From c9bbef75c7b5d6dd67bd2e37bbd18d4a4acab44f Mon Sep 17 00:00:00 2001 From: Dantestyle Date: Wed, 1 Aug 2018 01:44:53 +0200 Subject: [PATCH] SubWil002 - SubWil018 - SubWil022 added --- .../quest/subquest/uldah/SubWil002.cpp | 106 ++++++ .../quest/subquest/uldah/SubWil018.cpp | 309 ++++++++++++++++++ .../quest/subquest/uldah/SubWil022.cpp | 105 ++++++ 3 files changed, 520 insertions(+) create mode 100644 src/servers/Scripts/quest/subquest/uldah/SubWil002.cpp create mode 100644 src/servers/Scripts/quest/subquest/uldah/SubWil018.cpp create mode 100644 src/servers/Scripts/quest/subquest/uldah/SubWil022.cpp diff --git a/src/servers/Scripts/quest/subquest/uldah/SubWil002.cpp b/src/servers/Scripts/quest/subquest/uldah/SubWil002.cpp new file mode 100644 index 00000000..9bc23daa --- /dev/null +++ b/src/servers/Scripts/quest/subquest/uldah/SubWil002.cpp @@ -0,0 +1,106 @@ +#include +#include +#include + +// Quest Script: SubWil002_00151 +// Quest Name: Gil for Gold +// Quest ID: 65687 +// Start NPC: 1001288 +// End NPC: 1001289 + +class SubWil002 : public EventScript +{ + private: + // Basic quest information + // Quest vars / flags used + // GetQuestUI8AL + // GetQuestUI8BH + + enum Sequence : uint8_t + { + Seq0 = 0, + SeqFinish = 255, + }; + + // Quest rewards + static constexpr auto RewardExpFactor = 50; + uint16_t RewardItemOptional[2] = { 4551, 4555 }; + uint16_t RewardItemOptionalCount[2] = { 3, 3 }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1001288; + static constexpr auto Actor1 = 1001289; + static constexpr auto Item0 = 2000245; + static constexpr auto Seq0Actor0 = 0; + static constexpr auto Seq1Actor1 = 1; + static constexpr auto Seq1Actor1Npctradeno = 99; + static constexpr auto Seq1Actor1Npctradeok = 100; + + public: + SubWil002() : EventScript( 65687 ){}; + ~SubWil002(){}; + + void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override + { + auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); + + if( actor == Actor0 ) + { + Scene00000( player ); + } + else if( actor == Actor1 ) + { + Scene00001( player ); + } + } + + private: + + void Scene00000( Entity::Player& player ) + { + player.playScene( getId(), 0, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + if( result.param2 == 1 ) + { + player.updateQuest( getId(), SeqFinish ); + player.setQuestUI8BH( getId(), 1 ); + } + } ); + } + + void Scene00001( Entity::Player& player ) + { + player.playScene( getId(), 1, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + if( result.param2 == 1 ) + { + Scene00100( player ); + } + else return; + } ); + } + + void Scene00099( Entity::Player& player ) + { + player.playScene( getId(), 99, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00100( Entity::Player& player ) + { + player.playScene( getId(), 100, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + if( result.param2 == 1 ) + { + if( player.giveQuestRewards( getId(), 0 ) ) + player.finishQuest( getId() ); + } + } ); + } +}; + diff --git a/src/servers/Scripts/quest/subquest/uldah/SubWil018.cpp b/src/servers/Scripts/quest/subquest/uldah/SubWil018.cpp new file mode 100644 index 00000000..3a0d25bc --- /dev/null +++ b/src/servers/Scripts/quest/subquest/uldah/SubWil018.cpp @@ -0,0 +1,309 @@ +#include +#include +#include + +// Quest Script: SubWil018_00396 +// Quest Name: No Lady Is an Island +// Quest ID: 65932 +// Start NPC: 1001675 +// End NPC: 1001675 + +class SubWil018 : public EventScript +{ + private: + // Basic quest information + // Quest vars / flags used + // GetQuestBitFlag8 + // GetQuestUI8AL + // GetQuestUI8BH + + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + SeqFinish = 255, + }; + + // Quest rewards + static constexpr auto RewardExpFactor = 50; + static constexpr auto RewardGil = 102; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1001675; + static constexpr auto Eobject0 = 2000695; + static constexpr auto Eobject1 = 