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refactor landpermission -> landstate

This commit is contained in:
NotAdam 2018-11-27 21:11:02 +11:00
parent 2a5ee25a12
commit ccc31353e6
9 changed files with 47 additions and 29 deletions

View file

@ -758,7 +758,7 @@ namespace Core::Common
SubTag2 SubTag2
}; };
enum LandPermissionSlot enum LandStateSlot
{ {
FreeCompany, FreeCompany,
Private, Private,
@ -782,7 +782,7 @@ namespace Core::Common
int16_t worldId; //06 int16_t worldId; //06
}; };
struct LandPermissionSet struct LandStateSet
{ {
LandIdent landIdent; LandIdent landIdent;
uint32_t permissionMask; //08 uint32_t permissionMask; //08

View file

@ -193,7 +193,7 @@ namespace Core::Network::Packets
HousingEstateGreeting = 0x0227, // updated 4.4 HousingEstateGreeting = 0x0227, // updated 4.4
LandPermissionSlot = 0x0228, // updated 4.4 LandStateSlot = 0x0228, // updated 4.4
LandPermission = 0x0229, // updated 4.4 LandPermission = 0x0229, // updated 4.4
LandSetYardInitialize = 0x022C, // updated 4.4 LandSetYardInitialize = 0x022C, // updated 4.4

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@ -1575,24 +1575,24 @@ struct FFXIVIpcPerformNote : FFXIVIpcBasePacket< PerformNote >
uint8_t data[32]; uint8_t data[32];
}; };
struct FFXIVIpcLandPermissionSlot : FFXIVIpcBasePacket< LandPermissionSlot > struct FFXIVIpcLandStateSlot : FFXIVIpcBasePacket< LandStateSlot >
{ {
uint32_t type; uint32_t type;
uint32_t unknown; uint32_t unknown;
Common::LandPermissionSet permissionSet; Common::LandStateSet permissionSet;
}; };
struct FFXIVIpcLandPermission : FFXIVIpcBasePacket< LandPermission > struct FFXIVIpcLandPermission : FFXIVIpcBasePacket< LandPermission >
{ {
Common::LandPermissionSet freeCompanyHouse; // 00 Common::LandStateSet freeCompanyHouse; // 00
uint64_t unkown1; uint64_t unkown1;
Common::LandPermissionSet privateHouse; // 24 Common::LandStateSet privateHouse; // 24
uint64_t unkown2; uint64_t unkown2;
Common::LandPermissionSet apartment; // 48 Common::LandStateSet apartment; // 48
uint64_t unkown3; uint64_t unkown3;
Common::LandPermissionSet sharedHouse[2]; //72 Common::LandStateSet sharedHouse[2]; //72
uint64_t unkown4; uint64_t unkown4;
Common::LandPermissionSet unkownHouse; Common::LandStateSet unkownHouse;
uint64_t unkown5; uint64_t unkown5;
}; };

