diff --git a/src/common/Common.h b/src/common/Common.h index 946dec07..26380677 100644 --- a/src/common/Common.h +++ b/src/common/Common.h @@ -512,6 +512,8 @@ namespace Sapphire::Common MateriaAssimilating = 13, Dye = 14, Glamour = 15, + Decipher = 19, + Dig = 20, HuntingLog = 21, EmoteImperialSalute = 23, EmoteThrowSnowball = 24, diff --git a/src/scripts/quest/subquest/lanoscea_east/SubCts802.cpp b/src/scripts/quest/subquest/lanoscea_east/SubCts802.cpp new file mode 100644 index 00000000..9346f1de --- /dev/null +++ b/src/scripts/quest/subquest/lanoscea_east/SubCts802.cpp @@ -0,0 +1,415 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +#include "Actor/BNpc.h" +#include "Manager/TerritoryMgr.h" +#include "Territory/Territory.h" + +// Quest Script: SubCts802_01211 +// Quest Name: Treasures and Tribulations +// Quest ID: 66747 +// Start NPC: 1005526 +// End NPC: 1005528 + +using namespace Sapphire; + +class SubCts802 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AL + // UI8BH + // UI8BL + + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 1005527 + /// Countable Num: 0 Seq: 2 Event: 1 Listener: 1005528 + /// Countable Num: 0 Seq: 3 Event: 1 Listener: 2003007 + /// Countable Num: 0 Seq: 4 Event: 1 Listener: 1005527 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 2003139 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + Seq3 = 3, + Seq4 = 4, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1005526;//H'loonh + static constexpr auto Actor1 = 1005527;//Diligent Digger + static constexpr auto Actor2 = 1005528;//Ealdwine + static constexpr auto Enemy0 = 4516154; + static constexpr auto Enemy1 = 4516155; + static constexpr auto Enemy2 = 4516156; + static constexpr auto Enemy3 = 4516157; + static constexpr auto Eobject0 = 2003007;//Shabby Casket (Seq4) + static constexpr auto Eobject1 = 2003139;//Shabby Casket (Seq3) + static constexpr auto Eobject2 = 2003305; + static constexpr auto EventActionSearch = 1; + static constexpr auto EventActionSearchLong = 4; + static constexpr auto EventActionSearchMiddle = 3; + static constexpr auto Item0 = 2001130; + static constexpr auto Item1 = 2001149; + static constexpr auto LocGeneralAction = 19; + static constexpr auto LocGeneralAction2 = 20; + static constexpr auto LocLogMes = 3755; + static constexpr auto LocLogMes2 = 3756; + static constexpr auto UnlockImageTreasureHunt = 250; + +public: + SubCts802() : Sapphire::ScriptAPI::QuestScript( 66747 ){}; + ~SubCts802() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq1 ) + Scene00002( quest, player ); + else if( quest.getSeq() == Seq2 ) + Scene00006( quest, player ); + break; + } + case Actor2: + { + if( quest.getSeq() == Seq2 ) + Scene00003( quest, player ); + else if( quest.getSeq() == Seq3 ) + Scene00009( quest, player ); + else if( quest.getSeq() == Seq4 ) + Scene00014( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00017( quest, player ); + break; + } + case Eobject0: + { + eventMgr().eventActionStart( + player, getId(), EventActionSearchLong, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00013( quest, player ); + }, + nullptr, 0 ); + break; + } + case Eobject1: + { + eventMgr().eventActionStart( + player, getId(), EventActionSearchMiddle, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00008( quest, player ); + }, + nullptr, 0 ); + break; + } + } + } + + void onBNpcKill( World::Quest& quest, Entity::BNpc& bnpc, Entity::Player& player ) override + { + switch( bnpc.getLayoutId() ) + { + case Enemy0: + case Enemy1: + case Enemy2: + case Enemy3: + { + if( quest.getSeq() == Seq3 ) + { + quest.setUI8AL( quest.getUI8AL() + 1 ); + checkQuestCompletion( quest, player ); + } + break; + } + } + } + +private: + void checkQuestCompletion( World::Quest& quest, Entity::Player& player ) + { + eventMgr().sendEventNotice( player, getId(), 2, 2, quest.getUI8AL(), 4 ); + if( quest.getUI8AL() >= 4 ) + { + quest.setUI8AL( 0 ); + quest.setSeq( Seq4 ); + } + else if( quest.getUI8AL() == 2 ) + { + auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() ); + auto enemy2 = instance->createBNpcFromLayoutId( Enemy2, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() ); + auto enemy3 = instance->createBNpcFromLayoutId( Enemy3, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() ); + + enemy2->hateListAddDelayed( player.getAsPlayer(), 1 ); + enemy3->hateListAddDelayed( player.getAsPlayer(), 1 ); + } + } + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubCts802::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubCts802::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &SubCts802::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 0, 0 ); + quest.setSeq( Seq2 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &SubCts802::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 1, 0 ); + quest.setSeq( Seq3 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &SubCts802::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &SubCts802::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &SubCts802::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &SubCts802::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &SubCts802::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() ); + + auto enemy0spawned = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy0, player.getId() ); + auto enemy1spawned = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy1, player.getId() ); + + if( !enemy0spawned && !enemy1spawned && quest.getUI8AL() == 0 ) + { + auto enemy0 = instance->createBNpcFromLayoutId( Enemy0, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() ); + auto enemy1 = instance->createBNpcFromLayoutId( Enemy1, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() ); + + enemy0->hateListAddDelayed( player.getAsPlayer(), 1 ); + enemy1->hateListAddDelayed( player.getAsPlayer(), 1 ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &SubCts802::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00010( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &SubCts802::Scene00010Return ) ); + } + + void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00011( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &SubCts802::Scene00011Return ) ); + } + + void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00012( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 12, HIDE_HOTBAR, bindSceneReturn( &SubCts802::Scene00012Return ) ); + } + + void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00013( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 13, HIDE_HOTBAR, bindSceneReturn( &SubCts802::Scene00013Return ) ); + } + + void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8BH( 1 ); + quest.setUI8BL( 1 ); + quest.setSeq( SeqFinish ); + eventMgr().sendEventNotice( player, getId(), 3, 0 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00014( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 14, HIDE_HOTBAR, bindSceneReturn( &SubCts802::Scene00014Return ) ); + } + + void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00015( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 15, HIDE_HOTBAR, bindSceneReturn( &SubCts802::Scene00015Return ) ); + } + + void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00016( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 16, HIDE_HOTBAR, bindSceneReturn( &SubCts802::Scene00016Return ) ); + } + + void Scene00016Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00017( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 17, HIDE_HOTBAR, bindSceneReturn( &SubCts802::Scene00017Return ) ); + } + + void Scene00017Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00018( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00018( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 18, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &SubCts802::Scene00018Return ) ); + } + + void Scene00018Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + player.setRewardFlag( Common::UnlockEntry::Decipher ); + player.setRewardFlag( Common::UnlockEntry::Dig ); + } + } +}; + +EXPOSE_SCRIPT( SubCts802 ); \ No newline at end of file