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small fix

This commit is contained in:
AriAvery 2019-02-06 19:03:24 +01:00
parent 64c814157b
commit cbae2c7a69

View file

@ -237,11 +237,7 @@ void Sapphire::Network::GameConnection::updatePositionHandler( FrameworkPtr pFw,
animationType += 0x04;
}
if( animationState == MoveState::StartFalling )
{
player.m_falling = true;
animationType += 0x10;
unknownRotation = 0x7F;
}
if( animationState == MoveState::EnterCollision )
{
animationType = 2;