2000696; + static constexpr auto Eobject2 = 2000697; + static constexpr auto Eobject3 = 2001089; + static constexpr auto Eobject4 = 2001090; + static constexpr auto EventActionSearch = 1; + static constexpr auto Item0 = 2000198; + + public: + SubWil018() : EventScript( 65932 ){}; + ~SubWil018(){}; + + void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override + { + auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); + + if( actor == Actor0 && !player.hasQuest( getId() ) ) + { + Scene00000( player ); + } + if( actor == Actor0 ) + { + Scene00016( player ); + } + //EOBJECTS CHECK + else if( actor == Eobject0 ) + { + player.eventActionStart( getId(), 0x01, + [&]( Entity::Player& player, uint32_t eventId, uint64_t additional ) + { + Scene00001( player ); + }, + nullptr, eventId); + } + else if( actor == Eobject1 ) + { + player.eventActionStart( getId(), 0x01, + [&]( Entity::Player& player, uint32_t eventId, uint64_t additional ) + { + Scene00004( player ); + }, + nullptr, eventId ); + } + else if( actor == Eobject2 ) + { + player.eventActionStart( getId(), 0x01, + [&]( Entity::Player& player, uint32_t eventId, uint64_t additional ) + { + Scene00007( player ); + }, + nullptr, eventId ); + } + else if( actor == Eobject3 ) + { + player.eventActionStart( getId(), 0x01, + [&]( Entity::Player& player, uint32_t eventId, uint64_t additional ) + { + Scene00010( player ); + }, + nullptr, eventId ); + } + else if( actor == Eobject4 ) + { + player.eventActionStart( getId(), 0x01, + [&]( Entity::Player& player, uint32_t eventId, uint64_t additional ) + { + Scene00013( player ); + }, + nullptr, eventId ); + } + } + + private: + + void checkQuestCompletion( Entity::Player& player ) + { + auto currentCC = player.getQuestUI8AL( getId() ); + + player.sendQuestMessage( getId(), 0, 3, currentCC + 1, 5 ); + + if( currentCC + 1 >= 5 ) + { + player.updateQuest( getId(), SeqFinish ); + player.setQuestUI8BH( getId(), currentCC + 1 ); + player.setQuestUI8AL( getId(), currentCC + 1 ); + } + else + { + player.setQuestUI8BH( getId(), currentCC + 1 ); + player.setQuestUI8AL( getId(), currentCC + 1 ); + } + } + + void Scene00000( Entity::Player& player ) + { + player.playScene( getId(), 0, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + if( result.param2 == 1 ) + { + player.updateQuest( getId(), Seq1 ); + } + } ); + } + + void Scene00001( Entity::Player& player ) + { + player.playScene( getId(), 1, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + Scene00002( player ); + } ); + } + + void Scene00002( Entity::Player& player ) + { + player.playScene( getId(), 2, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion( player ); + player.setQuestBitFlag8( getId(), 7, true ); + } ); + } + + void Scene00003( Entity::Player& player ) + { + player.playScene( getId(), 3, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00004( Entity::Player& player ) + { + player.playScene( getId(), 4, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + Scene00005( player ); + } ); + } + + void Scene00005( Entity::Player& player ) + { + player.playScene( getId(), 5, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion( player ); + player.setQuestBitFlag8( getId(), 6, true ); + } ); + } + + void Scene00006( Entity::Player& player ) + { + player.playScene( getId(), 6, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00007( Entity::Player& player ) + { + player.playScene( getId(), 7, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + Scene00008( player ); + } ); + } + + void Scene00008( Entity::Player& player ) + { + player.playScene( getId(), 8, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion( player ); + player.setQuestBitFlag8( getId(), 5, true ); + } ); + } + + void Scene00009( Entity::Player& player ) + { + player.playScene( getId(), 9, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00010( Entity::Player& player ) + { + player.playScene( getId(), 10, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + Scene00011( player ); + } ); + } + + void Scene00011( Entity::Player& player ) + { + player.playScene( getId(), 11, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion( player ); + player.setQuestBitFlag8( getId(), 4, true ); + } ); + } + + void Scene00012( Entity::Player& player ) + { + player.playScene( getId(), 12, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00013( Entity::Player& player ) + { + player.playScene( getId(), 13, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + Scene00014(player); + } ); + } + + void Scene00014( Entity::Player& player ) + { + player.playScene( getId(), 14, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion( player ); + player.setQuestBitFlag8( getId(), 3, true ); + } ); + } + + void Scene00015( Entity::Player& player ) + { + player.playScene( getId(), 15, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00016( Entity::Player& player ) + { + player.playScene( getId(), 16, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + if( result.param2 == 1 ) + { + Scene00017( player ); + } + else return; + } ); + } + + void Scene00017( Entity::Player& player ) + { + player.playScene( getId(), 17, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + if( result.param2 == 1 ) + { + if( player.giveQuestRewards( getId(), 0 ) ) + { + player.finishQuest( getId() ); + } + } + } ); + } + + void Scene00018( Entity::Player& player ) + { + player.playScene( getId(), 18, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } +}; + diff --git a/src/servers/Scripts/quest/subquest/uldah/SubWil022.cpp b/src/servers/Scripts/quest/subquest/uldah/SubWil022.cpp new file mode 100644 index 00000000..0fd59628 --- /dev/null +++ b/src/servers/Scripts/quest/subquest/uldah/SubWil022.cpp @@ -0,0 +1,105 @@ +#include +#include +#include + +// Quest Script: SubWil022_00395 +// Quest Name: The Wealth of Nations +// Quest ID: 65931 +// Start NPC: 1001657 +// End NPC: 1001679 + +class SubWil022 : public EventScript +{ + private: + // Basic quest information + // Quest vars / flags used + // GetQuestUI8AL + // GetQuestUI8BH + + enum Sequence : uint8_t + { + Seq0 = 0, + SeqFinish = 255, + }; + + // Quest rewards + static constexpr auto RewardExpFactor = 50; + static constexpr auto RewardGil = 111; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1001657; + static constexpr auto Actor1 = 1001679; + static constexpr auto Item0 = 2000197; + static constexpr auto Seq0Actor0 = 0; + static constexpr auto Seq1Actor1 = 1; + static constexpr auto Seq1Actor1Npctradeno = 99; + static constexpr auto Seq1Actor1Npctradeok = 100; + + public: + SubWil022() : EventScript( 65931 ){}; + ~SubWil022(){}; + + void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override + { + auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); + + if( actor == Actor0 ) + { + Scene00000( player ); + } + else if( actor == Actor1 ) + { + Scene00001( player ); + } + } + + private: + + void Scene00000( Entity::Player& player ) + { + player.playScene( getId(), 0, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + if( result.param2 == 1 ) + { + player.updateQuest( getId(), SeqFinish ); + player.setQuestUI8BH( getId(), 1 ); + } + } ); + } + + void Scene00001( Entity::Player& player ) + { + player.playScene( getId(), 1, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + if( result.param2 == 1 ) + { + Scene00100( player ); + } + else return; + } ); + } + + void Scene00099( Entity::Player& player ) + { + player.playScene( getId(), 99, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + }); + } + + void Scene00100( Entity::Player& player ) + { + player.playScene( getId(), 100, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + if( result.param2 == 1 ) + { + if( player.giveQuestRewards( getId(), 0 ) ) + player.finishQuest( getId() ); + } + } ); + } +}; +