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DoTs/HoTs, fixed status effects for players

This commit is contained in:
amibu 2017-08-15 11:51:59 +02:00
parent adaf0bceba
commit c92d907295
13 changed files with 121 additions and 14 deletions

View file

@ -0,0 +1,18 @@
// Skill Name: Sprint
// Skill ID: 3
class skillDef_121Def
{
def skillDef_121Def()
{
}
def onFinish( player, target )
{
target.addStatusEffectById(143, 20000, 0);
}
};
GLOBAL skillDef_121 = skillDef_121Def();

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@ -0,0 +1,19 @@
// Status Name: Wind
// Status ID: 143
class statusDef_143Def
{
def statusDef_143Def()
{
}
def onTick( actor, effect )
{
print("tick");
effect.registerTickEffect( 1, 30 );
}
};
GLOBAL statusDef_143 = statusDef_143Def();

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@ -702,6 +702,7 @@ namespace Core {
StatusEffectGain = 0x14,
StatusEffectLose = 0x15,
HPFloatingText = 0x17,
UpdateRestedExp = 0x018,
Unk2 = 0x19,

View file

@ -15,6 +15,7 @@
#include "MoveActorPacket.h"
#include "ActorControlPacket142.h"
#include "ActorControlPacket143.h"
#include "StatusEffectContainer.h"
using namespace Core::Common;
using namespace Core::Network::Packets;
@ -84,6 +85,10 @@ Core::Entity::BattleNpc::BattleNpc( uint32_t modelId, uint32_t nameid, const Com
}
void Core::Entity::BattleNpc::initStatusEffectContainer()
{
m_pStatusEffectContainer = StatusEffect::StatusEffectContainerPtr( new StatusEffect::StatusEffectContainer( shared_from_this() ) );
}
// spawn this player for pTarget
void Core::Entity::BattleNpc::spawn( Core::Entity::PlayerPtr pTarget )
@ -482,7 +487,7 @@ void Core::Entity::BattleNpc::update( int64_t currTime )
return;
}
//m_pStatusEffectContainer->update();
m_pStatusEffectContainer->update();
float distance = Math::Util::distance( m_pos.x, m_pos.y, m_pos.z,
m_posOrigin.x, m_posOrigin.y, m_posOrigin.z );

View file

@ -36,6 +36,8 @@ public:
// const Common::FFXIVARR_POSITION3& spawnPos,
// uint32_t type = 2, uint32_t behaviour = 1, uint32_t mobType = 0 );
void initStatusEffectContainer();
// send spawn packets to pTarget
void spawn( PlayerPtr pTarget ) override;

View file

@ -46,6 +46,7 @@ namespace Core
{
entry->setCurrentZone( m_pZone );
entry->getAsBattleNpc()->initStatusEffectContainer();
m_pZone->pushActor( entry );
}

View file

@ -12,6 +12,7 @@
#include "Event.h"
#include "EventHelper.h"
#include "ScriptManager.h"
#include "StatusEffect.h"
#include "ServerNoticePacket.h"
@ -405,33 +406,39 @@ bool Core::Scripting::ScriptManager::onStatusReceive( Entity::ActorPtr pActor, u
auto obj = m_pChaiHandler->eval( "statusDef_" + std::to_string( effectId ) );
std::string objName = "statusDef_" + std::to_string( effectId );
if( pActor->isPlayer() )
pActor->getAsPlayer()->sendDebug( "Calling: " + objName + "." + eventName );
auto fn = m_pChaiHandler->eval< std::function< void( chaiscript::Boxed_Value &, Entity::Actor&) > >( eventName );
fn( obj, *pActor );
}
catch( std::exception& e )
{
if( pActor->isPlayer() )
pActor->getAsPlayer()->sendUrgent( e.what() );
}
return true;
}
bool Core::Scripting::ScriptManager::onStatusTick( Entity::ActorPtr pActor, uint32_t effectId )
bool Core::Scripting::ScriptManager::onStatusTick( Entity::ActorPtr pActor, Core::StatusEffect::StatusEffect& effect )
{
std::string eventName = "onTick";
try
{
auto obj = m_pChaiHandler->eval( "statusDef_" + std::to_string( effectId ) );
std::string objName = "statusDef_" + std::to_string( effectId );
auto obj = m_pChaiHandler->eval( "statusDef_" + std::to_string( effect.getId() ) );
std::string objName = "statusDef_" + std::to_string( effect.getId() );
if( pActor->isPlayer() )
pActor->getAsPlayer()->sendDebug( "Calling: " + objName + "." + eventName );
auto fn = m_pChaiHandler->eval< std::function< void( chaiscript::Boxed_Value &, Entity::Actor& ) > >( eventName );
fn( obj, *pActor );
auto fn = m_pChaiHandler->eval< std::function< void( chaiscript::Boxed_Value &, Entity::Actor&, Core::StatusEffect::StatusEffect& ) > >( eventName );
fn( obj, *pActor, effect );
}
catch( std::exception& e )
{
if( pActor->isPlayer() )
pActor->getAsPlayer()->sendUrgent( e.what() );
}
@ -447,12 +454,15 @@ bool Core::Scripting::ScriptManager::onStatusTimeOut( Entity::ActorPtr pActor, u
auto obj = m_pChaiHandler->eval( "statusDef_" + std::to_string( effectId ) );
std::string objName = "statusDef_" + std::to_string( effectId );
if( pActor->isPlayer() )
pActor->getAsPlayer()->sendDebug( "Calling: " + objName + "." + eventName );
auto fn = m_pChaiHandler->eval< std::function< void( chaiscript::Boxed_Value &, Entity::Actor& ) > >( eventName );
fn( obj, *pActor );
}
catch( std::exception& e )
{
if( pActor->isPlayer() )
pActor->getAsPlayer()->sendUrgent( e.what() );
}

