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Scripts/Quests

style changes
This commit is contained in:
AussieGlenn 2019-02-03 14:01:33 +10:00
parent eeafe3de50
commit c6d01cc5b5

View file

@ -1,4 +1,3 @@
#include <Script/NativeScriptApi.h>
#include <Actor/Player.h>
#include "Manager/EventMgr.h"
#include <ScriptObject.h>
@ -33,6 +32,7 @@ private:
// Quest rewards
static constexpr auto RewardExpFactor = 100;
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1003601;
static constexpr auto Actor1 = 1001024;
@ -90,9 +90,9 @@ private:
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&](Entity::Player& player, const Event::SceneResult& result)
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if(result.param2 == 1)
if( result.param2 == 1 )
player.updateQuest( getId(), 1 );
});
}
@ -100,7 +100,7 @@ private:
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&](Entity::Player& player, const Event::SceneResult& result)
[&]( Entity::Player& player, const Event::SceneResult& result )
{
});
}
@ -108,7 +108,7 @@ private:
void Scene00002( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&](Entity::Player& player, const Event::SceneResult& result)
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.updateQuest( getId(), 2 );
});
@ -117,9 +117,9 @@ private:
void Scene00003( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&](Entity::Player& player, const Event::SceneResult& result)
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if(result.param2 == 1)
if( result.param2 == 1 )
Scene00004( player );
});
}
@ -127,10 +127,10 @@ private:
void Scene00004( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&](Entity::Player& player, const Event::SceneResult& result)
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if(result.param2 == 1)
if(player.giveQuestRewards( getId(), 0 ))
if( result.param2 == 1 )
if( player.giveQuestRewards( getId(), 0 ) )
{
player.finishQuest( getId() );
}