mirror of
https://github.com/SapphireServer/Sapphire.git
synced 2025-04-25 14:07:46 +00:00
Overhaul of packet system to allow for an arbitrary amount of packet definition sets
This commit is contained in:
parent
5293e50614
commit
cbe00da5f8
41 changed files with 244 additions and 204 deletions
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@ -125,9 +125,9 @@ namespace Packets {
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// TODO: Include structures for the individual packet segment types
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/**
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* Server IPC Type Codes.
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* Server IPC Lobby Type Codes.
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*/
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enum ServerIpcType : uint16_t
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enum ServerLobbyIpcType : uint16_t
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{
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LobbyError = 0x0002,
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LobbyServiceAccountList = 0x000C,
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@ -137,6 +137,25 @@ namespace Packets {
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LobbyServerList = 0x0015,
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LobbyRetainerList = 0x0017,
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};
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/**
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* Client IPC Lobby Type Codes.
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*/
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enum ClientLobbyIpcType : uint16_t
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{
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ReqCharList = 0x0003,
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ReqEnterWorld = 0x0004,
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ReqServiceAccountList = 0x0005,
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ReqCharDelete = 0x000A,
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ReqCharCreate = 0x000B,
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};
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/**
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* Server IPC Zone Type Codes.
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*/
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enum ServerZoneIpcType : uint16_t
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{
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Ping = 0x0065, // updated for sb
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Init = 0x0066, // updated for sb
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Chat = 0x0067, // updated for sb
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@ -215,16 +234,10 @@ namespace Packets {
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// TODO: Include structures for the individual packet segment types
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/**
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* Client IPC Type Codes.
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* Client IPC Zone Type Codes.
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*/
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enum ClientIpcType : uint16_t
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enum ClientZoneIpcType : uint16_t
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{
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ReqCharList = 0x0003,
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ReqEnterWorld = 0x0004,
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ReqServiceAccountList = 0x0005,
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ReqCharDelete = 0x000A,
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ReqCharCreate = 0x000B,
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TellChatHandler = 0x0064,// updated for sb
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@ -278,6 +291,22 @@ namespace Packets {
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};
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/**
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* Server IPC Chat Type Codes.
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*/
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enum ServerChatIpcType : uint16_t
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{
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Tell = 0x0064, // updated for sb
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};
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/**
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* Client IPC Chat Type Codes.
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*/
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enum ClientChatIpcType : uint16_t
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{
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TellReq = 0x0064,
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};
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struct FFXIVARR_PACKET_RAW
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{
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FFXIVARR_PACKET_SEGMENT_HEADER segHdr;
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@ -300,7 +329,7 @@ namespace Packets {
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struct FFXIVARR_IPC_HEADER
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{
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uint16_t reserved;
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ServerIpcType type;
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uint16_t type;
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uint16_t unknown_2;
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uint16_t serverId;
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uint32_t timestamp;
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@ -16,15 +16,16 @@ namespace Packets {
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// Must forward define these in order to enable the compiler to produce the
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// correct template functions.
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template <typename T>
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template <typename T, typename T1>
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class GamePacketNew;
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template <typename T>
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std::ostream& operator<< ( std::ostream& os, const GamePacketNew<T>& packet );
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template <typename T, typename T1>
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std::ostream& operator<< ( std::ostream& os, const GamePacketNew<T, T1>& packet );
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/**
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* The base implementation of a game packet. Needed for parsing packets.
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*/
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template <typename T1>
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class GamePacketNewBase
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{
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public:
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@ -33,7 +34,7 @@ public:
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* @brief Gets the IPC type of this packet. (Useful for determining the
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* type of a parsed packet.)
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*/
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virtual ServerIpcType ipcType( void ) = 0;
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virtual T1 ipcType( void ) = 0;
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};
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/**
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@ -42,8 +43,8 @@ public:
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* type that represents just the IPC data portion (the bytes after the initial
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* 32 byte header information.)
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*/
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template <typename T>
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class GamePacketNew : public GamePacketNewBase
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template <typename T, typename T1>
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class GamePacketNew : public GamePacketNewBase<T1>
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{
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public:
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/**
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@ -51,7 +52,7 @@ public:
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* @param sourceActorId The source actor id.
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* @param targetActorId The target actor id.
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*/
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GamePacketNew<T>( uint32_t sourceActorId, uint32_t targetActorId )
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GamePacketNew<T, T1>( uint32_t sourceActorId, uint32_t targetActorId )
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{
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initialize();
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m_segHdr.source_actor = sourceActorId;
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@ -62,7 +63,7 @@ public:
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* @brief Constructs a new game packet with the specified actors.
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* @param sourceActorId The source and target actor id.
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*/
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GamePacketNew<T>( uint32_t bothActorId )
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GamePacketNew<T, T1>( uint32_t bothActorId )
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{
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initialize();
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m_segHdr.source_actor = bothActorId;
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@ -85,13 +86,13 @@ protected:
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// Game packets (IPC) are type 3.
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m_segHdr.type = 3;
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// The IPC type itself.
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m_ipcHdr.type = static_cast< ServerIpcType >( m_data._ServerIpcType );
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m_ipcHdr.type = static_cast< ServerZoneIpcType >( m_data._ServerIpcType );
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};
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public:
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virtual ServerIpcType ipcType( void )
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virtual T1 ipcType( void )
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{
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return static_cast< ServerIpcType >( m_data._ServerIpcType );
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return static_cast< T1 >( m_data._ServerIpcType );
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};
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/** Gets a reference to the underlying IPC data structure. */
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@ -102,7 +103,7 @@ public:
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* @param actorId The source actor id.
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* @return This IPC packet object (can be used for chaining).
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*/
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GamePacketNew<T> sourceActor( uint32_t actorId )
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GamePacketNew<T, T1> sourceActor( uint32_t actorId )
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{
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m_segHdr.source_actor = actorId;
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return this;
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@ -122,7 +123,7 @@ public:
