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Merge remote-tracking branch 'upstream/dependency_injection' into housing

This commit is contained in:
NotAdam 2018-12-29 12:43:03 +11:00
commit ceebb27c1c
144 changed files with 1448 additions and 1342 deletions

View file

@ -27,13 +27,11 @@
#include <algorithm> #include <algorithm>
#include <Framework.h> #include <Framework.h>
#include <Logging/Logger.h>
#include "Forwards.h" #include "Forwards.h"
#include "SapphireAPI.h" #include "SapphireAPI.h"
Sapphire::Framework g_fw;
Sapphire::Logger g_log;
Sapphire::Db::DbWorkerPool< Sapphire::Db::ZoneDbConnection > g_charaDb; Sapphire::Db::DbWorkerPool< Sapphire::Db::ZoneDbConnection > g_charaDb;
Sapphire::Data::ExdDataGenerated g_exdDataGen; Sapphire::Data::ExdDataGenerated g_exdDataGen;
Sapphire::Network::SapphireAPI g_sapphireAPI; Sapphire::Network::SapphireAPI g_sapphireAPI;
@ -41,6 +39,7 @@ Sapphire::Network::SapphireAPI g_sapphireAPI;
namespace fs = std::experimental::filesystem; namespace fs = std::experimental::filesystem;
using namespace std; using namespace std;
using namespace Sapphire;
using HttpServer = SimpleWeb::Server< SimpleWeb::HTTP >; using HttpServer = SimpleWeb::Server< SimpleWeb::HTTP >;
using HttpClient = SimpleWeb::Client< SimpleWeb::HTTP >; using HttpClient = SimpleWeb::Client< SimpleWeb::HTTP >;
@ -64,17 +63,17 @@ void reloadConfig()
void print_request_info( shared_ptr< HttpServer::Request > request ) void print_request_info( shared_ptr< HttpServer::Request > request )
{ {
g_log.info( "Request from " + request->remote_endpoint_address + " (" + request->path + ")" ); Logger::info( "Request from " + request->remote_endpoint_address + " (" + request->path + ")" );
} }
bool loadSettings( int32_t argc, char* argv[] ) bool loadSettings( int32_t argc, char* argv[] )
{ {
g_log.info( "Loading config " + configPath ); Logger::info( "Loading config " + configPath );
if( !m_pConfig->loadConfig( configPath ) ) if( !m_pConfig->loadConfig( configPath ) )
{ {
g_log.fatal( "Error loading config " + configPath ); Logger::fatal( "Error loading config " + configPath );
g_log.fatal( "If this is the first time starting the server, we've copied the default one for your editing pleasure." ); Logger::fatal( "If this is the first time starting the server, we've copied the default one for your editing pleasure." );
return false; return false;
} }
@ -135,17 +134,17 @@ bool loadSettings( int32_t argc, char* argv[] )
} }
catch( ... ) catch( ... )
{ {
g_log.error( "Error parsing argument: " + arg + " " + "value: " + val + "\n" ); Logger::error( "Error parsing argument: " + arg + " " + "value: " + val + "\n" );
g_log.error( "Usage: <arg> <val> \n" ); Logger::error( "Usage: <arg> <val> \n" );
} }
} }
g_log.info( "Setting up generated EXD data" ); Logger::info( "Setting up generated EXD data" );
auto dataPath = m_pConfig->getValue< std::string >( "GlobalParameters", "DataPath", "" ); auto dataPath = m_pConfig->getValue< std::string >( "GlobalParameters", "DataPath", "" );
if( !g_exdDataGen.init( dataPath ) ) if( !g_exdDataGen.init( dataPath ) )
{ {
g_log.fatal( "Error setting up generated EXD data. Make sure that DataPath is set correctly in config.ini" ); Logger::fatal( "Error setting up generated EXD data. Make sure that DataPath is set correctly in config.ini" );
g_log.fatal( "DataPath: " + dataPath ); Logger::fatal( "DataPath: " + dataPath );
return false; return false;
} }
@ -168,7 +167,7 @@ bool loadSettings( int32_t argc, char* argv[] )
m_pConfig->getValue< std::string >( "RestNetwork", "ListenPort", "80" ) ) ); m_pConfig->getValue< std::string >( "RestNetwork", "ListenPort", "80" ) ) );
server.config.address = m_pConfig->getValue< std::string >( "RestNetwork", "ListenIp", "0.0.0.0" ); server.config.address = m_pConfig->getValue< std::string >( "RestNetwork", "ListenIp", "0.0.0.0" );
g_log.info( "Database: Connected to " + info.host + ":" + std::to_string( info.port ) ); Logger::info( "Database: Connected to " + info.host + ":" + std::to_string( info.port ) );
return true; return true;
} }
@ -279,7 +278,7 @@ void createAccount( shared_ptr< HttpServer::Response > response, shared_ptr< Htt
catch( exception& e ) catch( exception& e )
{ {
*response << buildHttpResponse( 500 ); *response << buildHttpResponse( 500 );
g_log.error( e.what() ); Logger::error( e.what() );
} }
} }
@ -313,7 +312,7 @@ void login( shared_ptr< HttpServer::Response > response, shared_ptr< HttpServer:
catch( exception& e ) catch( exception& e )
{ {
*response << buildHttpResponse( 500 ); *response << buildHttpResponse( 500 );
g_log.error( e.what() ); Logger::error( e.what() );
} }
} }
@ -348,7 +347,7 @@ void deleteCharacter( shared_ptr< HttpServer::Response > response, shared_ptr< H
catch( exception& e ) catch( exception& e )
{ {
*response << buildHttpResponse( 500 ); *response << buildHttpResponse( 500 );
g_log.error( e.what() ); Logger::error( e.what() );
} }
} }
@ -396,7 +395,7 @@ void createCharacter( shared_ptr< HttpServer::Response > response, shared_ptr< H
catch( exception& e ) catch( exception& e )
{ {
*response << buildHttpResponse( 500 ); *response << buildHttpResponse( 500 );
g_log.error( e.what() ); Logger::error( e.what() );
} }
} }
@ -429,7 +428,7 @@ void insertSession( shared_ptr< HttpServer::Response > response, shared_ptr< Htt
catch( exception& e ) catch( exception& e )
{ {
*response << buildHttpResponse( 500 ); *response << buildHttpResponse( 500 );
g_log.error( e.what() ); Logger::error( e.what() );
} }
} }
@ -464,7 +463,7 @@ void checkNameTaken( shared_ptr< HttpServer::Response > response, shared_ptr< Ht
catch( exception& e ) catch( exception& e )
{ {
*response << buildHttpResponse( 500 ); *response << buildHttpResponse( 500 );
g_log.error( e.what() ); Logger::error( e.what() );
} }
} }
@ -506,7 +505,7 @@ void checkSession( shared_ptr< HttpServer::Response > response, shared_ptr< Http
catch( exception& e ) catch( exception& e )
{ {
*response << buildHttpResponse( 500 ); *response << buildHttpResponse( 500 );
g_log.error( e.what() ); Logger::error( e.what() );
} }
} }
@ -536,7 +535,7 @@ void getNextCharId( shared_ptr< HttpServer::Response > response, shared_ptr< Htt
catch( exception& e ) catch( exception& e )
{ {
*response << buildHttpResponse( 500 ); *response << buildHttpResponse( 500 );
g_log.error( e.what() ); Logger::error( e.what() );
} }
} }
@ -567,7 +566,7 @@ void getNextContentId( shared_ptr< HttpServer::Response > response, shared_ptr<
catch( exception& e ) catch( exception& e )
{ {
*response << buildHttpResponse( 500 ); *response << buildHttpResponse( 500 );
g_log.error( e.what() ); Logger::error( e.what() );
} }
} }
@ -623,7 +622,7 @@ void getCharacterList( shared_ptr< HttpServer::Response > response, shared_ptr<
catch( exception& e ) catch( exception& e )
{ {
*response << buildHttpResponse( 500 ); *response << buildHttpResponse( 500 );
g_log.error( e.what() ); Logger::error( e.what() );
} }
} }
@ -658,7 +657,7 @@ void get_init( shared_ptr< HttpServer::Response > response, shared_ptr< HttpServ
catch( exception& e ) catch( exception& e )
{ {
*response << buildHttpResponse( 500 ); *response << buildHttpResponse( 500 );
g_log.error( e.what() ); Logger::error( e.what() );
} }
} }
@ -692,7 +691,7 @@ void get_headline_all( shared_ptr< HttpServer::Response > response, shared_ptr<
catch( exception& e ) catch( exception& e )
{ {
*response << buildHttpResponse( 500 ); *response << buildHttpResponse( 500 );
g_log.error( e.what() ); Logger::error( e.what() );
} }
} }
@ -735,16 +734,13 @@ void defaultGet( shared_ptr< HttpServer::Response > response, shared_ptr< HttpSe
int main( int argc, char* argv[] ) int main( int argc, char* argv[] )
{ {
auto pLog = std::shared_ptr< Sapphire::Logger >( new Sapphire::Logger() ); Logger::init( "log/SapphireAPI" );
g_fw.set< Sapphire::Logger >( pLog );
g_log.setLogPath( "log/SapphireAPI" );
g_log.init();
g_log.info( "===========================================================" ); Logger::info( "===========================================================" );
g_log.info( "Sapphire API Server " ); Logger::info( "Sapphire API Server " );
g_log.info( "Version: 0.0.1" ); Logger::info( "Version: 0.0.1" );
g_log.info( "Compiled: " __DATE__ " " __TIME__ ); Logger::info( "Compiled: " __DATE__ " " __TIME__ );
g_log.info( "===========================================================" ); Logger::info( "===========================================================" );
if( !loadSettings( argc, argv ) ) if( !loadSettings( argc, argv ) )
throw std::exception(); throw std::exception();
@ -771,7 +767,7 @@ int main( int argc, char* argv[] )
server.start(); server.start();
} ); } );
g_log.info( "API server running on " + m_pConfig->getValue< std::string >( "RestNetwork", "ListenIp", "0.0.0.0" ) + ":" + Logger::info( "API server running on " + m_pConfig->getValue< std::string >( "RestNetwork", "ListenIp", "0.0.0.0" ) + ":" +
m_pConfig->getValue< std::string >( "RestNetwork", "ListenPort", "80" ) ); m_pConfig->getValue< std::string >( "RestNetwork", "ListenPort", "80" ) );
//Wait for server to start so that the client can connect //Wait for server to start so that the client can connect

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@ -6,8 +6,6 @@
#include "PreparedStatement.h" #include "PreparedStatement.h"
#include "Framework.h" #include "Framework.h"
extern Sapphire::Framework g_fw;
Sapphire::Db::DbConnection::DbConnection( ConnectionInfo& connInfo ) : Sapphire::Db::DbConnection::DbConnection( ConnectionInfo& connInfo ) :
m_reconnecting( false ), m_reconnecting( false ),
m_prepareError( false ), m_prepareError( false ),
@ -66,7 +64,7 @@ uint32_t Sapphire::Db::DbConnection::open()
} }
catch( std::runtime_error& e ) catch( std::runtime_error& e )
{ {
g_fw.get< Logger >()->error( e.what() ); Logger::error( e.what() );
return 1; return 1;
} }
@ -118,7 +116,7 @@ bool Sapphire::Db::DbConnection::execute( const std::string& sql )
} }
catch( std::runtime_error& e ) catch( std::runtime_error& e )
{ {
g_fw.get< Logger >()->error( e.what() ); Logger::error( e.what() );
return false; return false;
} }
} }
@ -133,7 +131,7 @@ std::shared_ptr< Mysql::ResultSet > Sapphire::Db::DbConnection::query( const std
} }
catch( std::runtime_error& e ) catch( std::runtime_error& e )
{ {
g_fw.get< Logger >()->error( e.what() ); Logger::error( e.what() );
return nullptr; return nullptr;
} }
} }
@ -170,7 +168,7 @@ Sapphire::Db::DbConnection::query( std::shared_ptr< Sapphire::Db::PreparedStatem
} }
catch( std::runtime_error& e ) catch( std::runtime_error& e )
{ {
g_fw.get< Logger >()->error( e.what() ); Logger::error( e.what() );
return nullptr; return nullptr;
} }
@ -196,7 +194,7 @@ bool Sapphire::Db::DbConnection::execute( std::shared_ptr< Sapphire::Db::Prepare
} }
catch( std::runtime_error& e ) catch( std::runtime_error& e )
{ {
g_fw.get< Logger >()->error( e.what() ); Logger::error( e.what() );
return false; return false;
} }
} }
@ -232,7 +230,7 @@ void Sapphire::Db::DbConnection::prepareStatement( uint32_t index, const std::st
} }
catch( std::runtime_error& e ) catch( std::runtime_error& e )
{ {
g_fw.get< Logger >()->error( e.what() ); Logger::error( e.what() );
m_prepareError = true; m_prepareError = true;
} }

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@ -3,9 +3,6 @@
#include "ZoneDbConnection.h" #include "ZoneDbConnection.h"
#include "DbWorkerPool.h" #include "DbWorkerPool.h"
#include "Logging/Logger.h" #include "Logging/Logger.h"
#include "Framework.h"
extern Sapphire::Framework g_fw;
Sapphire::Db::DbLoader::DbLoader() Sapphire::Db::DbLoader::DbLoader()
{ {
@ -17,14 +14,12 @@ Sapphire::Db::DbLoader& Sapphire::Db::DbLoader::addDb( Sapphire::Db::DbWorkerPoo
m_open.push( [ this, info, &pool ]()->bool m_open.push( [ this, info, &pool ]()->bool
{ {
auto pLog = g_fw.get< Logger >();
const uint8_t asyncThreads = info.asyncThreads; const uint8_t asyncThreads = info.asyncThreads;
const uint8_t synchThreads = info.syncThreads; const uint8_t synchThreads = info.syncThreads;
if( asyncThreads < 1 || asyncThreads > 32 ) if( asyncThreads < 1 || asyncThreads > 32 )
{ {
pLog->error( Logger::error(
"database: invalid number of worker threads specified. Please pick a value between 1 and 32." ); "database: invalid number of worker threads specified. Please pick a value between 1 and 32." );
return false; return false;
} }
@ -40,7 +35,7 @@ Sapphire::Db::DbLoader& Sapphire::Db::DbLoader::addDb( Sapphire::Db::DbWorkerPoo
if( error ) if( error )
{ {
pLog->error( "DatabasePool failed to open." ); Logger::error( "DatabasePool failed to open." );
return false; return false;
} }
} }
@ -55,8 +50,7 @@ Sapphire::Db::DbLoader& Sapphire::Db::DbLoader::addDb( Sapphire::Db::DbWorkerPoo
{ {
if( !pool.prepareStatements() ) if( !pool.prepareStatements() )
{ {
auto pLog = g_fw.get< Logger >(); Logger::error( "Could not prepare statements of the database, see log for details." );
pLog->error( "Could not prepare statements of the database, see log for details." );
return false; return false;
} }
return true; return true;

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@ -10,8 +10,6 @@
#include "Logging/Logger.h" #include "Logging/Logger.h"
#include <mysql.h> #include <mysql.h>
extern Sapphire::Framework g_fw;
class PingOperation : class PingOperation :
public Sapphire::Db::Operation public Sapphire::Db::Operation
{ {
@ -23,8 +21,7 @@ class PingOperation :
}; };
template< class T > template< class T >
Sapphire::Db::DbWorkerPool< T >::DbWorkerPool() Sapphire::Db::DbWorkerPool< T >::DbWorkerPool() :
:
m_queue( new Sapphire::LockedWaitQueue< std::shared_ptr< Operation > >() ), m_queue( new Sapphire::LockedWaitQueue< std::shared_ptr< Operation > >() ),
m_asyncThreads( 0 ), m_asyncThreads( 0 ),
m_synchThreads( 0 ) m_synchThreads( 0 )
@ -50,8 +47,7 @@ void Sapphire::Db::DbWorkerPool< T >::setConnectionInfo( const ConnectionInfo& i
template< class T > template< class T >
uint32_t Sapphire::Db::DbWorkerPool< T >::open() uint32_t Sapphire::Db::DbWorkerPool< T >::open()
{ {
auto pLog = g_fw.get< Logger >(); Logger::info( "[DbPool] Opening DatabasePool " + getDatabaseName() +
pLog->info( "[DbPool] Opening DatabasePool " + getDatabaseName() +
" Asynchronous connections: " + std::to_string( m_asyncThreads ) + " Asynchronous connections: " + std::to_string( m_asyncThreads ) +
" Synchronous connections: " + std::to_string( m_synchThreads ) ); " Synchronous connections: " + std::to_string( m_synchThreads ) );
@ -64,7 +60,7 @@ uint32_t Sapphire::Db::DbWorkerPool< T >::open()
if( !error ) if( !error )
{ {
pLog->info( "[DbPool] DatabasePool " + getDatabaseName() + " opened successfully. " + Logger::info( "[DbPool] DatabasePool " + getDatabaseName() + " opened successfully. " +
std::to_string( ( m_connections[ IDX_SYNCH ].size() + m_connections[ IDX_ASYNC ].size() ) ) + std::to_string( ( m_connections[ IDX_SYNCH ].size() + m_connections[ IDX_ASYNC ].size() ) ) +
" total connections running." ); " total connections running." );
} }
@ -75,11 +71,10 @@ uint32_t Sapphire::Db::DbWorkerPool< T >::open()
template< class T > template< class T >
void Sapphire::Db::DbWorkerPool< T >::close() void Sapphire::Db::DbWorkerPool< T >::close()
{ {
auto pLog = g_fw.get< Logger >(); Logger::info( "[DbPool] Closing down DatabasePool " + getDatabaseName() );
pLog->info( "[DbPool] Closing down DatabasePool " + getDatabaseName() );
m_connections[ IDX_ASYNC ].clear(); m_connections[ IDX_ASYNC ].clear();
m_connections[ IDX_SYNCH ].clear(); m_connections[ IDX_SYNCH ].clear();
pLog->info( "[DbPool] All connections on DatabasePool " + getDatabaseName() + "closed." ); Logger::info( "[DbPool] All connections on DatabasePool " + getDatabaseName() + "closed." );
} }
template< class T > template< class T >

