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ManSea001 now work properly

This commit is contained in:
Dantestyle 2018-05-13 04:29:29 +02:00
parent cc17261848
commit c9597a9339

View file

@ -1,13 +1,18 @@
#include <Script/NativeScriptApi.h> #include <Script/NativeScriptApi.h>
#include <Actor/Player.h> #include <Actor/Player.h>
#include "Event/EventHelper.h" #include "Event/EventHelper.h"
#include "../ScriptObject.h" #include <ScriptObject.h>
// Quest Script: ManSea001_00107
// Quest Name: Coming to Limsa Lominsa
// Quest ID: 65643
// Start NPC: 1001028
// End NPC: 1002697
class ManSea001 : public EventScript class ManSea001 : public EventScript
{ {
private: private:
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
static constexpr auto SEQ_0 = 0; static constexpr auto SEQ_0 = 0;
static constexpr auto SEQ_1 = 1; static constexpr auto SEQ_1 = 1;
static constexpr auto SEQ_FINISH = 255; static constexpr auto SEQ_FINISH = 255;
@ -27,102 +32,98 @@ private:
void Scene00000( Entity::Player& player ) void Scene00000( Entity::Player& player )
{ {
auto callback = [this]( Entity::Player& player, const Event::SceneResult& result ) player.playScene( m_id, 0, 8192,
[&]( Entity::Player& player, const Event::SceneResult& result )
{ {
if( result.param2 == 1 ) if ( result.param2 == 1 )
{ {
player.setOpeningSequence( 2 ); player.setOpeningSequence( 2 );
Scene00001( player ); Scene00001( player );
} }
}; } );
player.playScene( getId(), 0, HIDE_HOTBAR, 0, 0, callback );
} }
void Scene00001( Entity::Player& player ) void Scene00001( Entity::Player& player )
{ {
player.playSceneChain( getId(), 1, DISABLE_SKIP | HIDE_HOTBAR | SET_BASE, bindScene( &ManSea001::Scene00002 ) ); player.playSceneChain( m_id, 1, DISABLE_SKIP | HIDE_HOTBAR | SET_BASE, bindScene( &ManSea001::Scene00002 ) );
} }
void Scene00002( Entity::Player& player ) void Scene00002( Entity::Player& player )
{ {
player.playSceneChain( getId(), 2, NONE, bindScene( &ManSea001::Scene00003 ) ); player.updateQuest( m_id, 1 );
player.playSceneChain( m_id, 2, NONE, bindScene( &ManSea001::Scene00003 ) );
} }
void Scene00003( Entity::Player& player ) void Scene00003( Entity::Player& player )
{ {
auto callback = [this]( Entity::Player& player, const Event::SceneResult& result ) player.playScene( OPENING_EVENT_HANDLER, 0x1E, HIDE_HOTBAR | NO_DEFAULT_CAMERA, 1, 0 );
{
player.playScene( OPENING_EVENT_HANDLER, 0x1E, HIDE_HOTBAR | NO_DEFAULT_CAMERA, 1, 0 );
};
player.playScene( getId(), 3, NONE, 0, 0, callback );
} }
void Scene00004( Entity::Player& player ) void Scene00004( Entity::Player& player )
{ {
player.playScene( getId(), 4, NONE, 0, 0 ); player.playScene( m_id, 4, NONE, 0, 0 );
} }
void Scene00005( Entity::Player& player ) void Scene00005( Entity::Player& player )
{ {
player.playSceneChain( getId(), 5, HIDE_HOTBAR, bindScene( &ManSea001::Scene00006 ) ); player.playSceneChain( m_id, 5, HIDE_HOTBAR, bindScene( &ManSea001::Scene00006 ) );
} }
void Scene00006( Entity::Player& player ) void Scene00006( Entity::Player& player )
{ {
auto callback = [this]( Entity::Player& player, const Event::SceneResult& result ) player.playScene( m_id, 6, INVIS_OTHER_PC,
[&]( Entity::Player& player, const Event::SceneResult& result )
{ {
player.updateQuest( getId(), SEQ_FINISH ); if ( result.param2 == 1 )
player.prepareZoning( player.getZoneId(), true, 1, 0 ); {
player.changePosition( 9, 40, 14, 2 ); player.updateQuest( m_id, SEQ_FINISH );
}; player.prepareZoning( player.getZoneId(), true, 1, 0 );
player.changePosition( 9, 40, 14, 2 );
player.playScene( getId(), 6, INVIS_OTHER_PC, 0, 0, callback ); }
} );
} }
void Scene00007( Entity::Player& player ) void Scene00007( Entity::Player& player )
{ {
player.playScene( getId(), 7, NONE, 0, 0 ); player.playScene( m_id, 7, NONE, 0, 0 );
} }
void Scene00008( Entity::Player& player ) void Scene00008( Entity::Player& player )
{ {
player.playScene( getId(), 8, NONE, 0, 0 ); player.playScene( m_id, 8, NONE, 0, 0 );
} }
void Scene00009( Entity::Player& player ) void Scene00009( Entity::Player& player )
{ {
player.playScene( getId(), 9, NONE, 0, 0 ); player.playScene( m_id, 9, NONE, 0, 0 );
} }
void Scene00010( Entity::Player& player ) void Scene00010( Entity::Player& player )
{ {
player.playScene( getId(), 10, NONE, 0, 0 ); player.playScene( m_id, 10, NONE, 0, 0 );
} }
void Scene00011( Entity::Player& player ) void Scene00011( Entity::Player& player )
{ {
player.playSceneChain( getId(), 11, 0x2c02, 0, 0, bindScene( &ManSea001::Scene00012 ) ); player.playSceneChain( m_id, 11, 0x2c02, 0, 0, bindScene( &ManSea001::Scene00012 ) );
} }
void Scene00012( Entity::Player& player ) void Scene00012( Entity::Player& player )
{ {
auto callback = [this]( Entity::Player& player, const Event::SceneResult& result ) player.playScene( m_id, 12, INVIS_OTHER_PC,
[&]( Entity::Player& player, const Event::SceneResult& result )
{ {
if( result.param2 == 1 ) // finish quest if ( result.param2 == 1 ) // finish quest
{ {
if( player.giveQuestRewards( getId(), 0 ) ) if ( player.giveQuestRewards( m_id, 0 ) )
player.finishQuest( getId()); player.finishQuest( m_id );
} }
}; } );
player.playScene( getId(), 12, INVIS_OTHER_PC, 0, 0, callback );
} }
void Scene00013( Entity::Player& player ) void Scene00013( Entity::Player& player )
{ {
player.playScene( getId(), 13, NONE, 0, 0 ); player.playScene( m_id, 13, NONE, 0, 0 );
} }
public: public:
@ -137,7 +138,7 @@ public:
Scene00000( player ); Scene00000( player );
else if( actor == ACTOR1 ) else if( actor == ACTOR1 )
Scene00005( player ); Scene00005( player );
else if( actor == ACTOR2 ) else if( actor == ACTOR2 )
Scene00011( player ); Scene00011( player );
} }
}; };