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* @param actorId The target actor id.
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* @return This IPC packet object (can be used for chaining).
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*/
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GamePacketNew<T> targetActor( uint32_t actorId )
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GamePacketNew<T, T1> targetActor( uint32_t actorId )
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{
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m_segHdr.target_actor = actorId;
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return this;
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@ -137,7 +138,7 @@ public:
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return m_segHdr.target_actor;
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};
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friend std::ostream& operator<< <> ( std::ostream& os, const GamePacketNew<T>& packet );
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friend std::ostream& operator<< <> ( std::ostream& os, const GamePacketNew<T, T1>& packet );
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friend class GamePacketFactory;
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@ -198,8 +199,8 @@ private:
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};
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};
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template <typename T>
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std::ostream& operator<<( std::ostream& os, const GamePacketNew<T>& packet )
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template <typename T, typename T1>
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std::ostream& operator<<( std::ostream& os, const GamePacketNew<T, T1>& packet )
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{
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#if 0
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// Since the packet itself is constant, we need to make a copy of the IPC
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@ -5,7 +5,7 @@
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#include <src/servers/Server_Common/Logging/Logger.h>
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#include <src/servers/Server_Common/Network/GamePacket.h>
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#include <src/servers/Server_Common/Network/GamePacketNew.h>
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#include <src/servers/Server_Common/Network/PacketDef/ServerPacketDef.h>
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#include <src/servers/Server_Common/Network/PacketDef/Zone/ServerPacketDef.h>
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#include <src/servers/Server_Common/Crypt/md5.h>
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#include <boost/format.hpp>
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@ -81,7 +81,7 @@ void Core::Network::GameConnection::OnError( const boost::system::error_code & e
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void Core::Network::GameConnection::sendError( uint64_t sequence, uint32_t errorcode, uint16_t messageId, uint32_t tmpId )
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{
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GamePacketNew< FFXIVIpcLobbyError > errorPacket( tmpId );
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GamePacketNew< FFXIVIpcLobbyError, ServerLobbyIpcType > errorPacket( tmpId );
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errorPacket.data().seq = sequence;
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errorPacket.data().error_id = errorcode;
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@ -100,7 +100,7 @@ void Core::Network::GameConnection::getCharList( FFXIVARR_PACKET_RAW& packet, ui
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g_log.info( "[" + std::to_string( m_pSession->getAccountID() ) + "] ReqCharList" );
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Packets::LobbyPacketContainer pRP( m_encKey );
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GamePacketNew< FFXIVIpcServerList > serverListPacket( tmpId );
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GamePacketNew< FFXIVIpcServerList, ServerLobbyIpcType > serverListPacket( tmpId );
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serverListPacket.data().seq = 1;
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serverListPacket.data().offset = 0;
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serverListPacket.data().numServers = 1;
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@ -111,7 +111,7 @@ void Core::Network::GameConnection::getCharList( FFXIVARR_PACKET_RAW& packet, ui
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pRP.addPacket( serverListPacket );
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GamePacketNew< FFXIVIpcRetainerList > retainerListPacket( tmpId );
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GamePacketNew< FFXIVIpcRetainerList, ServerLobbyIpcType > retainerListPacket( tmpId );
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retainerListPacket.data().padding[8] = 1;
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pRP.addPacket( retainerListPacket );
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@ -124,7 +124,7 @@ void Core::Network::GameConnection::getCharList( FFXIVARR_PACKET_RAW& packet, ui
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for( uint8_t i = 0; i < 4; i++ )
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{
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GamePacketNew< FFXIVIpcCharList > charListPacket( tmpId );
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GamePacketNew< FFXIVIpcCharList, ServerLobbyIpcType > charListPacket( tmpId );
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charListPacket.data().seq = sequence;
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charListPacket.data().numInPacket = 2;
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@ -206,7 +206,7 @@ void Core::Network::GameConnection::enterWorld( FFXIVARR_PACKET_RAW& packet, uin
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Packets::LobbyPacketContainer pRP( m_encKey );
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GamePacketNew< FFXIVIpcEnterWorld > enterWorldPacket( tmpId );
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GamePacketNew< FFXIVIpcEnterWorld, ServerLobbyIpcType > enterWorldPacket( tmpId );
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enterWorldPacket.data().contentId = lookupId;
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@ -237,7 +237,7 @@ bool Core::Network::GameConnection::sendServiceAccountList( FFXIVARR_PACKET_RAW&
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{
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g_log.Log( LoggingSeverity::info, "Found session linked to accountId: " + std::to_string( pSession->getAccountID() ) );
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m_pSession = pSession;
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GamePacketNew< FFXIVIpcServiceIdInfo > serviceIdInfoPacket( tmpId );
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GamePacketNew< FFXIVIpcServiceIdInfo, ServerLobbyIpcType > serviceIdInfoPacket( tmpId );
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sprintf( serviceIdInfoPacket.data().serviceAccount[0].name, "FINAL FANTASY XIV" );
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serviceIdInfoPacket.data().numServiceAccounts = 1;
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@ -288,7 +288,7 @@ bool Core::Network::GameConnection::createOrModifyChar( FFXIVARR_PACKET_RAW& pac
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return true;
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}
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GamePacketNew< FFXIVIpcCharCreate > charCreatePacket( tmpId );
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GamePacketNew< FFXIVIpcCharCreate, ServerLobbyIpcType > charCreatePacket( tmpId );
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charCreatePacket.data().content_id = newContentId;
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strcpy( charCreatePacket.data().name, name.c_str() );
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@ -312,7 +312,7 @@ bool Core::Network::GameConnection::createOrModifyChar( FFXIVARR_PACKET_RAW& pac
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{
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Packets::LobbyPacketContainer pRP( m_encKey );
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GamePacketNew< FFXIVIpcCharCreate > charCreatePacket( tmpId );
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GamePacketNew< FFXIVIpcCharCreate, ServerLobbyIpcType > charCreatePacket( tmpId );
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charCreatePacket.data().content_id = newContentId;
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strcpy( charCreatePacket.data().name, name.c_str() );
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@ -342,7 +342,7 @@ bool Core::Network::GameConnection::createOrModifyChar( FFXIVARR_PACKET_RAW& pac
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if( g_restConnector.deleteCharacter( ( char* )m_pSession->getSessionId(), name ) )
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{
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GamePacketNew< FFXIVIpcCharCreate > charCreatePacket( tmpId );
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GamePacketNew< FFXIVIpcCharCreate, ServerLobbyIpcType > charCreatePacket( tmpId );
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//charCreatePacket.data().content_id = deletePlayer.getContentId();
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charCreatePacket.data().content_id = 0;
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@ -49,7 +49,7 @@ void Core::Action::ActionCast::onStart()
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m_pSource->getAsPlayer()->sendDebug( "onStart()" );
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m_startTime = Util::getTimeMs();
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GamePacketNew< FFXIVIpcActorCast > castPacket( getId() );
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GamePacketNew< FFXIVIpcActorCast, ServerZoneIpcType > castPacket( getId() );
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castPacket.data().action_id = m_id;
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castPacket.data().unknown = 1;
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m_startTime = Util::getTimeMs();
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GamePacketNew< FFXIVIpcActorCast > castPacket( getId() );
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GamePacketNew< FFXIVIpcActorCast, ServerZoneIpcType > castPacket( getId() );
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castPacket.data().action_id = 5;
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castPacket.data().unknown = 1;
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@ -83,7 +83,7 @@ void Core::Action::ActionTeleport::onFinish()
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pPlayer->setZoningType( Common::ZoneingType::Teleport );
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GamePacketNew< FFXIVIpcEffect > effectPacket( pPlayer->getId() );
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GamePacketNew< FFXIVIpcEffect, ServerZoneIpcType > effectPacket( pPlayer->getId() );
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effectPacket.data().targetId = pPlayer->getId();
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effectPacket.data().actionAnimationId = 5;
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//effectPacket.data().unknown_3 = 1;
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@ -49,7 +49,7 @@ void Core::Action::EventItemAction::onStart()
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m_startTime = Util::getTimeMs();
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GamePacketNew< FFXIVIpcActorCast > castPacket( m_pSource->getId() );
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GamePacketNew< FFXIVIpcActorCast, ServerZoneIpcType > castPacket( m_pSource->getId() );
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castPacket.data().action_id = 1;
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castPacket.data().unknown = 3;
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try
