diff --git a/src/scripts/quest/subquest/blackshroud_east/GaiUsa005.cpp b/src/scripts/quest/subquest/blackshroud_east/GaiUsa005.cpp new file mode 100644 index 00000000..60b734f0 --- /dev/null +++ b/src/scripts/quest/subquest/blackshroud_east/GaiUsa005.cpp @@ -0,0 +1,169 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: GaiUsa005_00711 +// Quest Name: The Replacement Culler +// Quest ID: 66247 +// Start NPC: 1000536 +// End NPC: 1000536 + +using namespace Sapphire; + +class GaiUsa005 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // UI8AL + + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 1000619 + /// Countable Num: 0 Seq: 2 Event: 5 Listener: 38 + /// Countable Num: 0 Seq: 3 Event: 1 Listener: 1000619 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1000536 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + Seq3 = 3, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1000536;//Florimond + static constexpr auto Actor1 = 1000619;//Aniud + static constexpr auto Enemy0 = 38; //Black Bats + +public: + GaiUsa005() : Sapphire::ScriptAPI::QuestScript( 66247 ){}; + ~GaiUsa005() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00004( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq1 ) + Scene00002( quest, player ); + else if( quest.getSeq() == Seq3 ) + Scene00003( quest, player ); + break; + } + } + } + + void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Entity::Player& player ) override + { + switch( nameId ) + { + case Enemy0: + { + quest.setUI8AL( quest.getUI8AL() + 1 ); + eventMgr().sendEventNotice( player, getId(), 1, 2, quest.getUI8AL(), 6 ); + checkQuestCompletion( quest, player ); + break; + } + } + } + +private: + void checkQuestCompletion( World::Quest& quest, Entity::Player& player ) + { + if( quest.getUI8AL() >= 6 ) + { + quest.setUI8AL( 0 ); + quest.setSeq( Seq3 ); + } + } + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsa005::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsa005::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsa005::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 0, 0 ); + quest.setSeq( Seq2 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsa005::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 2, 0 ); + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsa005::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId(), result.getResult( 1 ) ); + } + } +}; + +EXPOSE_SCRIPT( GaiUsa005 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/blackshroud_east/GaiUsa008.cpp b/src/scripts/quest/subquest/blackshroud_east/GaiUsa008.cpp new file mode 100644 index 00000000..aa68baf2 --- /dev/null +++ b/src/scripts/quest/subquest/blackshroud_east/GaiUsa008.cpp @@ -0,0 +1,129 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: GaiUsa008_00714 +// Quest Name: Swinophobia +// Quest ID: 66250 +// Start NPC: 1006189 +// End NPC: 1006189 + +using namespace Sapphire; + +class GaiUsa008 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // UI8AL + + /// Countable Num: 0 Seq: 1 Event: 5 Listener: 15 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1006189 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006189;//Piralnaut + static constexpr auto Enemy0 = 16; //Wild Boar (INCORRECT:15) + +public: + GaiUsa008() : Sapphire::ScriptAPI::QuestScript( 66250 ){}; + ~GaiUsa008() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00002( quest, player ); + break; + } + } + } + + void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Entity::Player& player ) override + { + switch( nameId ) + { + case Enemy0: + { + quest.setUI8AL( quest.getUI8AL() + 1 ); + eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AL(), 5 ); + checkQuestCompletion( quest, player ); + break; + } + } + } + +private: + void checkQuestCompletion( World::Quest& quest, Entity::Player& player ) + { + if( quest.getUI8AL() >= 5 ) + { + quest.setSeq( SeqFinish ); + } + } + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &GaiUsa008::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &GaiUsa008::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &GaiUsa008::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId(), result.getResult(1) ); + } + } +}; + +EXPOSE_SCRIPT( GaiUsa008 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/blackshroud_east/GaiUsc303.cpp b/src/scripts/quest/subquest/blackshroud_east/GaiUsc303.cpp new file mode 100644 index 00000000..0ed2298a --- /dev/null +++ b/src/scripts/quest/subquest/blackshroud_east/GaiUsc303.cpp @@ -0,0 +1,342 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +#include "Actor/BNpc.h" +#include "Manager/TerritoryMgr.h" +#include "Territory/Territory.h" + +// Quest Script: GaiUsc303_00970 +// Quest Name: Some Seedy Business +// Quest ID: 66506 +// Start NPC: 1000617 +// End NPC: 1006715 + +using namespace Sapphire; + +class GaiUsc303 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AH + // UI8AL + // UI8BH + // UI8CH + + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 1000587 + /// Countable Num: 0 Seq: 