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Implementing quest ClsThm020
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216
src/scripts/quest/classquest/THM/ClsThm020.cpp
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216
src/scripts/quest/classquest/THM/ClsThm020.cpp
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// This is an automatically generated C++ script template
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// Content needs to be added by hand to make it function
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// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
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#include "Manager/EventMgr.h"
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#include <Actor/BNpc.h>
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#include <Actor/Player.h>
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#include <ScriptObject.h>
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#include <Service.h>
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// Quest Script: ClsThm020_00345
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// Quest Name: Way of the Thaumaturge
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// Quest ID: 65881
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// Start NPC: 1002279 (Yayake)
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// End NPC: 1001708 (Cocobuki)
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using namespace Sapphire;
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class ClsThm020 : public Sapphire::ScriptAPI::QuestScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// UI8AL
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// UI8BH
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// UI8BL
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/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1001709
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/// Countable Num: 3 Seq: 2 Event: 5 Listener: 351
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/// Countable Num: 3 Seq: 2 Event: 5 Listener: 385
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/// Countable Num: 3 Seq: 2 Event: 5 Listener: 205
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/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1001708
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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Seq1 = 1,
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Seq2 = 2,
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SeqFinish = 255,
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};
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1002279; // Yayake ( Pos: -196.886993 18.459999 59.952599 Teri: 130 )
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static constexpr auto Actor1 = 1001709; // Cocobygo ( Pos: -240.473999 18.700001 85.611702 Teri: 130 )
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static constexpr auto Actor2 = 1001708; // Cocobuki ( Pos: -250.347000 18.000000 80.903603 Teri: 130 )
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static constexpr auto enemyStarMarmot = 262; // Star Marmots
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static constexpr auto enemyHugeHornet = 632; // Huge Hornets
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static constexpr auto enemySnappingShrew = 318;// Snapping Shrews
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static constexpr auto LocActor1 = 1001708; // Cocobuki ( Pos: -250.347000 18.000000 80.903603 Teri: 130 )
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static constexpr auto LocActor2 = 1001709; // Cocobygo ( Pos: -240.473999 18.700001 85.611702 Teri: 130 )
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static constexpr auto LocActor3 = 1001710; // Cocobani ( Pos: -240.251007 18.799999 86.916702 Teri: 130 )
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static constexpr auto LocActor4 = 1001711; // Cocobezi ( Pos: -241.621002 18.799999 83.356400 Teri: 130 )
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static constexpr auto LocActor5 = 1001712; // Cocoboha ( Pos: -241.473999 19.577299 84.641701 Teri: 130 )
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static constexpr auto LocPosActor3 = 3996617; //
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static constexpr auto LocPosActor4 = 3996618; //
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static constexpr auto LocPosActor5 = 3996619; //
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static constexpr auto LogmessageMonsterNotePageUnlock = 1014;
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static constexpr auto UnlockImageMonsterNote = 32;
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public:
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ClsThm020() : Sapphire::ScriptAPI::QuestScript( 65881 ){};
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~ClsThm020() = default;
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//////////////////////////////////////////////////////////////////////
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// Event Handlers
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void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
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{
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switch( actorId )
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{
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case Actor0:
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{
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if( quest.getSeq() == Seq0 )
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{
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Scene00000( quest, player );
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}
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break;
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}
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case Actor1:
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{
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if( quest.getSeq() == Seq1 )
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{
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Scene00003( quest, player );
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}
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break;
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}
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case Actor2:
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{
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if( quest.getSeq() == SeqFinish )
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{
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Scene00004( quest, player );
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}
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break;
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}
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}
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}
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void onBNpcKill( World::Quest& quest, Entity::BNpc& bnpc, Entity::Player& player ) override
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{
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if( quest.getSeq() == Seq2 )
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{
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switch( bnpc.getBNpcNameId() )
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{
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case enemyStarMarmot:
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{
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if( quest.getUI8AL() < 3 )
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{
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quest.setUI8AL( quest.getUI8AL() + 1 );
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eventMgr().sendEventNotice( player, getId(), 1, 2, quest.getUI8AL(), 3 );
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}
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break;
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}
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case enemyHugeHornet:
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{
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if( quest.getUI8BH() < 3 )
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{
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quest.setUI8BH( quest.getUI8BH() + 1 );
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eventMgr().sendEventNotice( player, getId(), 2, 2, quest.getUI8BH(), 3 );
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}
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break;
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}
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case enemySnappingShrew:
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{
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if( quest.getUI8BL() < 3 )
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{
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quest.setUI8BL( quest.getUI8BL() + 1 );
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eventMgr().sendEventNotice( player, getId(), 3, 2, quest.getUI8BL(), 3 );
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}
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break;
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}
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}
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if( quest.getUI8AL() == 3 && quest.getUI8BH() == 3 && quest.getUI8BL() == 3 )
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{
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quest.setSeq( SeqFinish );
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}
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}
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}
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private:
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//////////////////////////////////////////////////////////////////////
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// Available Scenes in this quest, not necessarly all are used
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//////////////////////////////////////////////////////////////////////
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void Scene00000( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ClsThm020::Scene00000Return ) );
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}
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void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )// accept quest
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{
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quest.setSeq( Seq1 );
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Scene00001( quest, player );
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}
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else
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{
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Scene00002( quest, player );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00001( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &ClsThm020::Scene00001Return ) );
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}
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void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00002( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ClsThm020::Scene00002Return ) );
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}
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void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00003( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 3, FADE_OUT | HIDE_UI | INVIS_ENPC | SET_INVIS_BASE | DISABLE_SKIP, bindSceneReturn( &ClsThm020::Scene00003Return ) );
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}
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void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )
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{
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quest.setSeq( Seq2 );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00004( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &ClsThm020::Scene00004Return ) );
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}
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void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )
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{
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player.setRewardFlag( Sapphire::Common::UnlockEntry::HuntingLog );
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player.finishQuest( getId(), result.getResult( 1 ) );
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}
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}
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};
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EXPOSE_SCRIPT( ClsThm020 );
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