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{
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GamePacketNew< FFXIVIpcEffect > effectPacket( m_pSource->getId() );
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GamePacketNew< FFXIVIpcEffect, ServerZoneIpcType > effectPacket( m_pSource->getId() );
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effectPacket.data().targetId = static_cast< uint32_t >( m_additional );
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effectPacket.data().actionAnimationId = 1;
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// effectPacket.data().unknown_3 = 3;
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@ -594,7 +594,7 @@ void Core::Entity::Actor::autoAttack( ActorPtr pTarget )
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uint32_t damage = 10 + rand() % 12;
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uint32_t variation = 0 + rand() % 3;
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GamePacketNew< FFXIVIpcEffect > effectPacket( getId() );
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GamePacketNew< FFXIVIpcEffect, ServerZoneIpcType > effectPacket( getId() );
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effectPacket.data().targetId = pTarget->getId();
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effectPacket.data().actionAnimationId = 0x366;
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effectPacket.data().unknown_2 = variation;
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@ -123,7 +123,7 @@ void Core::Entity::BattleNpc::spawn( Core::Entity::PlayerPtr pTarget )
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//pTarget->queuePacket( spawnPacket );
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GamePacketNew< FFXIVIpcNpcSpawn > spawnPacket( getId(), pTarget->getId() );
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GamePacketNew< FFXIVIpcNpcSpawn, ServerZoneIpcType > spawnPacket( getId(), pTarget->getId() );
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spawnPacket.data().pos.x = m_pos.x;
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if( pPlayer != nullptr )
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{
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GamePacketNew< FFXIVIpcActorOwner > setOwnerPacket( getId(), pPlayer->getId() );
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GamePacketNew< FFXIVIpcActorOwner, ServerZoneIpcType > setOwnerPacket( getId(), pPlayer->getId() );
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setOwnerPacket.data().type = 0x01;
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setOwnerPacket.data().actorId = pPlayer->getId();
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sendToInRangeSet( setOwnerPacket );
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}
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else
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{
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GamePacketNew< FFXIVIpcActorOwner > setOwnerPacket(getId(), INVALID_GAME_OBJECT_ID);
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GamePacketNew< FFXIVIpcActorOwner, ServerZoneIpcType > setOwnerPacket(getId(), INVALID_GAME_OBJECT_ID);
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setOwnerPacket.data().type = 0x01;
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setOwnerPacket.data().actorId = INVALID_GAME_OBJECT_ID;
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sendToInRangeSet( setOwnerPacket );
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@ -177,7 +177,7 @@ uint64_t Core::Entity::Player::getOnlineStatusMask() const
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void Core::Entity::Player::prepareZoning( uint16_t targetZone, bool fadeOut )
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{
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GamePacketNew< FFXIVIpcPrepareZoning > preparePacket( getId() );
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GamePacketNew< FFXIVIpcPrepareZoning, ServerZoneIpcType > preparePacket( getId() );
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preparePacket.data().targetZone = targetZone;
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preparePacket.data().fadeOut = fadeOut == true ? 1 : 0;
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queuePacket( preparePacket );
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@ -259,7 +259,7 @@ bool Core::Entity::Player::isAutoattackOn() const
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void Core::Entity::Player::sendStats()
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{
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GamePacketNew< FFXIVIpcPlayerStats > statPacket( getId() );
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GamePacketNew< FFXIVIpcPlayerStats, ServerZoneIpcType > statPacket( getId() );
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statPacket.data().strength = m_baseStats.str;
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statPacket.data().dexterity = m_baseStats.dex;
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statPacket.data().vitality = m_baseStats.vit;
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@ -378,7 +378,7 @@ void Core::Entity::Player::setZone( uint32_t zoneId )
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// mark the player for a position update in DB
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setSyncFlag( PlayerSyncFlags::Position );
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GamePacketNew< FFXIVIpcInit > initPacket( getId() );
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GamePacketNew< FFXIVIpcInit, ServerZoneIpcType > initPacket( getId() );
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initPacket.data().charId = getId();
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queuePacket( initPacket );
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@ -394,7 +394,7 @@ void Core::Entity::Player::setZone( uint32_t zoneId )
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// only initialize the UI if the player in fact just logged in.
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if( isLogin() )
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{
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GamePacketNew< FFXIVIpcCFAvailableContents > contentFinderList( getId() );
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GamePacketNew< FFXIVIpcCFAvailableContents, ServerZoneIpcType > contentFinderList( getId() );
|
||||
for( auto i = 0; i < 72; i++ )
|
||||
{
|
||||
// unlock all contents for now
|
||||
|
@ -405,14 +405,14 @@ void Core::Entity::Player::setZone( uint32_t zoneId )
|
|||
Server::InitUIPacket initUIPacket( pPlayer );
|
||||
queuePacket( initUIPacket );
|
||||
|
||||
GamePacketNew< FFXIVIpcPlayerClassInfo > classInfoPacket( getId() );
|
||||
GamePacketNew< FFXIVIpcPlayerClassInfo, ServerZoneIpcType > classInfoPacket( getId() );
|
||||
classInfoPacket.data().classId = getClass();
|
||||
classInfoPacket.data().unknown = 1;
|
||||
classInfoPacket.data().level = getLevel();
|
||||
classInfoPacket.data().level1 = getLevel();
|
||||
queuePacket( classInfoPacket );
|
||||
|
||||
GamePacketNew< FFXIVGCAffiliation > gcAffPacket( getId() );
|
||||
GamePacketNew< FFXIVGCAffiliation, ServerZoneIpcType > gcAffPacket( getId() );
|
||||
gcAffPacket.data().gcId = m_gc;
|
||||
gcAffPacket.data().gcRank[0] = m_gcRank[0];
|
||||
gcAffPacket.data().gcRank[1] = m_gcRank[1];
|
||||
|
@ -420,7 +420,7 @@ void Core::Entity::Player::setZone( uint32_t zoneId )
|
|||
queuePacket( gcAffPacket );
|
||||
}
|
||||
|
||||
GamePacketNew< FFXIVIpcInitZone > initZonePacket( getId() );
|
||||
GamePacketNew< FFXIVIpcInitZone, ServerZoneIpcType > initZonePacket( getId() );
|
||||
initZonePacket.data().zoneId = getCurrentZone()->getLayoutId();
|
||||
initZonePacket.data().weatherId = static_cast< uint8_t >( getCurrentZone()->getCurrentWeather() );
|
||||
initZonePacket.data().bitmask = 0x2A;
|
||||
|
@ -431,10 +431,10 @@ void Core::Entity::Player::setZone( uint32_t zoneId )
|
|||
|
||||
if( isLogin() )
|
||||
{
|
||||
GamePacketNew< FFXIVARR_IPC_UNK322 > unk322( getId() );
|
||||
GamePacketNew< FFXIVARR_IPC_UNK322, ServerZoneIpcType > unk322( getId() );
|
||||
queuePacket( unk322 );
|
||||
|
||||
GamePacketNew< FFXIVARR_IPC_UNK320 > unk320( getId() );
|
||||
GamePacketNew< FFXIVARR_IPC_UNK320, ServerZoneIpcType > unk320( getId() );
|
||||
queuePacket( unk320 );
|
||||
}
|
||||
|
||||
|
@ -655,7 +655,7 @@ void Core::Entity::Player::gainLevel()
|
|||
m_hp = getMaxHp();
|
||||
m_mp = getMaxMp();
|
||||
|
||||
GamePacketNew< FFXIVIpcStatusEffectList > effectListPacket( getId() );
|
||||
GamePacketNew< FFXIVIpcStatusEffectList, ServerZoneIpcType > effectListPacket( getId() );
|
||||
effectListPacket.data().classId = getClass();
|
||||
effectListPacket.data().classId1 = getClass();
|
||||
effectListPacket.data().level = getLevel();
|
||||
|
@ -670,7 +670,7 @@ void Core::Entity::Player::gainLevel()
|
|||
getLevel(), getLevel() - 1 ), true );
|
||||
|
||||
|
||||
GamePacketNew< FFXIVIpcUpdateClassInfo > classInfoPacket( getId() );
|
||||
GamePacketNew< FFXIVIpcUpdateClassInfo, ServerZoneIpcType > classInfoPacket( getId() );
|
||||
classInfoPacket.data().classId = getClass();
|
||||
classInfoPacket.data().classId1 = getClass();
|
||||
classInfoPacket.data().level = getLevel();
|
||||
|
@ -760,7 +760,7 @@ void Core::Entity::Player::setClassJob( Core::Common::ClassJob classJob )
|
|||
|
||||
m_tp = 0;
|
||||
|
||||
GamePacketNew< FFXIVIpcPlayerClassInfo > classInfoPacket( getId() );
|
||||
GamePacketNew< FFXIVIpcPlayerClassInfo, ServerZoneIpcType > classInfoPacket( getId() );
|
||||
classInfoPacket.data().classId = getClass();
|
||||
classInfoPacket.data().level = getLevel();
|
||||
queuePacket( classInfoPacket );
|
||||
|
@ -950,7 +950,7 @@ void Core::Entity::Player::setGc( uint8_t gc )
|
|||
{
|
||||
m_gc = gc;
|
||||
|
||||
GamePacketNew< FFXIVGCAffiliation > gcAffPacket( getId() );
|
||||
GamePacketNew< FFXIVGCAffiliation, ServerZoneIpcType > gcAffPacket( getId() );
|
||||
gcAffPacket.data().gcId = m_gc;
|
||||
gcAffPacket.data().gcRank[0] = m_gcRank[0];
|
||||
gcAffPacket.data().gcRank[1] = m_gcRank[1];
|
||||
|
@ -964,7 +964,7 @@ void Core::Entity::Player::setGcRankAt( uint8_t index, uint8_t rank )
|
|||
{
|
||||
m_gcRank[index] = rank;
|
||||
|
||||
GamePacketNew< FFXIVGCAffiliation > gcAffPacket( getId() );
|
||||
GamePacketNew< FFXIVGCAffiliation, ServerZoneIpcType > gcAffPacket( getId() );
|
||||
gcAffPacket.data().gcId = m_gc;
|
||||
gcAffPacket.data().gcRank[0] = m_gcRank[0];
|
||||
gcAffPacket.data().gcRank[1] = m_gcRank[1];
|
||||
|
@ -1060,7 +1060,7 @@ void Core::Entity::Player::update( int64_t currTime )
|
|||
}
|
||||
else
|
||||
{
|
||||
GamePacketNew< FFXIVIpcActorSetPos > setActorPosPacket( getId() );
|
||||
GamePacketNew< FFXIVIpcActorSetPos, ServerZoneIpcType > setActorPosPacket( getId() );
|
||||
setActorPosPacket.data().r16 = Math::Util::floatToUInt16Rot( m_queuedZoneing->m_targetRotation );
|
||||
setActorPosPacket.data().waitForLoad = 0x04;
|
||||
setActorPosPacket.data().x = targetPos.x;
|
||||
|
@ -1154,7 +1154,7 @@ void Core::Entity::Player::freePlayerSpawnId( uint32_t actorId )
|
|||
m_playerIdToSpawnIdMap.erase( actorId );
|
||||
m_freeSpawnIdQueue.push( spawnId );
|
||||
|
||||
GamePacketNew< FFXIVIpcActorFreeSpawn > freeActorSpawnPacket( getId() );
|
||||
GamePacketNew< FFXIVIpcActorFreeSpawn, ServerZoneIpcType > freeActorSpawnPacket( getId() );
|
||||
freeActorSpawnPacket.data().actorId = actorId;
|
||||
freeActorSpawnPacket.data().spawnId = spawnId;
|
||||
queuePacket( freeActorSpawnPacket );
|
||||
|
@ -1421,7 +1421,7 @@ void Core::Entity::Player::initHateSlotQueue()
|
|||
|
||||
void Core::Entity::Player::sendHateList()
|
||||
{
|
||||
GamePacketNew< FFXIVIpcHateList > hateListPacket( getId() );
|
||||
GamePacketNew< FFXIVIpcHateList, ServerZoneIpcType > hateListPacket( getId() );
|
||||
hateListPacket.data().numEntries = m_actorIdTohateSlotMap.size();
|
||||
auto it = m_actorIdTohateSlotMap.begin();
|
||||
for( int32_t i = 0; it != m_actorIdTohateSlotMap.end(); ++it, i++ )
|
||||
|
@ -1456,7 +1456,7 @@ void Core::Entity::Player::autoAttack( ActorPtr pTarget )
|
|||
|
||||
if( getClass() == 5 || getClass() == 23 || getClass() == 31 )
|
||||
{
|
||||
GamePacketNew< FFXIVIpcEffect > effectPacket(getId());
|
||||
GamePacketNew< FFXIVIpcEffect, ServerZoneIpcType > effectPacket(getId());
|
||||
effectPacket.data().targetId = pTarget->getId();
|
||||
effectPacket.data().actionAnimationId = 8;
|
||||
// effectPacket.data().unknown_2 = variation;
|
||||
|
