diff --git a/src/scripts/quest/subquest/uldah/SubWil015.cpp b/src/scripts/quest/subquest/uldah/SubWil015.cpp new file mode 100644 index 00000000..6a044ed1 --- /dev/null +++ b/src/scripts/quest/subquest/uldah/SubWil015.cpp @@ -0,0 +1,170 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Actor/BNpc.h" +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: SubWil015_00163 +// Quest Name: Tougher than Leather +// Quest ID: 65699 +// Start NPC: 1003898 (Jajakuta) +// End NPC: 1003898 (Jajakuta) + +using namespace Sapphire; + +class SubWil015 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // UI8AL + // UI8BH + + /// Countable Num: 5 Seq: 1 Event: 9 Listener: 205 + /// Countable Num: 1 Seq: 255 Event: 1 Listener: 1003898 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1003898;// Jajakuta ( Pos: -109.903999 4.500090 -73.801903 Teri: 130 ) + static constexpr auto Enemy0 = 205; // Mottled Eft ( Pos: 15.554700 0.648601 -59.534698 Teri: 141 ) + static constexpr auto Item0 = 2000138; + +public: + SubWil015() : Sapphire::ScriptAPI::QuestScript( 65699 ){}; + ~SubWil015() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + if( actorId == Actor0 ) + { + if( quest.getSeq() == Seq0 ) + { + Scene00000( quest, player ); + } + else + { + Scene00002( quest, player ); + } + } + } + + void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + if( quest.getSeq() != Seq1 ) return; + + quest.setUI8AL( quest.getUI8AL() + 1 ); + eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AL(), 5 ); + if( quest.getUI8AL() >= 5 ) + { + quest.setSeq( SeqFinish ); + } + } + + void onBNpcKill( World::Quest& quest, Entity::BNpc& bnpc, Entity::Player& player ) override + { + if( bnpc.getBNpcBaseId() != Enemy0 ) + return; + else + { + if( quest.getUI8BH() <= 5 ) + { + quest.setUI8BH( quest.getUI8BH() + 1 );//adds to key items + onEventItem( quest, player, 0 ); + } + } + } + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubWil015::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + quest.setSeq( Seq1 ); + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + //talking scene + eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubWil015::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + //inventory scene + eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &SubWil015::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + { + Scene00003( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + //Turn quest in + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &SubWil015::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId(), result.getResult( 1 ) );//calls into questMgr().giveQuestRewards + } + else + { + Scene00004( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &SubWil015::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } +}; + +EXPOSE_SCRIPT( SubWil015 ); \ No newline at end of file