcpy( &landRenamePacket->data().houseName, house->getHouseName().c_str(), 20 );
player.queuePacket( landRenamePacket );
}
void Sapphire::World::Manager::HousingMgr::requestEstateEditGreeting( Entity::Player& player, uint16_t territoryTypeId, uint16_t worldId, uint8_t wardId, uint8_t plotId )
void Sapphire::World::Manager::HousingMgr::requestEstateEditGreeting( Entity::Player& player, const Common::LandIdent ident )
{
auto landSetId = toLandSetId( territoryTypeId, wardId );
auto landSetId = toLandSetId( ident.territoryTypeId, ident.wardNum );
auto hZone = getHousingZoneByLandSetId( landSetId );
if( !hZone )
return;
auto land = hZone->getLand( plotId );
auto land = hZone->getLand( ident.landId );
if( !land )
return;
@ -405,16 +399,13 @@ void Sapphire::World::Manager::HousingMgr::requestEstateEditGreeting( Entity::Pl
auto estateGreetingPacket = makeZonePacket< Server::FFXIVIpcHousingEstateGreeting >( player.getId() );
estateGreetingPacket->data().landIdent.landId = land->getLandId();
estateGreetingPacket->data().landIdent.wardNum = land->getWardNum();
estateGreetingPacket->data().landIdent.worldId = 67;
estateGreetingPacket->data().landIdent.territoryTypeId = land->getTerritoryTypeId();
estateGreetingPacket->data().landIdent = ident;
memcpy( &estateGreetingPacket->data().message, house->getHouseGreeting().c_str(), sizeof( estateGreetingPacket->data().message ) );
player.queuePacket( estateGreetingPacket );
}
void Sapphire::World::Manager::HousingMgr::updateEstateGreeting( Entity::Player& player, const Common::LandIdent& ident, const std::string& greeting )
void Sapphire::World::Manager::HousingMgr::updateEstateGreeting( Entity::Player& player, const Common::LandIdent ident, const std::string& greeting )
{
auto landSetId = toLandSetId( ident.territoryTypeId, ident.wardNum );
auto zone = getHousingZoneByLandSetId( landSetId );
@ -440,15 +431,15 @@ void Sapphire::World::Manager::HousingMgr::updateEstateGreeting( Entity::Player&
player.sendLogMessage( 3381 );
}
void Sapphire::World::Manager::HousingMgr::requestEstateEditGuestAccess( Entity::Player& player, uint16_t territoryTypeId, uint16_t worldId, uint8_t wardId, uint8_t plotId )
void Sapphire::World::Manager::HousingMgr::requestEstateEditGuestAccess( Entity::Player& player, const Common::LandIdent ident )
{
auto landSetId = toLandSetId( territoryTypeId, wardId );
auto landSetId = toLandSetId( ident.territoryTypeId, ident.wardNum );
auto hZone = getHousingZoneByLandSetId( landSetId );
if( !hZone )
return;
auto land = hZone->getLand( plotId );
auto land = hZone->getLand( ident.landId );
if( !land )
return;
@ -457,11 +448,59 @@ void Sapphire::World::Manager::HousingMgr::requestEstateEditGuestAccess( Entity:
return;
auto packet = makeZonePacket< FFXIVIpcHousingShowEstateGuestAccess >( player.getId() );
packet->data().ident.landId = plotId;
packet->data().ident.territoryTypeId = territoryTypeId;
packet->data().ident.wardNum = wardId;
packet->data().ident.worldId = worldId;
packet->data().ident = ident;
player.queuePacket( packet );
}
Sapphire::Common::LandIdent Sapphire::World::Manager::HousingMgr::clientTriggerParamsToLandIdent( uint32_t param11, uint32_t param12 ) const
{
Common::LandIdent ident;
ident.worldId = param11 >> 16;
ident.territoryTypeId = param11 & 0xFFFF;
ident.wardNum = param12 >> 16;
ident.landId = param12 & 0xFFFF;
return ident;
}
void Sapphire::World::Manager::HousingMgr::sendHousingInventory( Entity::Player& player, uint16_t inventoryType, uint8_t plotNum )
{
Sapphire::LandPtr targetLand;
// plotNum will be 255 in the event that it's an internal zone
// and we have to switch up our way of getting the LandPtr
if( plotNum == 255 )
{
auto internalZone = std::dynamic_pointer_cast< Territory::Housing::HousingInteriorTerritory >( player.getCurrentZone() );
if( !internalZone )
return;
auto ident = internalZone->getIdent();
auto landSetId = toLandSetId( ident.territoryTypeId, ident.wardNum );
auto exteriorZone = getHousingZoneByLandSetId( landSetId );
if( !exteriorZone )
return;
targetLand = exteriorZone->getLand( ident.landId );
}
else
{
auto zone = std::dynamic_pointer_cast< HousingZone >( player.getCurrentZone() );
if( !zone )
return;
targetLand = zone->getLand( plotNum );
}
if( !targetLand )
return;
// todo: add proper permissions checks
if( targetLand->getPlayerOwner() != player.getId() )
return;
player.sendDebug( "got inventory for plot: " + targetLand->getHouse()->getHouseName() );
}