@ -1477,7 +1477,7 @@ void Core::Entity::Player::autoAttack( ActorPtr pTarget )
|
|||
else
|
||||
{
|
||||
|
||||
GamePacketNew< FFXIVIpcEffect > effectPacket(getId());
|
||||
GamePacketNew< FFXIVIpcEffect, ServerZoneIpcType > effectPacket(getId());
|
||||
effectPacket.data().targetId = pTarget->getId();
|
||||
effectPacket.data().actionAnimationId = 7;
|
||||
// effectPacket.data().unknown_2 = variation;
|
||||
|
@ -1510,7 +1510,7 @@ void Core::Entity::Player::handleScriptSkill( uint32_t type, uint32_t actionId,
|
|||
case Core::Common::HandleSkillType::StdDamage:
|
||||
{
|
||||
sendDebug( "STD_DAMAGE" );
|
||||
GamePacketNew< FFXIVIpcEffect > effectPacket( getId() );
|
||||
GamePacketNew< FFXIVIpcEffect, ServerZoneIpcType > effectPacket( getId() );
|
||||
effectPacket.data().targetId = pTarget.getId();
|
||||
effectPacket.data().actionAnimationId = actionId;
|
||||
effectPacket.data().unknown_2 = 0;
|
||||
|
@ -1534,7 +1534,7 @@ void Core::Entity::Player::handleScriptSkill( uint32_t type, uint32_t actionId,
|
|||
case Core::Common::HandleSkillType::StdHeal:
|
||||
{
|
||||
sendDebug( "STD_HEAL" );
|
||||
GamePacketNew< FFXIVIpcEffect > effectPacket( getId() );
|
||||
GamePacketNew< FFXIVIpcEffect, ServerZoneIpcType > effectPacket( getId() );
|
||||
effectPacket.data().targetId = pTarget.getId();
|
||||
effectPacket.data().actionAnimationId = actionId;
|
||||
effectPacket.data().unknown_2 = 0;
|
||||
|
|
|
@ -130,7 +130,7 @@ void Core::Entity::Player::addCurrency( uint8_t type, uint32_t amount )
|
|||
if( !m_pInventory->addCurrency( static_cast< Inventory::CurrencyType >( type ), amount ) )
|
||||
return;
|
||||
|
||||
GamePacketNew< FFXIVIpcUpdateInventorySlot > invUpPacket( getId() );
|
||||
GamePacketNew< FFXIVIpcUpdateInventorySlot, ServerZoneIpcType > invUpPacket( getId() );
|
||||
invUpPacket.data().containerId = Inventory::InventoryType::Currency;
|
||||
invUpPacket.data().catalogId = 1;
|
||||
invUpPacket.data().quantity = m_pInventory->getCurrency( static_cast< Inventory::CurrencyType >( type ) );
|
||||
|
@ -144,7 +144,7 @@ void Core::Entity::Player::removeCurrency( uint8_t type, uint32_t amount )
|
|||
if( !m_pInventory->removeCurrency( static_cast< Inventory::CurrencyType >( type ), amount ) )
|
||||
return;
|
||||
|
||||
GamePacketNew< FFXIVIpcUpdateInventorySlot > invUpPacket( getId() );
|
||||
GamePacketNew< FFXIVIpcUpdateInventorySlot, ServerZoneIpcType > invUpPacket( getId() );
|
||||
invUpPacket.data().containerId = Inventory::InventoryType::Currency;
|
||||
invUpPacket.data().catalogId = 1;
|
||||
invUpPacket.data().quantity = m_pInventory->getCurrency( static_cast< Inventory::CurrencyType >( type ) );
|
||||
|
@ -164,7 +164,7 @@ void Core::Entity::Player::addCrystal( uint8_t type, uint32_t amount )
|
|||
if( !m_pInventory->addCrystal( static_cast< Inventory::CrystalType >( type ), amount ) )
|
||||
return;
|
||||
|
||||
GamePacketNew< FFXIVIpcUpdateInventorySlot > invUpPacket( getId() );
|
||||
GamePacketNew< FFXIVIpcUpdateInventorySlot, ServerZoneIpcType > invUpPacket( getId() );
|
||||
invUpPacket.data().containerId = Inventory::InventoryType::Crystal;
|
||||
invUpPacket.data().catalogId = static_cast< uint8_t >( type ) + 1;
|
||||
invUpPacket.data().quantity = m_pInventory->getCrystal( static_cast< Inventory::CrystalType >( type ) );
|
||||
|
@ -180,7 +180,7 @@ void Core::Entity::Player::removeCrystal( uint8_t type, uint32_t amount )
|
|||
if( !m_pInventory->removeCrystal( static_cast< Inventory::CrystalType >( type ), amount ) )
|
||||
return;
|
||||
|
||||
GamePacketNew< FFXIVIpcUpdateInventorySlot > invUpPacket( getId() );
|
||||
GamePacketNew< FFXIVIpcUpdateInventorySlot, ServerZoneIpcType > invUpPacket( getId() );
|
||||
invUpPacket.data().containerId = Inventory::InventoryType::Crystal;
|
||||
invUpPacket.data().catalogId = static_cast< uint8_t >( type ) + 1;
|
||||
invUpPacket.data().quantity = m_pInventory->getCrystal( static_cast< Inventory::CrystalType >( type ) );
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#include <src/servers/Server_Common/Common.h>
|
||||
#include <src/servers/Server_Common/Database/Database.h>
|
||||
#include <src/servers/Server_Common/Network/PacketDef/ServerPacketDef.h>
|
||||
#include <src/servers/Server_Common/Network/PacketDef/Zone/ServerPacketDef.h>
|
||||
#include <src/servers/Server_Common/Network/GamePacket.h>
|
||||
#include <src/servers/Server_Common/Exd/ExdData.h>
|
||||
#include <src/servers/Server_Common/Network/PacketContainer.h>
|
||||
|
@ -78,13 +78,13 @@ void Core::Entity::Player::finishQuest( uint16_t questId )
|
|||
|
||||
if( ( idx != -1 ) && ( m_activeQuests[idx] != nullptr ) )
|
||||
{
|
||||
GamePacketNew< FFXIVIpcQuestUpdate > questUpdatePacket( getId() );
|
||||
GamePacketNew< FFXIVIpcQuestUpdate, ServerZoneIpcType > questUpdatePacket( getId() );
|
||||
questUpdatePacket.data().slot = idx;
|
||||
questUpdatePacket.data().questInfo.c.questId = 0;
|
||||
questUpdatePacket.data().questInfo.c.sequence = 0xFF;
|
||||
queuePacket( questUpdatePacket );
|
||||
|
||||
GamePacketNew< FFXIVIpcQuestFinish > questFinishPacket( getId() );
|
||||
GamePacketNew< FFXIVIpcQuestFinish, ServerZoneIpcType > questFinishPacket( getId() );
|
||||
questFinishPacket.data().questId = questId;
|
||||
questFinishPacket.data().flag1 = 1;
|
||||
questFinishPacket.data().flag2 = 1;
|
||||
|
@ -128,13 +128,13 @@ void Core::Entity::Player::removeQuest( uint16_t questId )
|
|||
if( ( idx != -1 ) && ( m_activeQuests[idx] != nullptr ) )
|
||||
{
|
||||
|
||||
GamePacketNew< FFXIVIpcQuestUpdate > questUpdatePacket( getId() );
|
||||
GamePacketNew< FFXIVIpcQuestUpdate, ServerZoneIpcType > questUpdatePacket( getId() );
|
||||
questUpdatePacket.data().slot = idx;
|
||||
questUpdatePacket.data().questInfo.c.questId = 0;
|
||||
questUpdatePacket.data().questInfo.c.sequence = 0xFF;
|
||||
queuePacket( questUpdatePacket );
|
||||
|
||||
GamePacketNew< FFXIVIpcQuestFinish > questFinishPacket( getId() );
|
||||
GamePacketNew< FFXIVIpcQuestFinish, ServerZoneIpcType > questFinishPacket( getId() );
|
||||
questFinishPacket.data().questId = questId;
|
||||
questFinishPacket.data().flag1 = 1;
|
||||
questFinishPacket.data().flag2 = 1;
|
||||
|
@ -977,7 +977,7 @@ void Core::Entity::Player::updateQuest( uint16_t questId, uint16_t sequence )
|
|||
{
|
||||
if( hasQuest( questId ) )
|
||||
{
|
||||
GamePacketNew< FFXIVIpcQuestUpdate > pe_qa( getId() );
|
||||
GamePacketNew< FFXIVIpcQuestUpdate, ServerZoneIpcType > pe_qa( getId() );
|
||||
int16_t index = getQuestIndex( questId );
|
||||
auto pNewQuest = m_activeQuests[index];
|
||||
pe_qa.data().slot = index;
|
||||
|
@ -994,7 +994,7 @@ void Core::Entity::Player::updateQuest( uint16_t questId, uint16_t sequence )
|
|||
int8_t idx = m_freeQuestIdxQueue.front();
|
||||
m_freeQuestIdxQueue.pop();
|
||||
|
||||
GamePacketNew< FFXIVIpcQuestUpdate > pe_qa( getId() );
|
||||
GamePacketNew< FFXIVIpcQuestUpdate, ServerZoneIpcType > pe_qa( getId() );
|
||||
|
||||
boost::shared_ptr< QuestActive > pNewQuest( new QuestActive() );
|
||||
pNewQuest->c.questId = questId;
|
||||
|
@ -1031,7 +1031,7 @@ void Core::Entity::Player::updateQuest( uint16_t questId, uint16_t sequence )
|
|||
|
||||
void Core::Entity::Player::sendQuestTracker()
|
||||
{
|
||||
GamePacketNew< FFXIVIpcQuestTracker > trackerPacket( getId() );
|
||||
GamePacketNew< FFXIVIpcQuestTracker, ServerZoneIpcType > trackerPacket( getId() );
|
||||
|
||||
for( int32_t ii = 0; ii < 5; ii++ )
|
||||
{
|
||||
|
@ -1078,7 +1078,7 @@ void Core::Entity::Player::setQuestTracker( uint16_t index, int16_t flag )
|
|||
|
||||
void Core::Entity::Player::sendQuestInfo()
|
||||
{
|
||||
GamePacketNew< FFXIVIpcQuestActiveList > pe_qa( getId() );
|
||||
GamePacketNew< FFXIVIpcQuestActiveList, ServerZoneIpcType > pe_qa( getId() );
|
||||
|
||||
for( int32_t i = 0; i < 30; i++ )
|
||||
{
|
||||
|
@ -1094,7 +1094,7 @@ void Core::Entity::Player::sendQuestInfo()
|
|||
|
||||
queuePacket( pe_qa );
|
||||
|
||||
GamePacketNew< FFXIVIpcQuestCompleteList > pe_qc( getId() );
|
||||
GamePacketNew< FFXIVIpcQuestCompleteList, ServerZoneIpcType > pe_qc( getId() );
|
||||
memcpy( pe_qc.data().questCompleteMask, m_questCompleteFlags, 200 );
|
||||
queuePacket( pe_qc );
|
||||
|
||||
|
|
|
@ -161,7 +161,7 @@ void Core::DebugCommandHandler::set( char * data, Core::Entity::PlayerPtr pPlaye
|
|||
pPlayer->getPos().y + static_cast< float >( posY ),
|
||||
pPlayer->getPos().z + static_cast< float >( posZ ) );
|
||||
|
||||
Network::Packets::GamePacketNew< Network::Packets::Server::FFXIVIpcActorSetPos >
|
||||
Network::Packets::GamePacketNew< Network::Packets::Server::FFXIVIpcActorSetPos, Network::Packets::ServerZoneIpcType >
|
||||
setActorPosPacket( pPlayer->getId() );
|
||||
setActorPosPacket.data().x = pPlayer->getPos().x;
|
||||
setActorPosPacket.data().y = pPlayer->getPos().y;
|
||||
|
@ -216,7 +216,7 @@ void Core::DebugCommandHandler::set( char * data, Core::Entity::PlayerPtr pPlaye
|
|||
int32_t discover_id;
|
||||
sscanf( params.c_str(), "%i %i", &map_id, &discover_id );
|
||||
|
||||
Network::Packets::GamePacketNew< Network::Packets::Server::FFXIVIpcDiscovery > discoveryPacket( pPlayer->getId() );
|
||||
Network::Packets::GamePacketNew< Network::Packets::Server::FFXIVIpcDiscovery, Network::Packets::ServerZoneIpcType > discoveryPacket( pPlayer->getId() );
|
||||
discoveryPacket.data().map_id = map_id;
|
||||
discoveryPacket.data().map_part_id = discover_id;
|
||||
pPlayer->queuePacket( discoveryPacket );
|
||||
|
@ -400,7 +400,7 @@ void Core::DebugCommandHandler::add( char * data, Core::Entity::PlayerPtr pPlaye
|
|||
|
||||
pPlayer->sendNotice( "Injecting ACTOR_CONTROL " + std::to_string( opcode ) );
|
||||
|
||||
Network::Packets::GamePacketNew< Network::Packets::Server::FFXIVIpcActorControl143 > actorControl( playerId, pPlayer->getId() );
|
||||
Network::Packets::GamePacketNew< Network::Packets::Server::FFXIVIpcActorControl143, Network::Packets::ServerZoneIpcType > actorControl( playerId, pPlayer->getId() );
|
||||
actorControl.data().category = opcode;
|
||||
actorControl.data().param1 = param1;
|
||||
actorControl.data().param2 = param2;
|
||||
|
@ -511,7 +511,7 @@ void Core::DebugCommandHandler::nudge( char * data, Entity::PlayerPtr pPlayer, b
|
|||
}
|
||||
if( offset != 0 )
|
||||
{
|
||||
Network::Packets::GamePacketNew< Network::Packets::Server::FFXIVIpcActorSetPos >
|
||||
Network::Packets::GamePacketNew< Network::Packets::Server::FFXIVIpcActorSetPos, Network::Packets::ServerZoneIpcType >
|
||||
setActorPosPacket( pPlayer->getId() );
|
||||
setActorPosPacket.data().x = pPlayer->getPos().x;
|
||||
setActorPosPacket.data().y = pPlayer->getPos().y;
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
#include <src/servers/Server_Common/Network/PacketDef/ServerPacketDef.h>
|
||||
#include <src/servers/Server_Common/Network/PacketDef/Zone/ServerPacketDef.h>
|
||||
#include <src/servers/Server_Common/Database/Database.h>
|
||||
#include <src/servers/Server_Common/Common.h>
|
||||
#include <src/servers/Server_Common/Exd/ExdData.h>
|
||||
|
@ -486,7 +486,7 @@ int16_t Core::Inventory::addItem( uint16_t inventoryId, int8_t slotId, uint32_t
|
|||
" WHERE storageId = " + std::to_string( inventoryId ) +
|
||||
" AND CharacterId = " + std::to_string( m_pOwner->getId() ) );
|
||||
|
||||
GamePacketNew< FFXIVIpcUpdateInventorySlot > invUpPacket( m_pOwner->getId() );
|
||||
GamePacketNew< FFXIVIpcUpdateInventorySlot, ServerZoneIpcType > invUpPacket( m_pOwner->getId() );
|
||||
invUpPacket.data().containerId = inventoryId;
|
||||
invUpPacket.data().catalogId = catalogId;
|
||||
invUpPacket.data().quantity = item->getStackSize();
|
||||
|
@ -607,7 +607,7 @@ void Core::Inventory::discardItem( uint16_t fromInventoryId, uint8_t fromSlotId
|
|||
m_inventoryMap[fromInventoryId]->removeItem( fromSlotId );
|
||||
updateContainer( fromInventoryId, fromSlotId, nullptr );
|
||||
|
||||
GamePacketNew< FFXIVIpcInventoryTransaction > invTransPacket( m_pOwner->getId() );
|
||||
GamePacketNew< FFXIVIpcInventoryTransaction, ServerZoneIpcType > invTransPacket( m_pOwner->getId() );
|
||||
invTransPacket.data().transactionId = transactionId;
|
||||
invTransPacket.data().ownerId = m_pOwner->getId();
|
||||
invTransPacket.data().storageId = fromInventoryId;
|
||||
|
@ -617,7 +617,7 @@ void Core::Inventory::discardItem( uint16_t fromInventoryId, uint8_t fromSlotId
|
|||
invTransPacket.data().type = 7;
|
||||
m_pOwner->queuePacket( invTransPacket );
|
||||
|
||||
GamePacketNew< FFXIVIpcInventoryTransactionFinish > invTransFinPacket( m_pOwner->getId() );
|
||||
GamePacketNew< FFXIVIpcInventoryTransactionFinish, ServerZoneIpcType > invTransFinPacket( m_pOwner->getId() );
|
||||