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@ -8,6 +8,8 @@ namespace Sapphire
class ConfigMgr; class ConfigMgr;
using ConfigMgrPtr = std::shared_ptr< ConfigMgr >; using ConfigMgrPtr = std::shared_ptr< ConfigMgr >;
class Framework;
using FrameworkPtr = std::shared_ptr< Framework >;
namespace Network namespace Network
{ {

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@ -23,7 +23,7 @@ namespace Sapphire
} }
void Logger::setLogPath( const std::string& logPath ) void Logger::init( const std::string& logPath )
{ {
auto pos = logPath.find_last_of( '/' ); auto pos = logPath.find_last_of( '/' );
@ -33,15 +33,10 @@ namespace Sapphire
fs::create_directories( realPath ); fs::create_directories( realPath );
} }
m_logFile = logPath;
}
void Logger::init()
{
spdlog::init_thread_pool( 8192, 1 ); spdlog::init_thread_pool( 8192, 1 );
auto stdout_sink = std::make_shared< spdlog::sinks::stdout_color_sink_mt >(); auto stdout_sink = std::make_shared< spdlog::sinks::stdout_color_sink_mt >();
auto daily_sink = std::make_shared< spdlog::sinks::daily_file_sink_mt >( m_logFile + ".log", 0, 0 ); auto daily_sink = std::make_shared< spdlog::sinks::daily_file_sink_mt >( logPath + ".log", 0, 0 );
std::vector< spdlog::sink_ptr > sinks { stdout_sink, daily_sink }; std::vector< spdlog::sink_ptr > sinks { stdout_sink, daily_sink };

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@ -11,23 +11,20 @@ namespace Sapphire
private: private:
std::string m_logFile; std::string m_logFile;
public:
Logger(); Logger();
~Logger(); ~Logger();
void init(); public:
void error( const std::string& text ); static void init( const std::string& logPath );
void info( const std::string& text ); static void error( const std::string& text );
void debug( const std::string& text ); static void info( const std::string& text );
void fatal( const std::string& text ); static void debug( const std::string& text );
void setLogPath( const std::string& logPath ); static void fatal( const std::string& text );
}; };

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@ -1,17 +1,19 @@
#include "Connection.h" #include "Connection.h"
#include "Hive.h" #include "Hive.h"
#include <functional> #include <functional>
#include "Framework.h"
namespace Sapphire { namespace Sapphire {
namespace Network { namespace Network {
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
Connection::Connection( HivePtr hive ) : Connection::Connection( HivePtr hive, FrameworkPtr pFw ) :
m_hive( hive ), m_hive( hive ),
m_socket( hive->GetService() ), m_socket( hive->GetService() ),
m_io_strand( hive->GetService() ), m_io_strand( hive->GetService() ),
m_receive_buffer_size( 32000 ), m_receive_buffer_size( 32000 ),
m_error_state( 0 ) m_error_state( 0 ),
m_pFw( pFw )
{ {
} }

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@ -12,6 +12,12 @@
#include "Acceptor.h" #include "Acceptor.h"
#include <memory> #include <memory>
namespace Sapphire
{
class Framework;
using FrameworkPtr = std::shared_ptr< Framework >;
}
namespace Sapphire::Network namespace Sapphire::Network
{ {
@ -38,9 +44,9 @@ namespace Sapphire::Network
std::list< std::vector< uint8_t > > m_pending_sends; std::list< std::vector< uint8_t > > m_pending_sends;
int32_t m_receive_buffer_size; int32_t m_receive_buffer_size;
std::atomic< uint32_t > m_error_state; std::atomic< uint32_t > m_error_state;
Sapphire::FrameworkPtr m_pFw;
Connection( HivePtr hive, FrameworkPtr pFw );
Connection( HivePtr hive );
virtual ~Connection(); virtual ~Connection();
@ -144,13 +150,13 @@ namespace Sapphire::Network
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
template< class T > template< class T >
std::shared_ptr< T > addServerToHive( const std::string& listenIp, uint32_t port, HivePtr pHive ) std::shared_ptr< T > addServerToHive( const std::string& listenIp, uint32_t port, HivePtr pHive, FrameworkPtr pFw )
{ {
try try
{ {
AcceptorPtr acceptor( new Acceptor( pHive ) ); AcceptorPtr acceptor( new Acceptor( pHive ) );
acceptor->Listen( listenIp, port ); acceptor->Listen( listenIp, port );
std::shared_ptr< T > connection( new T( pHive, acceptor ) ); std::shared_ptr< T > connection( new T( pHive, acceptor, pFw ) );
acceptor->Accept( connection ); acceptor->Accept( connection );
return connection; return connection;
} }

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@ -16,7 +16,7 @@ namespace filesys = std::experimental::filesystem;
#include "DbManager.h" #include "DbManager.h"
Sapphire::Logger g_log; using namespace Sapphire;
std::vector< std::string > getAllFilesInDir( const std::string& dirPath, std::vector< std::string > getAllFilesInDir( const std::string& dirPath,
const std::vector< std::string > dirSkipList = {} ) const std::vector< std::string > dirSkipList = {} )
@ -77,20 +77,20 @@ std::string delChar( std::string &str, char del )
void printUsage() void printUsage()
{ {
g_log.info( " Usage: sapphire_dbm " ); Logger::info( " Usage: sapphire_dbm " );
g_log.info( "\t --mode" ); Logger::info( "\t --mode" );
g_log.info( "\t\t initialize -> Creates DB if not present and inserts default tables/data" ); Logger::info( "\t\t initialize -> Creates DB if not present and inserts default tables/data" );
g_log.info( "\t\t check -> Checks if Sapphire DB-Version matches your DB-Version" ); Logger::info( "\t\t check -> Checks if Sapphire DB-Version matches your DB-Version" );
g_log.info( "\t\t update -> Updates your DB-Version to Sapphire DB-Version" ); Logger::info( "\t\t update -> Updates your DB-Version to Sapphire DB-Version" );
g_log.info( "\t\t clearchars -> Removes all character data from DB. Accounts will stay untouched" ); Logger::info( "\t\t clearchars -> Removes all character data from DB. Accounts will stay untouched" );
g_log.info( "\t\t liquidate -> Removes all tables and deletes the DB" ); Logger::info( "\t\t liquidate -> Removes all tables and deletes the DB" );
g_log.info( "\t --user <mysqlUserName>" ); Logger::info( "\t --user <mysqlUserName>" );
g_log.info( "\t --pass <mysqlPassword> ( default empty )" ); Logger::info( "\t --pass <mysqlPassword> ( default empty )" );
g_log.info( "\t --host <mysqlHost> ( default 127.0.0.1 )" ); Logger::info( "\t --host <mysqlHost> ( default 127.0.0.1 )" );
g_log.info( "\t --port <mysqlPort> ( default 3306 )" ); Logger::info( "\t --port <mysqlPort> ( default 3306 )" );
g_log.info( "\t --database <mysqlDatabase>" ); Logger::info( "\t --database <mysqlDatabase>" );
g_log.info( "\t --sfile <path/to/schemafile> ( default sql/schema/schema.sql )" ); Logger::info( "\t --sfile <path/to/schemafile> ( default sql/schema/schema.sql )" );
g_log.info( "\t --force ( skips user input / auto Yes )" ); Logger::info( "\t --force ( skips user input / auto Yes )" );
} }
int main( int32_t argc, char* argv[] ) int main( int32_t argc, char* argv[] )
@ -104,8 +104,7 @@ int main( int32_t argc, char* argv[] )
std::string database; std::string database;
std::string pass; std::string pass;
g_log.setLogPath( "log/SapphireDbm" ); Logger::init( "log/SapphireDbm" );
g_log.init();
std::string sFile; std::string sFile;
std::string iFile; std::string iFile;
@ -181,23 +180,23 @@ int main( int32_t argc, char* argv[] )
} }
else else
{ {
g_log.fatal( "Not a valid mode: " + mode + " !" ); Logger::fatal( "Not a valid mode: " + mode + " !" );
return 1; return 1;
} }
g_log.info( "Launching in " + mode + " mode..." ); Logger::info( "Launching in " + mode + " mode..." );
if( !dbm.connect() ) if( !dbm.connect() )
{ {
g_log.fatal( "Could not connect to server!" ); Logger::fatal( "Could not connect to server!" );
g_log.fatal( dbm.getLastError() ); Logger::fatal( dbm.getLastError() );
return 1; return 1;
} }
if( !dbm.performAction() ) if( !dbm.performAction() )
{ {
g_log.fatal( "Could not perform action!" ); Logger::fatal( "Could not perform action!" );
g_log.fatal( dbm.getLastError() ); Logger::fatal( dbm.getLastError() );
return 1; return 1;
} }

View file

@ -24,9 +24,11 @@ using namespace Sapphire::Network::Packets;
using namespace Sapphire::Network::Packets::Server; using namespace Sapphire::Network::Packets::Server;
Sapphire::Network::GameConnection::GameConnection( Sapphire::Network::HivePtr pHive, Sapphire::Network::GameConnection::GameConnection( Sapphire::Network::HivePtr pHive,
Sapphire::Network::AcceptorPtr pAcceptor ) Sapphire::Network::AcceptorPtr pAcceptor,
: FrameworkPtr pFw ) :
Connection( pHive ), m_pAcceptor( pAcceptor ), m_bEncryptionInitialized( false ) Connection( pHive, pFw ),
m_pAcceptor( pAcceptor ),
m_bEncryptionInitialized( false )
{ {
} }
@ -39,7 +41,7 @@ Sapphire::Network::GameConnection::~GameConnection()
// overwrite the parents onConnect for our game socket needs // overwrite the parents onConnect for our game socket needs
void Sapphire::Network::GameConnection::OnAccept( const std::string& host, uint16_t port ) void Sapphire::Network::GameConnection::OnAccept( const std::string& host, uint16_t port )
{ {
auto connection = make_GameConnection( m_hive, m_pAcceptor ); auto connection = make_GameConnection( m_hive, m_pAcceptor, m_pFw );
m_pAcceptor->Accept( connection ); m_pAcceptor->Accept( connection );
g_log.info( "Connect from " + m_socket.remote_endpoint().address().to_string() ); g_log.info( "Connect from " + m_socket.remote_endpoint().address().to_string() );

View file

@ -40,7 +40,7 @@ namespace Sapphire::Network
LockedQueue< Packets::GamePacketPtr > m_outQueue; LockedQueue< Packets::GamePacketPtr > m_outQueue;
public: public:
GameConnection( HivePtr pHive, AcceptorPtr pAcceptor ); GameConnection( HivePtr pHive, AcceptorPtr pAcceptor, FrameworkPtr pFw );
~GameConnection(); ~GameConnection();

View file

@ -10,7 +10,7 @@
#include <Logging/Logger.h> #include <Logging/Logger.h>
#include <Config/ConfigMgr.h> #include <Config/ConfigMgr.h>
//#include "LobbySession.h" #include "Framework.h"
#include "ServerLobby.h" #include "ServerLobby.h"
@ -21,55 +21,55 @@
#include <thread> #include <thread>
Sapphire::Logger g_log;
Sapphire::Network::RestConnector g_restConnector; Sapphire::Network::RestConnector g_restConnector;
namespace Sapphire { namespace Sapphire
{
ServerLobby::ServerLobby( const std::string& configPath ) : ServerLobby::ServerLobby( const std::string& configPath ) :
m_configPath( configPath ), m_configPath( configPath ),
m_numConnections( 0 ) m_numConnections( 0 )
{ {
m_pConfig = std::shared_ptr< ConfigMgr >( new ConfigMgr ); m_pConfig = std::shared_ptr< ConfigMgr >( new ConfigMgr );
} }
ServerLobby::~ServerLobby( void ) ServerLobby::~ServerLobby( void )
{ {
} }
LobbySessionPtr ServerLobby::getSession( char* sessionId ) LobbySessionPtr ServerLobby::getSession( char* sessionId )
{ {
return g_restConnector.getSession( sessionId ); return g_restConnector.getSession( sessionId );
} }
ConfigMgrPtr ServerLobby::getConfig() const ConfigMgrPtr ServerLobby::getConfig() const
{ {
return m_pConfig; return m_pConfig;
} }
void ServerLobby::run( int32_t argc, char* argv[] ) void ServerLobby::run( int32_t argc, char* argv[] )
{ {
g_log.setLogPath( "log/SapphireLobby" ); Logger::init( "log/SapphireLobby" );
g_log.init();
g_log.info( "===========================================================" ); Logger::info( "===========================================================" );
g_log.info( "Sapphire Server Project " ); Logger::info( "Sapphire Server Project " );
g_log.info( "Version: " + Version::VERSION ); Logger::info( "Version: " + Version::VERSION );
g_log.info( "Git Hash: " + Version::GIT_HASH ); Logger::info( "Git Hash: " + Version::GIT_HASH );
g_log.info( "Compiled: " __DATE__ " " __TIME__ ); Logger::info( "Compiled: " __DATE__ " " __TIME__ );
g_log.info( "===========================================================" ); Logger::info( "===========================================================" );
if( !loadSettings( argc, argv ) ) if( !loadSettings( argc, argv ) )
{ {
g_log.fatal( "Error loading settings! " ); Logger::fatal( "Error loading settings! " );
return; return;
} }
auto pFw = std::make_shared< Framework >();
Network::HivePtr hive( new Network::Hive() ); Network::HivePtr hive( new Network::Hive() );
Network::addServerToHive< Network::GameConnection >( m_ip, m_port, hive ); Network::addServerToHive< Network::GameConnection >( m_ip, m_port, hive, pFw );
g_log.info( Logger::info(
"Lobby server running on " + m_pConfig->getValue< std::string >( "LobbyNetwork", "ListenIp", "0.0.0.0" ) + ":" + "Lobby server running on " + m_pConfig->getValue< std::string >( "LobbyNetwork", "ListenIp", "0.0.0.0" ) + ":" +
m_pConfig->getValue< std::string >( "LobbyNetwork", "ListenPort", "80" ) ); m_pConfig->getValue< std::string >( "LobbyNetwork", "ListenPort", "80" ) );
@ -81,16 +81,16 @@ void ServerLobby::run( int32_t argc, char* argv[] )
if( thread.joinable() ) if( thread.joinable() )
thread.join(); thread.join();
} }
bool ServerLobby::loadSettings( int32_t argc, char* argv[] ) bool ServerLobby::loadSettings( int32_t argc, char* argv[] )
{ {
g_log.info( "Loading config " + m_configPath ); Logger::info( "Loading config " + m_configPath );
if( !m_pConfig->loadConfig( m_configPath ) ) if( !m_pConfig->loadConfig( m_configPath ) )
{ {
g_log.fatal( "Error loading config " + m_configPath ); Logger::fatal( "Error loading config " + m_configPath );
g_log.fatal( "If this is the first time starting the server, we've copied the default one for your editing pleasure." ); Logger::fatal( "If this is the first time starting the server, we've copied the default one for your editing pleasure." );
return false; return false;
} }
std::vector< std::string > args( argv + 1, argv + argc ); std::vector< std::string > args( argv + 1, argv + argc );
@ -127,8 +127,8 @@ bool ServerLobby::loadSettings( int32_t argc, char* argv[] )
} }
catch( ... ) catch( ... )
{ {
g_log.error( "Error parsing argument: " + arg + " " + "value: " + val + "\n" ); Logger::error( "Error parsing argument: " + arg + " " + "value: " + val + "\n" );
g_log.error( "Usage: <arg> <val> \n" ); Logger::error( "Usage: <arg> <val> \n" );
} }
} }
@ -140,5 +140,5 @@ bool ServerLobby::loadSettings( int32_t argc, char* argv[] )
g_restConnector.serverSecret = m_pConfig->getValue< std::string >( "GlobalParameters", "ServerSecret" ); g_restConnector.serverSecret = m_pConfig->getValue< std::string >( "GlobalParameters", "ServerSecret" );
return true; return true;
} }
} }

