diff --git a/src/scripts/quest/festivalquest/FesNyr201.cpp b/src/scripts/quest/festivalquest/FesNyr201.cpp new file mode 100644 index 00000000..792d1038 --- /dev/null +++ b/src/scripts/quest/festivalquest/FesNyr201.cpp @@ -0,0 +1,184 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include "Manager/PlayerMgr.h" +#include +#include +#include + +// Quest Script: FesNyr201_02217 +// Quest Name: Monkey about Town +// Quest ID: 67753 +// Start NPC: 1016387 (saru bugyo) +// End NPC: 1016387 (saru bugyo) + +using namespace Sapphire; + +class FesNyr201 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AH + // UI8AL + + /// Countable Num: 1 Seq: 1 Event: 1 Listener: 5010000 + /// Countable Num: 1 Seq: 255 Event: 1 Listener: 5010000 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1016387;// Saru Bugyo ( Pos: -50.018700 6.485050 -91.088997 Teri: 133 ) + static constexpr auto Actor1 = 5010000;// + static constexpr auto Actor2 = 1016388;// Mochi Daikan ( Pos: -46.919800 5.762080 -100.890999 Teri: 133 ) + static constexpr auto Fate0 = 936; + static constexpr auto Fate1 = 937; + static constexpr auto Fate2 = 938; + static constexpr auto Fate3 = 939; + static constexpr auto Fate4 = 940; + static constexpr auto Fate5 = 941; + static constexpr auto LevelEnpcId0 = 6148089;// + static constexpr auto LevelEnpcId1 = 6148090;// + static constexpr auto LocActor0 = 1016397; // Mochi Daikan + static constexpr auto LocActor1 = 1016398; // Monkey Handler + static constexpr auto LocActor2 = 1016399; // Jiromaru + static constexpr auto LocActor3 = 1016400; // + static constexpr auto LocActor4 = 1016401; // + static constexpr auto LocActor5 = 1016402; // + static constexpr auto LocActor6 = 1016403; // Gridanian Citizen + static constexpr auto LocActor7 = 1016509; // + static constexpr auto LocMotion0 = 796; + static constexpr auto LocMotion1 = 801; + +public: + FesNyr201() : Sapphire::ScriptAPI::QuestScript( 67753 ){}; + ~FesNyr201() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers98 + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == Seq1 ) + Scene00002( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00004( quest, player ); + break; + } + case Actor1: + { + break; + } + case Actor2: + { + if( quest.getSeq() == SeqFinish ) + Scene00005( quest, player ); + else + Scene00003( quest, player ); + break; + } + } + } + + //TODO: This func doesn't exist, leaving behind for future implementation + void onFateComplete( World::Quest& quest, Entity::Player& player, uint32_t fateId ) + { + if( fateId == Fate0 || fateId == Fate1 || fateId == Fate2 || fateId == Fate3 || fateId == Fate4 || fateId == Fate5 )//Pounding Rice, Pounding Hearts FATE + quest.setSeq( SeqFinish ); + } + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &FesNyr201::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, FADE_OUT | HIDE_UI, bindSceneReturn( &FesNyr201::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &FesNyr201::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &FesNyr201::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, FADE_OUT | HIDE_UI, bindSceneReturn( &FesNyr201::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 )// complete quest + { + player.finishQuest( getId() ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &FesNyr201::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } +}; + +EXPOSE_SCRIPT( FesNyr201 ); \ No newline at end of file