invTransFinPacket.data().transactionId = transactionId;
|
||||
invTransFinPacket.data().transactionId1 = transactionId;
|
||||
m_pOwner->queuePacket( invTransFinPacket );
|
||||
|
@ -812,7 +812,7 @@ void Core::Inventory::send()
|
|||
|
||||
if( it->second->getId() == InventoryType::Currency || it->second->getId() == InventoryType::Crystal )
|
||||
{
|
||||
GamePacketNew< FFXIVIpcCurrencyCrystalInfo > currencyInfoPacket( m_pOwner->getId() );
|
||||
GamePacketNew< FFXIVIpcCurrencyCrystalInfo, ServerZoneIpcType > currencyInfoPacket( m_pOwner->getId() );
|
||||
currencyInfoPacket.data().sequence = count;
|
||||
currencyInfoPacket.data().catalogId = itM->second->getId();
|
||||
currencyInfoPacket.data().unknown = 1;
|
||||
|
@ -823,7 +823,7 @@ void Core::Inventory::send()
|
|||
}
|
||||
else
|
||||
{
|
||||
GamePacketNew< FFXIVIpcItemInfo > itemInfoPacket( m_pOwner->getId() );
|
||||
GamePacketNew< FFXIVIpcItemInfo, ServerZoneIpcType > itemInfoPacket( m_pOwner->getId() );
|
||||
itemInfoPacket.data().sequence = count;
|
||||
itemInfoPacket.data().containerId = it->second->getId();
|
||||
itemInfoPacket.data().slot = itM->first;
|
||||
|
@ -836,7 +836,7 @@ void Core::Inventory::send()
|
|||
}
|
||||
}
|
||||
|
||||
GamePacketNew< FFXIVIpcContainerInfo > containerInfoPacket( m_pOwner->getId() );
|
||||
GamePacketNew< FFXIVIpcContainerInfo, ServerZoneIpcType > containerInfoPacket( m_pOwner->getId() );
|
||||
containerInfoPacket.data().sequence = count;
|
||||
containerInfoPacket.data().numItems = it->second->getEntryCount();
|
||||
containerInfoPacket.data().containerId = it->second->getId();
|
||||
|
|
|
@ -31,58 +31,58 @@ Core::Network::GameConnection::GameConnection( Core::Network::HivePtr pHive,
|
|||
, m_pAcceptor( pAcceptor )
|
||||
, m_conType( ConnectionType::None )
|
||||
{
|
||||
auto setHandler = [=]( uint16_t opcode, std::string handlerName, GameConnection::Handler pHandler )
|
||||
auto setZoneHandler = [=]( uint16_t opcode, std::string handlerName, GameConnection::Handler pHandler )
|
||||
{
|
||||
m_packetHandlerMap[opcode] = pHandler;
|
||||
m_zoneHandlerMap[opcode] = pHandler;
|
||||
m_packetHandlerStrMap[opcode] = handlerName;
|
||||
};
|
||||
|
||||
setHandler( ClientIpcType::PingHandler, "PingHandler", &GameConnection::pingHandler );
|
||||
setHandler( ClientIpcType::InitHandler, "InitHandler", &GameConnection::initHandler );
|
||||
setHandler( ClientIpcType::ChatHandler, "ChatHandler", &GameConnection::chatHandler );
|
||||
setZoneHandler( ClientZoneIpcType::PingHandler, "PingHandler", &GameConnection::pingHandler );
|
||||
setZoneHandler( ClientZoneIpcType::InitHandler, "InitHandler", &GameConnection::initHandler );
|
||||
setZoneHandler( ClientZoneIpcType::ChatHandler, "ChatHandler", &GameConnection::chatHandler );
|
||||
|
||||
setHandler( ClientIpcType::FinishLoadingHandler, "FinishLoadingHandler", &GameConnection::finishLoadingHandler );
|
||||
setZoneHandler( ClientZoneIpcType::FinishLoadingHandler, "FinishLoadingHandler", &GameConnection::finishLoadingHandler );
|
||||
|
||||
setHandler( ClientIpcType::PlayTimeHandler, "PlayTimeHandler", &GameConnection::playTimeHandler );
|
||||
setHandler( ClientIpcType::LogoutHandler, "LogoutHandler", &GameConnection::logoutHandler );
|
||||
setZoneHandler( ClientZoneIpcType::PlayTimeHandler, "PlayTimeHandler", &GameConnection::playTimeHandler );
|
||||
setZoneHandler( ClientZoneIpcType::LogoutHandler, "LogoutHandler", &GameConnection::logoutHandler );
|
||||
|
||||
setHandler( ClientIpcType::SocialListHandler, "SocialListHandler", &GameConnection::socialListHandler );
|
||||
setHandler( ClientIpcType::SetSearchInfoHandler, "SetSearchInfoHandler", &GameConnection::setSearchInfoHandler );
|
||||
setHandler( ClientIpcType::ReqSearchInfoHandler, "ReqSearchInfoHandler", &GameConnection::reqSearchInfoHandler );
|
||||
setZoneHandler( ClientZoneIpcType::SocialListHandler, "SocialListHandler", &GameConnection::socialListHandler );
|
||||
setZoneHandler( ClientZoneIpcType::SetSearchInfoHandler, "SetSearchInfoHandler", &GameConnection::setSearchInfoHandler );
|
||||
setZoneHandler( ClientZoneIpcType::ReqSearchInfoHandler, "ReqSearchInfoHandler", &GameConnection::reqSearchInfoHandler );
|
||||
|
||||
setHandler( ClientIpcType::BlackListHandler, "BlackListHandler", &GameConnection::blackListHandler );
|
||||
setZoneHandler( ClientZoneIpcType::BlackListHandler, "BlackListHandler", &GameConnection::blackListHandler );
|
||||
|
||||
setHandler( ClientIpcType::LinkshellListHandler, "LinkshellListHandler", &GameConnection::linkshellListHandler );
|
||||
setZoneHandler( ClientZoneIpcType::LinkshellListHandler, "LinkshellListHandler", &GameConnection::linkshellListHandler );
|
||||
|
||||
setHandler( ClientIpcType::FcInfoReqHandler, "FcInfoReqHandler", &GameConnection::fcInfoReqHandler );
|
||||
setZoneHandler( ClientZoneIpcType::FcInfoReqHandler, "FcInfoReqHandler", &GameConnection::fcInfoReqHandler );
|
||||
|
||||
setHandler( ClientIpcType::ZoneLineHandler, "ZoneLineHandler", &GameConnection::zoneLineHandler );
|
||||
setHandler( ClientIpcType::ActionHandler, "ActionHandler", &GameConnection::actionHandler );
|
||||
setZoneHandler( ClientZoneIpcType::ZoneLineHandler, "ZoneLineHandler", &GameConnection::zoneLineHandler );
|
||||
setZoneHandler( ClientZoneIpcType::ActionHandler, "ActionHandler", &GameConnection::actionHandler );
|
||||
|
||||
setHandler( ClientIpcType::DiscoveryHandler, "DiscoveryHandler", &GameConnection::discoveryHandler );
|
||||
setZoneHandler( ClientZoneIpcType::DiscoveryHandler, "DiscoveryHandler", &GameConnection::discoveryHandler );
|
||||
|
||||
setHandler( ClientIpcType::SkillHandler, "SkillHandler", &GameConnection::skillHandler );
|
||||
setZoneHandler( ClientZoneIpcType::SkillHandler, "SkillHandler", &GameConnection::skillHandler );
|
||||
|
||||
setHandler( ClientIpcType::GMCommand1, "GMCommand1", &GameConnection::gm1Handler );
|
||||
setHandler( ClientIpcType::GMCommand2, "GMCommand2", &GameConnection::gm2Handler );
|
||||
setZoneHandler( ClientZoneIpcType::GMCommand1, "GMCommand1", &GameConnection::gm1Handler );
|
||||
setZoneHandler( ClientZoneIpcType::GMCommand2, "GMCommand2", &GameConnection::gm2Handler );
|
||||
|
||||
setHandler( ClientIpcType::UpdatePositionHandler,"UpdatePositionHandler", &GameConnection::updatePositionHandler );
|
||||
setZoneHandler( ClientZoneIpcType::UpdatePositionHandler,"UpdatePositionHandler", &GameConnection::updatePositionHandler );
|
||||
|
||||
setHandler( ClientIpcType::InventoryModifyHandler,"InventoryModifyHandler", &GameConnection::inventoryModifyHandler );
|
||||
setZoneHandler( ClientZoneIpcType::InventoryModifyHandler,"InventoryModifyHandler", &GameConnection::inventoryModifyHandler );
|
||||
|
||||
setHandler( ClientIpcType::TalkEventHandler, "EventHandler", &GameConnection::eventHandler );
|
||||
setHandler( ClientIpcType::EmoteEventHandler, "EventHandler", &GameConnection::eventHandler );
|
||||
setHandler( ClientIpcType::WithinRangeEventHandler, "EventHandler", &GameConnection::eventHandler );
|
||||
setHandler( ClientIpcType::OutOfRangeEventHandler, "EventHandler", &GameConnection::eventHandler );
|
||||
setHandler( ClientIpcType::EnterTeriEventHandler, "EventHandler", &GameConnection::eventHandler );
|
||||
setZoneHandler( ClientZoneIpcType::TalkEventHandler, "EventHandler", &GameConnection::eventHandler );
|
||||
setZoneHandler( ClientZoneIpcType::EmoteEventHandler, "EventHandler", &GameConnection::eventHandler );
|
||||
setZoneHandler( ClientZoneIpcType::WithinRangeEventHandler, "EventHandler", &GameConnection::eventHandler );
|
||||
setZoneHandler( ClientZoneIpcType::OutOfRangeEventHandler, "EventHandler", &GameConnection::eventHandler );
|
||||
setZoneHandler( ClientZoneIpcType::EnterTeriEventHandler, "EventHandler", &GameConnection::eventHandler );
|
||||
|
||||
setHandler( ClientIpcType::ReturnEventHandler, "EventHandlerReturn", &GameConnection::eventHandler );
|
||||
setHandler( ClientIpcType::TradeReturnEventHandler, "EventHandlerReturn", &GameConnection::eventHandler );
|
||||
setZoneHandler( ClientZoneIpcType::ReturnEventHandler, "EventHandlerReturn", &GameConnection::eventHandler );
|
||||
setZoneHandler( ClientZoneIpcType::TradeReturnEventHandler, "EventHandlerReturn", &GameConnection::eventHandler );
|
||||
|
||||
setHandler( ClientIpcType::CFDutyInfoHandler, "CFDutyInfoRequest", &GameConnection::cfDutyInfoRequest );
|
||||
setHandler( ClientIpcType::CFRegisterDuty, "CFRegisterDuty", &GameConnection::cfRegisterDuty );
|
||||
setHandler( ClientIpcType::CFRegisterRoulette, "CFRegisterRoulette", &GameConnection::cfRegisterRoulette );
|
||||
setHandler( ClientIpcType::CFCommenceHandler, "CFDutyAccepted", &GameConnection::cfDutyAccepted);
|
||||
setZoneHandler( ClientZoneIpcType::CFDutyInfoHandler, "CFDutyInfoRequest", &GameConnection::cfDutyInfoRequest );
|
||||
setZoneHandler( ClientZoneIpcType::CFRegisterDuty, "CFRegisterDuty", &GameConnection::cfRegisterDuty );
|
||||
setZoneHandler( ClientZoneIpcType::CFRegisterRoulette, "CFRegisterRoulette", &GameConnection::cfRegisterRoulette );
|
||||
setZoneHandler( ClientZoneIpcType::CFCommenceHandler, "CFDutyAccepted", &GameConnection::cfDutyAccepted);
|
||||
|
||||
}
|
||||
|
||||
|
@ -139,14 +139,23 @@ void Core::Network::GameConnection::handleGamePacket( Core::Network::Packets::Ga
|
|||
if( !m_pSession )
|
||||
return;
|
||||
|
||||
auto it = m_packetHandlerMap.find( pPacket->getSubType() );
|
||||
/*if( m_conType == Network::ConnectionType::Zone )
|
||||
{
|
||||
g_log.debug( "Zone Packet" );
|
||||
}
|
||||
else if( m_conType == Network::ConnectionType::Chat )
|
||||
{
|
||||
g_log.debug( "Chat Packet" );
|
||||
}*/
|
||||
|
||||
if( it != m_packetHandlerMap.end() )
|
||||
auto it = m_zoneHandlerMap.find( pPacket->getSubType() );
|
||||
|
||||
if( it != m_zoneHandlerMap.end() )
|
||||
{
|
||||
auto name = m_packetHandlerStrMap[pPacket->getSubType()];
|
||||
// dont display packet notification if it is a ping or pos update, don't want the spam
|
||||
if( pPacket->getSubType() != ClientIpcType::PingHandler
|
||||
&& pPacket->getSubType() != ClientIpcType::UpdatePositionHandler )
|
||||
if( pPacket->getSubType() != ClientZoneIpcType::PingHandler &&
|
||||
pPacket->getSubType() != ClientZoneIpcType::UpdatePositionHandler )
|
||||
g_log.debug( "[" + std::to_string( m_pSession->getId() ) + "] Handling packet : " + name + "( " +
|
||||
boost::str( boost::format( "%|04X|" ) % static_cast< uint32_t >( pPacket->getSubType() & 0xFFFF ) ) + " )" );
|
||||
|
||||
|
@ -264,7 +273,6 @@ void Core::Network::GameConnection::injectPacket( const std::string& packetpath,
|
|||
void Core::Network::GameConnection::handlePackets( const Core::Network::Packets::FFXIVARR_PACKET_HEADER& ipcHeader,
|
||||
const std::vector<Core::Network::Packets::FFXIVARR_PACKET_RAW>& packetData )
|
||||
{
|
||||
|
||||
// if a session is set, update the last time it recieved a game packet
|
||||
if( m_pSession )
|
||||
m_pSession->updateLastDataTime();
|
||||
|
|
|
@ -37,7 +37,7 @@ private:
|
|||
AcceptorPtr m_pAcceptor;
|
||||
|
||||
// handler for game packets (main type 0x03)
|
||||
HandlerMap m_packetHandlerMap;
|
||||
HandlerMap m_zoneHandlerMap;
|
||||
HandlerStrMap m_packetHandlerStrMap;
|
||||
|
||||
SessionPtr m_pSession;
|
||||
|
|
|
@ -27,7 +27,7 @@ using namespace Core::Network::Packets::Server;
|
|||
void Core::Network::GameConnection::cfDutyInfoRequest( const Packets::GamePacket& inPacket,
|
||||
Entity::PlayerPtr pPlayer )
|
||||
{
|
||||
GamePacketNew< FFXIVIpcCFDutyInfo > dutyInfoPacket( pPlayer->getId() );
|
||||
GamePacketNew< FFXIVIpcCFDutyInfo, ServerZoneIpcType > dutyInfoPacket( pPlayer->getId() );
|
||||
|
||||
auto penaltyMinutes = pPlayer->getCFPenaltyMinutes();
|
||||
if (penaltyMinutes > 255)
|
||||
|
@ -39,7 +39,7 @@ void Core::Network::GameConnection::cfDutyInfoRequest( const Packets::GamePacket
|
|||
|
||||
queueOutPacket( dutyInfoPacket );
|
||||
|
||||
GamePacketNew< FFXIVIpcCFPlayerInNeed > inNeedsPacket( pPlayer->getId() );
|
||||
GamePacketNew< FFXIVIpcCFPlayerInNeed, ServerZoneIpcType > inNeedsPacket( pPlayer->getId() );
|
||||
queueOutPacket( inNeedsPacket );
|
||||
|
||||
}
|
||||
|
@ -62,7 +62,7 @@ void Core::Network::GameConnection::cfRegisterDuty( const Packets::GamePacket& i
|
|||
pPlayer->sendDebug("ContentId5" + std::to_string(contentId5));
|
||||
|
||||
// let's cancel it because otherwise you can't register it again
|
||||
GamePacketNew< FFXIVIpcCFNotify > cfCancelPacket( pPlayer->getId() );
|
||||
GamePacketNew< FFXIVIpcCFNotify, ServerZoneIpcType > cfCancelPacket( pPlayer->getId() );
|
||||
cfCancelPacket.data().state1 = 3;
|
||||
cfCancelPacket.data().state2 = 1; // Your registration is withdrawn.
