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https://github.com/SapphireServer/Sapphire.git
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Cleaner way to send EventLogMessage packets
This commit is contained in:
parent
d3f9b92aa1
commit
cbb1b54b4a
3 changed files with 143 additions and 46 deletions
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@ -2,13 +2,12 @@
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#include <Territory/InstanceContent.h>
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#include <Network/PacketDef/ServerIpcs.h>
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#include <Network/PacketWrappers/EventLogMessagePacket.h>
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#include <Network/PacketDef/Zone/ServerZoneDef.h>
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#include <Network/CommonActorControl.h>
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#include "Actor/Player.h"
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#include "Network/PacketDef/Zone/ServerZoneDef.h"
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#include "Network/PacketWrappers/ActorControlPacket.h"
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#include "Network/PacketWrappers/ActorControlSelfPacket.h"
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#include <Logging/Logger.h>
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@ -20,7 +19,6 @@
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using namespace Sapphire::Common;
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using namespace Sapphire::Network::Packets;
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using namespace Sapphire::Network::Packets::WorldPackets;
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using namespace Sapphire::Network::Packets::WorldPackets::Server;
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using namespace Sapphire::Network::ActorControl;
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@ -49,67 +47,38 @@ uint8_t Sapphire::Event::Director::getSequence() const
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return m_sequence;
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}
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void Sapphire::Event::Director::sendEventLogMessage( Sapphire::Entity::Player& player, Sapphire::InstanceContent& instance, uint32_t msgId, std::vector< uint32_t > args ) const
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void Sapphire::Event::Director::sendEventLogMessage( Sapphire::Entity::Player& player, Sapphire::InstanceContent& instance, uint32_t msgId, std::initializer_list< uint32_t > args ) const
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{
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FFXIVPacketBasePtr packet = nullptr;
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assert( args.size() <= 32 );
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if( args.size() == 0 )
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{
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auto packet = makeZonePacket< Server::FFXIVIpcEventLogMessageHeader >( player.getId() );
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packet->data().handlerId = instance.getDirectorId();
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packet->data().messageId = msgId;
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packet->data().numOfArgs = args.size();
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instance.queuePacketForZone( player, packet, true );
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packet = std::move( std::make_shared< class EventLogMessageHeader >( player, instance.getDirectorId(), msgId ) );
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}
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else if( args.size() <= 2 )
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{
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auto packet = makeZonePacket< Server::FFXIVIpcEventLogMessage2 >( player.getId() );
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packet->data().handlerId = instance.getDirectorId();
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packet->data().messageId = msgId;
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packet->data().numOfArgs = args.size();
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std::copy( args.begin(), args.end(), packet->data().args );
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instance.queuePacketForZone( player, packet, true );
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Logger::debug( "arg size: {}", packet->data().numOfArgs );
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Logger::debug(
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"Dump:\n{0}",
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Util::binaryToHexDump( const_cast< uint8_t* >( &packet->getContent()[ 0 ] ),
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static_cast< uint16_t >( packet->getContentSize() ) )
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);
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packet = std::move( std::make_shared< class EventLogMessage2 >( player, instance.getDirectorId(), msgId, args ) );
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}
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else if( args.size() <= 4 )
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{
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auto packet = makeZonePacket< Server::FFXIVIpcEventLogMessage4 >( player.getId() );
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packet->data().handlerId = instance.getDirectorId();
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packet->data().messageId = msgId;
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packet->data().numOfArgs = args.size();
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std::copy( args.begin(), args.end(), packet->data().args );
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instance.queuePacketForZone( player, packet, true );
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packet = std::move( std::make_shared< class EventLogMessage4 >( player, instance.getDirectorId(), msgId, args ) );
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}
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else if( args.size() <= 8 )
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{
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auto packet = makeZonePacket< Server::FFXIVIpcEventLogMessage8 >( player.getId() );
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packet->data().handlerId = instance.getDirectorId();
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packet->data().messageId = msgId;
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packet->data().numOfArgs = args.size();
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std::copy( args.begin(), args.end(), packet->data().args );
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instance.queuePacketForZone( player, packet, true );
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packet = std::move( std::make_shared< class EventLogMessage8 >( player, instance.getDirectorId(), msgId, args ) );
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}
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else if( args.size() <= 16 )
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{
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auto packet = makeZonePacket< Server::FFXIVIpcEventLogMessage16 >( player.getId() );
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packet->data().handlerId = instance.getDirectorId();
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packet->data().messageId = msgId;
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packet->data().numOfArgs = args.size();
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std::copy( args.begin(), args.end(), packet->data().args );
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instance.queuePacketForZone( player, packet, true );
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packet = std::move( std::make_shared< class EventLogMessage16 >( player, instance.getDirectorId(), msgId, args ) );
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}
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else if( args.size() <= 32 )
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{
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auto packet = makeZonePacket< Server::FFXIVIpcEventLogMessage32 >( player.getId() );
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packet->data().handlerId = instance.getDirectorId();
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packet->data().messageId = msgId;
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packet->data().numOfArgs = args.size();
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std::copy( args.begin(), args.end(), packet->data().args );
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instance.queuePacketForZone( player, packet, true );
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packet = std::move( std::make_shared< class EventLogMessage32 >( player, instance.getDirectorId(), msgId, args ) );
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}
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instance.queuePacketForZone( player, packet, true );
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}
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void Sapphire::Event::Director::sendDirectorClear( Sapphire::Entity::Player& player ) const
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@ -77,7 +77,7 @@ namespace Sapphire::Event
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void sendDirectorInit( Entity::Player& player ) const;
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void sendEventLogMessage( Sapphire::Entity::Player& player, Sapphire::InstanceContent& instance, uint32_t msgId, const std::vector< uint32_t > args = {} ) const;
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void sendEventLogMessage( Sapphire::Entity::Player& player, Sapphire::InstanceContent& instance, uint32_t msgId, const std::initializer_list< uint32_t > args = {} ) const;
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void sendDirectorClear( Entity::Player& player ) const;
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128
src/world/Network/PacketWrappers/EventLogMessagePacket.h
Normal file
128
src/world/Network/PacketWrappers/EventLogMessagePacket.h
Normal file
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@ -0,0 +1,128 @@
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#ifndef _EVENTLOGMESSAGE_H
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#define _EVENTLOGMESSAGE_H
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#include <Network/GamePacket.h>
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#include <Network/PacketDef/Zone/ServerZoneDef.h>
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#include <Actor/Player.h>
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#include "Forwards.h"
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namespace Sapphire::Network::Packets::WorldPackets::Server
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{
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/**
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* @brief The packet sent for event log messages.
