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https://github.com/SapphireServer/Sapphire.git
synced 2025-04-25 14:07:46 +00:00
Add EventActions back in so the opening quests work again
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parent
c5f2409234
commit
c5a0b97f33
5 changed files with 193 additions and 22 deletions
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@ -419,6 +419,7 @@ void Sapphire::Action::Action::calculateActionCost()
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}
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}
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// todo: this shouldn't be in action and instead be in some general stat calc util
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void Sapphire::Action::Action::calculateMPCost( uint8_t costArrayIndex )
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{
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auto level = m_pSource->getLevel();
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129
src/world/Action/EventAction.cpp
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129
src/world/Action/EventAction.cpp
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@ -0,0 +1,129 @@
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#include <Util/Util.h>
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#include <Logging/Logger.h>
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#include <Exd/ExdDataGenerated.h>
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#include <Network/CommonActorControl.h>
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#include "Network/PacketWrappers/ActorControlPacket142.h"
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#include "Network/PacketWrappers/ActorControlPacket143.h"
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#include "Actor/Player.h"
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#include "EventAction.h"
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#include "Framework.h"
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using namespace Sapphire::Common;
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using namespace Sapphire::Network;
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using namespace Sapphire::Network::Packets;
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using namespace Sapphire::Network::Packets::Server;
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using namespace Sapphire::Network::ActorControl;
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Sapphire::Action::EventAction::EventAction( Entity::CharaPtr pActor, uint32_t eventId, uint16_t action,
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ActionCallback finishRef, ActionCallback interruptRef, uint64_t additional,
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FrameworkPtr pFw )
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{
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m_additional = additional;
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m_eventId = eventId;
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m_id = action;
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m_pFw = pFw;
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auto pExdData = pFw->get< Data::ExdDataGenerated >();
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m_castTime = pExdData->get< Sapphire::Data::EventAction >( action )->castTime * 1000; // TODO: Add security checks.
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m_onActionFinishClb = std::move( finishRef );
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m_onActionInterruptClb = std::move( interruptRef );
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m_pSource = std::move( pActor );
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m_interruptType = Common::ActionInterruptType::None;
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}
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Sapphire::Action::EventAction::~EventAction() = default;
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void Sapphire::Action::EventAction::castStart()
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{
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if( !m_pSource )
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return;
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m_startTime = Util::getTimeMs();
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auto control = makeActorControl142( m_pSource->getId(), ActorControlType::CastStart, 1, m_id, 0x4000004E );
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if( m_pSource->isPlayer() )
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{
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m_pSource->sendToInRangeSet( control, true );
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if( m_pSource->getAsPlayer()->hasStateFlag( PlayerStateFlag::InNpcEvent ) )
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m_pSource->getAsPlayer()->unsetStateFlag( PlayerStateFlag::InNpcEvent );
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}
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else
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m_pSource->sendToInRangeSet( control );
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}
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void Sapphire::Action::EventAction::castFinish()
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{
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if( !m_pSource )
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return;
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try
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{
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auto pEvent = m_pSource->getAsPlayer()->getEvent( m_eventId );
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pEvent->setPlayedScene( false );
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if( m_onActionFinishClb )
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m_onActionFinishClb( *m_pSource->getAsPlayer(), m_eventId, m_additional );
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auto control = makeActorControl142( m_pSource->getId(), ActorControlType::CastStart, 0, m_id );
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if( !pEvent->hasPlayedScene() )
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m_pSource->getAsPlayer()->eventFinish( m_eventId, 1 );
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else
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pEvent->setPlayedScene( false );
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if( m_pSource->isPlayer() )
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{
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//m_pSource->getAsPlayer()->unsetStateFlag( PlayerStateFlag::Occupied2 );
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m_pSource->sendToInRangeSet( control, true );
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}
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else
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m_pSource->sendToInRangeSet( control );
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}
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catch( std::exception& e )
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{
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Logger::error( e.what() );
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}
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}
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void Sapphire::Action::EventAction::castInterrupt()
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{
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if( !m_pSource )
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return;
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try
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{
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auto control = makeActorControl142( m_pSource->getId(), ActorControlType::CastInterrupt, 0x219, 0x04, m_id );
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if( m_pSource->isPlayer() )
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{
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auto control1 = makeActorControl143( m_pSource->getId(), ActorControlType::FreeEventPos, m_eventId );
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//m_pSource->getAsPlayer()->unsetStateFlag( PlayerStateFlag::NoCombat );