2 Event: 1 Listener: 2002190 + /// Countable Num: 0 Seq: 255 Event: 9 Listener: 762 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1000617;//Jeulerand + static constexpr auto Actor1 = 1000587;//Dellexia + static constexpr auto Actor2 = 1006715;//Kain + static constexpr auto Enemy0 = 4300392; + static constexpr auto Enemy1 = 4300395; + static constexpr auto Enemy2 = 4300397; + static constexpr auto Eobject0 = 2002190;//Sylvan Lily Seed (Southern-most) + static constexpr auto Eobject1 = 2002191;//Sylvan Lily Seed (Center) + static constexpr auto Eobject2 = 2002192;//Sylvan Lily Seed (Northern-most) + static constexpr auto EventActionGatherShort = 6; + static constexpr auto EventActionSearch = 1; + static constexpr auto Item0 = 2000749; + static constexpr auto Item1 = 2000750; + +public: + GaiUsc303() : Sapphire::ScriptAPI::QuestScript( 66506 ){}; + ~GaiUsc303() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq1 ) + Scene00002( quest, player ); + break; + } + case Actor2: + { + if( quest.getSeq() == SeqFinish ) + Scene00010( quest, player ); + break; + } + case Eobject0: + { + eventMgr().eventActionStart( + player, getId(), 0x02, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00005( quest, player ); + }, + nullptr, 0 ); + break; + } + case Eobject1: + { + eventMgr().eventActionStart( + player, getId(), 0x02, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00007( quest, player ); + }, + nullptr, 0 ); + break; + } + case Eobject2: + { + eventMgr().eventActionStart( + player, getId(), 0x02, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00009( quest, player ); + }, + nullptr, 0 ); + break; + } + } + } + + void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + } + + void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Entity::Player& player ) override + { + switch( entityId ) + { + case Enemy0: + { + break; + } + case Enemy1: + { + break; + } + case Enemy2: + { + break; + } + } + } + +private: + void checkQuestCompletion( World::Quest& quest, Entity::Player& player ) + { + if( quest.getUI8AH() >= 3 && quest.getUI8CH() >= 3 ) + { + quest.setUI8BH( 3 ); + quest.setSeq( SeqFinish ); + } + } + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsc303::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsc303::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + quest.setUI8BH( 1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &GaiUsc303::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult(0) == 1 ) + Scene00003(quest, player); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &GaiUsc303::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq2 ); + eventMgr().sendEventNotice( player, getId(), 0, 0 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &GaiUsc303::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &GaiUsc303::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8AH( quest.getUI8AH() + 1 ); + quest.setUI8CH( quest.getUI8CH() + 1 ); + eventMgr().sendEventNotice( player, getId(), 1, 2, quest.getUI8AH(), 3 ); + quest.setBitFlag8( 1, true ); + if( quest.getUI8CH() < 3 ) + { + auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() ); + auto enemy0 = instance->createBNpcFromInstanceId( Enemy0, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy ); + enemy0->setTriggerOwnerId( player.getId() ); + enemy0->hateListAddDelayed( player.getAsPlayer(), 1 ); + } + checkQuestCompletion( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &GaiUsc303::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &GaiUsc303::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8AH( quest.getUI8AH() + 1 ); + quest.setUI8CH( quest.getUI8CH() + 1 ); + eventMgr().sendEventNotice( player, getId(), 1, 2, quest.getUI8AH(), 3 ); + quest.setBitFlag8( 2, true ); + if( quest.getUI8CH() < 3 ) + { + auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() ); + auto enemy1 = instance->createBNpcFromInstanceId( Enemy1, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy ); + enemy1->setTriggerOwnerId( player.getId() ); + enemy1->hateListAddDelayed( player.getAsPlayer(), 1 ); + } + checkQuestCompletion( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 8, NONE, bindSceneReturn( &GaiUsc303::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 9, NONE, bindSceneReturn( &GaiUsc303::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8AH( quest.getUI8AH() + 1 ); + quest.setUI8CH( quest.getUI8CH() + 1 ); + eventMgr().sendEventNotice( player, getId(), 1, 2, quest.getUI8AH(), 3 ); + quest.setBitFlag8( 3, true ); + if( quest.getUI8CH() < 3 ) + { + auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() ); + auto enemy2 = instance->createBNpcFromInstanceId( Enemy2, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy ); + enemy2->setTriggerOwnerId( player.getId() ); + enemy2->hateListAddDelayed( player.getAsPlayer(), 1 ); + } + checkQuestCompletion( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00010( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 10, NONE, bindSceneReturn( &GaiUsc303::Scene00010Return ) ); + } + + void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00011( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00011( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 11, NONE, bindSceneReturn( &GaiUsc303::Scene00011Return ) ); + } + + void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId(), result.getResult(1) ); + } + } +}; + +EXPOSE_SCRIPT( GaiUsc303 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/blackshroud_east/GaiUsc305.cpp b/src/scripts/quest/subquest/blackshroud_east/GaiUsc305.cpp new file mode 100644 index 00000000..b1b6ad11 --- /dev/null +++ b/src/scripts/quest/subquest/blackshroud_east/GaiUsc305.cpp @@ -0,0 +1,214 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: GaiUsc305_00972 +// Quest Name: This One's for the Lovers +// Quest ID: 66508 +// Start NPC: 1006715 +// End NPC: 1006715 + +using namespace Sapphire; + +class GaiUsc305 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AL + // UI8BH + + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 1007569 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1007570 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006715;//Kain + static constexpr auto Actor1 = 1007569; + static constexpr auto Actor2 = 1007570; + static constexpr auto Actor3 = 1007568;//Nervy Nipper + static constexpr auto Item0 = 2000865; + +public: + GaiUsc305() : Sapphire::ScriptAPI::QuestScript( 66508 ){}; + ~GaiUsc305() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00007( quest, player ); + break; + } + case Actor1: + { + break; + } + case Actor2: + { + break; + } + case Actor3: + { + if( quest.getSeq() == Seq1 ) + Scene00004( quest, player ); + break; + } + } + } + + void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + } + + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsc305::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsc305::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8BH( 1 ); + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &GaiUsc305::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &GaiUsc305::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsc305::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00005( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &GaiUsc305::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 0, 0 ); + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &GaiUsc305::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &GaiUsc305::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 8, NONE, bindSceneReturn( &GaiUsc305::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 9, NONE, bindSceneReturn( &GaiUsc305::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } +}; + +EXPOSE_SCRIPT( GaiUsc305 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/blackshroud_east/GaiUsc306.cpp b/src/scripts/quest/subquest/blackshroud_east/GaiUsc306.cpp new file mode 100644 index 00000000..cceab11e --- /dev/null +++ b/src/scripts/quest/subquest/blackshroud_east/GaiUsc306.cpp @@ -0,0 +1,149 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: GaiUsc306_00973 +// Quest Name: Windy Wedding +// Quest ID: 66509 +// Start NPC: 1006717 +// End NPC: 1006717 + +using namespace Sapphire; + +class GaiUsc306 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // UI8AL + // UI8BH + + /// Countable Num: 0 Seq: 1 Event: 9 Listener: 133 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1006717 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006717;//Eldleda + static constexpr auto Enemy0 = 115; //Wind Sprite (INCORRECT: 133) + static constexpr auto Item0 = 2000751; + +public: + GaiUsc306() : Sapphire::ScriptAPI::QuestScript( 66509 ){}; + ~GaiUsc306() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00002( quest, player ); + break; + } + } + } + + void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + } + + void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Entity::Player& player ) override + { + switch( nameId ) + { + case Enemy0: + { + quest.setUI8AL( quest.getUI8AL() + 1 ); + quest.setUI8BH( quest.getUI8BH() + 1 ); + eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AL(), 4 ); + checkQuestCompletion( quest, player ); + break; + } + } + } + +private: + void checkQuestCompletion( World::Quest& quest, Entity::Player& player ) + { + if( quest.getUI8AL() >= 4 ) + { + quest.setSeq( SeqFinish ); + } + } + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsc306::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsc306::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsc306::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00003( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsc306::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId(), result.getResult(1) ); + } + } +}; + +EXPOSE_SCRIPT( GaiUsc306 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/gridania/GaiUsc302.cpp b/src/scripts/quest/subquest/gridania/GaiUsc302.cpp new file mode 100644 index 00000000..413307dc --- /dev/null +++ b/src/scripts/quest/subquest/gridania/GaiUsc302.cpp @@ -0,0 +1,132 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: GaiUsc302_00969 +// Quest Name: Adventurer for Hire +// Quest ID: 66505 +// Start NPC: 1006711 +// End NPC: 1000617 + +using namespace Sapphire; + +class GaiUsc302 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // UI8AL + // UI8BH + + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1000617 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006711; + static constexpr auto Actor1 = 1000617; + static constexpr auto Item0 = 2000950; + +public: + GaiUsc302() : Sapphire::ScriptAPI::QuestScript( 66505 ){}; + ~GaiUsc302() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == SeqFinish ) + Scene00002( quest, player ); + break; + } + } + } + + void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + } + + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsc302::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsc302::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( SeqFinish ); + quest.setUI8BH( 1 ); + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &GaiUsc302::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00003( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &GaiUsc302::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + } +}; + +EXPOSE_SCRIPT( GaiUsc302 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/gridania/SubFst000.cpp b/src/scripts/quest/subquest/gridania/SubFst000.cpp new file mode 100644 index 00000000..472e8d7d --- /dev/null +++ b/src/scripts/quest/subquest/gridania/SubFst000.cpp @@ -0,0 +1,237 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: SubFst000_00020 +// Quest Name: Incense and Sensibility +// Quest ID: 65556 +// Start NPC: 1000786 +// End NPC: 1000705 + +using namespace Sapphire; + +class SubFst000 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AL + // UI8BH + + /// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000705 + /// Countable Num: 2 Seq: 2 Event: 1 Listener: 2000070 + /// Countable Num: 1 Seq: 255 Event: 8 Listener: 2000070 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1000786; //Mellaine + static constexpr auto Actor1 = 1000705; //Braya + static constexpr auto Eobject0 = 2000070;//Censer (Northern) + static constexpr auto Eobject1 = 2000071;//Censer (Western) + static constexpr auto Item0 = 2000101; + static constexpr auto Seq0Actor0 = 0; + static constexpr auto Seq1Actor1 = 1; + static constexpr auto Seq2Eobject0 = 2; + static constexpr auto Seq2Eobject0Useitemno = 99; + static constexpr auto Seq2Eobject0Useitemok = 100; + static constexpr auto Seq2Eobject1 = 3; + static constexpr auto Seq2Eobject1Useitemno = 97; + static constexpr auto Seq2Eobject1Useitemok = 98; + static constexpr auto Seq3Actor1 = 4; + +public: + SubFst000() : Sapphire::ScriptAPI::QuestScript( 65556 ){}; + ~SubFst000() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq1 ) + Scene00001( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00004( quest, player ); + break; + } + case Eobject0: + { + Scene00002( quest, player ); + break; + } + case Eobject1: + { + Scene00003( quest, player ); + break; + } + } + } + + void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + if( actorId == Eobject0 ) + Scene00100( quest, player ); + else if( actorId == Eobject1 ) + Scene00098( quest, player ); + } + + +private: + void checkQuestCompletion( World::Quest& quest, Entity::Player& player ) + { + if( quest.getUI8AL() >= 2 ) + { + quest.setUI8AL( 0 ); + quest.setBitFlag8( 1, false ); + quest.setBitFlag8( 2, false ); + quest.setSeq( SeqFinish ); + } + } + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubFst000::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + quest.setSeq( Seq1 ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubFst000::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 0, 0 ); + quest.setSeq( Seq2 ); + quest.setUI8BH( 2 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &SubFst000::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &SubFst000::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &SubFst000::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId(), result.getResult( 1 ) ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00097( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 97, NONE, bindSceneReturn( &SubFst000::Scene00097Return ) ); + } + + void Scene00097Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00098( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 98, NONE, bindSceneReturn( &SubFst000::Scene00098Return ) ); + } + + void Scene00098Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setBitFlag8( 2, true ); + quest.setUI8AL( quest.getUI8AL() + 1 ); + quest.setUI8BH( quest.getUI8BH() - 1 ); + eventMgr().sendEventNotice( player, getId(), 1, 2, quest.getUI8AL(), 2 ); + checkQuestCompletion( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00099( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 99, NONE, bindSceneReturn( &SubFst000::Scene00099Return ) ); + } + + void