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@ -1587,7 +1587,7 @@ void Core::Entity::Player::sendZonePackets()
auto pHousingMgr = g_fw.get< HousingMgr >(); auto pHousingMgr = g_fw.get< HousingMgr >();
if( Core::LandPtr pLand = pHousingMgr->getLandByOwnerId( getId() ) ) if( Core::LandPtr pLand = pHousingMgr->getLandByOwnerId( getId() ) )
{ {
setLandPermissions( LandPermissionSlot::Private, 0x00, pLand->getLandId(), pLand->getWardNum(), pLand->getTerritoryTypeId() ); setLandState( LandStateSlot::Private, 0x00, pLand->getLandId(), pLand->getWardNum(), pLand->getTerritoryTypeId() );
} }
sendLandPermissions(); sendLandPermissions();
@ -1768,7 +1768,7 @@ bool Core::Entity::Player::isOnEnterEventDone() const
return m_onEnterEventDone; return m_onEnterEventDone;
} }
void Core::Entity::Player::setLandPermissions( uint8_t permissionSet, uint32_t permissionMask, void Core::Entity::Player::setLandState( uint8_t permissionSet, uint32_t permissionMask,
int16_t landId, int16_t wardNum, int16_t zoneId ) int16_t landId, int16_t wardNum, int16_t zoneId )
{ {
m_landPermission[ permissionSet ].landIdent.landId = landId; m_landPermission[ permissionSet ].landIdent.landId = landId;
@ -1783,11 +1783,11 @@ void Core::Entity::Player::sendLandPermissions()
{ {
auto landPermissions = makeZonePacket< FFXIVIpcLandPermission >( getId() ); auto landPermissions = makeZonePacket< FFXIVIpcLandPermission >( getId() );
landPermissions->data().freeCompanyHouse = m_landPermission[Common::LandPermissionSlot::FreeCompany]; landPermissions->data().freeCompanyHouse = m_landPermission[Common::LandStateSlot::FreeCompany];
landPermissions->data().privateHouse = m_landPermission[Common::LandPermissionSlot::Private]; landPermissions->data().privateHouse = m_landPermission[Common::LandStateSlot::Private];
landPermissions->data().apartment = m_landPermission[Common::LandPermissionSlot::Apartment]; landPermissions->data().apartment = m_landPermission[Common::LandStateSlot::Apartment];
landPermissions->data().sharedHouse[0] = m_landPermission[Common::LandPermissionSlot::SharedHouse1]; landPermissions->data().sharedHouse[0] = m_landPermission[Common::LandStateSlot::SharedHouse1];
landPermissions->data().sharedHouse[1] = m_landPermission[Common::LandPermissionSlot::SharedHouse2]; landPermissions->data().sharedHouse[1] = m_landPermission[Common::LandStateSlot::SharedHouse2];
memset( &landPermissions->data().unkownHouse, 0xFF, 8 ); memset( &landPermissions->data().unkownHouse, 0xFF, 8 );
memset( &landPermissions->data().unkownHouse.permissionMask, 0, 8 ); memset( &landPermissions->data().unkownHouse.permissionMask, 0, 8 );
landPermissions->data().unkownHouse.permissionMask = 2; landPermissions->data().unkownHouse.permissionMask = 2;
@ -1800,9 +1800,9 @@ void Core::Entity::Player::sendLandPermissions()
queuePacket( landPermissions ); queuePacket( landPermissions );
} }
void Core::Entity::Player::sendLandPermissionSlot( uint8_t slotId, uint8_t landId, uint8_t wardId, uint16_t zoneId ) void Core::Entity::Player::sendLandStateSlot( uint8_t slotId, uint8_t landId, uint8_t wardId, uint16_t zoneId )
{ {
auto landPermissions = makeZonePacket< FFXIVIpcLandPermissionSlot >( getId() ); auto landPermissions = makeZonePacket< FFXIVIpcLandStateSlot >( getId() );
landPermissions->data().type = slotId; landPermissions->data().type = slotId;
landPermissions->data().permissionSet.landIdent.landId = landId; landPermissions->data().permissionSet.landIdent.landId = landId;

View file

@ -763,10 +763,10 @@ namespace Core::Entity
// Housing Handling // Housing Handling
////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////
void setLandPermissions( uint8_t permissionSet, uint32_t permissionMask, int16_t landId, int16_t wardNum, int16_t zoneId ); void setLandState( uint8_t permissionSet, uint32_t permissionMask, int16_t landId, int16_t wardNum, int16_t zoneId );
void sendLandPermissions(); void sendLandPermissions();
void sendLandPermissionSlot( uint8_t slotId, uint8_t landId, uint8_t wardId, uint16_t zoneId ); void sendLandStateSlot( uint8_t slotId, uint8_t landId, uint8_t wardId, uint16_t zoneId );
// Player Battle Handling // Player Battle Handling
////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////
@ -1025,7 +1025,7 @@ namespace Core::Entity
uint8_t m_searchSelectClass; // class selected to show up in profile uint8_t m_searchSelectClass; // class selected to show up in profile
// housing info // housing info
Common::LandPermissionSet m_landPermission[5]; Common::LandStateSet m_landPermission[5];
Common::ActiveLand m_activeLand; Common::ActiveLand m_activeLand;

View file

@ -1018,7 +1018,7 @@ void Core::DebugCommandHandler::housing( char* data, Entity::Player& player, std
auto pHousing = std::dynamic_pointer_cast< HousingZone >( pZone ); auto pHousing = std::dynamic_pointer_cast< HousingZone >( pZone );
if( pHousing ) if( pHousing )
{ {
player.setLandPermissions( permissionSet, 0, pHousing->getLandSetId(), pHousing->getWardNum(), pHousing->getTerritoryTypeId() ); player.setLandState( permissionSet, 0, pHousing->getLandSetId(), pHousing->getWardNum(), pHousing->getTerritoryTypeId() );
player.sendLandPermissions(); player.sendLandPermissions();
} }
else else

