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Update isActingAsGm so we don't call getOnlineStatus 3 times
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1 changed files with 2 additions and 1 deletions
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@ -144,7 +144,8 @@ void Core::Entity::Player::setGmInvis( bool invis )
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const bool Core::Entity::Player::isActingAsGm()
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const bool Core::Entity::Player::isActingAsGm()
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{
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{
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return getOnlineStatus() == OnlineStatus::GameMaster || getOnlineStatus() == OnlineStatus::GameMaster1 || getOnlineStatus() == OnlineStatus::GameMaster2;
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auto status = getOnlineStatus();
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return status == OnlineStatus::GameMaster || status == OnlineStatus::GameMaster1 || status == OnlineStatus::GameMaster2;
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}
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}
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uint8_t Core::Entity::Player::getMode() const
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uint8_t Core::Entity::Player::getMode() const
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