View file

@ -1,7 +1,8 @@
#include <Actor/Player.h> #include <Actor/Player.h>
#include <ScriptObject.h> #include <ScriptObject.h>
#include "Event/EventHelper.h" #include "Manager/EventMgr.h"
#include "Event/EventHandler.h" #include "Event/EventHandler.h"
#include "Framework.h"
// Quest Script: ManFst001_00039 // Quest Script: ManFst001_00039
// Quest Name: Coming to Gridania // Quest Name: Coming to Gridania
@ -95,7 +96,8 @@ public:
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{ {
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); auto pEventMgr = m_framework->get< World::Manager::EventMgr >();
auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == ACTOR0 ) if( actor == ACTOR0 )
Scene00000( player ); Scene00000( player );

View file

@ -1,7 +1,8 @@
#include <Actor/Player.h> #include <Actor/Player.h>
#include <ScriptObject.h> #include <ScriptObject.h>
#include "Event/EventHandler.h" #include "Event/EventHandler.h"
#include "Event/EventHelper.h" #include "Manager/EventMgr.h"
#include "Framework.h"
// Quest Script: ManFst002_00124 // Quest Script: ManFst002_00124
// Quest Name: Close to Home // Quest Name: Close to Home
@ -192,7 +193,8 @@ public:
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{ {
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); auto pEventMgr = m_framework->get< World::Manager::EventMgr >();
auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == ACTOR0 ) if( actor == ACTOR0 )
Scene00000( player ); Scene00000( player );

View file

@ -1,6 +1,7 @@
#include <Actor/Player.h> #include <Actor/Player.h>
#include "Event/EventHelper.h" #include "Manager/EventMgr.h"
#include <ScriptObject.h> #include <ScriptObject.h>
#include "Framework.h"
// Quest Script: ManFst003_00123 // Quest Script: ManFst003_00123
// Quest Name: Close to Home // Quest Name: Close to Home
@ -81,7 +82,8 @@ public:
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{ {
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); auto pEventMgr = m_framework->get< World::Manager::EventMgr >();
auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 ) if( actor == Actor0 )
{ {

View file

@ -1,6 +1,7 @@
#include <Actor/Player.h> #include <Actor/Player.h>
#include "Event/EventHelper.h" #include "Manager/EventMgr.h"
#include <ScriptObject.h> #include <ScriptObject.h>
#include "Framework.h"
// Quest Script: ManFst004_00124 // Quest Script: ManFst004_00124
// Quest Name: Close to Home // Quest Name: Close to Home
@ -81,7 +82,8 @@ public:
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{ {
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); auto pEventMgr = m_framework->get< World::Manager::EventMgr >();
auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == ManFst004::Actor0 ) if( actor == ManFst004::Actor0 )
{ {
@ -223,10 +225,10 @@ private:
[ & ]( Entity::Player& player, const Event::SceneResult& result ) [ & ]( Entity::Player& player, const Event::SceneResult& result )
{ {
// accepting quest "close to home" // accepting quest "close to home"
player.updateQuest( getId(), 1 ); player.updateQuest( getId(), Seq1 );
player.setQuestUI8CH( getId(), 1 ); // receive key item player.setQuestUI8CH( getId(), 1 ); // receive key item
// event is done, need to teleport to real zone. // event is done, need to teleport to real zone.
player.setZone( 132 ); player.forceZoneing( Territorytype0 );
//player.setZone(183); back to starting griania for debug purpose //player.setZone(183); back to starting griania for debug purpose
} ); } );
} }

View file

@ -1,6 +1,7 @@
#include <Actor/Player.h> #include <Actor/Player.h>
#include "Event/EventHelper.h" #include "Manager/EventMgr.h"
#include <ScriptObject.h> #include <ScriptObject.h>
#include "Framework.h"
// Quest Script: ManSea001_00107 // Quest Script: ManSea001_00107
// Quest Name: Coming to Limsa Lominsa // Quest Name: Coming to Limsa Lominsa
@ -141,7 +142,8 @@ public:
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{ {
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); auto pEventMgr = m_framework->get< World::Manager::EventMgr >();
auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == ACTOR0 ) if( actor == ACTOR0 )
Scene00000( player ); Scene00000( player );

View file

@ -1,6 +1,7 @@
#include <Actor/Player.h> #include <Actor/Player.h>
#include "Event/EventHelper.h" #include "Manager/EventMgr.h"
#include <ScriptObject.h> #include <ScriptObject.h>
#include "Framework.h"
// Quest Script: ManSea002_00108 // Quest Script: ManSea002_00108
// Quest Name: Close to Home // Quest Name: Close to Home
@ -47,7 +48,8 @@ public:
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{ {
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); auto pEventMgr = m_framework->get< World::Manager::EventMgr >();
auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == ACTOR0 ) if( actor == ACTOR0 )
{ {

View file

@ -1,6 +1,7 @@
#include <Actor/Player.h> #include <Actor/Player.h>
#include "Event/EventHelper.h" #include "Manager/EventMgr.h"
#include <ScriptObject.h> #include <ScriptObject.h>
#include "Framework.h"
// Quest Script: ManSea003_00109 // Quest Script: ManSea003_00109
// Quest Name: Close to Home // Quest Name: Close to Home
@ -63,7 +64,8 @@ public:
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{ {
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); auto pEventMgr = m_framework->get< World::Manager::EventMgr >();
auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 ) if( actor == Actor0 )
{ {

View file

@ -1,6 +1,7 @@
#include <Actor/Player.h> #include <Actor/Player.h>
#include "Event/EventHelper.h" #include "Manager/EventMgr.h"
#include <ScriptObject.h> #include <ScriptObject.h>
#include "Framework.h"
// Quest Script: ManWil001_00594 // Quest Script: ManWil001_00594
// Quest Name: Coming to Ul'dah // Quest Name: Coming to Ul'dah
@ -173,7 +174,8 @@ public:
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{ {
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); auto pEventMgr = m_framework->get< World::Manager::EventMgr >();
auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == ACTOR0 ) if( actor == ACTOR0 )
{ {

View file

@ -1,6 +1,7 @@
#include <Actor/Player.h> #include <Actor/Player.h>
#include <Event/EventHelper.h> #include <Manager/EventMgr.h>
#include <ScriptObject.h> #include <ScriptObject.h>
#include "Framework.h"
// Quest Script: ManWil002_00568 // Quest Script: ManWil002_00568
// Quest Name: Close to Home // Quest Name: Close to Home
@ -69,7 +70,8 @@ public:
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{ {
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); auto pEventMgr = m_framework->get< World::Manager::EventMgr >();
auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 ) if( actor == Actor0 )
{ {

View file

@ -1,6 +1,7 @@
#include <Actor/Player.h> #include <Actor/Player.h>
#include "Event/EventHelper.h" #include "Manager/EventMgr.h"
#include <ScriptObject.h> #include <ScriptObject.h>
#include "Framework.h"
using namespace Sapphire; using namespace Sapphire;
@ -72,7 +73,8 @@ public:
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{ {
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); auto pEventMgr = m_framework->get< World::Manager::EventMgr >();
auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == ACTOR0 ) if( actor == ACTOR0 )
{ {

View file

@ -1,6 +1,7 @@
#include <Actor/Player.h> #include <Actor/Player.h>
#include "Event/EventHelper.h" #include "Manager/EventMgr.h"
#include <ScriptObject.h> #include <ScriptObject.h>
#include "Framework.h"
using namespace Sapphire; using namespace Sapphire;
@ -58,7 +59,8 @@ public:
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{ {
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); auto pEventMgr = m_framework->get< World::Manager::EventMgr >();
auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == ACTOR0 && !player.hasQuest( getId() ) ) if( actor == ACTOR0 && !player.hasQuest( getId() ) )
Scene00000( player ); Scene00000( player );

View file

@ -1,6 +1,7 @@
#include <Actor/Player.h> #include <Actor/Player.h>
#include <Event/EventHelper.h> #include <Manager/EventMgr.h>
#include <ScriptObject.h> #include <ScriptObject.h>
#include "Framework.h"
using namespace Sapphire; using namespace Sapphire;
@ -51,7 +52,8 @@ public:
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{ {
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); auto pEventMgr = m_framework->get< World::Manager::EventMgr >();
auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 ) if( actor == Actor0 )
{ {

View file

@ -1,6 +1,7 @@
#include <Actor/Player.h> #include <Actor/Player.h>
#include <Event/EventHelper.h> #include <Manager/EventMgr.h>
#include <ScriptObject.h> #include <ScriptObject.h>
#include "Framework.h"
using namespace Sapphire; using namespace Sapphire;
@ -55,7 +56,8 @@ public:
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{ {
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); auto pEventMgr = m_framework->get< World::Manager::EventMgr >();
auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 ) if( actor == Actor0 )
{ {

View file

@ -1,6 +1,7 @@
#include <Actor/Player.h> #include <Actor/Player.h>
#include <Event/EventHelper.h> #include <Manager/EventMgr.h>
#include <ScriptObject.h> #include <ScriptObject.h>
#include "Framework.h"
using namespace Sapphire; using namespace Sapphire;
@ -55,7 +56,8 @@ public:
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{ {
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); auto pEventMgr = m_framework->get< World::Manager::EventMgr >();
auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 ) if( actor == Actor0 )
{ {

View file

@ -1,6 +1,7 @@
#include <Actor/Player.h> #include <Actor/Player.h>
#include <Event/EventHelper.h> #include <Manager/EventMgr.h>
#include <ScriptObject.h> #include <ScriptObject.h>
#include "Framework.h"
using namespace Sapphire; using namespace Sapphire;
@ -51,7 +52,8 @@ public:
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{ {
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); auto pEventMgr = m_framework->get< World::Manager::EventMgr >();
auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 ) if( actor == Actor0 )
{ {

View file

@ -1,6 +1,7 @@
#include <Actor/Player.h> #include <Actor/Player.h>
#include "Event/EventHelper.h" #include "Manager/EventMgr.h"
#include <ScriptObject.h> #include <ScriptObject.h>
#include "Framework.h"
using namespace Sapphire; using namespace Sapphire;
@ -54,7 +55,8 @@ public:
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{ {
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); auto pEventMgr = m_framework->get< World::Manager::EventMgr >();
auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == ACTOR0 ) if( actor == ACTOR0 )
Scene00000( player ); Scene00000( player );

View file

@ -1,6 +1,7 @@
#include <Actor/Player.h> #include <Actor/Player.h>
#include <Event/EventHelper.h> #include <Manager/EventMgr.h>
#include <ScriptObject.h> #include <ScriptObject.h>
#include "Framework.h"
using namespace Sapphire; using namespace Sapphire;
@ -48,7 +49,8 @@ public:
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{ {
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); auto pEventMgr = m_framework->get< World::Manager::EventMgr >();
auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 && !player.hasQuest( getId() ) ) if( actor == Actor0 && !player.hasQuest( getId() ) )
{ {

View file

@ -1,6 +1,7 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Actor/Player.h> #include <Actor/Player.h>
#include "Event/EventHelper.h" #include "Manager/EventMgr.h"
#include "Framework.h"
using namespace Sapphire; using namespace Sapphire;
@ -160,7 +161,8 @@ public:
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{ {
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); auto pEventMgr = m_framework->get< World::Manager::EventMgr >();
auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( !player.hasQuest( getId() ) ) if( !player.hasQuest( getId() ) )
{ {
@ -180,7 +182,8 @@ public:
void onEmote( uint64_t actorId, uint32_t eventId, uint32_t emoteId, Entity::Player& player ) override void onEmote( uint64_t actorId, uint32_t eventId, uint32_t emoteId, Entity::Player& player ) override
{ {
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); auto pEventMgr = m_framework->get< World::Manager::EventMgr >();
auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == ACTOR1 && emoteId == 5 && player.getQuestSeq( getId() ) == SEQ_1 ) if( actor == ACTOR1 && emoteId == 5 && player.getQuestSeq( getId() ) == SEQ_1 )
Scene00100( player ); Scene00100( player );

View file

@ -1,6 +1,7 @@
#include <Actor/Player.h> #include <Actor/Player.h>
#include <Event/EventHelper.h> #include <Manager/EventMgr.h>
#include <ScriptObject.h> #include <ScriptObject.h>
#include "Framework.h"
using namespace Sapphire; using namespace Sapphire;
@ -55,7 +56,8 @@ public:
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{ {
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); auto pEventMgr = m_framework->get< World::Manager::EventMgr >();
auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 && !player.hasQuest( getId() ) ) if( actor == Actor0 && !player.hasQuest( getId() ) )
{ {

View file

@ -1,6 +1,7 @@
#include <Actor/Player.h> #include <Actor/Player.h>
#include <Event/EventHelper.h> #include <Manager/EventMgr.h>
#include <ScriptObject.h> #include <ScriptObject.h>
#include "Framework.h"
using namespace Sapphire; using namespace Sapphire;
@ -53,7 +54,8 @@ public:
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{ {
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); auto pEventMgr = m_framework->get< World::Manager::EventMgr >();
auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 && !player.hasQuest( getId() ) ) if( actor == Actor0 && !player.hasQuest( getId() ) )
{ {

View file

@ -1,6 +1,7 @@
#include <Actor/Player.h> #include <Actor/Player.h>
#include <Event/EventHelper.h> #include <Manager/EventMgr.h>
#include <ScriptObject.h> #include <ScriptObject.h>
#include "Framework.h"
using namespace Sapphire; using namespace Sapphire;
@ -48,7 +49,8 @@ public:
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{ {
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); auto pEventMgr = m_framework->get< World::Manager::EventMgr >();
auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 ) if( actor == Actor0 )
{ {

View file

@ -1,6 +1,7 @@
#include <Actor/Player.h> #include <Actor/Player.h>
#include <Event/EventHelper.h> #include <Manager/EventMgr.h>
#include <ScriptObject.h> #include <ScriptObject.h>
#include "Framework.h"
using namespace Sapphire; using namespace Sapphire;
@ -50,7 +51,8 @@ public:
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{ {
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); auto pEventMgr = m_framework->get< World::Manager::EventMgr >();
auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 && !player.hasQuest( getId() ) ) if( actor == Actor0 && !player.hasQuest( getId() ) )
{ {

View file

@ -1,6 +1,7 @@
#include <Actor/Player.h> #include <Actor/Player.h>
#include <Event/EventHelper.h> #include <Manager/EventMgr.h>
#include <ScriptObject.h> #include <ScriptObject.h>
#include "Framework.h"
using namespace Sapphire; using namespace Sapphire;
@ -46,7 +47,8 @@ public:
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{ {
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); auto pEventMgr = m_framework->get< World::Manager::EventMgr >();
auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == SubFst029::Actor0 && !player.hasQuest( getId() ) ) if( actor == SubFst029::Actor0 && !player.hasQuest( getId() ) )
{ {

View file

@ -1,7 +1,8 @@
#include <Script/NativeScriptApi.h> #include <Script/NativeScriptApi.h>
#include <Actor/Player.h> #include <Actor/Player.h>
#include "Event/EventHelper.h" #include "Manager/EventMgr.h"
#include <ScriptObject.h> #include <ScriptObject.h>
#include "Framework.h"
using namespace Sapphire; using namespace Sapphire;
@ -64,7 +65,8 @@ public:
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{ {
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); auto pEventMgr = m_framework->get< World::Manager::EventMgr >();
auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 && !player.hasQuest( getId() ) ) if( actor == Actor0 && !player.hasQuest( getId() ) )
{ {

View file

@ -1,6 +1,7 @@
#include <Actor/Player.h> #include <Actor/Player.h>
#include <Event/EventHelper.h> #include <Manager/EventMgr.h>
#include <ScriptObject.h> #include <ScriptObject.h>
#include "Framework.h"
using namespace Sapphire; using namespace Sapphire;
@ -56,7 +57,8 @@ public:
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{ {
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); auto pEventMgr = m_framework->get< World::Manager::EventMgr >();
auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 ) if( actor == Actor0 )
{ {