|
||||
queueOutPacket( cfCancelPacket );
|
||||
|
|
|
@ -46,7 +46,7 @@ void Core::Network::GameConnection::eventHandler( const Packets::GamePacket& inP
|
|||
switch( eventHandlerId )
|
||||
{
|
||||
|
||||
case ClientIpcType::TalkEventHandler: // Talk event
|
||||
case ClientZoneIpcType::TalkEventHandler: // Talk event
|
||||
{
|
||||
uint64_t actorId = inPacket.getValAt< uint64_t >( 0x20 );
|
||||
uint32_t eventId = inPacket.getValAt< uint32_t >( 0x28 );
|
||||
|
@ -56,7 +56,7 @@ void Core::Network::GameConnection::eventHandler( const Packets::GamePacket& inP
|
|||
break;
|
||||
}
|
||||
|
||||
case ClientIpcType::EmoteEventHandler: // Emote event
|
||||
case ClientZoneIpcType::EmoteEventHandler: // Emote event
|
||||
{
|
||||
uint64_t actorId = inPacket.getValAt< uint64_t >( 0x20 );
|
||||
uint32_t eventId = inPacket.getValAt< uint32_t >( 0x28 );
|
||||
|
@ -70,7 +70,7 @@ void Core::Network::GameConnection::eventHandler( const Packets::GamePacket& inP
|
|||
}
|
||||
|
||||
|
||||
case ClientIpcType::WithinRangeEventHandler:
|
||||
case ClientZoneIpcType::WithinRangeEventHandler:
|
||||
{
|
||||
uint32_t eventId = inPacket.getValAt< uint32_t >( 0x24 );
|
||||
uint32_t eventParam1 = inPacket.getValAt< uint32_t >( 0x20 );
|
||||
|
@ -85,7 +85,7 @@ void Core::Network::GameConnection::eventHandler( const Packets::GamePacket& inP
|
|||
break;
|
||||
}
|
||||
|
||||
case ClientIpcType::OutOfRangeEventHandler:
|
||||
case ClientZoneIpcType::OutOfRangeEventHandler:
|
||||
{
|
||||
uint32_t eventId = inPacket.getValAt< uint32_t >( 0x24 );
|
||||
uint32_t eventParam1 = inPacket.getValAt< uint32_t >( 0x20 );
|
||||
|
@ -100,7 +100,7 @@ void Core::Network::GameConnection::eventHandler( const Packets::GamePacket& inP
|
|||
break;
|
||||
}
|
||||
|
||||
case ClientIpcType::EnterTeriEventHandler:
|
||||
case ClientZoneIpcType::EnterTeriEventHandler:
|
||||
{
|
||||
uint32_t eventId = inPacket.getValAt< uint32_t >( 0x20 );
|
||||
uint16_t eventParam1 = inPacket.getValAt< uint16_t >( 0x24 );
|
||||
|
@ -113,8 +113,8 @@ void Core::Network::GameConnection::eventHandler( const Packets::GamePacket& inP
|
|||
break;
|
||||
}
|
||||
|
||||
case ClientIpcType::ReturnEventHandler:
|
||||
case ClientIpcType::TradeReturnEventHandler:
|
||||
case ClientZoneIpcType::ReturnEventHandler:
|
||||
case ClientZoneIpcType::TradeReturnEventHandler:
|
||||
{
|
||||
uint32_t eventId = inPacket.getValAt< uint32_t >( 0x20 );
|
||||
uint16_t subEvent = inPacket.getValAt< uint16_t >( 0x24 );
|
||||
|
|
|
@ -293,11 +293,11 @@ void Core::Network::GameConnection::gm1Handler( const Packets::GamePacket& inPac
|
|||
{
|
||||
targetPlayer->setOnlineStatusMask( param1 );
|
||||
|
||||
GamePacketNew< FFXIVIpcSetOnlineStatus > statusPacket( targetPlayer->getId() );
|
||||
GamePacketNew< FFXIVIpcSetOnlineStatus, ServerZoneIpcType > statusPacket( targetPlayer->getId() );
|
||||
statusPacket.data().onlineStatusFlags = param1;
|
||||
queueOutPacket( statusPacket );
|
||||
|
||||
GamePacketNew< FFXIVIpcSetSearchInfo > searchInfoPacket( targetPlayer->getId() );
|
||||
GamePacketNew< FFXIVIpcSetSearchInfo, ServerZoneIpcType > searchInfoPacket( targetPlayer->getId() );
|
||||
searchInfoPacket.data().onlineStatusFlags = param1;
|
||||
searchInfoPacket.data().selectRegion = targetPlayer->getSearchSelectRegion();
|
||||
sprintf( searchInfoPacket.data().searchMessage, targetPlayer->getSearchMessage() );
|
||||
|
|
|
@ -48,7 +48,7 @@ void Core::Network::GameConnection::inventoryModifyHandler( const Packets::GameP
|
|||
uint16_t fromContainer = inPacket.getValAt< uint16_t >( 0x2C );
|
||||
uint16_t toContainer = inPacket.getValAt< uint16_t >( 0x40 );
|
||||
|
||||
GamePacketNew< FFXIVIpcInventoryActionAck > ackPacket( pPlayer->getId() );
|
||||
GamePacketNew< FFXIVIpcInventoryActionAck, ServerZoneIpcType > ackPacket( pPlayer->getId() );
|
||||
ackPacket.data().sequence = seq;
|
||||
ackPacket.data().type = 7;
|
||||
pPlayer->queuePacket( ackPacket );
|
||||
|
|
|
@ -76,11 +76,11 @@ void Core::Network::GameConnection::setSearchInfoHandler( const Packets::GamePac
|
|||
// mark player as new adventurer
|
||||
pPlayer->setNewAdventurer( true );
|
||||
|
||||
GamePacketNew< FFXIVIpcSetOnlineStatus > statusPacket( pPlayer->getId() );
|
||||
GamePacketNew< FFXIVIpcSetOnlineStatus, ServerZoneIpcType > statusPacket( pPlayer->getId() );
|
||||
statusPacket.data().onlineStatusFlags = status;
|
||||
queueOutPacket( statusPacket );
|
||||
|
||||
GamePacketNew< FFXIVIpcSetSearchInfo > searchInfoPacket( pPlayer->getId() );
|
||||
GamePacketNew< FFXIVIpcSetSearchInfo, ServerZoneIpcType > searchInfoPacket( pPlayer->getId() );
|
||||
searchInfoPacket.data().onlineStatusFlags = status;
|
||||
searchInfoPacket.data().selectRegion = pPlayer->getSearchSelectRegion();
|
||||
sprintf( searchInfoPacket.data().searchMessage, pPlayer->getSearchMessage() );
|
||||
|
@ -94,7 +94,7 @@ void Core::Network::GameConnection::setSearchInfoHandler( const Packets::GamePac
|
|||
void Core::Network::GameConnection::reqSearchInfoHandler( const Packets::GamePacket& inPacket,
|
||||
Entity::PlayerPtr pPlayer )
|
||||
{
|
||||
GamePacketNew< FFXIVIpcInitSearchInfo > searchInfoPacket( pPlayer->getId() );
|
||||
GamePacketNew< FFXIVIpcInitSearchInfo, ServerZoneIpcType > searchInfoPacket( pPlayer->getId() );
|
||||
searchInfoPacket.data().onlineStatusFlags = pPlayer->getOnlineStatusMask();
|
||||
searchInfoPacket.data().selectRegion = pPlayer->getSearchSelectRegion();
|
||||
sprintf( searchInfoPacket.data().searchMessage, pPlayer->getSearchMessage() );
|
||||
|
@ -104,7 +104,7 @@ void Core::Network::GameConnection::reqSearchInfoHandler( const Packets::GamePac
|
|||
void Core::Network::GameConnection::linkshellListHandler( const Packets::GamePacket& inPacket,
|
||||
Entity::PlayerPtr pPlayer )
|
||||
{
|
||||
GamePacketNew< FFXIVIpcLinkshellList > linkshellListPacket( pPlayer->getId() );
|
||||
GamePacketNew< FFXIVIpcLinkshellList, ServerZoneIpcType > linkshellListPacket( pPlayer->getId() );
|
||||
queueOutPacket( linkshellListPacket );
|
||||
}
|
||||
|
||||
|
@ -308,7 +308,7 @@ void Core::Network::GameConnection::zoneLineHandler( const Packets::GamePacket&
|
|||
targetZone = pLine->getTargetZoneId();
|
||||
rotation = pLine->getTargetRotation();
|
||||
|
||||
GamePacketNew< FFXIVIpcPrepareZoning > preparePacket( pPlayer->getId() );
|
||||
GamePacketNew< FFXIVIpcPrepareZoning, ServerZoneIpcType > preparePacket( pPlayer->getId() );
|
||||
preparePacket.data().targetZone = targetZone;
|
||||
|
||||
//ActorControlPacket143 controlPacket( pPlayer, ActorControlType::DespawnZoneScreenMsg,
|
||||
|
@ -348,7 +348,7 @@ void Core::Network::GameConnection::discoveryHandler( const Packets::GamePacket&
|
|||
|
||||
Db::Field *field = pQR->fetch();
|
||||
|
||||
GamePacketNew< FFXIVIpcDiscovery > discoveryPacket( pPlayer->getId() );
|
||||
GamePacketNew< FFXIVIpcDiscovery, ServerZoneIpcType > discoveryPacket( pPlayer->getId() );
|
||||
discoveryPacket.data().map_id = field[1].getInt16();
|
||||
discoveryPacket.data().map_part_id = field[2].getInt16();
|
||||
|
||||
|
@ -363,7 +363,7 @@ void Core::Network::GameConnection::discoveryHandler( const Packets::GamePacket&
|
|||
void Core::Network::GameConnection::playTimeHandler( const Packets::GamePacket& inPacket,
|
||||
Entity::PlayerPtr pPlayer )
|
||||
{
|
||||
GamePacketNew< FFXIVIpcPlayTime > playTimePacket( pPlayer->getId() );
|
||||
GamePacketNew< FFXIVIpcPlayTime, ServerZoneIpcType > playTimePacket( pPlayer->getId() );
|
||||
playTimePacket.data().playTimeInMinutes = pPlayer->getPlayTime() / 60;
|
||||
pPlayer->queuePacket( playTimePacket );
|
||||
}
|
||||
|
@ -384,7 +384,7 @@ void Core::Network::GameConnection::blackListHandler( const Packets::GamePacket&
|
|||
{
|
||||
uint8_t count = inPacket.getValAt< uint8_t >( 0x21 );
|
||||
|
||||
GamePacketNew< FFXIVIpcBlackList > blackListPacket( pPlayer->getId() );
|
||||
GamePacketNew< FFXIVIpcBlackList, ServerZoneIpcType > blackListPacket( pPlayer->getId() );
|
||||
blackListPacket.data().sequence = count;
|
||||
// TODO: Fill with actual blacklist data
|
||||
//blackListPacket.data().entry[0].contentId = 1;
|
||||
|
@ -436,7 +436,7 @@ void Core::Network::GameConnection::socialListHandler( const Packets::GamePacket
|
|||
if( type == 0x02 )
|
||||
{ // party list
|
||||
|
||||
GamePacketNew< FFXIVIpcSocialList > listPacket( pPlayer->getId() );;
|
||||
GamePacketNew< FFXIVIpcSocialList, ServerZoneIpcType > listPacket( pPlayer->getId() );;
|
||||
|
||||
listPacket.data().type = 2;
|
||||
listPacket.data().sequence = count;
|
||||
|
@ -471,7 +471,7 @@ void Core::Network::GameConnection::socialListHandler( const Packets::GamePacket
|
|||
else if( type == 0x0b )
|
||||
{ // friend list
|
||||
|
||||
GamePacketNew< FFXIVIpcSocialList > listPacket( pPlayer->getId() );
|
||||
GamePacketNew< FFXIVIpcSocialList, ServerZoneIpcType > listPacket( pPlayer->getId() );
|
||||
listPacket.data().type = 0x0B;
|
||||
listPacket.data().sequence = count;
|
||||
memset( listPacket.data().entries, 0, sizeof( listPacket.data().entries ) );
|
||||
|
@ -537,7 +537,7 @@ void Core::Network::GameConnection::chatHandler( const Packets::GamePacket& inPa
|
|||
void Core::Network::GameConnection::logoutHandler( const Packets::GamePacket& inPacket,
|
||||
Entity::PlayerPtr pPlayer )
|
||||
{
|
||||
GamePacketNew< FFXIVIpcLogout > logoutPacket( pPlayer->getId() );
|
||||
GamePacketNew< FFXIVIpcLogout, ServerZoneIpcType > logoutPacket( pPlayer->getId() );
|
||||
logoutPacket.data().flags1 = 0x02;
|
||||
logoutPacket.data().flags2 = 0x2000;
|
||||
queueOutPacket( logoutPacket );
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define _ACTORCONTROL142_H
|
||||
|
||||
#include <src/servers/Server_Common/Network/GamePacketNew.h>
|
||||
#include <src/servers/Server_Common/Network/PacketDef/ServerPacketDef.h>
|
||||
#include <src/servers/Server_Common/Network/PacketDef/Zone/ServerPacketDef.h>
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
|
||||
namespace Core {
|
||||
|
@ -14,7 +14,7 @@ namespace Server {
|
|||
* @brief The Ping response packet.