View file

@ -53,7 +53,7 @@ namespace Core
bool onCastFinish( Entity::PlayerPtr pPlayer, Entity::ActorPtr pTarget, uint32_t actionId );
bool onStatusReceive( Entity::ActorPtr pActor, uint32_t effectId );
bool onStatusTick( Entity::ActorPtr pActor, uint32_t effectId );
bool onStatusTick( Entity::ActorPtr pActor, Core::StatusEffect::StatusEffect& effect );
bool onStatusTimeOut( Entity::ActorPtr pActor, uint32_t effectId );
bool onZoneInit( ZonePtr pZone );

View file

@ -160,6 +160,8 @@ int Core::Scripting::ScriptManager::init()
m_pChaiHandler->add( chaiscript::user_type< Entity::BattleNpc >(), "BattleNpc" );
m_pChaiHandler->add( chaiscript::user_type< StatusEffect::StatusEffect >(), "StatusEffect" );
m_pChaiHandler->add( chaiscript::fun( &StatusEffect::StatusEffect::registerTickEffect ), "registerTickEffect" );
m_pChaiHandler->add( chaiscript::user_type< Zone >(), "Zone" );
m_pChaiHandler->add( chaiscript::fun( &Zone::getName ), "getName" );

View file

@ -50,11 +50,22 @@ Core::StatusEffect::StatusEffect::~StatusEffect()
{
}
void Core::StatusEffect::StatusEffect::registerTickEffect( uint8_t type, uint32_t param )
{
m_currTickEffect = std::make_pair( type, param );
}
std::pair< uint8_t, uint32_t> Core::StatusEffect::StatusEffect::getTickEffect()
{
auto thisTick = m_currTickEffect;
m_currTickEffect = std::make_pair( 0, 0 );
return thisTick;
}
void Core::StatusEffect::StatusEffect::onTick()
{
m_lastTick = Util::getTimeMs();
g_scriptMgr.onStatusTick( m_targetActor, m_id );
g_scriptMgr.onStatusTick( m_targetActor, *this );
}
uint32_t Core::StatusEffect::StatusEffect::getSrcActorId() const

View file

@ -33,6 +33,8 @@ public:
uint16_t getParam() const;
void setLastTick( uint64_t lastTick );
void setParam( uint16_t param );
void registerTickEffect( uint8_t type, uint32_t param );
std::pair< uint8_t, uint32_t> getTickEffect();
const std::string& getName() const;
private:
@ -45,6 +47,7 @@ private:
uint64_t m_lastTick;
uint16_t m_param;
std::string m_name;
std::pair< uint8_t, uint32_t> m_currTickEffect;
};

View file

@ -125,6 +125,9 @@ void Core::StatusEffect::StatusEffectContainer::update()
{
uint64_t currentTimeMs = Util::getTimeMs();
uint64_t thisTickDmg = 0;
uint64_t thisTickHeal = 0;
for( auto effectIt : m_effectMap )
{
uint8_t effectIndex = effectIt.first;
@ -147,7 +150,38 @@ void Core::StatusEffect::StatusEffectContainer::update()
{
effect->setLastTick( currentTimeMs );
effect->onTick();
auto thisEffect = effect->getTickEffect();
switch( thisEffect.first )
{
case 1:
{
thisTickDmg += thisEffect.second;
break;
}
case 2:
{
thisTickHeal += thisEffect.second;
break;
}
}
}
}
if( thisTickDmg != 0 )
{
m_pOwner->takeDamage( thisTickDmg );
m_pOwner->sendToInRangeSet( ActorControlPacket142( m_pOwner->getId(), HPFloatingText, 0, 3, thisTickDmg ) );
}
if( thisTickHeal != 0 )
{
m_pOwner->heal( thisTickDmg );
m_pOwner->sendToInRangeSet( ActorControlPacket142( m_pOwner->getId(), HPFloatingText, 0, 4, thisTickHeal ) );
}
}

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@ -36,6 +36,7 @@ private:
std::queue< uint8_t > m_freeEffectSlotQueue;
std::vector< StatusEffectPtr > m_effectList;
std::vector< std::pair< uint8_t, uint32_t> > m_tickEffectList;
std::map< uint8_t, StatusEffectPtr > m_effectMap;
};