View file

@ -1,7 +1,8 @@
#include <Script/NativeScriptApi.h> #include <Script/NativeScriptApi.h>
#include <Actor/Player.h> #include <Actor/Player.h>
#include "Event/EventHelper.h" #include "Manager/EventMgr.h"
#include <ScriptObject.h> #include <ScriptObject.h>
#include "Framework.h"
using namespace Sapphire; using namespace Sapphire;
@ -64,7 +65,8 @@ public:
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{ {
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); auto pEventMgr = m_framework->get< World::Manager::EventMgr >();
auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 ) if( actor == Actor0 )
{ {

View file

@ -1,6 +1,7 @@
#include <Actor/Player.h> #include <Actor/Player.h>
#include <Event/EventHelper.h> #include <Manager/EventMgr.h>
#include <ScriptObject.h> #include <ScriptObject.h>
#include "Framework.h"
using namespace Sapphire; using namespace Sapphire;
@ -47,7 +48,8 @@ public:
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{ {
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); auto pEventMgr = m_framework->get< World::Manager::EventMgr >();
auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 ) if( actor == Actor0 )
{ {

View file

@ -1,6 +1,7 @@
#include <Actor/Player.h> #include <Actor/Player.h>
#include <Event/EventHelper.h> #include <Manager/EventMgr.h>
#include <ScriptObject.h> #include <ScriptObject.h>
#include "Framework.h"
using namespace Sapphire; using namespace Sapphire;
@ -48,7 +49,8 @@ public:
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{ {
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); auto pEventMgr = m_framework->get< World::Manager::EventMgr >();
auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 ) if( actor == Actor0 )
{ {

View file

@ -1,6 +1,7 @@
#include <Actor/Player.h> #include <Actor/Player.h>
#include <Event/EventHelper.h> #include <Manager/EventMgr.h>
#include <ScriptObject.h> #include <ScriptObject.h>
#include "Framework.h"
using namespace Sapphire; using namespace Sapphire;
@ -52,7 +53,8 @@ public:
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{ {
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); auto pEventMgr = m_framework->get< World::Manager::EventMgr >();
auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 ) if( actor == Actor0 )
{ {

View file

@ -1,6 +1,7 @@
#include <Actor/Player.h> #include <Actor/Player.h>
#include <Event/EventHelper.h> #include <Manager/EventMgr.h>
#include <ScriptObject.h> #include <ScriptObject.h>
#include "Framework.h"
using namespace Sapphire; using namespace Sapphire;
@ -57,7 +58,8 @@ public:
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{ {
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); auto pEventMgr = m_framework->get< World::Manager::EventMgr >();
auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 ) if( actor == Actor0 )
{ {

View file

@ -1,6 +1,7 @@
#include <Actor/Player.h> #include <Actor/Player.h>
#include <Event/EventHelper.h> #include <Manager/EventMgr.h>
#include <ScriptObject.h> #include <ScriptObject.h>
#include "Framework.h"
using namespace Sapphire; using namespace Sapphire;
@ -50,7 +51,8 @@ public:
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{ {
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); auto pEventMgr = m_framework->get< World::Manager::EventMgr >();
auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 ) if( actor == Actor0 )
{ {

View file

@ -1,7 +1,8 @@
#include <Actor/Player.h> #include <Actor/Player.h>
#include <Event/EventHelper.h> #include <Manager/EventMgr.h>
#include <ScriptObject.h> #include <ScriptObject.h>
#include <ctime> #include <ctime>
#include "Framework.h"
using namespace Sapphire; using namespace Sapphire;
@ -54,7 +55,8 @@ public:
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{ {
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); auto pEventMgr = m_framework->get< World::Manager::EventMgr >();
auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 && !player.hasQuest( getId() ) ) if( actor == Actor0 && !player.hasQuest( getId() ) )
{ {
@ -88,7 +90,8 @@ public:
void onEmote( uint64_t actorId, uint32_t eventId, uint32_t emoteId, Entity::Player& player ) override void onEmote( uint64_t actorId, uint32_t eventId, uint32_t emoteId, Entity::Player& player ) override
{ {
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); auto pEventMgr = m_framework->get< World::Manager::EventMgr >();
auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 && emoteId == 41 && player.getQuestSeq( getId() ) == Seq1 ) if( actor == Actor0 && emoteId == 41 && player.getQuestSeq( getId() ) == Seq1 )
{ {

View file

@ -1,6 +1,7 @@
#include <Actor/Player.h> #include <Actor/Player.h>
#include <Event/EventHelper.h> #include <Manager/EventMgr.h>
#include <ScriptObject.h> #include <ScriptObject.h>
#include "Framework.h"
using namespace Sapphire; using namespace Sapphire;
@ -54,7 +55,8 @@ public:
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{ {
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); auto pEventMgr = m_framework->get< World::Manager::EventMgr >();
auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 && !player.hasQuest( getId() ) ) if( actor == Actor0 && !player.hasQuest( getId() ) )
{ {

View file

@ -1,6 +1,7 @@
#include <Actor/Player.h> #include <Actor/Player.h>
#include <Event/EventHelper.h> #include <Manager/EventMgr.h>
#include <ScriptObject.h> #include <ScriptObject.h>
#include "Framework.h"
using namespace Sapphire; using namespace Sapphire;
@ -47,7 +48,8 @@ public:
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{ {
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); auto pEventMgr = m_framework->get< World::Manager::EventMgr >();
auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 ) if( actor == Actor0 )
{ {

View file

@ -1,6 +1,7 @@
#include <Actor/Player.h> #include <Actor/Player.h>
#include <Event/EventHelper.h> #include <Manager/EventMgr.h>
#include <ScriptObject.h> #include <ScriptObject.h>
#include "Framework.h"
using namespace Sapphire; using namespace Sapphire;
@ -51,7 +52,8 @@ public:
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{ {
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); auto pEventMgr = m_framework->get< World::Manager::EventMgr >();
auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 ) if( actor == Actor0 )
{ {

View file

@ -1,6 +1,7 @@
#include <Actor/Player.h> #include <Actor/Player.h>
#include <Event/EventHelper.h> #include <Manager/EventMgr.h>
#include <ScriptObject.h> #include <ScriptObject.h>
#include "Framework.h"
using namespace Sapphire; using namespace Sapphire;
@ -51,7 +52,8 @@ public:
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{ {
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); auto pEventMgr = m_framework->get< World::Manager::EventMgr >();
auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 ) if( actor == Actor0 )
{ {

View file

@ -1,6 +1,7 @@
#include <Actor/Player.h> #include <Actor/Player.h>
#include <Event/EventHelper.h> #include <Manager/EventMgr.h>
#include <ScriptObject.h> #include <ScriptObject.h>
#include "Framework.h"
using namespace Sapphire; using namespace Sapphire;
@ -45,7 +46,8 @@ public:
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{ {
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); auto pEventMgr = m_framework->get< World::Manager::EventMgr >();
auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 ) if( actor == Actor0 )
{ {

View file

@ -1,6 +1,7 @@
#include <Actor/Player.h> #include <Actor/Player.h>
#include <Event/EventHelper.h> #include <Manager/EventMgr.h>
#include <ScriptObject.h> #include <ScriptObject.h>
#include "Framework.h"
using namespace Sapphire; using namespace Sapphire;
@ -47,7 +48,8 @@ public:
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{ {
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); auto pEventMgr = m_framework->get< World::Manager::EventMgr >();
auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 ) if( actor == Actor0 )
{ {

View file

@ -1,6 +1,7 @@
#include <Actor/Player.h> #include <Actor/Player.h>
#include <Event/EventHelper.h> #include <Manager/EventMgr.h>
#include <ScriptObject.h> #include <ScriptObject.h>
#include "Framework.h"
using namespace Sapphire; using namespace Sapphire;
@ -50,7 +51,8 @@ public:
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{ {
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); auto pEventMgr = m_framework->get< World::Manager::EventMgr >();
auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 ) if( actor == Actor0 )
{ {

View file

@ -16,10 +16,9 @@
#include <fstream> #include <fstream>
Sapphire::Logger g_log;
Sapphire::Data::ExdDataGenerated g_exdData; Sapphire::Data::ExdDataGenerated g_exdData;
using namespace Sapphire;
//const std::string datLocation( "/opt/sapphire_3_15_0/bin/sqpack" ); //const std::string datLocation( "/opt/sapphire_3_15_0/bin/sqpack" );
const std::string datLocation( const std::string datLocation(
@ -91,13 +90,13 @@ std::string generateEnum( const std::string& exd, int8_t nameIndex, const std::s
int main() int main()
{ {
g_log.init(); Logger::init( "commongen" );
g_log.info( "Setting up EXD data" ); Logger::info( "Setting up EXD data" );
if( !g_exdData.init( datLocation ) ) if( !g_exdData.init( datLocation ) )
{ {
g_log.fatal( "Error setting up EXD data " ); Logger::fatal( "Error setting up EXD data " );
return 1; return 1;
} }
@ -130,6 +129,6 @@ int main()
result += generateEnum( "HousingAppeal", 0, "uint8_t" ); result += generateEnum( "HousingAppeal", 0, "uint8_t" );
result += "}\n"; result += "}\n";
result += "}\n#endif\n"; result += "}\n#endif\n";
g_log.info( result ); Logger::info( result );
return 0; return 0;
} }

View file

@ -19,9 +19,8 @@
#include <regex> #include <regex>
#include <algorithm> #include <algorithm>
using namespace Sapphire;
Sapphire::Logger g_log;
Sapphire::Data::ExdDataGenerated g_exdData; Sapphire::Data::ExdDataGenerated g_exdData;
bool skipUnmapped = true; bool skipUnmapped = true;
@ -324,10 +323,10 @@ std::string generateConstructorsDecl( const std::string& exd )
int main( int argc, char** argv ) int main( int argc, char** argv )
{ {
g_log.init(); Logger::init( "struct_gen" );
if( argc > 1 ) if( argc > 1 )
{ {
g_log.info( "using dat path: " + std::string( argv[ 1 ] ) ); Logger::info( "using dat path: " + std::string( argv[ 1 ] ) );
datLocation = std::string( argv[ 1 ] ); datLocation = std::string( argv[ 1 ] );
} }
@ -357,14 +356,14 @@ int main( int argc, char** argv )
auto json = nlohmann::json(); auto json = nlohmann::json();
exJson >> json; exJson >> json;
g_log.info( "Setting up EXD data" ); Logger::info( "Setting up EXD data" );
if( !g_exdData.init( datLocation ) ) if( !g_exdData.init( datLocation ) )
{ {
g_log.fatal( "Error setting up EXD data " ); Logger::fatal( "Error setting up EXD data " );
return 0; return 0;
} }
g_log.info( "Generating structs, this may take several minutes..." ); Logger::info( "Generating structs, this may take several minutes..." );
g_log.info( "Go grab a coffee..." ); Logger::info( "Go grab a coffee..." );
std::string structDefs; std::string structDefs;
std::string idListsDecl; std::string idListsDecl;

View file

@ -16,10 +16,9 @@
#include <streambuf> #include <streambuf>
#include <regex> #include <regex>
Sapphire::Logger g_log;
Sapphire::Data::ExdDataGenerated g_exdData; Sapphire::Data::ExdDataGenerated g_exdData;
using namespace Sapphire;
//const std::string datLocation( "/opt/sapphire_3_15_0/bin/sqpack" ); //const std::string datLocation( "/opt/sapphire_3_15_0/bin/sqpack" );
const std::string datLocation( "C:\\SquareEnix\\FINAL FANTASY XIV - A Realm Reborn\\game\\sqpack" ); const std::string datLocation( "C:\\SquareEnix\\FINAL FANTASY XIV - A Realm Reborn\\game\\sqpack" );
@ -28,30 +27,30 @@ const std::string datLocation( "C:\\SquareEnix\\FINAL FANTASY XIV - A Realm Rebo
int main() int main()
{ {
g_log.init(); Logger::init( "struct_test" );
g_log.info( "Setting up EXD data" ); Logger::info( "Setting up EXD data" );
if( !g_exdData.init( datLocation ) ) if( !g_exdData.init( datLocation ) )
{ {
g_log.fatal( "Error setting up EXD data " ); Logger::fatal( "Error setting up EXD data " );
return 0; return 0;
} }
//g_log.info( "getting id list " ); //Logger::info( "getting id list " );
//auto idList = g_exdData.getGilShopIdList(); //auto idList = g_exdData.getGilShopIdList();
//g_log.info( "getting id list done" ); //Logger::info( "getting id list done" );
//for( auto id : idList ) //for( auto id : idList )
{ {
auto teri1 = g_exdData.get< Sapphire::Data::GilShopItem >( 262440, 0 ); auto teri1 = g_exdData.get< Sapphire::Data::GilShopItem >( 262440, 0 );
g_log.info( "0 -> " + std::to_string( teri1->item ) ); Logger::info( "0 -> " + std::to_string( teri1->item ) );
auto teri2 = g_exdData.get< Sapphire::Data::GilShopItem >( 262440, 1 ); auto teri2 = g_exdData.get< Sapphire::Data::GilShopItem >( 262440, 1 );
g_log.info( "1 -> " + std::to_string( teri2->item ) ); Logger::info( "1 -> " + std::to_string( teri2->item ) );
auto teri3 = g_exdData.get< Sapphire::Data::GilShopItem >( 262440, 2 ); auto teri3 = g_exdData.get< Sapphire::Data::GilShopItem >( 262440, 2 );
g_log.info( "2 -> " + std::to_string( teri3->item ) ); Logger::info( "2 -> " + std::to_string( teri3->item ) );
} }
return 0; return 0;