|
||||
*/
|
||||
class ActorControlPacket142 :
|
||||
public GamePacketNew< FFXIVIpcActorControl142 >
|
||||
public GamePacketNew< FFXIVIpcActorControl142, ServerZoneIpcType >
|
||||
{
|
||||
public:
|
||||
ActorControlPacket142( uint32_t actorId,
|
||||
|
@ -24,7 +24,7 @@ public:
|
|||
uint32_t param3 = 0,
|
||||
uint32_t param4 = 0,
|
||||
uint32_t padding1 = 0 ) :
|
||||
GamePacketNew< FFXIVIpcActorControl142 >( actorId, actorId )
|
||||
GamePacketNew< FFXIVIpcActorControl142, ServerZoneIpcType >( actorId, actorId )
|
||||
{
|
||||
initialize( category, param1, param2, param3, param4 );
|
||||
};
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define _ACTORCONTROL143_H
|
||||
|
||||
#include <src/servers/Server_Common/Network/GamePacketNew.h>
|
||||
#include <src/servers/Server_Common/Network/PacketDef/ServerPacketDef.h>
|
||||
#include <src/servers/Server_Common/Network/PacketDef/Zone/ServerPacketDef.h>
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
|
||||
|
||||
|
@ -15,7 +15,7 @@ namespace Server {
|
|||
* @brief The Ping response packet.
|
||||
*/
|
||||
class ActorControlPacket143 :
|
||||
public GamePacketNew< FFXIVIpcActorControl143 >
|
||||
public GamePacketNew< FFXIVIpcActorControl143, ServerZoneIpcType >
|
||||
{
|
||||
public:
|
||||
ActorControlPacket143( uint32_t actorId,
|
||||
|
@ -26,7 +26,7 @@ public:
|
|||
uint32_t param4 = 0,
|
||||
uint32_t param5 = 0,
|
||||
uint32_t padding1 = 0 ) :
|
||||
GamePacketNew< FFXIVIpcActorControl143 >( actorId, actorId )
|
||||
GamePacketNew< FFXIVIpcActorControl143, ServerZoneIpcType >( actorId, actorId )
|
||||
{
|
||||
initialize( category, param1, param2, param3, param4, param5 );
|
||||
};
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define _ACTORCONTROL144_H
|
||||
|
||||
#include <src/servers/Server_Common/Network/GamePacketNew.h>
|
||||
#include <src/servers/Server_Common/Network/PacketDef/ServerPacketDef.h>
|
||||
#include <src/servers/Server_Common/Network/PacketDef/Zone/ServerPacketDef.h>
|
||||
|
||||
namespace Core {
|
||||
namespace Network {
|
||||
|
@ -13,7 +13,7 @@ namespace Server {
|
|||
* @brief The Ping response packet.
|
||||
*/
|
||||
class ActorControlPacket144 :
|
||||
public GamePacketNew< FFXIVIpcActorControl144 >
|
||||
public GamePacketNew< FFXIVIpcActorControl144, ServerZoneIpcType >
|
||||
{
|
||||
public:
|
||||
ActorControlPacket144( uint32_t actorId,
|
||||
|
@ -24,7 +24,7 @@ public:
|
|||
uint32_t param4 = 0,
|
||||
uint64_t targetId = 0,
|
||||
uint32_t padding1 = 0 ) :
|
||||
GamePacketNew< FFXIVIpcActorControl144 >( actorId, actorId )
|
||||
GamePacketNew< FFXIVIpcActorControl144, ServerZoneIpcType >( actorId, actorId )
|
||||
{
|
||||
initialize( category, param1, param2, param3, param4, targetId );
|
||||
};
|
||||
|
|
|
@ -15,11 +15,11 @@ namespace Server {
|
|||
* @brief The packet sent to spawn an actor.
|
||||
*/
|
||||
class ActorSpawnPacket :
|
||||
public GamePacketNew<FFXIVIpcActorSpawn>
|
||||
public GamePacketNew< FFXIVIpcActorSpawn, ServerZoneIpcType >
|
||||
{
|
||||
public:
|
||||
ActorSpawnPacket( Entity::PlayerPtr pPlayer, Entity::PlayerPtr pTarget ) :
|
||||
GamePacketNew<FFXIVIpcActorSpawn>( pPlayer->getId(), pTarget->getId() )
|
||||
GamePacketNew< FFXIVIpcActorSpawn, ServerZoneIpcType >( pPlayer->getId(), pTarget->getId() )
|
||||
{
|
||||
initialize( pPlayer, pTarget );
|
||||
};
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define _CHATPACKET_H
|
||||
|
||||
#include <src/servers/Server_Common/Network/GamePacketNew.h>
|
||||
#include <src/servers/Server_Common/Network/PacketDef/ServerPacketDef.h>
|
||||
#include <src/servers/Server_Common/Network/PacketDef/Zone/ServerPacketDef.h>
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
|
||||
|
||||
|
@ -15,11 +15,11 @@ namespace Server {
|
|||
* @brief The Chat packet.
|
||||
*/
|
||||
class ChatPacket :
|
||||
public GamePacketNew< FFXIVIpcChat >
|
||||
public GamePacketNew< FFXIVIpcChat, ServerZoneIpcType >
|
||||
{
|
||||
public:
|
||||
ChatPacket( Entity::PlayerPtr player, Common::ChatType chatType, const std::string& msg ) :
|
||||
GamePacketNew<FFXIVIpcChat>( player->getId(), player->getId() )
|
||||
GamePacketNew< FFXIVIpcChat, ServerZoneIpcType >( player->getId(), player->getId() )
|
||||
{
|
||||
initialize( player, chatType, msg );
|
||||
};
|
||||
|
|
|
@ -11,14 +11,14 @@ namespace Server {
|
|||
/**
|
||||
* @brief The packet sent to finish an event.
|
||||
*/
|
||||
class EventFinishPacket : public GamePacketNew< FFXIVIpcEventFinish >
|
||||
class EventFinishPacket : public GamePacketNew< FFXIVIpcEventFinish, ServerZoneIpcType >
|
||||
{
|
||||
public:
|
||||
EventFinishPacket( uint32_t playerId,
|
||||
uint32_t eventId,
|
||||
uint8_t param1,
|
||||
uint32_t param3 ) :
|
||||
GamePacketNew< FFXIVIpcEventFinish >( playerId, playerId )
|
||||
GamePacketNew< FFXIVIpcEventFinish, ServerZoneIpcType >( playerId, playerId )
|
||||
{
|
||||
initialize( eventId, param1, param3 );
|
||||
};
|
||||
|
|
|
@ -12,7 +12,7 @@ namespace Server {
|
|||
/**
|
||||
* @brief The packet sent to play an event.
|
||||
*/
|
||||
class EventPlayPacket : public GamePacketNew< FFXIVIpcEventPlay >
|
||||
class EventPlayPacket : public GamePacketNew< FFXIVIpcEventPlay, ServerZoneIpcType >
|
||||
{
|
||||
public:
|
||||
EventPlayPacket( uint32_t playerId,
|
||||
|
@ -23,7 +23,7 @@ public:
|
|||
uint8_t param3,
|
||||
uint32_t param4 = 0,
|
||||
uint32_t param5 = 0 ) :
|
||||
GamePacketNew< FFXIVIpcEventPlay >( playerId, playerId )
|
||||
GamePacketNew< FFXIVIpcEventPlay, ServerZoneIpcType >( playerId, playerId )
|
||||
{
|
||||
initialize( actorId, eventId, scene, flags, param3, param4, param5 );
|
||||
};
|
||||
|
|
|
@ -12,7 +12,7 @@ namespace Server {
|
|||
/**
|
||||
* @brief The packet sent to start an event.
|
||||
*/
|
||||
class EventStartPacket : public GamePacketNew< FFXIVIpcEventStart >
|
||||
class EventStartPacket : public GamePacketNew< FFXIVIpcEventStart, ServerZoneIpcType >
|
||||
{
|
||||
public:
|
||||
EventStartPacket( uint32_t playerId,
|
||||
|
@ -21,7 +21,7 @@ public:
|
|||
uint8_t param1 = 0,
|
||||
uint8_t param2 = 0,
|
||||
uint32_t param3 = 0 ) :
|
||||
GamePacketNew< FFXIVIpcEventStart >( playerId, playerId )
|
||||
GamePacketNew< FFXIVIpcEventStart, ServerZoneIpcType >( playerId, playerId )
|
||||
{
|
||||
initialize( actorId, eventId, param1, param2, param3 );
|
||||
};
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define _CORE_NETWORK_PACKETS_INITUIPACKET_H
|
||||
|
||||
#include <src/servers/Server_Common/Network/GamePacketNew.h>
|
||||
#include <src/servers/Server_Common/Network/PacketDef/ServerPacketDef.h>
|
||||
#include <src/servers/Server_Common/Network/PacketDef/Zone/ServerPacketDef.h>
|
||||
#include "Server_Zone/Actor/Player.h"
|
||||
#include "Server_Zone/Forwards.h"
|
||||
|
||||
|
@ -15,11 +15,11 @@ namespace Server {
|
|||
* @brief The Client UI Initialization packet. This must be sent to the client
|
||||
* once upon connection to configure the UI.
|
||||
*/
|
||||
class InitUIPacket : public GamePacketNew< FFXIVIpcInitUI >
|
||||
class InitUIPacket : public GamePacketNew< FFXIVIpcInitUI, ServerZoneIpcType >
|
||||
{
|
||||
public:
|
||||
InitUIPacket( Entity::PlayerPtr player ) :
|
||||
GamePacketNew< FFXIVIpcInitUI >( player->getId(), player->getId() )
|
||||
GamePacketNew< FFXIVIpcInitUI, ServerZoneIpcType >( player->getId(), player->getId() )
|
||||
{
|
||||
initialize( player );
|
||||
};
|
||||
|
|
|
@ -14,11 +14,11 @@ namespace Server {
|
|||
* @brief The update model packet.
