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https://github.com/SapphireServer/Sapphire.git
synced 2025-04-27 14:57:44 +00:00
change reload -> queue reload & some minor refactoring
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parent
6e345a265b
commit
c60b680a27
6 changed files with 21 additions and 20 deletions
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@ -8,16 +8,16 @@
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<DataPath>H:\\SteamLibrary\\steamapps\\common\\FINAL FANTASY XIV - A Realm Reborn\\game\\sqpack\\ffxiv</DataPath>
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<Scripts>
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<!-- where compiled scripts are placed -->
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<Path>./compiledscripts/</Path>
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<CachePath>./cache/</CachePath>
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<!-- where compiled scripts are placed -->
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<Path>./compiledscripts/</Path>
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<CachePath>./cache/</CachePath>
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<HotSwap>
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<Enabled>1</Enabled>
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<HotSwap>
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<Enabled>1</Enabled>
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<ScriptsDir>../scripts/native/</ScriptsDir>
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<BuildDir>../cmake-build-debug/</BuildDir>
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<BuildCmd>cmake --build %1% --target %2%</BuildCmd>
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</HotSwap>
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<BuildDir>../cmake-build-debug/</BuildDir>
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<BuildCmd>cmake --build %1% --target %2%</BuildCmd>
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</HotSwap>
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</Scripts>
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<!-- Path of Chai script files -->
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@ -29,13 +29,13 @@
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<Username>root</Username>
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<Pass></Pass>
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<Database>sapphire</Database>
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<SyncThreads>2</SyncThreads>
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<AsyncThreads>2</AsyncThreads>
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<SyncThreads>2</SyncThreads>
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<AsyncThreads>2</AsyncThreads>
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</Mysql>
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</General>
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<Parameters>
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<!-- Messages players see upon logging in - These *must* be smaller than 307 characters -->
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<!-- Messages players see upon logging in - These *must* be smaller than 307 characters -->
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<MotDArray>
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<MotD><<<Welcome to Sapphire>>></MotD>
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<MotD>This is a very good server</MotD>
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@ -589,14 +589,14 @@ void Core::DebugCommandHandler::script( char* data, Entity::Player &player, boos
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}
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}
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else if( subCommand == "reload" || subCommand == "rl" )
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else if( subCommand == "queuereload" || subCommand == "qrl" )
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{
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if( subCommand == params )
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player.sendDebug( "Command failed: requires name of script to reload" );
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else
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{
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g_scriptMgr.getNativeScriptHandler().reloadScript( params );
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player.sendDebug( "Attempting to reload script: " + params );
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g_scriptMgr.getNativeScriptHandler( ).queueScriptReload( params );
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player.sendDebug( "Queued script reload for script: " + params );
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}
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}
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else if( subCommand == "build" || subCommand == "b" )
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@ -137,7 +137,7 @@ namespace Core {
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return m_loader.unloadScript( info );
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}
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void NativeScriptManager::reloadScript( const std::string &name )
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void NativeScriptManager::queueScriptReload( const std::string &name )
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{
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auto info = m_loader.getScriptInfo( name );
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if( !info )
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@ -42,7 +42,7 @@ namespace Scripting {
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bool loadScript( const std::string& path );
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bool unloadScript( const std::string& name );
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void reloadScript( const std::string &name );
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void queueScriptReload( const std::string& name );
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void findScripts( std::set< Core::Scripting::ScriptInfo* >& scripts, const std::string& search );
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void processLoadQueue();
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@ -91,7 +91,7 @@ void Core::Scripting::ScriptManager::watchDirectories()
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{
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g_log.debug( "Reloading changed script: " + path.stem().string() );
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m_nativeScriptManager->reloadScript( path.stem().string() );
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m_nativeScriptManager->queueScriptReload( path.stem( ).string( ));
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}
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else
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{
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@ -103,14 +103,15 @@ void Core::Scripting::ScriptManager::watchDirectories()
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});
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}
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void Core::Scripting::ScriptManager::loadDir( std::string dirname, std::set<std::string>& files, std::string ext )
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void Core::Scripting::ScriptManager::loadDir( const std::string& dirname, std::set<std::string> &files, const std::string& ext )
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{
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g_log.info( "ScriptEngine: loading scripts from " + dirname );
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boost::filesystem::path targetDir( dirname );
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boost::filesystem::directory_iterator iter( targetDir ), eod;
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boost::filesystem::directory_iterator iter( targetDir );
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boost::filesystem::directory_iterator eod;
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BOOST_FOREACH( boost::filesystem::path const& i, make_pair( iter, eod ) )
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{
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@ -60,7 +60,7 @@ namespace Core
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bool onEventHandlerTradeReturn( Entity::Player& player, uint32_t eventId, uint16_t subEvent, uint16_t param, uint32_t catalogId );
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void loadDir( std::string dirname, std::set<std::string>& files, std::string ext );
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void loadDir( const std::string& dirname, std::set<std::string> &files, const std::string& ext );
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NativeScriptManager& getNativeScriptHandler();
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};
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