View file

@ -26,25 +26,37 @@ namespace Sapphire::World::Manager
Sapphire::Data::HousingZonePtr getHousingZoneByLandSetId( uint32_t id );
Sapphire::LandPtr getLandByOwnerId( uint32_t id );
void sendLandSignOwned( Entity::Player& player, uint8_t wardId, uint8_t plotId, uint16_t territoryTypeId );
void sendLandSignFree( Entity::Player& player, uint8_t wardId, uint8_t plotId, uint16_t territoryTypeId );
void sendLandSignOwned( Entity::Player& player, const Common::LandIdent ident );
void sendLandSignFree( Entity::Player& player, const Common::LandIdent ident );
LandPurchaseResult purchaseLand( Entity::Player& player, uint8_t plot, uint8_t state );
/*!
* @brief Converts param1 of a client trigger into a Common::LandIndent
*/
Common::LandIdent clientTriggerParamsToLandIdent( uint32_t param11, uint32_t param12 ) const;
void sendWardLandInfo( Entity::Player& player, uint8_t wardId, uint16_t territoryTypeId );
bool relinquishLand( Entity::Player& player, uint8_t plot );
void buildPresetEstate( Entity::Player& player, uint8_t plotNum, uint32_t presetItem );
void requestEstateRename( Entity::Player& player, uint16_t territoryTypeId, uint16_t worldId, uint8_t wardId, uint8_t plotId );
void requestEstateRename( Entity::Player& player, const Common::LandIdent ident );
void requestEstateEditGreeting( Entity::Player& player, uint16_t territoryTypeId, uint16_t worldId, uint8_t wardId, uint8_t plotId );
void updateEstateGreeting( Entity::Player& player, const Common::LandIdent& ident, const std::string& greeting );
void requestEstateEditGreeting( Entity::Player& player, const Common::LandIdent ident );
void updateEstateGreeting( Entity::Player& player, const Common::LandIdent ident, const std::string& greeting );
void requestEstateEditGuestAccess( Entity::Player& player, uint16_t territoryTypeId, uint16_t worldId, uint8_t wardId, uint8_t plotId );
void requestEstateEditGuestAccess( Entity::Player& player, const Common::LandIdent ident );
void sendEstateGreeting( Entity::Player& player, const Common::LandIdent ident );
/*!
* @brief Sends the house inventory for the specified type to a player.
*
* This enforces permissions on the inventory too so random players can't request a houses items
*/
void sendHousingInventory( Entity::Player& player, uint16_t inventoryType, uint8_t plotNum );
};
}