View file

@ -22,9 +22,10 @@ namespace filesys = std::experimental::filesystem;
#include <regex> #include <regex>
#include <map> #include <map>
Sapphire::Logger g_log;
Sapphire::Data::ExdDataGenerated g_exdData; Sapphire::Data::ExdDataGenerated g_exdData;
using namespace Sapphire;
//const std::string datLocation( "/opt/sapphire_3_15_0/bin/sqpack" ); //const std::string datLocation( "/opt/sapphire_3_15_0/bin/sqpack" );
const std::string datLocation( "C:\\SquareEnix\\FINAL FANTASY XIV - A Realm Reborn\\game\\sqpack" ); const std::string datLocation( "C:\\SquareEnix\\FINAL FANTASY XIV - A Realm Reborn\\game\\sqpack" );
@ -194,12 +195,12 @@ std::string delChar( std::string &str, char del )
int dumpSpawns() int dumpSpawns()
{ {
g_log.init(); Logger::init( "mob_parse" );
g_log.info( "Setting up EXD data" ); Logger::info( "Setting up EXD data" );
if( !g_exdData.init( datLocation ) ) if( !g_exdData.init( datLocation ) )
{ {
g_log.fatal( "Error setting up EXD data " ); Logger::fatal( "Error setting up EXD data " );
return 0; return 0;
} }
@ -223,7 +224,7 @@ int dumpSpawns()
auto str = file.substr( 0, pos ); auto str = file.substr( 0, pos );
pos = str.find_last_of( filesys::path::preferred_separator ); pos = str.find_last_of( filesys::path::preferred_separator );
auto zone = str.substr( pos + 1 ); auto zone = str.substr( pos + 1 );
//g_log.info( zone ); //Logger::info( zone );
FFXIVIpcNpcSpawn packet; FFXIVIpcNpcSpawn packet;
std::ifstream is; std::ifstream is;
@ -258,15 +259,15 @@ int dumpSpawns()
//auto nameStruct = g_exdData.get< Sapphire::Data::BNpcName >( entry.first ); //auto nameStruct = g_exdData.get< Sapphire::Data::BNpcName >( entry.first );
auto teri1 = g_exdData.get< Sapphire::Data::TerritoryType >( entry.first ); auto teri1 = g_exdData.get< Sapphire::Data::TerritoryType >( entry.first );
auto teriPlaceName = g_exdData.get< Sapphire::Data::PlaceName >( teri1->placeName ); auto teriPlaceName = g_exdData.get< Sapphire::Data::PlaceName >( teri1->placeName );
g_log.info( std::to_string( entry.first ) + " - " + teri1->name + " - " + teriPlaceName->name ); Logger::info( std::to_string( entry.first ) + " - " + teri1->name + " - " + teriPlaceName->name );
g_log.info( "Mob Count: " + std::to_string( entry.second.size() ) ); Logger::info( "Mob Count: " + std::to_string( entry.second.size() ) );
for( auto mob : entry.second ) for( auto mob : entry.second )
{ {
nameToPacketList[ mob.bNPCBase ].push_back( mob ); nameToPacketList[ mob.bNPCBase ].push_back( mob );
auto nameStruct = g_exdData.get< Sapphire::Data::BNpcName >( mob.bNPCName ); auto nameStruct = g_exdData.get< Sapphire::Data::BNpcName >( mob.bNPCName );
//g_log.info( nameStruct->singular + " " + std::to_string( packet.bNPCBase ) ); //Logger::info( nameStruct->singular + " " + std::to_string( packet.bNPCBase ) );
} }
std::map< std::string, std::vector< FFXIVIpcNpcSpawn > > lvlToPacket; std::map< std::string, std::vector< FFXIVIpcNpcSpawn > > lvlToPacket;
@ -282,7 +283,7 @@ int dumpSpawns()
for( auto mobName : lvlToPacket ) for( auto mobName : lvlToPacket )
{ {
auto nameStruct = g_exdData.get< Sapphire::Data::BNpcName >( mobName.second.at(0).bNPCName ); auto nameStruct = g_exdData.get< Sapphire::Data::BNpcName >( mobName.second.at(0).bNPCName );
g_log.info( "|--> " + nameStruct->singular + "(" + std::to_string( mobName.second.size() ) + ")" ); Logger::info( "|--> " + nameStruct->singular + "(" + std::to_string( mobName.second.size() ) + ")" );
spawngroups++; spawngroups++;
for( FFXIVIpcNpcSpawn instance : mobName.second ) for( FFXIVIpcNpcSpawn instance : mobName.second )
@ -314,7 +315,7 @@ int dumpSpawns()
std::string name = delChar( nameStruct->singular, ' ' ); std::string name = delChar( nameStruct->singular, ' ' );
name = delChar( name, '\'' ); name = delChar( name, '\'' );
g_log.info( "|----> " + name + "_" + std::to_string( instance.bNPCBase ) + " " + Logger::info( "|----> " + name + "_" + std::to_string( instance.bNPCBase ) + " " +
std::to_string( instance.posX ) + ", " + std::to_string( instance.posX ) + ", " +
std::to_string( instance.posY ) + ", " + std::to_string( instance.posY ) + ", " +
std::to_string( instance.posZ ) + ", " + std::to_string( instance.posZ ) + ", " +
@ -322,7 +323,7 @@ int dumpSpawns()
std::to_string( instance.gimmickId ) + ", " + std::to_string( instance.gimmickId ) + ", " +
std::to_string( instance.level ) + ", " + std::to_string( instance.level ) + ", " +
std::to_string( instance.hPMax ) ); std::to_string( instance.hPMax ) );
//g_log.info( "|----> " + name + " - " + std::to_string( instance.bNPCBase ) + ", " + std::to_string( instance.gimmickId ) ); //Logger::info( "|----> " + name + " - " + std::to_string( instance.bNPCBase ) + ", " + std::to_string( instance.gimmickId ) );
@ -340,7 +341,7 @@ int dumpSpawns()
+ "UNHEX( '" + cusStr + "'), " + "UNHEX( '" + cusStr + "'), "
+ "UNHEX( '" + modelStr + "') );\n";*/ + "UNHEX( '" + modelStr + "') );\n";*/
//g_log.info( output ); //Logger::info( output );
//out << output; //out << output;
@ -351,7 +352,7 @@ int dumpSpawns()
} }
g_log.info( "|--> Total SpawnGroups: " + std::to_string( spawngroups ) ); Logger::info( "|--> Total SpawnGroups: " + std::to_string( spawngroups ) );
return 0; return 0;
} }
@ -360,12 +361,12 @@ int dumpSpawns()
int dumpTemplates() int dumpTemplates()
{ {
g_log.init(); Logger::init( "mob_parse" );
g_log.info( "Setting up EXD data" ); Logger::info( "Setting up EXD data" );
if( !g_exdData.init( datLocation ) ) if( !g_exdData.init( datLocation ) )
{ {
g_log.fatal( "Error setting up EXD data " ); Logger::fatal( "Error setting up EXD data " );
return 0; return 0;
} }
@ -389,7 +390,7 @@ int dumpTemplates()
auto str = file.substr( 0, pos ); auto str = file.substr( 0, pos );
pos = str.find_last_of( filesys::path::preferred_separator ); pos = str.find_last_of( filesys::path::preferred_separator );
auto zone = str.substr( pos + 1 ); auto zone = str.substr( pos + 1 );
//g_log.info( zone ); //Logger::info( zone );
FFXIVIpcNpcSpawn packet; FFXIVIpcNpcSpawn packet;
std::ifstream is; std::ifstream is;
@ -419,7 +420,7 @@ int dumpTemplates()
{ {
auto zoneIdStr = file.substr( pos + 1 ); auto zoneIdStr = file.substr( pos + 1 );
auto teri1 = g_exdData.get< Sapphire::Data::TerritoryType >( std::stoi( zoneIdStr ) ); auto teri1 = g_exdData.get< Sapphire::Data::TerritoryType >( std::stoi( zoneIdStr ) );
g_log.info( zoneIdStr + " - " + teri1->name ); Logger::info( zoneIdStr + " - " + teri1->name );
} }
} }
else else
@ -434,7 +435,7 @@ int dumpTemplates()
nameToPacketList[ packet.bNPCName ].push_back( packet ); nameToPacketList[ packet.bNPCName ].push_back( packet );
auto nameStruct = g_exdData.get< Sapphire::Data::BNpcName >( packet.bNPCName ); auto nameStruct = g_exdData.get< Sapphire::Data::BNpcName >( packet.bNPCName );
//g_log.info( nameStruct->singular + " " + std::to_string( packet.bNPCBase ) ); //Logger::info( nameStruct->singular + " " + std::to_string( packet.bNPCBase ) );
} }
*/ */
@ -448,23 +449,23 @@ int dumpTemplates()
//auto nameStruct = g_exdData.get< Sapphire::Data::BNpcName >( entry.first ); //auto nameStruct = g_exdData.get< Sapphire::Data::BNpcName >( entry.first );
auto teri1 = g_exdData.get< Sapphire::Data::TerritoryType >( entry.first ); auto teri1 = g_exdData.get< Sapphire::Data::TerritoryType >( entry.first );
auto teriPlaceName = g_exdData.get< Sapphire::Data::PlaceName >( teri1->placeName ); auto teriPlaceName = g_exdData.get< Sapphire::Data::PlaceName >( teri1->placeName );
g_log.info( std::to_string( entry.first ) + " - " + teri1->name + " - " + teriPlaceName->name ); Logger::info( std::to_string( entry.first ) + " - " + teri1->name + " - " + teriPlaceName->name );
g_log.info( "Mob Count: " + std::to_string( entry.second.size() ) ); Logger::info( "Mob Count: " + std::to_string( entry.second.size() ) );
for( auto mob : entry.second ) for( auto mob : entry.second )
{ {
nameToPacketList[ mob.bNPCBase ].push_back( mob ); nameToPacketList[ mob.bNPCBase ].push_back( mob );
auto nameStruct = g_exdData.get< Sapphire::Data::BNpcName >( mob.bNPCName ); auto nameStruct = g_exdData.get< Sapphire::Data::BNpcName >( mob.bNPCName );
//g_log.info( nameStruct->singular + " " + std::to_string( packet.bNPCBase ) ); //Logger::info( nameStruct->singular + " " + std::to_string( packet.bNPCBase ) );
} }
g_log.info( "Unique Mobs: " + std::to_string( nameToPacketList.size() ) ); Logger::info( "Unique Mobs: " + std::to_string( nameToPacketList.size() ) );
for( auto mobName : nameToPacketList ) for( auto mobName : nameToPacketList )
{ {
auto nameStruct = g_exdData.get< Sapphire::Data::BNpcName >( mobName.second.at(0).bNPCName ); auto nameStruct = g_exdData.get< Sapphire::Data::BNpcName >( mobName.second.at(0).bNPCName );
g_log.info( "|--> " + nameStruct->singular + "(" + std::to_string( mobName.second.size() ) + ")" ); Logger::info( "|--> " + nameStruct->singular + "(" + std::to_string( mobName.second.size() ) + ")" );
auto instance = mobName.second.at(0); auto instance = mobName.second.at(0);
//for( FFXIVIpcNpcSpawn instance : mobName.second ) //for( FFXIVIpcNpcSpawn instance : mobName.second )
@ -494,8 +495,8 @@ int dumpTemplates()
cusStr = binaryToHexString( (uint8_t*)instance.look, 26 ); cusStr = binaryToHexString( (uint8_t*)instance.look, 26 );
//g_log.info( "|----> " + std::to_string( instance.bNPCBase ) + " " + std::to_string( instance.posX ) + ", " + std::to_string( instance.posY ) + ", " + std::to_string( instance.posZ ) ); //Logger::info( "|----> " + std::to_string( instance.bNPCBase ) + " " + std::to_string( instance.posX ) + ", " + std::to_string( instance.posY ) + ", " + std::to_string( instance.posZ ) );
// g_log.info( "|----> " + std::to_string( instance.bNPCBase ) + // Logger::info( "|----> " + std::to_string( instance.bNPCBase ) +
// " " + std::to_string( instance.mainWeaponModel ) + // " " + std::to_string( instance.mainWeaponModel ) +
// ", " + std::to_string( instance.secWeaponModel ) + // ", " + std::to_string( instance.secWeaponModel ) +
// ", " + std::to_string( instance.aggressionMode ) + // ", " + std::to_string( instance.aggressionMode ) +
@ -522,11 +523,11 @@ int dumpTemplates()
+ "UNHEX( '" + cusStr + "'), " + "UNHEX( '" + cusStr + "'), "
+ "UNHEX( '" + modelStr + "') );\n"; + "UNHEX( '" + modelStr + "') );\n";
g_log.info( output ); Logger::info( output );
out << output; out << output;
/* g_log.info( "|----> " + std::to_string( instance.bNPCBase ) + /* Logger::info( "|----> " + std::to_string( instance.bNPCBase ) +
" " + std::to_string( instance.u2ab ) + " " + std::to_string( instance.u2ab ) +
", " + std::to_string( instance.u2b ) + ", " + std::to_string( instance.u2b ) +
", " + std::to_string( instance.u3b ) + ", " + std::to_string( instance.u3b ) +
@ -554,15 +555,15 @@ int dumpTemplates()
} }
out.close(); out.close();
/*g_log.info( "getting id list " ); /*Logger::info( "getting id list " );
auto idList = g_exdData.getTerritoryTypeIdList(); auto idList = g_exdData.getTerritoryTypeIdList();
g_log.info( "getting id list done" ); Logger::info( "getting id list done" );
for( auto id : idList ) for( auto id : idList )
{ {
auto teri1 = g_exdData.get<Sapphire::Data::TerritoryType>( id ); auto teri1 = g_exdData.get<Sapphire::Data::TerritoryType>( id );
g_log.info( teri1->name ); Logger::info( teri1->name );
}*/ }*/
return 0; return 0;

View file

@ -20,10 +20,9 @@
#include <algorithm> #include <algorithm>
Sapphire::Logger g_log;
Sapphire::Data::ExdDataGenerated g_exdDataGen; Sapphire::Data::ExdDataGenerated g_exdDataGen;
namespace fs = std::experimental::filesystem; namespace fs = std::experimental::filesystem;
using namespace Sapphire;
const std::string onTalkStr( const std::string onTalkStr(
" void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override\n" " void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override\n"
@ -328,7 +327,7 @@ createScript( std::shared_ptr< Sapphire::Data::Quest >& pQuestData, std::set< st
int main( int argc, char** argv ) int main( int argc, char** argv )
{ {
g_log.init(); Logger::init( "quest_parser" );
bool unluac = false; bool unluac = false;
// std::string datLocation( "/opt/sapphire_3_15_0/bin/sqpack" ); // std::string datLocation( "/opt/sapphire_3_15_0/bin/sqpack" );
@ -341,11 +340,11 @@ int main( int argc, char** argv )
unluac = true; unluac = true;
g_log.info( "Setting up generated EXD data" ); Logger::info( "Setting up generated EXD data" );
if( !g_exdDataGen.init( datLocation ) ) if( !g_exdDataGen.init( datLocation ) )
{ {
std::cout << datLocation << "\n"; std::cout << datLocation << "\n";
g_log.fatal( "Error setting up EXD data " ); Logger::fatal( "Error setting up EXD data " );
std::cout << "Usage: quest_parser \"path/to/ffxiv/game/sqpack\" <1/0 unluac export toggle>\n"; std::cout << "Usage: quest_parser \"path/to/ffxiv/game/sqpack\" <1/0 unluac export toggle>\n";
return 0; return 0;
} }
@ -357,13 +356,13 @@ int main( int argc, char** argv )
if( !fs::exists( "./generated" ) ) if( !fs::exists( "./generated" ) )
fs::create_directory( "./generated" ); fs::create_directory( "./generated" );
g_log.info( "Export in progress" ); Logger::info( "Export in progress" );
uint32_t updateInterval = rows.size() / 20; uint32_t updateInterval = rows.size() / 20;
uint32_t i = 0; uint32_t i = 0;
for( const auto& row : rows ) for( const auto& row : rows )
{ {
g_log.info( "Generating " + std::to_string( row ) ); Logger::info( "Generating " + std::to_string( row ) );
auto questInfo = g_exdDataGen.get< Sapphire::Data::Quest >( row ); auto questInfo = g_exdDataGen.get< Sapphire::Data::Quest >( row );
if( questInfo->name.empty() || questInfo->id.empty() ) if( questInfo->name.empty() || questInfo->id.empty() )
@ -408,7 +407,7 @@ int main( int argc, char** argv )
"generated/" + questInfo->id + ".lua"; "generated/" + questInfo->id + ".lua";
if( system( command.c_str() ) == -1 ) if( system( command.c_str() ) == -1 )
{ {
g_log.error( "Error executing java command:\n" + command + "\nerrno: " + std::strerror( errno ) ); Logger::error( "Error executing java command:\n" + command + "\nerrno: " + std::strerror( errno ) );
return errno; return errno;
} }
} }

View file

@ -62,6 +62,8 @@ namespace Sapphire::Action
bool m_bInterrupt; bool m_bInterrupt;
FrameworkPtr m_pFw;
}; };
} }

View file

@ -22,16 +22,16 @@ using namespace Sapphire::Network::Packets;
using namespace Sapphire::Network::Packets::Server; using namespace Sapphire::Network::Packets::Server;
using namespace Sapphire::Network::ActorControl; using namespace Sapphire::Network::ActorControl;
extern Sapphire::Framework g_fw;
Sapphire::Action::ActionCast::ActionCast() Sapphire::Action::ActionCast::ActionCast()
{ {
m_handleActionType = Common::HandleActionType::Event; m_handleActionType = Common::HandleActionType::Event;
} }
Sapphire::Action::ActionCast::ActionCast( Entity::CharaPtr pActor, Entity::CharaPtr pTarget, uint16_t actionId ) Sapphire::Action::ActionCast::ActionCast( Entity::CharaPtr pActor, Entity::CharaPtr pTarget,
uint16_t actionId, FrameworkPtr pFw )
{ {
auto pExdData = g_fw.get< Data::ExdDataGenerated >(); m_pFw = pFw;
auto pExdData = m_pFw->get< Data::ExdDataGenerated >();
m_startTime = 0; m_startTime = 0;
m_id = actionId; m_id = actionId;
m_handleActionType = HandleActionType::Spell; m_handleActionType = HandleActionType::Spell;
@ -70,7 +70,7 @@ void Sapphire::Action::ActionCast::onFinish()
if( !m_pSource ) if( !m_pSource )
return; return;
auto pScriptMgr = g_fw.get< Scripting::ScriptMgr >(); auto pScriptMgr = m_pFw->get< Scripting::ScriptMgr >();
auto pPlayer = m_pSource->getAsPlayer(); auto pPlayer = m_pSource->getAsPlayer();
pPlayer->sendDebug( "onFinish()" ); pPlayer->sendDebug( "onFinish()" );

View file

@ -16,7 +16,7 @@ namespace Sapphire::Action
~ActionCast(); ~ActionCast();
ActionCast( Entity::CharaPtr pActor, Entity::CharaPtr pTarget, uint16_t actionId ); ActionCast( Entity::CharaPtr pActor, Entity::CharaPtr pTarget, uint16_t actionId, FrameworkPtr pFw );
void onStart() override; void onStart() override;

