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effect entry field rename

This commit is contained in:
collett 2020-01-08 17:21:01 +09:00
parent 1893cb951f
commit ccc81ed90a
3 changed files with 16 additions and 15 deletions

View file

@ -668,14 +668,14 @@ namespace Sapphire::Common
struct EffectEntry struct EffectEntry
{ {
Common::ActionEffectType effectType; Common::ActionEffectType effectType;
Common::ActionHitSeverityType hitSeverity; uint8_t param0;
Common::ActionHitSeverityType healSeverity; uint8_t param1;
/*! /*!
* @brief Shows an additional percentage in the battle log * @brief Shows an additional percentage in the battle log
* *
* Has no effect on what is shown and stored in value * Has no effect on what is shown and stored in value
*/ */
uint8_t param; // this one is the real param uint8_t param2;
uint8_t valueMultiplier; // This multiplies whatever value is in the 'value' param by 10. Possibly a workaround for big numbers uint8_t valueMultiplier; // This multiplies whatever value is in the 'value' param by 10. Possibly a workaround for big numbers
uint8_t flags; uint8_t flags;
int16_t value; int16_t value;

View file

@ -12,10 +12,10 @@ EffectResult::EffectResult( Entity::CharaPtr target, uint64_t runAfter ) :
m_target( std::move( target ) ), m_target( std::move( target ) ),
m_delayMs( runAfter ), m_delayMs( runAfter ),
m_value( 0 ), m_value( 0 ),
m_hitSeverity( Common::ActionHitSeverityType::NormalDamage ), m_param0( 0 ),
m_healSeverity( Common::ActionHitSeverityType::NormalHeal ), m_param1( 0 ),
m_type( Common::ActionEffectType::Nothing ), m_type( Common::ActionEffectType::Nothing ),
m_param( 0 ), m_param2( 0 ),
m_flag( Common::ActionEffectResultFlag::None ) m_flag( Common::ActionEffectResultFlag::None )
{ {
@ -38,7 +38,7 @@ uint64_t EffectResult::getDelay()
void EffectResult::damage( uint32_t amount, Common::ActionHitSeverityType severity, Common::ActionEffectResultFlag flag ) void EffectResult::damage( uint32_t amount, Common::ActionHitSeverityType severity, Common::ActionEffectResultFlag flag )
{ {
m_hitSeverity = severity; m_param0 = static_cast< uint8_t >( severity );
m_value = amount; m_value = amount;
m_flag = flag; m_flag = flag;
@ -47,7 +47,7 @@ void EffectResult::damage( uint32_t amount, Common::ActionHitSeverityType severi
void EffectResult::heal( uint32_t amount, Common::ActionHitSeverityType severity, Common::ActionEffectResultFlag flag ) void EffectResult::heal( uint32_t amount, Common::ActionHitSeverityType severity, Common::ActionEffectResultFlag flag )
{ {
m_healSeverity = severity; m_param1 = static_cast< uint8_t >( severity );
m_value = amount; m_value = amount;
m_flag = flag; m_flag = flag;
@ -79,7 +79,7 @@ void EffectResult::comboSucceed()
void EffectResult::applyStatusEffect( uint16_t statusId, uint8_t param ) void EffectResult::applyStatusEffect( uint16_t statusId, uint8_t param )
{ {
m_value = statusId; m_value = statusId;
m_param = param; m_param2 = param;
m_type = Common::ActionEffectType::ApplyStatusEffect; m_type = Common::ActionEffectType::ApplyStatusEffect;
} }
@ -90,10 +90,10 @@ Common::EffectEntry EffectResult::buildEffectEntry() const
// todo: that retarded shit so > u16 max numbers work // todo: that retarded shit so > u16 max numbers work
entry.value = getValue(); entry.value = getValue();
entry.hitSeverity = m_hitSeverity; entry.param0 = m_param0;
entry.healSeverity = m_healSeverity; entry.param1 = m_param1;
entry.effectType = m_type; entry.effectType = m_type;
entry.param = m_param; entry.param2 = m_param2;
entry.flags = static_cast< uint8_t >( m_flag ); entry.flags = static_cast< uint8_t >( m_flag );
return entry; return entry;

View file

@ -37,12 +37,13 @@ namespace Sapphire::World::Action
Entity::CharaPtr m_target; Entity::CharaPtr m_target;
Common::ActionHitSeverityType m_hitSeverity;
Common::ActionHitSeverityType m_healSeverity;
Common::ActionEffectType m_type; Common::ActionEffectType m_type;
uint8_t m_param0;
uint8_t m_param1;
uint8_t m_param2;
uint32_t m_value; uint32_t m_value;
uint8_t m_param;
Common::ActionEffectResultFlag m_flag; Common::ActionEffectResultFlag m_flag;
}; };
} }