|
||||
*/
|
||||
class ModelEquipPacket :
|
||||
public GamePacketNew<FFXIVIpcModelEquip>
|
||||
public GamePacketNew< FFXIVIpcModelEquip, ServerZoneIpcType >
|
||||
{
|
||||
public:
|
||||
ModelEquipPacket( Entity::PlayerPtr player ) :
|
||||
GamePacketNew<FFXIVIpcModelEquip>( player->getId(), player->getId() )
|
||||
GamePacketNew< FFXIVIpcModelEquip, ServerZoneIpcType >( player->getId(), player->getId() )
|
||||
{
|
||||
initialize( player );
|
||||
};
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define _MOVEACTORPACKET_H
|
||||
|
||||
#include <src/servers/Server_Common/Network/GamePacketNew.h>
|
||||
#include <src/servers/Server_Common/Network/PacketDef/ServerPacketDef.h>
|
||||
#include <src/servers/Server_Common/Network/PacketDef/Zone/ServerPacketDef.h>
|
||||
#include <src/servers/Server_Common/Util/UtilMath.h>
|
||||
#include "src/servers/Server_Zone/Actor/Player.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
|
@ -18,11 +18,11 @@ namespace Server {
|
|||
* once upon connection to configure the UI.
|
||||
*/
|
||||
class MoveActorPacket :
|
||||
public GamePacketNew<FFXIVIpcActorMove>
|
||||
public GamePacketNew< FFXIVIpcActorMove, ServerZoneIpcType >
|
||||
{
|
||||
public:
|
||||
MoveActorPacket( Entity::ActorPtr actor, uint8_t unk1, uint8_t unk2, uint8_t unk3, uint16_t unk4 ) :
|
||||
GamePacketNew<FFXIVIpcActorMove>( actor->getId(), actor->getId() )
|
||||
GamePacketNew< FFXIVIpcActorMove, ServerZoneIpcType >( actor->getId(), actor->getId() )
|
||||
{
|
||||
initialize( actor, unk1, unk2, unk3, unk4 );
|
||||
};
|
||||
|
|
|
@ -14,11 +14,11 @@ namespace Server {
|
|||
* @brief The Ping response packet.
|
||||
*/
|
||||
class PingPacket :
|
||||
public GamePacketNew<FFXIVIpcPing>
|
||||
public GamePacketNew< FFXIVIpcPing, ServerZoneIpcType >
|
||||
{
|
||||
public:
|
||||
PingPacket( Entity::PlayerPtr player, int32_t inVal ) :
|
||||
GamePacketNew<FFXIVIpcPing>( player->getId(), player->getId() )
|
||||
GamePacketNew< FFXIVIpcPing, ServerZoneIpcType >( player->getId(), player->getId() )
|
||||
{
|
||||
initialize( player, inVal );
|
||||
};
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#ifndef _PLAYERSPAWN_H
|
||||
#define _PLAYERSPAWN_H
|
||||
|
||||
#include <src/servers/Server_Common/Network/PacketDef/ServerPacketDef.h>
|
||||
#include <src/servers/Server_Common/Network/PacketDef/Zone/ServerPacketDef.h>
|
||||
#include <src/servers/Server_Common/Network/GamePacketNew.h>
|
||||
#include <src/servers/Server_Common/Util/UtilMath.h>
|
||||
#include "src/servers/Server_Zone/Actor/Player.h"
|
||||
|
@ -18,11 +18,11 @@ namespace Server {
|
|||
* @brief The packet sent to spawn a player.
|
||||
*/
|
||||
class PlayerSpawnPacket :
|
||||
public GamePacketNew<FFXIVIpcPlayerSpawn>
|
||||
public GamePacketNew< FFXIVIpcPlayerSpawn, ServerZoneIpcType >
|
||||
{
|
||||
public:
|
||||
PlayerSpawnPacket( Entity::PlayerPtr pPlayer, Entity::PlayerPtr pTarget ) :
|
||||
GamePacketNew<FFXIVIpcPlayerSpawn>( pPlayer->getId(), pTarget->getId() )
|
||||
GamePacketNew< FFXIVIpcPlayerSpawn, ServerZoneIpcType >( pPlayer->getId(), pTarget->getId() )
|
||||
{
|
||||
initialize( pPlayer, pTarget );
|
||||
};
|
||||
|
|
|
@ -14,17 +14,17 @@ namespace Server {
|
|||
* @brief Packet sent to set a players state, this impacts which actions he can perform.
|
||||
*/
|
||||
class PlayerStateFlagsPacket :
|
||||
public GamePacketNew< FFXIVIpcPlayerStateFlags >
|
||||
public GamePacketNew< FFXIVIpcPlayerStateFlags, ServerZoneIpcType >
|
||||
{
|
||||
public:
|
||||
PlayerStateFlagsPacket( Entity::PlayerPtr pActor ) :
|
||||
GamePacketNew< FFXIVIpcPlayerStateFlags >( pActor->getId(), pActor->getId() )
|
||||
GamePacketNew< FFXIVIpcPlayerStateFlags, ServerZoneIpcType >( pActor->getId(), pActor->getId() )
|
||||
{
|
||||
initialize( pActor->getStateFlags() );
|
||||
}
|
||||
|
||||
PlayerStateFlagsPacket( Entity::PlayerPtr pActor, std::vector< Common::PlayerStateFlag > flags ) :
|
||||
GamePacketNew< FFXIVIpcPlayerStateFlags >( pActor->getId(), pActor->getId() )
|
||||
GamePacketNew< FFXIVIpcPlayerStateFlags, ServerZoneIpcType >( pActor->getId(), pActor->getId() )
|
||||
{
|
||||
uint8_t newFlags[7];
|
||||
memset( newFlags, 0, 7 );
|
||||
|
|
|
@ -14,12 +14,12 @@ namespace Server {
|
|||
* @brief Packet to display a quest specific info message.
|
||||
*/
|
||||
class QuestMessagePacket :
|
||||
public GamePacketNew< FFXIVIpcQuestMessage >
|
||||
public GamePacketNew< FFXIVIpcQuestMessage, ServerZoneIpcType >
|
||||
{
|
||||
public:
|
||||
QuestMessagePacket( Entity::ActorPtr pActor, uint32_t questId, int8_t msgId,
|
||||
uint8_t type = 0, uint32_t var1 = 0, uint32_t var2 = 0 ) :
|
||||
GamePacketNew< FFXIVIpcQuestMessage >( pActor->getId(), pActor->getId() )
|
||||
GamePacketNew< FFXIVIpcQuestMessage, ServerZoneIpcType >( pActor->getId(), pActor->getId() )
|
||||
{
|
||||
initialize( questId, msgId, type, var1, var2 );
|
||||
};
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define _SERVERNOTICEPACKET_H
|
||||
|
||||
#include <src/servers/Server_Common/Network/GamePacketNew.h>
|
||||
#include <src/servers/Server_Common/Network/PacketDef/ServerPacketDef.h>
|
||||
#include <src/servers/Server_Common/Network/PacketDef/Zone/ServerPacketDef.h>
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
|
||||
namespace Core {
|
||||
|
@ -14,11 +14,11 @@ namespace Server {
|
|||
* @brief The Ping response packet.
|
||||
*/
|
||||
class ServerNoticePacket :
|
||||
public GamePacketNew<FFXIVIpcServerNotice>
|
||||
public GamePacketNew<FFXIVIpcServerNotice, ServerZoneIpcType>
|
||||
{
|
||||
public:
|
||||
ServerNoticePacket( uint32_t playerId, const std::string& message ) :
|
||||
GamePacketNew<FFXIVIpcServerNotice>( playerId, playerId )
|
||||
GamePacketNew<FFXIVIpcServerNotice, ServerZoneIpcType>( playerId, playerId )
|
||||
{
|
||||
initialize( message );
|
||||
};
|
||||
|
|
|
@ -13,11 +13,11 @@ namespace Server {
|
|||
* @brief The Ping response packet.
|
||||
*/
|
||||
class UpdateHpMpTpPacket :
|
||||
public GamePacketNew< FFXIVIpcUpdateHpMpTp >
|
||||
public GamePacketNew< FFXIVIpcUpdateHpMpTp, ServerZoneIpcType >
|
||||
{
|
||||
public:
|
||||
UpdateHpMpTpPacket( Entity::ActorPtr pActor ) :
|
||||
GamePacketNew< FFXIVIpcUpdateHpMpTp >( pActor->getId(), pActor->getId() )
|
||||
GamePacketNew< FFXIVIpcUpdateHpMpTp, ServerZoneIpcType >( pActor->getId(), pActor->getId() )
|
||||
{
|
||||
initialize( pActor );
|
||||
};
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#include <src/servers/Server_Common/Exd/ExdData.h>
|
||||
#include <src/servers/Server_Common/Util/Util.h>
|
||||
#include <src/servers/Server_Common/Network/PacketDef/ServerPacketDef.h>
|
||||
#include <src/servers/Server_Common/Network/PacketDef/Zone/ServerPacketDef.h>
|
||||
#include <src/servers/Server_Common/Logging/Logger.h>
|
||||
#include <src/servers/Server_Common/Exd/ExdData.h>
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#include <src/servers/Server_Common/Util/Util.h>
|
||||
#include <src/servers/Server_Common/Network/PacketDef/ServerPacketDef.h>
|
||||
#include <src/servers/Server_Common/Network/PacketDef/Zone/ServerPacketDef.h>
|
||||
|
||||
#include "src/servers/Server_Zone/Actor/Actor.h"
|
||||
#include "StatusEffect.h"
|
||||
|
@ -56,7 +56,7 @@ void Core::StatusEffect::StatusEffectContainer::addStatusEffect( StatusEffectPtr
|
|||
pEffect->applyStatus();
|
||||
m_effectMap[nextSlot] = pEffect;
|
||||
|
||||
GamePacketNew< Server::FFXIVIpcAddStatusEffect > statusEffectAdd( m_pOwner->getId() );
|
||||
GamePacketNew< Server::FFXIVIpcAddStatusEffect, ServerZoneIpcType > statusEffectAdd( m_pOwner->getId() );
|
||||
statusEffectAdd.data().actor_id = m_pOwner->getId();
|
||||
statusEffectAdd.data().actor_id1 = m_pOwner->getId();
|
||||
statusEffectAdd.data().current_hp = m_pOwner->getHp();
|
||||
|
@ -99,7 +99,7 @@ void Core::StatusEffect::StatusEffectContainer::sendUpdate()
|
|||
{
|
||||
uint64_t currentTimeMs = Util::getTimeMs();
|
||||
|
||||
GamePacketNew< Server::FFXIVIpcStatusEffectList > statusEffectList( m_pOwner->getId() );
|
||||
GamePacketNew< Server::FFXIVIpcStatusEffectList, ServerZoneIpcType > statusEffectList( m_pOwner->getId() );
|
||||
|
||||
statusEffectList.data().current_hp = m_pOwner->getHp();
|
||||
statusEffectList.data().current_mp = m_pOwner->getMp();
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
#include <src/servers/Server_Common/Database/Database.h>
|
||||
#include <src/servers/Server_Common/Exd/ExdData.h>
|
||||
#include <src/servers/Server_Common/Network/CommonNetwork.h>
|
||||
#include <src/servers/Server_Common/Network/PacketDef/ServerPacketDef.h>
|
||||
#include <src/servers/Server_Common/Network/PacketDef/Zone/ServerPacketDef.h>
|
||||
#include <src/servers/Server_Common/Network/PacketContainer.h>
|
||||
|
||||
#include "Zone.h"
|
||||
|
@ -523,7 +523,9 @@ bool Zone::runZoneLogic()
|
|||
|
||||
if( changedWeather )
|
||||
{
|
||||
Network::Packets::GamePacketNew< Network::Packets::Server::FFXIVIpcWeatherChange > weatherChangePacket( pSession->getPlayer()->getId() );
|
||||
Network::Packets::GamePacketNew< Network::Packets::Server::FFXIVIpcWeatherChange,
|
||||
Network::Packets::ServerZoneIpcType >
|
||||
weatherChangePacket( pSession->getPlayer()->getId() );
|
||||
weatherChangePacket.data().weatherId = m_currentWeather;
|
||||
weatherChangePacket.data().delay = 5.0f;
|
||||
pSession->getPlayer()->queuePacket( weatherChangePacket );
|
||||
|
|
Loading…
Add table
Reference in a new issue