View file

@ -19,16 +19,14 @@ using namespace Sapphire::Network::Packets;
using namespace Sapphire::Network::Packets::Server; using namespace Sapphire::Network::Packets::Server;
using namespace Sapphire::Network::ActorControl; using namespace Sapphire::Network::ActorControl;
extern Sapphire::Framework g_fw;
Sapphire::Action::ActionTeleport::ActionTeleport() Sapphire::Action::ActionTeleport::ActionTeleport()
{ {
m_handleActionType = HandleActionType::Event; m_handleActionType = HandleActionType::Event;
} }
Sapphire::Action::ActionTeleport::ActionTeleport( Entity::CharaPtr pActor, uint16_t targetZone, uint16_t cost ) Sapphire::Action::ActionTeleport::ActionTeleport( Entity::CharaPtr pActor, uint16_t targetZone, uint16_t cost, FrameworkPtr pFw )
{ {
auto pExdData = g_fw.get< Data::ExdDataGenerated >(); auto pExdData = pFw->get< Data::ExdDataGenerated >();
m_startTime = 0; m_startTime = 0;
m_id = 5; m_id = 5;
m_handleActionType = HandleActionType::Teleport; m_handleActionType = HandleActionType::Teleport;

View file

@ -18,7 +18,7 @@ namespace Sapphire::Action
~ActionTeleport(); ~ActionTeleport();
ActionTeleport( Entity::CharaPtr pActor, uint16_t action, uint16_t cost ); ActionTeleport( Entity::CharaPtr pActor, uint16_t action, uint16_t cost, FrameworkPtr pFw );
void onStart() override; void onStart() override;

View file

@ -11,8 +11,6 @@
#include "EventAction.h" #include "EventAction.h"
#include "Framework.h" #include "Framework.h"
extern Sapphire::Framework g_fw;
using namespace Sapphire::Common; using namespace Sapphire::Common;
using namespace Sapphire::Network; using namespace Sapphire::Network;
using namespace Sapphire::Network::Packets; using namespace Sapphire::Network::Packets;
@ -25,14 +23,15 @@ Sapphire::Action::EventAction::EventAction()
} }
Sapphire::Action::EventAction::EventAction( Entity::CharaPtr pActor, uint32_t eventId, uint16_t action, Sapphire::Action::EventAction::EventAction( Entity::CharaPtr pActor, uint32_t eventId, uint16_t action,
ActionCallback finishRef, ActionCallback interruptRef, uint64_t additional ) ActionCallback finishRef, ActionCallback interruptRef, uint64_t additional,
FrameworkPtr pFw )
{ {
auto pExdData = g_fw.get< Data::ExdDataGenerated >();
m_additional = additional; m_additional = additional;
m_handleActionType = HandleActionType::Event; m_handleActionType = HandleActionType::Event;
m_eventId = eventId; m_eventId = eventId;
m_id = action; m_id = action;
m_pFw = pFw;
auto pExdData = pFw->get< Data::ExdDataGenerated >();
m_castTime = pExdData->get< Sapphire::Data::EventAction >( action )->castTime * 1000; // TODO: Add security checks. m_castTime = pExdData->get< Sapphire::Data::EventAction >( action )->castTime * 1000; // TODO: Add security checks.
m_onActionFinishClb = finishRef; m_onActionFinishClb = finishRef;
m_onActionInterruptClb = interruptRef; m_onActionInterruptClb = interruptRef;
@ -95,8 +94,7 @@ void Sapphire::Action::EventAction::onFinish()
} }
catch( std::exception& e ) catch( std::exception& e )
{ {
auto pLog = g_fw.get< Logger >(); Logger::error( e.what() );
pLog->error( e.what() );
} }
} }
@ -134,8 +132,7 @@ void Sapphire::Action::EventAction::onInterrupt()
} }
catch( std::exception& e ) catch( std::exception& e )
{ {
auto pLog = g_fw.get< Logger >(); Logger::error( e.what() );
pLog->error( e.what() );
} }
} }

View file

@ -18,7 +18,7 @@ namespace Sapphire::Action
~EventAction(); ~EventAction();
EventAction( Entity::CharaPtr pActor, uint32_t eventId, uint16_t action, EventAction( Entity::CharaPtr pActor, uint32_t eventId, uint16_t action,
ActionCallback finishRef, ActionCallback interruptRef, uint64_t additional ); ActionCallback finishRef, ActionCallback interruptRef, uint64_t additional, FrameworkPtr pFw );
void onStart() override; void onStart() override;

View file

@ -14,8 +14,6 @@
#include "EventItemAction.h" #include "EventItemAction.h"
#include "Framework.h" #include "Framework.h"
extern Sapphire::Framework g_fw;
using namespace Sapphire::Common; using namespace Sapphire::Common;
using namespace Sapphire::Network; using namespace Sapphire::Network;
using namespace Sapphire::Network::Packets; using namespace Sapphire::Network::Packets;
@ -83,8 +81,7 @@ void Sapphire::Action::EventItemAction::onFinish()
} }
catch( std::exception& e ) catch( std::exception& e )
{ {
auto pLog = g_fw.get< Logger >(); Logger::error( e.what() );
pLog->error( e.what() );
} }
} }
@ -112,8 +109,7 @@ void Sapphire::Action::EventItemAction::onInterrupt()
} }
catch( std::exception& e ) catch( std::exception& e )
{ {
auto pLog = g_fw.get< Logger >(); Logger::error( e.what() );
pLog->error( e.what() );
} }
} }

View file

@ -27,10 +27,6 @@
#include "Math/CalcBattle.h" #include "Math/CalcBattle.h"
#include "Framework.h"
extern Sapphire::Framework g_fw;
using namespace Sapphire::Common; using namespace Sapphire::Common;
using namespace Sapphire::Network::Packets; using namespace Sapphire::Network::Packets;
//using namespace Sapphire::Network::Packets::Server; //using namespace Sapphire::Network::Packets::Server;
@ -297,16 +293,10 @@ Send a packet to all players in range, potentially to self if set and is player
*/ */
void Sapphire::Entity::Actor::sendToInRangeSet( Network::Packets::FFXIVPacketBasePtr pPacket, bool bToSelf ) void Sapphire::Entity::Actor::sendToInRangeSet( Network::Packets::FFXIVPacketBasePtr pPacket, bool bToSelf )
{ {
auto pServerZone = g_fw.get< ServerMgr >();
if( bToSelf && isPlayer() ) if( bToSelf && isPlayer() )
{ {
auto pPlayer = getAsPlayer(); auto pPlayer = getAsPlayer();
pPlayer->queuePacket( pPacket );
auto pSession = pServerZone->getSession( pPlayer->getId() );
// it might be that the player DC'd in which case the session would be invalid
if( pSession )
pSession->getZoneConnection()->queueOutPacket( pPacket );
} }
if( m_inRangePlayers.empty() ) if( m_inRangePlayers.empty() )

View file

@ -28,21 +28,21 @@
#include "BNpc.h" #include "BNpc.h"
#include "BNpcTemplate.h" #include "BNpcTemplate.h"
#include "Manager/TerritoryMgr.h" #include "Manager/TerritoryMgr.h"
#include "Framework.h"
#include "Common.h" #include "Common.h"
extern Sapphire::Framework g_fw;
using namespace Sapphire::Common; using namespace Sapphire::Common;
using namespace Sapphire::Network::Packets; using namespace Sapphire::Network::Packets;
using namespace Sapphire::Network::Packets::Server; using namespace Sapphire::Network::Packets::Server;
using namespace Sapphire::Network::ActorControl; using namespace Sapphire::Network::ActorControl;
Sapphire::Entity::BNpc::BNpc() : Npc( ObjKind::BattleNpc ) Sapphire::Entity::BNpc::BNpc( FrameworkPtr pFw ) :
Npc( ObjKind::BattleNpc, pFw )
{ {
} }
Sapphire::Entity::BNpc::BNpc( BNpcTemplatePtr pTemplate, float posX, float posY, float posZ, uint8_t level ) : Npc( ObjKind::BattleNpc ) Sapphire::Entity::BNpc::BNpc( BNpcTemplatePtr pTemplate, float posX, float posY, float posZ,
uint8_t level, FrameworkPtr pFw ) :
Npc( ObjKind::BattleNpc, pFw )
{ {
m_modelChara = pTemplate->getModelChara(); m_modelChara = pTemplate->getModelChara();
m_displayFlags = pTemplate->getDisplayFlags(); m_displayFlags = pTemplate->getDisplayFlags();

View file

@ -22,8 +22,8 @@ namespace Sapphire::Entity
{ {
public: public:
BNpc(); BNpc( FrameworkPtr pFw );
BNpc( BNpcTemplatePtr pTemplate, float posX, float posY, float posZ, uint8_t level ); BNpc( BNpcTemplatePtr pTemplate, float posX, float posY, float posZ, uint8_t level, FrameworkPtr pFw );
virtual ~BNpc() override; virtual ~BNpc() override;

View file

@ -29,17 +29,16 @@
#include "Framework.h" #include "Framework.h"
#include "Common.h" #include "Common.h"
extern Sapphire::Framework g_fw;
using namespace Sapphire::Common; using namespace Sapphire::Common;
using namespace Sapphire::Network::Packets; using namespace Sapphire::Network::Packets;
using namespace Sapphire::Network::Packets::Server; using namespace Sapphire::Network::Packets::Server;
using namespace Sapphire::Network::ActorControl; using namespace Sapphire::Network::ActorControl;
Sapphire::Entity::Chara::Chara( ObjKind type ) : Sapphire::Entity::Chara::Chara( ObjKind type, FrameworkPtr pFw ) :
Actor( type ), Actor( type ),
m_pose( 0 ), m_pose( 0 ),
m_targetId( INVALID_GAME_OBJECT_ID ) m_targetId( INVALID_GAME_OBJECT_ID ),
m_pFw( pFw )
{ {
// initialize the free slot queue // initialize the free slot queue
for( uint8_t i = 0; i < MAX_STATUS_EFFECTS; i++ ) for( uint8_t i = 0; i < MAX_STATUS_EFFECTS; i++ )
@ -430,7 +429,7 @@ ChaiScript Skill Handler.
void Sapphire::Entity::Chara::handleScriptSkill( uint32_t type, uint16_t actionId, uint64_t param1, void Sapphire::Entity::Chara::handleScriptSkill( uint32_t type, uint16_t actionId, uint64_t param1,
uint64_t param2, Entity::Chara& target ) uint64_t param2, Entity::Chara& target )
{ {
auto pExdData = g_fw.get< Data::ExdDataGenerated >(); auto pExdData = m_pFw->get< Data::ExdDataGenerated >();
if( isPlayer() ) if( isPlayer() )
{ {
getAsPlayer()->sendDebug( std::to_string( target.getId() ) ); getAsPlayer()->sendDebug( std::to_string( target.getId() ) );
@ -510,7 +509,8 @@ void Sapphire::Entity::Chara::handleScriptSkill( uint32_t type, uint16_t actionI
case ActionEffectType::Heal: case ActionEffectType::Heal:
{ {
uint32_t calculatedHeal = Math::CalcBattle::calculateHealValue( getAsPlayer(), uint32_t calculatedHeal = Math::CalcBattle::calculateHealValue( getAsPlayer(),
static_cast< uint32_t >( param1 ) ); static_cast< uint32_t >( param1 ),
m_pFw );
Server::EffectEntry effectEntry{}; Server::EffectEntry effectEntry{};
effectEntry.value = calculatedHeal; effectEntry.value = calculatedHeal;
@ -594,7 +594,7 @@ void Sapphire::Entity::Chara::addStatusEffect( StatusEffect::StatusEffectPtr pEf
/*! \param StatusEffectPtr to be applied to the actor */ /*! \param StatusEffectPtr to be applied to the actor */
void Sapphire::Entity::Chara::addStatusEffectById( uint32_t id, int32_t duration, Entity::Chara& source, uint16_t param ) void Sapphire::Entity::Chara::addStatusEffectById( uint32_t id, int32_t duration, Entity::Chara& source, uint16_t param )
{ {
auto effect = StatusEffect::make_StatusEffect( id, source.getAsChara(), getAsChara(), duration, 3000 ); auto effect = StatusEffect::make_StatusEffect( id, source.getAsChara(), getAsChara(), duration, 3000, m_pFw );
effect->setParam( param ); effect->setParam( param );
addStatusEffect( effect ); addStatusEffect( effect );
} }
@ -606,7 +606,7 @@ void Sapphire::Entity::Chara::addStatusEffectByIdIfNotExist( uint32_t id, int32_
if( hasStatusEffect( id ) ) if( hasStatusEffect( id ) )
return; return;
auto effect = StatusEffect::make_StatusEffect( id, source.getAsChara(), getAsChara(), duration, 3000 ); auto effect = StatusEffect::make_StatusEffect( id, source.getAsChara(), getAsChara(), duration, 3000, m_pFw );
effect->setParam( param ); effect->setParam( param );
addStatusEffect( effect ); addStatusEffect( effect );

View file

@ -109,9 +109,10 @@ namespace Sapphire::Entity
std::queue< uint8_t > m_statusEffectFreeSlotQueue; std::queue< uint8_t > m_statusEffectFreeSlotQueue;
std::vector< std::pair< uint8_t, uint32_t > > m_statusEffectList; std::vector< std::pair< uint8_t, uint32_t > > m_statusEffectList;
std::map< uint8_t, StatusEffect::StatusEffectPtr > m_statusEffectMap; std::map< uint8_t, StatusEffect::StatusEffectPtr > m_statusEffectMap;
FrameworkPtr m_pFw;
public: public:
Chara( Common::ObjKind type ); Chara( Common::ObjKind type, FrameworkPtr pFw );
virtual ~Chara() override; virtual ~Chara() override;

View file

@ -18,10 +18,6 @@ using namespace Sapphire::Network::Packets;
using namespace Sapphire::Network::Packets::Server; using namespace Sapphire::Network::Packets::Server;
using namespace Sapphire::Network::ActorControl; using namespace Sapphire::Network::ActorControl;
#include "Framework.h"
extern Sapphire::Framework g_fw;
Sapphire::Entity::EventObject::EventObject( uint32_t actorId, uint32_t objectId, uint32_t gimmickId, Sapphire::Entity::EventObject::EventObject( uint32_t actorId, uint32_t objectId, uint32_t gimmickId,
uint8_t initialState, Common::FFXIVARR_POSITION3 pos, uint8_t initialState, Common::FFXIVARR_POSITION3 pos,
float rotation, const std::string& givenName ) : float rotation, const std::string& givenName ) :
@ -123,9 +119,7 @@ void Sapphire::Entity::EventObject::spawn( Sapphire::Entity::PlayerPtr pTarget )
if( !pTarget->isObjSpawnIndexValid( spawnIndex ) ) if( !pTarget->isObjSpawnIndexValid( spawnIndex ) )
return; return;
auto pLog = g_fw.get< Logger >(); Logger::debug( "Spawning EObj: id:" + std::to_string( getId() ) + " name:" + getName() );
pLog->debug( "Spawning EObj: id:" + std::to_string( getId() ) + " name:" + getName() );
auto eobjStatePacket = makeZonePacket< FFXIVIpcObjectSpawn >( getId(), pTarget->getId() ); auto eobjStatePacket = makeZonePacket< FFXIVIpcObjectSpawn >( getId(), pTarget->getId() );
eobjStatePacket->data().spawnIndex = spawnIndex; eobjStatePacket->data().spawnIndex = spawnIndex;
@ -144,8 +138,7 @@ void Sapphire::Entity::EventObject::spawn( Sapphire::Entity::PlayerPtr pTarget )
void Sapphire::Entity::EventObject::despawn( Sapphire::Entity::PlayerPtr pTarget ) void Sapphire::Entity::EventObject::despawn( Sapphire::Entity::PlayerPtr pTarget )
{ {
auto pLog = g_fw.get< Logger >(); Logger::debug( "despawn eobj: " + std::to_string( getId() ) );
pLog->debug( "despawn eobj: " + std::to_string( getId() ) );
pTarget->freeObjSpawnIndexForActorId( getId() ); pTarget->freeObjSpawnIndexForActorId( getId() );
} }

View file

@ -30,15 +30,13 @@
#include "Framework.h" #include "Framework.h"
#include "Common.h" #include "Common.h"
extern Sapphire::Framework g_fw;
using namespace Sapphire::Common; using namespace Sapphire::Common;
using namespace Sapphire::Network::Packets; using namespace Sapphire::Network::Packets;
using namespace Sapphire::Network::Packets::Server; using namespace Sapphire::Network::Packets::Server;
using namespace Sapphire::Network::ActorControl; using namespace Sapphire::Network::ActorControl;
Sapphire::Entity::Npc::Npc( ObjKind type ) : Sapphire::Entity::Npc::Npc( ObjKind type, FrameworkPtr pFw ) :
Chara( type ) Chara( type, pFw )
{ {
} }

