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Implementing quest ClsThm020

This commit is contained in:
Toofy 2023-02-05 15:29:04 +00:00
parent 2d86fe3bbe
commit ca036db5c9

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// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include "Manager/EventMgr.h"
#include <Actor/BNpc.h>
#include <Actor/Player.h>
#include <ScriptObject.h>
#include <Service.h>
// Quest Script: ClsThm020_00345
// Quest Name: Way of the Thaumaturge
// Quest ID: 65881
// Start NPC: 1002279 (Yayake)
// End NPC: 1001708 (Cocobuki)
using namespace Sapphire;
class ClsThm020 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// UI8AL
// UI8BH
// UI8BL
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1001709
/// Countable Num: 3 Seq: 2 Event: 5 Listener: 351
/// Countable Num: 3 Seq: 2 Event: 5 Listener: 385
/// Countable Num: 3 Seq: 2 Event: 5 Listener: 205
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1001708
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
Seq2 = 2,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1002279; // Yayake ( Pos: -196.886993 18.459999 59.952599 Teri: 130 )
static constexpr auto Actor1 = 1001709; // Cocobygo ( Pos: -240.473999 18.700001 85.611702 Teri: 130 )
static constexpr auto Actor2 = 1001708; // Cocobuki ( Pos: -250.347000 18.000000 80.903603 Teri: 130 )
static constexpr auto enemyStarMarmot = 262; // Star Marmots
static constexpr auto enemyHugeHornet = 632; // Huge Hornets
static constexpr auto enemySnappingShrew = 318;// Snapping Shrews
static constexpr auto LocActor1 = 1001708; // Cocobuki ( Pos: -250.347000 18.000000 80.903603 Teri: 130 )
static constexpr auto LocActor2 = 1001709; // Cocobygo ( Pos: -240.473999 18.700001 85.611702 Teri: 130 )
static constexpr auto LocActor3 = 1001710; // Cocobani ( Pos: -240.251007 18.799999 86.916702 Teri: 130 )
static constexpr auto LocActor4 = 1001711; // Cocobezi ( Pos: -241.621002 18.799999 83.356400 Teri: 130 )
static constexpr auto LocActor5 = 1001712; // Cocoboha ( Pos: -241.473999 19.577299 84.641701 Teri: 130 )
static constexpr auto LocPosActor3 = 3996617; //
static constexpr auto LocPosActor4 = 3996618; //
static constexpr auto LocPosActor5 = 3996619; //
static constexpr auto LogmessageMonsterNotePageUnlock = 1014;
static constexpr auto UnlockImageMonsterNote = 32;
public:
ClsThm020() : Sapphire::ScriptAPI::QuestScript( 65881 ){};
~ClsThm020() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
if( quest.getSeq() == Seq0 )
{
Scene00000( quest, player );
}
break;
}
case Actor1:
{
if( quest.getSeq() == Seq1 )
{
Scene00003( quest, player );
}
break;
}
case Actor2:
{
if( quest.getSeq() == SeqFinish )
{
Scene00004( quest, player );
}
break;
}
}
}
void onBNpcKill( World::Quest& quest, Entity::BNpc& bnpc, Entity::Player& player ) override
{
if( quest.getSeq() == Seq2 )
{
switch( bnpc.getBNpcNameId() )
{
case enemyStarMarmot:
{
if( quest.getUI8AL() < 3 )
{
quest.setUI8AL( quest.getUI8AL() + 1 );
eventMgr().sendEventNotice( player, getId(), 1, 2, quest.getUI8AL(), 3 );
}
break;
}
case enemyHugeHornet:
{
if( quest.getUI8BH() < 3 )
{
quest.setUI8BH( quest.getUI8BH() + 1 );
eventMgr().sendEventNotice( player, getId(), 2, 2, quest.getUI8BH(), 3 );
}
break;
}
case enemySnappingShrew:
{
if( quest.getUI8BL() < 3 )
{
quest.setUI8BL( quest.getUI8BL() + 1 );
eventMgr().sendEventNotice( player, getId(), 3, 2, quest.getUI8BL(), 3 );
}
break;
}
}
if( quest.getUI8AL() == 3 && quest.getUI8BH() == 3 && quest.getUI8BL() == 3 )
{
quest.setSeq( SeqFinish );
}
}
}
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ClsThm020::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )// accept quest
{
quest.setSeq( Seq1 );
Scene00001( quest, player );
}
else
{
Scene00002( quest, player );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &ClsThm020::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00002( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ClsThm020::Scene00002Return ) );
}
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00003( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 3, FADE_OUT | HIDE_UI | INVIS_ENPC | SET_INVIS_BASE | DISABLE_SKIP, bindSceneReturn( &ClsThm020::Scene00003Return ) );
}
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
quest.setSeq( Seq2 );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00004( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &ClsThm020::Scene00004Return ) );
}
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
player.setRewardFlag( Sapphire::Common::UnlockEntry::HuntingLog );
player.finishQuest( getId(), result.getResult( 1 ) );
}
}
};
EXPOSE_SCRIPT( ClsThm020 );