Scene00099Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00100( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 100, NONE, bindSceneReturn( &SubFst000::Scene00100Return ) ); + } + + void Scene00100Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setBitFlag8( 1, true ); + quest.setUI8AL( quest.getUI8AL() + 1 ); + quest.setUI8BH( quest.getUI8BH() - 1 ); + eventMgr().sendEventNotice( player, getId(), 1, 2, quest.getUI8AL(), 2 ); + checkQuestCompletion( quest, player ); + } +}; + +EXPOSE_SCRIPT( SubFst000 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/gridania/SubFst910.cpp b/src/scripts/quest/subquest/gridania/SubFst910.cpp new file mode 100644 index 00000000..c07787de --- /dev/null +++ b/src/scripts/quest/subquest/gridania/SubFst910.cpp @@ -0,0 +1,152 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: SubFst910_00194 +// Quest Name: Unicorn Power +// Quest ID: 65730 +// Start NPC: 1000705 +// End NPC: 1000705 + +using namespace Sapphire; + +class SubFst910 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // UI8AL + + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 1008174 + /// Countable Num: 0 Seq: 255 Event: 18 Listener: 1008174 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Action0 = 120; //Cure + static constexpr auto Actor0 = 1000705;//Braya + static constexpr auto Actor1 = 1008174;//Injured Mare + static constexpr auto LocAction1 = 953; + static constexpr auto LocSe1 = 47; + +public: + SubFst910() : Sapphire::ScriptAPI::QuestScript( 65730 ){}; + ~SubFst910() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00004( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq1 ) + Scene00002( quest, player ); + break; + } + } + } + + + void onEObjHit( World::Quest& quest, Sapphire::Entity::Player& player, uint64_t actor, uint32_t actionId ) override + { + if( actor == Actor1 && actionId == Action0 ) + { + //TODO:Temportaty because you can't call cutscenes from onEobjHit + eventMgr().eventStart( player, actor, getId(), Event::EventHandler::ActionResult, 0, 0 ); + Scene00003( quest, player ); + } + } + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubFst910::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubFst910::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &SubFst910::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &SubFst910::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 0, 0 ); + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &SubFst910::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + } +}; + +EXPOSE_SCRIPT( SubFst910 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/thanalan_west/SubCts809.cpp b/src/scripts/quest/subquest/thanalan_west/SubCts809.cpp new file mode 100644 index 00000000..64f86564 --- /dev/null +++ b/src/scripts/quest/subquest/thanalan_west/SubCts809.cpp @@ -0,0 +1,196 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: SubCts809_01424 +// Quest Name: Seeds of Change +// Quest ID: 66960 +// Start NPC: 1008758 +// End NPC: 1008758 + +using namespace Sapphire; + +class SubCts809 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AL + // UI8BH + // UI8BL + // UI8CH + + /// Countable Num: 1 Seq: 1 Event: 1 Listener: 1008760 + /// Countable Num: 1 Seq: 255 Event: 1 Listener: 1008758 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1008758;//Tatafu + static constexpr auto Actor1 = 1008760;//Nanalai + static constexpr auto EventActionSearch = 1; + static constexpr auto Item0 = 2001240; + static constexpr auto Item1 = 2001241; + static constexpr auto Item2 = 2001242; + +public: + SubCts809() : Sapphire::ScriptAPI::QuestScript( 66960 ){}; + ~SubCts809() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == Seq1 ) + Scene00004( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00005( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq1 ) + Scene00002( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00007( quest, player ); + break; + } + } + } + + void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + } + + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubCts809::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubCts809::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + quest.setUI8BH( 1 ); + quest.setUI8BL( 1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &SubCts809::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00003( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &SubCts809::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8BH( 1 ); + quest.setUI8BL( 0 ); + quest.setSeq( SeqFinish ); + eventMgr().sendEventNotice( player, getId(), 0, 0 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &SubCts809::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &SubCts809::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00006( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &SubCts809::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &SubCts809::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } +}; + +EXPOSE_SCRIPT( SubCts809 ); \ No newline at end of file