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*/
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class EventLogMessageHeader : public ZoneChannelPacket< FFXIVIpcEventLogMessageHeader >
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{
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public:
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EventLogMessageHeader( const Entity::Player& player,
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uint32_t directorId,
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uint32_t msgId ) :
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ZoneChannelPacket< FFXIVIpcEventLogMessageHeader >( player.getId() )
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{
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initialize( player, directorId, msgId );
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};
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private:
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void initialize( const Entity::Player& player,
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uint32_t directorId,
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uint32_t msgId )
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{
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m_data.handlerId = directorId;
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m_data.messageId = msgId;
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m_data.numOfArgs = 0;
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};
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};
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class EventLogMessage2 : public ZoneChannelPacket< FFXIVIpcEventLogMessage2 >
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{
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public:
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EventLogMessage2( const Entity::Player& player, uint32_t directorId, uint32_t msgId, const std::initializer_list< uint32_t > args ) :
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ZoneChannelPacket< FFXIVIpcEventLogMessage2 >( player.getId() )
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{
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initialize( player, directorId, msgId, args );
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};
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private:
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void initialize( const Entity::Player& player, uint32_t directorId, uint32_t msgId, const std::initializer_list< uint32_t > args )
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{
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m_data.handlerId = directorId;
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m_data.messageId = msgId;
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m_data.numOfArgs = args.size();
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std::copy( args.begin(), args.end(), m_data.args );
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};
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};
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class EventLogMessage4 : public ZoneChannelPacket< FFXIVIpcEventLogMessage4 >
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{
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public:
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EventLogMessage4( const Entity::Player& player, uint32_t directorId, uint32_t msgId, const std::initializer_list< uint32_t > args ) :
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ZoneChannelPacket< FFXIVIpcEventLogMessage4 >( player.getId() )
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{
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initialize( player, directorId, msgId, args );
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};
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private:
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void initialize( const Entity::Player& player, uint32_t directorId, uint32_t msgId, const std::initializer_list< uint32_t > args )
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{
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m_data.handlerId = directorId;
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m_data.messageId = msgId;
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m_data.numOfArgs = args.size();
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std::copy( args.begin(), args.end(), m_data.args );
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};
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};
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class EventLogMessage8 : public ZoneChannelPacket< FFXIVIpcEventLogMessage8 >
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{
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public:
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EventLogMessage8( const Entity::Player& player, uint32_t directorId, uint32_t msgId, const std::initializer_list< uint32_t > args ) :
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ZoneChannelPacket< FFXIVIpcEventLogMessage8 >( player.getId() )
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{
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initialize( player, directorId, msgId, args );
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};
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private:
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void initialize( const Entity::Player& player, uint32_t directorId, uint32_t msgId, const std::initializer_list< uint32_t > args )
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{
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m_data.handlerId = directorId;
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m_data.messageId = msgId;
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m_data.numOfArgs = args.size();
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std::copy( args.begin(), args.end(), m_data.args );
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};
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};
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class EventLogMessage16 : public ZoneChannelPacket< FFXIVIpcEventLogMessage16 >
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{
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public:
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EventLogMessage16( const Entity::Player& player, uint32_t directorId, uint32_t msgId, const std::initializer_list< uint32_t > args ) :
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ZoneChannelPacket< FFXIVIpcEventLogMessage16 >( player.getId() )
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{
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initialize( player, directorId, msgId, args );
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};
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private:
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void initialize( const Entity::Player& player, uint32_t directorId, uint32_t msgId, const std::initializer_list< uint32_t > args )
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{
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m_data.handlerId = directorId;
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m_data.messageId = msgId;
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m_data.numOfArgs = args.size();
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std::copy( args.begin(), args.end(), m_data.args );
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};
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};
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class EventLogMessage32 : public ZoneChannelPacket< FFXIVIpcEventLogMessage32 >
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{
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public:
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EventLogMessage32( const Entity::Player& player, uint32_t directorId, uint32_t msgId, const std::initializer_list< uint32_t > args ) :
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ZoneChannelPacket< FFXIVIpcEventLogMessage32 >( player.getId() )
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{
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initialize( player, directorId, msgId, args );
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};
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private:
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void initialize( const Entity::Player& player, uint32_t directorId, uint32_t msgId, const std::initializer_list< uint32_t > args )
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{
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m_data.handlerId = directorId;
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m_data.messageId = msgId;
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m_data.numOfArgs = args.size();
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std::copy( args.begin(), args.end(), m_data.args );
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};
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};
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}
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#endif /*_EVENTLOGMESSAGE_H*/
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