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https://github.com/SapphireServer/Sapphire.git
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Chat connection is actually reaching the handler now
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parent
b5d4e6385d
commit
c5a06f7f21
5 changed files with 31 additions and 6 deletions
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@ -226,6 +226,8 @@ namespace Packets {
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ReqCharDelete = 0x000A,
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ReqCharDelete = 0x000A,
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ReqCharCreate = 0x000B,
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ReqCharCreate = 0x000B,
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TellChatHandler = 0x0064,// updated for sb
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PingHandler = 0x0065,// updated for sb
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PingHandler = 0x0065,// updated for sb
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InitHandler = 0x0066,// updated for sb
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InitHandler = 0x0066,// updated for sb
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ChatHandler = 0x0067,// updated for sb
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ChatHandler = 0x0067,// updated for sb
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@ -297,16 +297,16 @@ void Core::Network::GameConnection::handlePackets( const Core::Network::Packets:
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m_pSession = session;
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m_pSession = session;
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// main connection, assinging it to the session
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// main connection, assinging it to the session
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if( ipcHeader.connectionType == 1 )
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if( ipcHeader.connectionType == ConnectionType::Zone )
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{
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{
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g_log.info( "[" + std::string( id ) + "] Setting session for zone connection" );
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g_log.info( "[" + std::string( id ) + "] Setting session for zone connection" );
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session->setZoneConnection( pCon );
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session->setZoneConnection( pCon );
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}
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}
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// chat connection, assinging it to the session
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// chat connection, assinging it to the session
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else if( ipcHeader.connectionType == 2 )
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else if( ipcHeader.connectionType == ConnectionType::Chat )
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{
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{
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g_log.info( "[" + std::string( id ) + "] Setting session for chat connection" );
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g_log.info( "[" + std::string( id ) + "] Setting session for chat connection" );
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// session->setClientChatConnection( pCon );
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session->setChatConnection( pCon );
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}
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}
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GamePacket pPe( 0x00, 0x18, 0, 0, 0x07 );
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GamePacket pPe( 0x00, 0x18, 0, 0, 0x07 );
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@ -17,10 +17,11 @@
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namespace Core {
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namespace Core {
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namespace Network {
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namespace Network {
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enum struct ConnectionType : uint8_t
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enum ConnectionType : uint8_t
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{
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{
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Zone,
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Zone = 1,
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Chat,
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Chat = 2,
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Lobby = 3,
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None
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None
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};
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};
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@ -27,11 +27,23 @@ void Core::Session::setZoneConnection( Core::Network::GameConnectionPtr pZoneCon
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m_pZoneConnection = pZoneCon;
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m_pZoneConnection = pZoneCon;
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}
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}
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void Core::Session::setChatConnection( Core::Network::GameConnectionPtr pChatCon )
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{
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pChatCon->m_conType = Network::ConnectionType::Chat;
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m_pChatConnection = pChatCon;
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}
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Core::Network::GameConnectionPtr Core::Session::getZoneConnection() const
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Core::Network::GameConnectionPtr Core::Session::getZoneConnection() const
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{
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{
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return m_pZoneConnection;
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return m_pZoneConnection;
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}
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}
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Core::Network::GameConnectionPtr Core::Session::getChatConnection() const
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{
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return m_pChatConnection;
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}
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bool Core::Session::loadPlayer()
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bool Core::Session::loadPlayer()
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{
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{
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@ -84,6 +96,12 @@ void Core::Session::update()
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m_pZoneConnection->processOutQueue();
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m_pZoneConnection->processOutQueue();
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}
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}
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if( m_pZoneConnection )
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{
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m_pChatConnection->processInQueue();
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m_pChatConnection->processOutQueue();
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}
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}
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}
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Core::Entity::PlayerPtr Core::Session::getPlayer() const
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Core::Entity::PlayerPtr Core::Session::getPlayer() const
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@ -18,7 +18,10 @@ namespace Core {
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void setZoneConnection( Network::GameConnectionPtr zoneCon );
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void setZoneConnection( Network::GameConnectionPtr zoneCon );
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void setChatConnection( Network::GameConnectionPtr chatCon );
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Network::GameConnectionPtr getZoneConnection() const;
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Network::GameConnectionPtr getZoneConnection() const;
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Network::GameConnectionPtr getChatConnection() const;
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uint32_t getLastDataTime() const;
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uint32_t getLastDataTime() const;
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@ -42,6 +45,7 @@ namespace Core {
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uint32_t m_lastDataTime;
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uint32_t m_lastDataTime;
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Network::GameConnectionPtr m_pZoneConnection;
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Network::GameConnectionPtr m_pZoneConnection;
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Network::GameConnectionPtr m_pChatConnection;
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};
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};
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