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More refactoring and linux compile fix
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6347d7ed27
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5 changed files with 8 additions and 7 deletions
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@ -756,7 +756,6 @@ namespace Core::Common
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uint32_t fcIconColor; // 16
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uint16_t housePart[ 8 ]; // 34
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uint8_t color[ 8 ]; // 36
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//44
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};
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struct HousePermissionSet
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@ -794,6 +793,7 @@ namespace Core::Common
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fcHouse,
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privateHouse
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};
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enum HouseIconAdd : uint8_t
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{
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heart = 0x06
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@ -14,7 +14,7 @@ public:
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void Scene00000( Entity::Player& player )
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{
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player.playScene( getId(), 0, HIDE_HOTBAR, 0, 1 );
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player.playScene( getId(), 0, HIDE_HOTBAR, 0, 0 );
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}
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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@ -73,7 +73,7 @@ void Core::HousingZone::onPlayerZoneIn(Entity::Player& player)
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//TODO: Add Objects here
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player.queuePacket(landsetYardInitializePacket);
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player.queuePacket( landsetYardInitializePacket );
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}
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}
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@ -44,6 +44,7 @@ Core::Land::~Land()
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void Core::Land::load()
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{
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// setPreset( 262145 );
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/* auto pDb = g_fw.get< Db::DbWorkerPool< Db::ZoneDbConnection > >();
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auto res = pDb->query( "SELECT * FROM land WHERE Id = " + std::to_string( m_landKey ) );
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if( !res->next() )
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@ -199,7 +200,7 @@ uint32_t Core::Land::getLandKey()
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return m_landKey;
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}
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LandStruct Core::Land::getLand()
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const LandStruct& Core::Land::getLand()
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{
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return m_land;
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}
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@ -209,7 +210,7 @@ uint32_t Core::Land::getMaxItems()
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return m_maxItems;
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}
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void Core::Land::Init()
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void Core::Land::init()
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{
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@ -50,12 +50,12 @@ namespace Core
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void onUpdate();
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uint32_t getLandKey();
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Common::LandStruct getLand();
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const Common::LandStruct& getLand();
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uint32_t getMaxItems();
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private:
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uint16_t convertItemIdToHousingItemId( uint16_t itemId );
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void Init();
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void init();
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uint32_t m_landKey;
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uint8_t m_wardNum;
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