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Merge pull request #624 from collett8192/money_sound_effect
Play the coin sound effect when buying items from shop.
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commit
cd353eaa0b
3 changed files with 20 additions and 4 deletions
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@ -43,7 +43,7 @@ private:
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}
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player.playGilShop( result.eventId, SCENE_FLAGS, std::bind( &GilShop::shopInteractionCallback, this, std::placeholders::_1, std::placeholders::_2 ) );
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player.playGilShop( result.eventId, SCENE_FLAGS, result.param2, std::bind( &GilShop::shopInteractionCallback, this, std::placeholders::_1, std::placeholders::_2 ) );
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return;
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}
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@ -53,7 +53,7 @@ private:
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void shopCallback( Entity::Player& player, const Event::SceneResult& result )
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{
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player.playGilShop( result.eventId, SCENE_FLAGS, std::bind( &GilShop::shopInteractionCallback, this, std::placeholders::_1, std::placeholders::_2 ) );
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player.playGilShop( result.eventId, SCENE_FLAGS, 0, std::bind( &GilShop::shopInteractionCallback, this, std::placeholders::_1, std::placeholders::_2 ) );
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}
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};
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@ -67,7 +67,7 @@ namespace Sapphire::Entity
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/*! play a subevent */
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void playScene( uint32_t eventId, uint32_t scene, uint32_t flags, uint32_t eventParam2, uint32_t eventParam3 );
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void playGilShop( uint32_t eventId, uint32_t flags,
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void playGilShop( uint32_t eventId, uint32_t flags, uint32_t param1,
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Event::EventHandler::SceneReturnCallback eventCallback );
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void directorPlayScene( uint32_t eventId, uint32_t scene, uint32_t flags, uint32_t eventParam3,
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@ -130,7 +130,7 @@ void Sapphire::Entity::Player::playScene( uint32_t eventId, uint32_t scene,
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playScene( eventId, scene, flags, eventParam2, eventParam3, 0, eventCallback );
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}
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void Sapphire::Entity::Player::playGilShop( uint32_t eventId, uint32_t flags,
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void Sapphire::Entity::Player::playGilShop( uint32_t eventId, uint32_t flags, uint32_t param1,
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Event::EventHandler::SceneReturnCallback eventCallback )
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{
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auto pEvent = bootstrapSceneEvent( eventId, flags );
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@ -145,6 +145,22 @@ void Sapphire::Entity::Player::playGilShop( uint32_t eventId, uint32_t flags,
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openGilShopPacket->data().eventId = eventId;
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openGilShopPacket->data().sceneFlags = flags;
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openGilShopPacket->data().actorId = getId();
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switch( param1 )
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{
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case 1:
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{
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openGilShopPacket->data().params[ 0 ] = 0x02;
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openGilShopPacket->data().params[ 1 ] = 1;
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openGilShopPacket->data().params[ 2 ] = 0x64;
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break;
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}
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case 2:
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{
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openGilShopPacket->data().params[ 0 ] = 0xA2;
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openGilShopPacket->data().params[ 1 ] = 2;
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break;
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}
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}
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openGilShopPacket->data().scene = 10;
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