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@ -325,22 +325,20 @@ void Sapphire::Network::GameConnection::clientTriggerHandler( const Packets::FFX
}
case ClientTriggerType::RequestLandSignFree:
{
auto ward = static_cast< uint8_t >( ( param12 & 0xFF00 ) >> 8 );
auto plot = static_cast< uint8_t >( param12 & 0xFF );
auto territoryId = static_cast< uint16_t >( param11 & 0xFFFF );
auto pHousingMgr = g_fw.get< HousingMgr >();
pHousingMgr->sendLandSignFree( player, ward, plot, territoryId );
auto ident = pHousingMgr->clientTriggerParamsToLandIdent( param11, param12 );
pHousingMgr->sendLandSignFree( player, ident );
break;
}
case ClientTriggerType::RequestLandSignOwned:
{
auto ward = static_cast< uint8_t >( ( param12 & 0xFF00 ) >> 8 );
auto plot = static_cast< uint8_t >( param12 & 0xFF );
auto territoryId = static_cast< uint16_t >( param11 & 0xFFFF );
auto pHousingMgr = g_fw.get< HousingMgr >();
pHousingMgr->sendLandSignOwned( player, ward, plot, territoryId );
auto ident = pHousingMgr->clientTriggerParamsToLandIdent( param11, param12 );
pHousingMgr->sendLandSignOwned( player, ident );
break;
}
case ClientTriggerType::RequestWardLandInfo:
@ -363,49 +361,34 @@ void Sapphire::Network::GameConnection::clientTriggerHandler( const Packets::FFX
}
case ClientTriggerType::RequestEstateRename:
{
uint16_t territoryTypeId = param11 & 0xFFFF;
uint16_t worldId = param11 >> 16;
uint8_t ward = ( param12 >> 16 ) & 0xFF;
uint8_t plot = ( param12 & 0xFF );
auto pHousingMgr = g_fw.get< HousingMgr >();
if( !pHousingMgr )
break;
pHousingMgr->requestEstateRename( player, territoryTypeId, worldId, ward, plot );
auto ident = pHousingMgr->clientTriggerParamsToLandIdent( param11, param12 );
pHousingMgr->requestEstateRename( player, ident );
break;
}
case ClientTriggerType::RequestEstateEditGreeting:
{
uint16_t territoryTypeId = param11 & 0xFFFF;
uint16_t worldId = param11 >> 16;
uint8_t ward = ( param12 >> 16 ) & 0xFF;
uint8_t plot = ( param12 & 0xFF );
auto pHousingMgr = g_fw.get< HousingMgr >();
if( !pHousingMgr )
break;
pHousingMgr->requestEstateEditGreeting( player, territoryTypeId, worldId, ward, plot );
auto ident = pHousingMgr->clientTriggerParamsToLandIdent( param11, param12 );
pHousingMgr->requestEstateEditGreeting( player, ident );
break;
}
case ClientTriggerType::RequestEstateEditGuestAccessSettings:
{
uint16_t territoryTypeId = param11 & 0xFFFF;
uint16_t worldId = param11 >> 16;
uint8_t ward = ( param12 >> 16 ) & 0xFF;
uint8_t plot = ( param12 & 0xFF );
auto pHousingMgr = g_fw.get< HousingMgr >();
if( !pHousingMgr )
break;
pHousingMgr->requestEstateEditGuestAccess( player, territoryTypeId, worldId, ward, plot );
auto ident = pHousingMgr->clientTriggerParamsToLandIdent( param11, param12 );
pHousingMgr->requestEstateEditGuestAccess( player, ident );
break;
}
@ -429,23 +412,41 @@ void Sapphire::Network::GameConnection::clientTriggerHandler( const Packets::FFX
}
case ClientTriggerType::RequestEstateGreeting:
{
uint16_t territoryTypeId = param11 & 0xFFFF;
uint16_t worldId = param11 >> 16;
auto housingMgr = g_fw.get< HousingMgr >();
if( !housingMgr )
break;
auto ident = housingMgr->clientTriggerParamsToLandIdent( param11, param12 );
housingMgr->sendEstateGreeting( player, ident );
break;
}
case ClientTriggerType::RequestLandInventory:
{
if( param2 != 1 )
return;
uint8_t ward = ( param12 >> 16 ) & 0xFF;
uint8_t plot = ( param12 & 0xFF );
auto housingMgr = g_fw.get< HousingMgr >();
if( !housingMgr )
break;
Common::LandIdent ident;
ident.territoryTypeId = territoryTypeId;
ident.worldId = worldId;
ident.wardNum = ward;
ident.landId = plot;
housingMgr->sendHousingInventory( player, Common::InventoryType::HousingOutdoorItemStoreroom, plot );
housingMgr->sendEstateGreeting( player, ident );
break;
}
case ClientTriggerType::RequestEstateInventory:
{
// only sent if param1 is 1, because the client sends this with 0 when you open the ui for whatever reason
if( param1 != 1 )
return;
auto housingMgr = g_fw.get< HousingMgr >();
if( !housingMgr )
break;
housingMgr->sendHousingInventory( player, Common::InventoryType::HousingIndoorItemStoreroom, 255 );
break;
}