View file

@ -21,7 +21,7 @@ namespace Sapphire::Entity
{ {
public: public:
Npc( Common::ObjKind type ); Npc( Common::ObjKind type, FrameworkPtr pFw );
virtual ~Npc() override; virtual ~Npc() override;

View file

@ -43,8 +43,6 @@
#include "ServerMgr.h" #include "ServerMgr.h"
#include "Framework.h" #include "Framework.h"
extern Sapphire::Framework g_fw;
using namespace Sapphire::Common; using namespace Sapphire::Common;
using namespace Sapphire::Network::Packets; using namespace Sapphire::Network::Packets;
using namespace Sapphire::Network::Packets::Server; using namespace Sapphire::Network::Packets::Server;
@ -56,8 +54,8 @@ using InvSlotPair = std::pair< uint16_t, int8_t >;
using InvSlotPairVec = std::vector< InvSlotPair >; using InvSlotPairVec = std::vector< InvSlotPair >;
// player constructor // player constructor
Sapphire::Entity::Player::Player() : Sapphire::Entity::Player::Player( FrameworkPtr pFw ) :
Chara( ObjKind::Player ), Chara( ObjKind::Player, pFw ),
m_lastWrite( 0 ), m_lastWrite( 0 ),
m_lastPing( 0 ), m_lastPing( 0 ),
m_bIsLogin( false ), m_bIsLogin( false ),
@ -109,7 +107,7 @@ Sapphire::Entity::Player::~Player()
void Sapphire::Entity::Player::injectPacket( const std::string& path ) void Sapphire::Entity::Player::injectPacket( const std::string& path )
{ {
auto pServerZone = g_fw.get< ServerMgr >(); auto pServerZone = m_pFw->get< World::ServerMgr >();
auto session = pServerZone->getSession( getId() ); auto session = pServerZone->getSession( getId() );
if( session ) if( session )
session->getZoneConnection()->injectPacket( path, *this ); session->getZoneConnection()->injectPacket( path, *this );
@ -195,7 +193,7 @@ bool Sapphire::Entity::Player::isMarkedForRemoval() const
Sapphire::Common::OnlineStatus Sapphire::Entity::Player::getOnlineStatus() const Sapphire::Common::OnlineStatus Sapphire::Entity::Player::getOnlineStatus() const
{ {
auto pExdData = g_fw.get< Data::ExdDataGenerated >(); auto pExdData = m_pFw->get< Data::ExdDataGenerated >();
if( !pExdData ) if( !pExdData )
return OnlineStatus::Online; return OnlineStatus::Online;
@ -250,7 +248,7 @@ void Sapphire::Entity::Player::calculateStats()
uint8_t level = getLevel(); uint8_t level = getLevel();
uint8_t job = static_cast< uint8_t >( getClass() ); uint8_t job = static_cast< uint8_t >( getClass() );
auto pExdData = g_fw.get< Data::ExdDataGenerated >(); auto pExdData = m_pFw->get< Data::ExdDataGenerated >();
auto classInfo = pExdData->get< Sapphire::Data::ClassJob >( job ); auto classInfo = pExdData->get< Sapphire::Data::ClassJob >( job );
auto tribeInfo = pExdData->get< Sapphire::Data::Tribe >( tribe ); auto tribeInfo = pExdData->get< Sapphire::Data::Tribe >( tribe );
@ -280,9 +278,9 @@ void Sapphire::Entity::Player::calculateStats()
m_baseStats.healingPotMagic = paramGrowthInfo->baseSpeed; m_baseStats.healingPotMagic = paramGrowthInfo->baseSpeed;
m_baseStats.tenacity = paramGrowthInfo->baseSpeed; m_baseStats.tenacity = paramGrowthInfo->baseSpeed;
m_baseStats.max_mp = Math::CalcStats::calculateMaxMp( getAsPlayer() ); m_baseStats.max_mp = Math::CalcStats::calculateMaxMp( getAsPlayer(), m_pFw );
m_baseStats.max_hp = Math::CalcStats::calculateMaxHp( getAsPlayer() ); m_baseStats.max_hp = Math::CalcStats::calculateMaxHp( getAsPlayer(), m_pFw );
if( m_mp > m_baseStats.max_mp ) if( m_mp > m_baseStats.max_mp )
m_mp = m_baseStats.max_mp; m_mp = m_baseStats.max_mp;
@ -339,8 +337,8 @@ void Sapphire::Entity::Player::sendStats()
void Sapphire::Entity::Player::teleport( uint16_t aetheryteId, uint8_t type ) void Sapphire::Entity::Player::teleport( uint16_t aetheryteId, uint8_t type )
{ {
auto pExdData = g_fw.get< Data::ExdDataGenerated >(); auto pExdData = m_pFw->get< Data::ExdDataGenerated >();
auto pTeriMgr = g_fw.get< TerritoryMgr >(); auto pTeriMgr = m_pFw->get< TerritoryMgr >();
auto data = pExdData->get< Sapphire::Data::Aetheryte >( aetheryteId ); auto data = pExdData->get< Sapphire::Data::Aetheryte >( aetheryteId );
@ -407,7 +405,7 @@ void Sapphire::Entity::Player::returnToHomepoint()
void Sapphire::Entity::Player::setZone( uint32_t zoneId ) void Sapphire::Entity::Player::setZone( uint32_t zoneId )
{ {
auto pTeriMgr = g_fw.get< TerritoryMgr >(); auto pTeriMgr = m_pFw->get< TerritoryMgr >();
m_onEnterEventDone = false; m_onEnterEventDone = false;
if( !pTeriMgr->movePlayer( zoneId, getAsPlayer() ) ) if( !pTeriMgr->movePlayer( zoneId, getAsPlayer() ) )
{ {
@ -425,7 +423,7 @@ void Sapphire::Entity::Player::setZone( uint32_t zoneId )
bool Sapphire::Entity::Player::setInstance( uint32_t instanceContentId ) bool Sapphire::Entity::Player::setInstance( uint32_t instanceContentId )
{ {
auto pTeriMgr = g_fw.get< TerritoryMgr >(); auto pTeriMgr = m_pFw->get< TerritoryMgr >();
m_onEnterEventDone = false; m_onEnterEventDone = false;
auto instance = pTeriMgr->getInstanceZonePtr( instanceContentId ); auto instance = pTeriMgr->getInstanceZonePtr( instanceContentId );
if( !instance ) if( !instance )
@ -440,7 +438,7 @@ bool Sapphire::Entity::Player::setInstance( ZonePtr instance )
if( !instance ) if( !instance )
return false; return false;
auto pTeriMgr = g_fw.get< TerritoryMgr >(); auto pTeriMgr = m_pFw->get< TerritoryMgr >();
auto currentZone = getCurrentZone(); auto currentZone = getCurrentZone();
@ -463,7 +461,7 @@ bool Sapphire::Entity::Player::setInstance( ZonePtr instance )
bool Sapphire::Entity::Player::exitInstance() bool Sapphire::Entity::Player::exitInstance()
{ {
auto pTeriMgr = g_fw.get< TerritoryMgr >(); auto pTeriMgr = m_pFw->get< TerritoryMgr >();
// check if housing zone // check if housing zone
if( pTeriMgr->isHousingTerritory( m_prevTerritoryTypeId ) ) if( pTeriMgr->isHousingTerritory( m_prevTerritoryTypeId ) )
@ -548,7 +546,7 @@ void Sapphire::Entity::Player::discover( int16_t map_id, int16_t sub_id )
// section to starts at 320 - 4 bytes long // section to starts at 320 - 4 bytes long
auto pExdData = g_fw.get< Data::ExdDataGenerated >(); auto pExdData = m_pFw->get< Data::ExdDataGenerated >();
int32_t offset = 4; int32_t offset = 4;
@ -640,7 +638,7 @@ bool Sapphire::Entity::Player::isActionLearned( uint8_t actionId ) const
void Sapphire::Entity::Player::gainExp( uint32_t amount ) void Sapphire::Entity::Player::gainExp( uint32_t amount )
{ {
auto pExdData = g_fw.get< Data::ExdDataGenerated >(); auto pExdData = m_pFw->get< Data::ExdDataGenerated >();
uint32_t currentExp = getExp(); uint32_t currentExp = getExp();
@ -721,14 +719,14 @@ void Sapphire::Entity::Player::sendStatusUpdate( bool toSelf )
uint8_t Sapphire::Entity::Player::getLevel() const uint8_t Sapphire::Entity::Player::getLevel() const
{ {
auto pExdData = g_fw.get< Data::ExdDataGenerated >(); auto pExdData = m_pFw->get< Data::ExdDataGenerated >();
uint8_t classJobIndex = pExdData->get< Sapphire::Data::ClassJob >( static_cast< uint8_t >( getClass() ) )->expArrayIndex; uint8_t classJobIndex = pExdData->get< Sapphire::Data::ClassJob >( static_cast< uint8_t >( getClass() ) )->expArrayIndex;
return static_cast< uint8_t >( m_classArray[ classJobIndex ] ); return static_cast< uint8_t >( m_classArray[ classJobIndex ] );
} }
uint8_t Sapphire::Entity::Player::getLevelForClass( Common::ClassJob pClass ) const uint8_t Sapphire::Entity::Player::getLevelForClass( Common::ClassJob pClass ) const
{ {
auto pExdData = g_fw.get< Data::ExdDataGenerated >(); auto pExdData = m_pFw->get< Data::ExdDataGenerated >();
uint8_t classJobIndex = pExdData->get< Sapphire::Data::ClassJob >( static_cast< uint8_t >( pClass ) )->expArrayIndex; uint8_t classJobIndex = pExdData->get< Sapphire::Data::ClassJob >( static_cast< uint8_t >( pClass ) )->expArrayIndex;
return static_cast< uint8_t >( m_classArray[ classJobIndex ] ); return static_cast< uint8_t >( m_classArray[ classJobIndex ] );
} }
@ -741,14 +739,14 @@ bool Sapphire::Entity::Player::isClassJobUnlocked( Common::ClassJob classJob ) c
uint32_t Sapphire::Entity::Player::getExp() const uint32_t Sapphire::Entity::Player::getExp() const
{ {
auto pExdData = g_fw.get< Data::ExdDataGenerated >(); auto pExdData = m_pFw->get< Data::ExdDataGenerated >();
uint8_t classJobIndex = pExdData->get< Sapphire::Data::ClassJob >( static_cast< uint8_t >( getClass() ) )->expArrayIndex; uint8_t classJobIndex = pExdData->get< Sapphire::Data::ClassJob >( static_cast< uint8_t >( getClass() ) )->expArrayIndex;
return m_expArray[ classJobIndex ]; return m_expArray[ classJobIndex ];
} }
void Sapphire::Entity::Player::setExp( uint32_t amount ) void Sapphire::Entity::Player::setExp( uint32_t amount )
{ {
auto pExdData = g_fw.get< Data::ExdDataGenerated >(); auto pExdData = m_pFw->get< Data::ExdDataGenerated >();
uint8_t classJobIndex = pExdData->get< Sapphire::Data::ClassJob >( static_cast< uint8_t >( getClass() ) )->expArrayIndex; uint8_t classJobIndex = pExdData->get< Sapphire::Data::ClassJob >( static_cast< uint8_t >( getClass() ) )->expArrayIndex;
m_expArray[ classJobIndex ] = amount; m_expArray[ classJobIndex ] = amount;
} }
@ -790,14 +788,14 @@ void Sapphire::Entity::Player::setClassJob( Common::ClassJob classJob )
void Sapphire::Entity::Player::setLevel( uint8_t level ) void Sapphire::Entity::Player::setLevel( uint8_t level )
{ {
auto pExdData = g_fw.get< Data::ExdDataGenerated >(); auto pExdData = m_pFw->get< Data::ExdDataGenerated >();
uint8_t classJobIndex = pExdData->get< Sapphire::Data::ClassJob >( static_cast< uint8_t >( getClass() ) )->expArrayIndex; uint8_t classJobIndex = pExdData->get< Sapphire::Data::ClassJob >( static_cast< uint8_t >( getClass() ) )->expArrayIndex;
m_classArray[ classJobIndex ] = level; m_classArray[ classJobIndex ] = level;
} }
void Sapphire::Entity::Player::setLevelForClass( uint8_t level, Common::ClassJob classjob ) void Sapphire::Entity::Player::setLevelForClass( uint8_t level, Common::ClassJob classjob )
{ {
auto pExdData = g_fw.get< Data::ExdDataGenerated >(); auto pExdData = m_pFw->get< Data::ExdDataGenerated >();
uint8_t classJobIndex = pExdData->get< Sapphire::Data::ClassJob >( static_cast< uint8_t >( classjob ) )->expArrayIndex; uint8_t classJobIndex = pExdData->get< Sapphire::Data::ClassJob >( static_cast< uint8_t >( classjob ) )->expArrayIndex;
if( m_classArray[ classJobIndex ] == 0 ) if( m_classArray[ classJobIndex ] == 0 )
@ -866,8 +864,7 @@ void Sapphire::Entity::Player::setLookAt( uint8_t index, uint8_t value )
// spawn this player for pTarget // spawn this player for pTarget
void Sapphire::Entity::Player::spawn( Entity::PlayerPtr pTarget ) void Sapphire::Entity::Player::spawn( Entity::PlayerPtr pTarget )
{ {
auto pLog = g_fw.get< Logger >(); Logger::debug( "[" + std::to_string( pTarget->getId() ) + "] Spawning " +
pLog->debug( "[" + std::to_string( pTarget->getId() ) + "] Spawning " +
getName() + " for " + getName() + " for " +
pTarget->getName() ); pTarget->getName() );
@ -878,8 +875,7 @@ void Sapphire::Entity::Player::spawn( Entity::PlayerPtr pTarget )
void Sapphire::Entity::Player::despawn( Entity::PlayerPtr pTarget ) void Sapphire::Entity::Player::despawn( Entity::PlayerPtr pTarget )
{ {
auto pPlayer = pTarget; auto pPlayer = pTarget;
auto pLog = g_fw.get< Logger >(); Logger::debug( "despawning " + getName() + " for " + pTarget->getName() );
pLog->debug( "despawning " + getName() + " for " + pTarget->getName() );
pPlayer->freePlayerSpawnId( getId() ); pPlayer->freePlayerSpawnId( getId() );
@ -944,7 +940,7 @@ const uint8_t* Sapphire::Entity::Player::getStateFlags() const
bool Sapphire::Entity::Player::actionHasCastTime( uint32_t actionId ) //TODO: Add logic for special cases bool Sapphire::Entity::Player::actionHasCastTime( uint32_t actionId ) //TODO: Add logic for special cases
{ {
auto pExdData = g_fw.get< Data::ExdDataGenerated >(); auto pExdData = m_pFw->get< Data::ExdDataGenerated >();
auto actionInfoPtr = pExdData->get< Sapphire::Data::Action >( actionId ); auto actionInfoPtr = pExdData->get< Sapphire::Data::Action >( actionId );
if( actionInfoPtr->preservesCombo ) if( actionInfoPtr->preservesCombo )
return false; return false;
@ -1105,7 +1101,7 @@ void Sapphire::Entity::Player::update( int64_t currTime )
void Sapphire::Entity::Player::onMobKill( uint16_t nameId ) void Sapphire::Entity::Player::onMobKill( uint16_t nameId )
{ {
auto pScriptMgr = g_fw.get< Scripting::ScriptMgr >(); auto pScriptMgr = m_pFw->get< Scripting::ScriptMgr >();
pScriptMgr->onMobKill( *getAsPlayer(), nameId ); pScriptMgr->onMobKill( *getAsPlayer(), nameId );
} }
@ -1206,7 +1202,7 @@ const uint8_t* Sapphire::Entity::Player::getGcRankArray() const
void Sapphire::Entity::Player::queuePacket( Network::Packets::FFXIVPacketBasePtr pPacket ) void Sapphire::Entity::Player::queuePacket( Network::Packets::FFXIVPacketBasePtr pPacket )
{ {
auto pServerZone = g_fw.get< ServerMgr >(); auto pServerZone = m_pFw->get< World::ServerMgr >();
auto pSession = pServerZone->getSession( m_id ); auto pSession = pServerZone->getSession( m_id );
if( !pSession ) if( !pSession )
@ -1221,7 +1217,7 @@ void Sapphire::Entity::Player::queuePacket( Network::Packets::FFXIVPacketBasePtr
void Sapphire::Entity::Player::queueChatPacket( Network::Packets::FFXIVPacketBasePtr pPacket ) void Sapphire::Entity::Player::queueChatPacket( Network::Packets::FFXIVPacketBasePtr pPacket )
{ {
auto pServerZone = g_fw.get< ServerMgr >(); auto pServerZone = m_pFw->get< World::ServerMgr >();
auto pSession = pServerZone->getSession( m_id ); auto pSession = pServerZone->getSession( m_id );
if( !pSession ) if( !pSession )
@ -1557,7 +1553,7 @@ void Sapphire::Entity::Player::sendZonePackets()
if( isLogin() ) if( isLogin() )
{ {
//Update player map in servermgr - in case player name has been changed //Update player map in servermgr - in case player name has been changed
auto pServerMgr = g_fw.get< Sapphire::ServerMgr >(); auto pServerMgr = m_pFw->get< World::ServerMgr >();
pServerMgr->updatePlayerName( getId(), getName() ); pServerMgr->updatePlayerName( getId(), getName() );
} }
@ -1605,7 +1601,7 @@ void Sapphire::Entity::Player::sendZonePackets()
sendItemLevel(); sendItemLevel();
} }
auto pHousingMgr = g_fw.get< HousingMgr >(); auto pHousingMgr = m_pFw->get< HousingMgr >();
if( Sapphire::LandPtr pLand = pHousingMgr->getLandByOwnerId( getId() ) ) if( Sapphire::LandPtr pLand = pHousingMgr->getLandByOwnerId( getId() ) )
{ {
uint32_t state = 0; uint32_t state = 0;
@ -1733,9 +1729,9 @@ void Sapphire::Entity::Player::emoteInterrupt()
sendToInRangeSet( makeActorControl142( getId(), ActorControlType::EmoteInterrupt ) ); sendToInRangeSet( makeActorControl142( getId(), ActorControlType::EmoteInterrupt ) );
} }
void Sapphire::Entity::Player::teleportQuery( uint16_t aetheryteId ) void Sapphire::Entity::Player::teleportQuery( uint16_t aetheryteId, FrameworkPtr pFw )
{ {
auto pExdData = g_fw.get< Data::ExdDataGenerated >(); auto pExdData = pFw->get< Data::ExdDataGenerated >();
// TODO: only register this action if enough gil is in possession // TODO: only register this action if enough gil is in possession
auto targetAetheryte = pExdData->get< Sapphire::Data::Aetheryte >( aetheryteId ); auto targetAetheryte = pExdData->get< Sapphire::Data::Aetheryte >( aetheryteId );
@ -1759,7 +1755,7 @@ void Sapphire::Entity::Player::teleportQuery( uint16_t aetheryteId )
if( !insufficientGil ) if( !insufficientGil )
{ {
Action::ActionPtr pActionTeleport; Action::ActionPtr pActionTeleport;
pActionTeleport = Action::make_ActionTeleport( getAsPlayer(), aetheryteId, cost ); pActionTeleport = Action::make_ActionTeleport( getAsPlayer(), aetheryteId, cost, pFw );
setCurrentAction( pActionTeleport ); setCurrentAction( pActionTeleport );
} }
} }