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@ -35,6 +35,9 @@ Core::House::House( uint32_t houseId, uint32_t landSetId, uint8_t landId, uint8_
stmt->setUInt( 2, m_houseId ); stmt->setUInt( 2, m_houseId );
pDB->execute( stmt ); pDB->execute( stmt );
// todo: make this nicer/configurable?
m_houseName = "Estate #" + std::to_string( landId + 1 );
} }
else else
{ {
@ -45,11 +48,10 @@ Core::House::House( uint32_t houseId, uint32_t landSetId, uint8_t landId, uint8_
auto housePartColours = res->getBlobVector( "HousePartColours" ); auto housePartColours = res->getBlobVector( "HousePartColours" );
auto models = reinterpret_cast< uint32_t* >( &housePartModels[ 0 ] ); auto models = reinterpret_cast< uint32_t* >( &housePartModels[ 0 ] );
auto colours = &housePartColours[ 0 ];
for( auto i = 0; i < 8; i++ ) for( auto i = 0; i < 8; i++ )
{ {
m_houseParts[ i ] = { models[ i ], colours[ i ] }; m_houseParts[ i ] = { models[ i ], housePartColours[ i ] };
} }
} }
} }
@ -144,3 +146,13 @@ Core::House::HousePartsArray const& Core::House::getHouseParts() const
{ {
return m_houseParts; return m_houseParts;
} }
const std::string& Core::House::getHouseName() const
{
return m_houseName;
}
const std::string& Core::House::getHouseGreeting() const
{
return m_estateMessage;
}

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@ -25,6 +25,12 @@ namespace Core
uint16_t getTerritoryTypeId() const; uint16_t getTerritoryTypeId() const;
uint32_t getHouseId() const; uint32_t getHouseId() const;
const std::string& getHouseName() const;
void setHouseName( std::string& name );
const std::string& getHouseGreeting() const;
void setHouseGreeting( std::string& greeting );
//functions //functions
void setHousePart( Common::HousePartSlot slot, uint32_t id ); void setHousePart( Common::HousePartSlot slot, uint32_t id );
void setHousePartColor( Common::HousePartSlot slot, uint32_t id ); void setHousePartColor( Common::HousePartSlot slot, uint32_t id );

View file

@ -157,10 +157,10 @@ Core::LandPurchaseResult Core::HousingMgr::purchaseLand( Entity::Player& player,
pLand->setState( HouseState::sold ); pLand->setState( HouseState::sold );
pLand->setLandType( Common::LandType::Private ); pLand->setLandType( Common::LandType::Private );
player.setLandPermissions( LandPermissionSlot::Private, 0x00, plot, player.setLandState( LandStateSlot::Private, 0x00, plot,
pHousing->getWardNum(), pHousing->getTerritoryTypeId() ); pHousing->getWardNum(), pHousing->getTerritoryTypeId() );
player.sendLandPermissionSlot( static_cast< uint8_t >( LandType::Private ), plot, pHousing->getWardNum(), player.sendLandStateSlot( static_cast< uint8_t >( LandType::Private ), plot, pHousing->getWardNum(),
pHousing->getTerritoryTypeId() ); pHousing->getTerritoryTypeId() );
//pLand->setLandName( "Private Estate" + std::to_string( pHousing->getWardNum() ) + "-" + std::to_string( plot ) ); //pLand->setLandName( "Private Estate" + std::to_string( pHousing->getWardNum() ) + "-" + std::to_string( plot ) );
@ -210,9 +210,9 @@ bool Core::HousingMgr::relinquishLand( Entity::Player& player, uint8_t plot )
pLand->setLandType( Common::LandType::none ); pLand->setLandType( Common::LandType::none );
pLand->updateLandDb(); pLand->updateLandDb();
player.setLandPermissions( LandPermissionSlot::Private, 0x00, 0xFF, 0xFF, 0xFF ); player.setLandState( LandStateSlot::Private, 0x00, 0xFF, 0xFF, 0xFF );
player.sendLandPermissionSlot( static_cast< uint8_t >( LandType::Private ), 0xFF, 0xFF, 0xFF ); player.sendLandStateSlot( static_cast< uint8_t >( LandType::Private ), 0xFF, 0xFF, 0xFF );
auto screenMsgPkt2 = makeActorControl143( player.getId(), ActorControl::LogMsg, 3351, 0x1AA, auto screenMsgPkt2 = makeActorControl143( player.getId(), ActorControl::LogMsg, 3351, 0x1AA,
pLand->getWardNum() + 1, plot + 1 ); pLand->getWardNum() + 1, plot + 1 );