View file

@ -68,7 +68,7 @@ void Housing::HousingInteriorTerritory::onPlayerZoneIn( Entity::Player& player )
for( auto i = 0; i < 10; i++ )
{
indoorInitPacket->data().indoorItems[ i ] = pHouse->getHouseInteriorPart( (Common::HousingInteriorSlot)i );
indoorInitPacket->data().indoorItems[ i ] = pHouse->getHouseInteriorPart( static_cast< Common::HousingInteriorSlot >( i ) );
}
@ -102,4 +102,9 @@ void Housing::HousingInteriorTerritory::onUpdate( uint32_t currTime )
uint32_t Housing::HousingInteriorTerritory::getLastActivityTime() const
{
return m_lastActivityTime;
}
const Common::LandIdent Housing::HousingInteriorTerritory::getIdent() const
{
return m_landIdent;
}

View file

@ -20,6 +20,8 @@ namespace Sapphire::World::Territory::Housing
uint32_t getLastActivityTime() const;
const Common::LandIdent getIdent() const;
private:
Common::LandIdent m_landIdent;
uint32_t m_lastActivityTime;

View file

@ -69,8 +69,7 @@ bool Sapphire::HousingZone::init()
if( auto house = pLand->getHouse() )
{
auto eobj = registerEObj( "entrance", 2002737, 0, 4, pLand->getMapMarkerPosition(), 1.f, 0.f );
eobj->setHousingLink( landId << 8 );
registerHouseEntranceEObj( landId << 8 );
}
}
@ -230,4 +229,18 @@ Sapphire::LandPtr Sapphire::HousingZone::getLand( uint8_t id )
return nullptr;
return it->second;
}
Sapphire::Entity::EventObjectPtr Sapphire::HousingZone::registerHouseEntranceEObj( uint8_t plotId )
{
auto land = getLand( plotId );
assert( land );
auto eObj = Entity::make_EventObject( getNextEObjId(), 2002737, 0, 4, land->getMapMarkerPosition(), 0.f, "entrance" );
eObj->setHousingLink( plotId << 8 );
eObj->setScale( 1.f );
registerEObj( eObj );
return eObj;
}

View file

@ -50,6 +50,8 @@ namespace Sapphire
uint32_t getLandSetId() const;
Sapphire::LandPtr getLand( uint8_t id );
Entity::EventObjectPtr registerHouseEntranceEObj( uint8_t plotId );
private:
using LandPtrMap = std::unordered_map< uint8_t, Sapphire::LandPtr >;
const uint32_t m_landSetMax = 18;

View file

@ -355,3 +355,12 @@ bool Sapphire::Land::setPreset( uint32_t itemId )
return true;
}
Sapphire::ItemContainerPtr Sapphire::Land::getItemContainer( uint16_t inventoryType ) const
{
auto container = m_landInventoryMap.find( inventoryType );
if( container == m_landInventoryMap.end() )
return nullptr;
return container->second;
}

View file

@ -18,7 +18,7 @@ namespace Sapphire
Land( uint16_t zoneId, uint8_t wardNum, uint8_t landId, uint32_t landSetId, Sapphire::Data::HousingLandSetPtr info );
virtual ~Land();
using LandInventoryMap = std::unordered_map< uint32_t, ItemContainerPtr >;
using LandInventoryMap = std::unordered_map< uint16_t, ItemContainerPtr >;
//Primary state
void setSize( uint8_t size );
@ -61,6 +61,8 @@ namespace Sapphire
void setLandTag( uint8_t slot, uint8_t tag );
uint8_t getLandTag( uint8_t slot );
ItemContainerPtr getItemContainer( uint16_t inventoryType ) const;
private:
uint32_t convertItemIdToHousingItemId( uint32_t itemId );
void init();