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//m_pSource->getAsPlayer()->unsetStateFlag( PlayerStateFlag::Occupied1 );
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m_pSource->sendToInRangeSet( control );
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m_pSource->sendToInRangeSet( control1 );
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m_pSource->getAsPlayer()->queuePacket( control1 );
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m_pSource->getAsPlayer()->queuePacket( control );
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m_pSource->getAsPlayer()->eventFinish( m_eventId, 1 );
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}
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else
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m_pSource->sendToInRangeSet( control );
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if( m_onActionInterruptClb )
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m_onActionInterruptClb( *m_pSource->getAsPlayer(), m_eventId, m_additional );
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}
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catch( std::exception& e )
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{
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Logger::error( e.what() );
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}
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}
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38
src/world/Action/EventAction.h
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38
src/world/Action/EventAction.h
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@ -0,0 +1,38 @@
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#ifndef _EVENTACTION_H_
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#define _EVENTACTION_H_
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#include <Common.h>
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#include "ForwardsZone.h"
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#include "Action.h"
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namespace Sapphire::Action
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{
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class EventAction : public Action
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{
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public:
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virtual ~EventAction();
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EventAction( Entity::CharaPtr pActor, uint32_t eventId, uint16_t action,
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ActionCallback finishRef, ActionCallback interruptRef, uint64_t additional, FrameworkPtr pFw );
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void castStart() override;
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void castFinish() override;
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void castInterrupt() override;
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private:
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uint32_t m_eventId;
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uint64_t m_additional;
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ActionCallback m_onActionFinishClb;
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ActionCallback m_onActionInterruptClb;
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};
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}
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#endif
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@ -15,6 +15,8 @@
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#include "ServerMgr.h"
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#include "Framework.h"
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#include "Action/EventAction.h"
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using namespace Sapphire::Common;
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using namespace Sapphire::Network::Packets;
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using namespace Sapphire::Network::Packets::Server;
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@ -280,27 +282,28 @@ void Sapphire::Entity::Player::eventActionStart( uint32_t eventId,
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ActionCallback interruptCallback,
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uint64_t additional )
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{
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// auto pEventAction = Action::make_EventAction( getAsChara(), eventId, action,
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// finishCallback, interruptCallback, additional, m_pFw );
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//
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// setCurrentAction( pEventAction );
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// auto pEvent = getEvent( eventId );
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//
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// if( !pEvent && getEventCount() )
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// {
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// // We're trying to play a nested event, need to start it first.
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// eventStart( getId(), eventId, Event::EventHandler::Nest, 0, 0 );
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// pEvent = getEvent( eventId );
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// }
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// else if( !pEvent )
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// {
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// Logger::error( "Could not find event #{0}, event has not been started!", eventId );
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// return;
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// }
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//
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// if( pEvent )
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// pEvent->setPlayedScene( true );
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// pEventAction->onCastStart();
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auto pEventAction = Action::make_EventAction( getAsChara(), eventId, action,
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finishCallback, interruptCallback, additional, m_pFw );
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auto pEvent = getEvent( eventId );
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if( !pEvent && getEventCount() )
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{
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// We're trying to play a nested event, need to start it first.
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eventStart( getId(), eventId, Event::EventHandler::Nest, 0, 0 );
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pEvent = getEvent( eventId );
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}
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else if( !pEvent )
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{
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Logger::error( "Could not find event #{0}, event has not been started!", eventId );
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return;
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}
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if( pEvent )
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pEvent->setPlayedScene( true );
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setCurrentAction( pEventAction );
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pEventAction->castStart();
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}
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@ -84,7 +84,7 @@ TYPE_FORWARD( EventHandler );
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namespace Action
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{
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TYPE_FORWARD( Action );
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TYPE_FORWARD( ActionCast );
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TYPE_FORWARD( EventAction );
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}
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namespace Network
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