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more instancecontent work;
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parent
a5fdc0b323
commit
c8ab6debec
3 changed files with 7 additions and 7 deletions
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@ -18,7 +18,7 @@ namespace Sapphire
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void init() override
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{
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Logger::info( "ifrit FAN CLUB GEOcities <blink>EUNUCH ONLY</blink>" );
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Logger::info( "stage 2 init" );
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}
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void update( uint64_t deltaTime ) override
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@ -55,7 +55,7 @@ namespace Sapphire
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void init() override
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{
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Logger::info( "ifrit FAN CLUB GEOcities <blink>EUNUCH ONLY</blink>" );
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Logger::info( "stage 1 init" );
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}
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void update( uint64_t deltaTime ) override
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@ -76,7 +76,7 @@ namespace Sapphire
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m_pEncounter->addState( ifritTwoState );
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}
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if( timeElapsedMs > 10000 )
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if( timeElapsedMs > 12000 )
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{
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pIfrit->hateListGetHighest()->die();
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}
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@ -10,8 +10,7 @@ namespace Sapphire::Network::Packets::WorldPackets::Server
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{
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/**
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* @brief The Client UI Initialization packet. This must be sent to the client
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* once upon connection to configure the UI.
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* @brief The MoveActor packet for updating an actor's position.
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*/
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class MoveActorPacket : public ZoneChannelPacket< FFXIVIpcActorMove >
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{
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@ -177,7 +177,7 @@ void Sapphire::InstanceContent::onUpdate( uint64_t tickCount )
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// todo: revive players if trial/enclosed raid arena, add reset timer
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if( m_instanceResetTime == 0 )
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{
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//sendDutyReset();
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sendDutyReset();
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m_instanceResetTime = tickCount + 3000;
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return;
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@ -187,7 +187,7 @@ void Sapphire::InstanceContent::onUpdate( uint64_t tickCount )
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if( m_instanceResetFinishTime == 0 )
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{
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m_instanceResetFinishTime = tickCount + 3000;
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m_instanceResetFinishTime = tickCount + 5000;
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m_pEncounter->reset();
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auto& server = Common::Service< World::WorldServer >::ref();
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@ -203,6 +203,7 @@ void Sapphire::InstanceContent::onUpdate( uint64_t tickCount )
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auto zoneInPacket = makeActorControlSelf( pPlayer->getId(), Appear, 0x3, 0, 0, 0 );
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auto setStatusPacket = makeActorControl( pPlayer->getId(), SetStatus, static_cast< uint8_t >( Common::ActorStatus::Idle ) );
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server.queueForPlayer( pPlayer->getCharacterId(), zoneInPacket );
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server.queueForPlayers( pPlayer->getInRangePlayerIds( true ), setStatusPacket );
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}
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