View file

@ -39,7 +39,7 @@ namespace Sapphire::Entity
{ {
public: public:
/*! Contructor */ /*! Contructor */
Player(); Player( FrameworkPtr pFw );
/*! Destructor */ /*! Destructor */
~Player(); ~Player();
@ -527,7 +527,7 @@ namespace Sapphire::Entity
void teleport( uint16_t aetheryteId, uint8_t type = 1 ); void teleport( uint16_t aetheryteId, uint8_t type = 1 );
/*! query teleport of a specified type */ /*! query teleport of a specified type */
void teleportQuery( uint16_t aetheryteId ); void teleportQuery( uint16_t aetheryteId, FrameworkPtr pFw );
/*! prepares zoning / fades out the screen */ /*! prepares zoning / fades out the screen */
void prepareZoning( uint16_t targetZone, bool fadeOut, uint8_t fadoutTime = 0, uint16_t animation = 0 ); void prepareZoning( uint16_t targetZone, bool fadeOut, uint8_t fadoutTime = 0, uint16_t animation = 0 );
@ -686,7 +686,7 @@ namespace Sapphire::Entity
void updateSql(); void updateSql();
/*! load player from db, by id */ /*! load player from db, by id */
bool load( uint32_t charId, SessionPtr pSession ); bool load( uint32_t charId, World::SessionPtr pSession );
/*! load active class data */ /*! load active class data */
bool loadClassData(); bool loadClassData();

View file

@ -19,8 +19,6 @@
#include "ServerMgr.h" #include "ServerMgr.h"
#include "Framework.h" #include "Framework.h"
extern Sapphire::Framework g_fw;
using namespace Sapphire::Common; using namespace Sapphire::Common;
using namespace Sapphire::Network::Packets; using namespace Sapphire::Network::Packets;
using namespace Sapphire::Network::Packets::Server; using namespace Sapphire::Network::Packets::Server;
@ -77,8 +75,7 @@ void Sapphire::Entity::Player::directorPlayScene( uint32_t eventId, uint32_t sce
auto pEvent = getEvent( eventId ); auto pEvent = getEvent( eventId );
if( !pEvent ) if( !pEvent )
{ {
auto pLog = g_fw.get< Logger >(); Logger::error( "Could not find event " + std::to_string( eventId ) + ", event has not been started!" );
pLog->error( "Could not find event " + std::to_string( eventId ) + ", event has not been started!" );
return; return;
} }
@ -162,8 +159,7 @@ Sapphire::Event::EventHandlerPtr Sapphire::Entity::Player::bootstrapSceneEvent(
auto pEvent = getEvent( eventId ); auto pEvent = getEvent( eventId );
if( !pEvent ) if( !pEvent )
{ {
auto pLog = g_fw.get< Logger >(); Logger::error( "Could not find event " + std::to_string( eventId ) + ", event has not been started!" );
pLog->error( "Could not find event " + std::to_string( eventId ) + ", event has not been started!" );
return nullptr; return nullptr;
} }
@ -227,8 +223,7 @@ void Sapphire::Entity::Player::eventFinish( uint32_t eventId, uint32_t freePlaye
if( !pEvent ) if( !pEvent )
{ {
auto pLog = g_fw.get< Logger >(); Logger::error( "Could not find event " + std::to_string( eventId ) + ", event has not been started!" );
pLog->error( "Could not find event " + std::to_string( eventId ) + ", event has not been started!" );
return; return;
} }
@ -290,7 +285,7 @@ void Sapphire::Entity::Player::eventActionStart( uint32_t eventId,
uint64_t additional ) uint64_t additional )
{ {
auto pEventAction = Action::make_EventAction( getAsChara(), eventId, action, auto pEventAction = Action::make_EventAction( getAsChara(), eventId, action,
finishCallback, interruptCallback, additional ); finishCallback, interruptCallback, additional, m_pFw );
setCurrentAction( pEventAction ); setCurrentAction( pEventAction );
auto pEvent = getEvent( eventId ); auto pEvent = getEvent( eventId );
@ -303,8 +298,7 @@ void Sapphire::Entity::Player::eventActionStart( uint32_t eventId,
} }
else if( !pEvent ) else if( !pEvent )
{ {
auto pLog = g_fw.get< Logger >(); Logger::error( "Could not find event " + std::to_string( eventId ) + ", event has not been started!" );
pLog->error( "Could not find event " + std::to_string( eventId ) + ", event has not been started!" );
return; return;
} }
@ -332,7 +326,7 @@ void Sapphire::Entity::Player::eventItemActionStart( uint32_t eventId,
void Sapphire::Entity::Player::onLogin() void Sapphire::Entity::Player::onLogin()
{ {
auto pConfig = g_fw.get< ConfigMgr >(); auto pConfig = m_pFw->get< ConfigMgr >();
auto motd = pConfig->getValue< std::string >( "General", "MotD", "" ); auto motd = pConfig->getValue< std::string >( "General", "MotD", "" );
std::istringstream ss( motd ); std::istringstream ss( motd );

View file

@ -11,7 +11,7 @@
#include "Inventory/Item.h" #include "Inventory/Item.h"
#include "Inventory/ItemContainer.h" #include "Inventory/ItemContainer.h"
#include "Inventory/ItemUtil.h"
#include "Player.h" #include "Player.h"
#include "Framework.h" #include "Framework.h"
@ -28,12 +28,11 @@
#include "Network/PacketWrappers/ActorControlPacket143.h" #include "Network/PacketWrappers/ActorControlPacket143.h"
#include "Manager/InventoryMgr.h" #include "Manager/InventoryMgr.h"
#include "Manager/ItemMgr.h"
#include "Framework.h" #include "Framework.h"
#include <Network/CommonActorControl.h> #include <Network/CommonActorControl.h>
extern Sapphire::Framework g_fw;
using namespace Sapphire::Common; using namespace Sapphire::Common;
using namespace Sapphire::Network::Packets; using namespace Sapphire::Network::Packets;
using namespace Sapphire::Network::Packets::Server; using namespace Sapphire::Network::Packets::Server;
@ -44,7 +43,7 @@ void Sapphire::Entity::Player::initInventory()
{ {
auto setupContainer = [ this ]( InventoryType type, uint8_t maxSize, const std::string& tableName, auto setupContainer = [ this ]( InventoryType type, uint8_t maxSize, const std::string& tableName,
bool isMultiStorage, bool isPersistentStorage = true ) bool isMultiStorage, bool isPersistentStorage = true )
{ m_storageMap[ type ] = make_ItemContainer( type, maxSize, tableName, isMultiStorage, isPersistentStorage ); }; { m_storageMap[ type ] = make_ItemContainer( type, maxSize, tableName, isMultiStorage, m_pFw, isPersistentStorage ); };
// main bags // main bags
setupContainer( Bag0, 34, "charaiteminventory", true ); setupContainer( Bag0, 34, "charaiteminventory", true );
@ -115,7 +114,7 @@ void Sapphire::Entity::Player::sendItemLevel()
void Sapphire::Entity::Player::equipWeapon( ItemPtr pItem, bool updateClass ) void Sapphire::Entity::Player::equipWeapon( ItemPtr pItem, bool updateClass )
{ {
auto exdData = g_fw.get< Sapphire::Data::ExdDataGenerated >(); auto exdData = m_pFw->get< Sapphire::Data::ExdDataGenerated >();
if( !exdData ) if( !exdData )
return; return;
@ -136,7 +135,7 @@ void Sapphire::Entity::Player::equipWeapon( ItemPtr pItem, bool updateClass )
void Sapphire::Entity::Player::equipSoulCrystal( ItemPtr pItem, bool updateJob ) void Sapphire::Entity::Player::equipSoulCrystal( ItemPtr pItem, bool updateJob )
{ {
auto exdData = g_fw.get< Sapphire::Data::ExdDataGenerated >(); auto exdData = m_pFw->get< Sapphire::Data::ExdDataGenerated >();
if ( !exdData ) if ( !exdData )
return; return;
@ -247,7 +246,7 @@ void Sapphire::Entity::Player::unequipItem( Common::GearSetSlot equipSlotId, Ite
void Sapphire::Entity::Player::unequipSoulCrystal( ItemPtr pItem ) void Sapphire::Entity::Player::unequipSoulCrystal( ItemPtr pItem )
{ {
auto exdData = g_fw.get< Sapphire::Data::ExdDataGenerated >(); auto exdData = m_pFw->get< Sapphire::Data::ExdDataGenerated >();
if ( !exdData ) if ( !exdData )
return; return;
@ -357,7 +356,7 @@ void Sapphire::Entity::Player::removeCrystal( Common::CrystalType type, uint32_t
void Sapphire::Entity::Player::sendInventory() void Sapphire::Entity::Player::sendInventory()
{ {
auto pInvMgr = g_fw.get< World::Manager::InventoryMgr >(); auto pInvMgr = m_pFw->get< World::Manager::InventoryMgr >();
for( auto it = m_storageMap.begin(); it != m_storageMap.end(); ++it ) for( auto it = m_storageMap.begin(); it != m_storageMap.end(); ++it )
{ {
@ -425,8 +424,7 @@ uint32_t Sapphire::Entity::Player::getCrystal( CrystalType type )
void Sapphire::Entity::Player::writeInventory( InventoryType type ) void Sapphire::Entity::Player::writeInventory( InventoryType type )
{ {
auto pLog = g_fw.get< Logger >(); auto pDb = m_pFw->get< Db::DbWorkerPool< Db::ZoneDbConnection > >();
auto pDb = g_fw.get< Db::DbWorkerPool< Db::ZoneDbConnection > >();
auto storage = m_storageMap[ type ]; auto storage = m_storageMap[ type ];
@ -450,13 +448,12 @@ void Sapphire::Entity::Player::writeInventory( InventoryType type )
if( storage->isMultiStorage() ) if( storage->isMultiStorage() )
query += " AND storageId = " + std::to_string( static_cast< uint16_t >( type ) ); query += " AND storageId = " + std::to_string( static_cast< uint16_t >( type ) );
pLog->debug( query );
pDb->execute( query ); pDb->execute( query );
} }
void Sapphire::Entity::Player::writeItem( Sapphire::ItemPtr pItem ) const void Sapphire::Entity::Player::writeItem( Sapphire::ItemPtr pItem ) const
{ {
auto pDb = g_fw.get< Db::DbWorkerPool< Db::ZoneDbConnection > >(); auto pDb = m_pFw->get< Db::DbWorkerPool< Db::ZoneDbConnection > >();
auto stmt = pDb->getPreparedStatement( Db::CHARA_ITEMGLOBAL_UP ); auto stmt = pDb->getPreparedStatement( Db::CHARA_ITEMGLOBAL_UP );
// todo: add more fields // todo: add more fields
@ -471,7 +468,7 @@ void Sapphire::Entity::Player::writeItem( Sapphire::ItemPtr pItem ) const
void Sapphire::Entity::Player::deleteItemDb( Sapphire::ItemPtr item ) const void Sapphire::Entity::Player::deleteItemDb( Sapphire::ItemPtr item ) const
{ {
auto pDb = g_fw.get< Db::DbWorkerPool< Db::ZoneDbConnection > >(); auto pDb = m_pFw->get< Db::DbWorkerPool< Db::ZoneDbConnection > >();
auto stmt = pDb->getPreparedStatement( Db::CHARA_ITEMGLOBAL_DELETE ); auto stmt = pDb->getPreparedStatement( Db::CHARA_ITEMGLOBAL_DELETE );
stmt->setInt64( 1, item->getUId() ); stmt->setInt64( 1, item->getUId() );
@ -489,8 +486,8 @@ bool Sapphire::Entity::Player::isObtainable( uint32_t catalogId, uint8_t quantit
Sapphire::ItemPtr Sapphire::Entity::Player::addItem( uint32_t catalogId, uint32_t quantity, bool isHq, bool silent ) Sapphire::ItemPtr Sapphire::Entity::Player::addItem( uint32_t catalogId, uint32_t quantity, bool isHq, bool silent )
{ {
auto pDb = g_fw.get< Db::DbWorkerPool< Db::ZoneDbConnection > >(); auto pDb = m_pFw->get< Db::DbWorkerPool< Db::ZoneDbConnection > >();
auto pExdData = g_fw.get< Data::ExdDataGenerated >(); auto pExdData = m_pFw->get< Data::ExdDataGenerated >();
auto itemInfo = pExdData->get< Sapphire::Data::Item >( catalogId ); auto itemInfo = pExdData->get< Sapphire::Data::Item >( catalogId );
// if item data doesn't exist or it's a blank field // if item data doesn't exist or it's a blank field
@ -512,7 +509,7 @@ Sapphire::ItemPtr Sapphire::Entity::Player::addItem( uint32_t catalogId, uint32_
// add the related armoury bag to the applicable bags and try and fill a free slot there before falling back to regular inventory // add the related armoury bag to the applicable bags and try and fill a free slot there before falling back to regular inventory
if( itemInfo->isEquippable && getEquipDisplayFlags() & StoreNewItemsInArmouryChest ) if( itemInfo->isEquippable && getEquipDisplayFlags() & StoreNewItemsInArmouryChest )
{ {
auto bag = Items::Util::getCharaEquipSlotCategoryToArmoryId( itemInfo->equipSlotCategory ); auto bag = World::Manager::ItemMgr::getCharaEquipSlotCategoryToArmoryId( itemInfo->equipSlotCategory );
bags.insert( bags.begin(), bag ); bags.insert( bags.begin(), bag );
} }
@ -624,7 +621,7 @@ Sapphire::Entity::Player::moveItem( uint16_t fromInventoryId, uint8_t fromSlotId
bool Sapphire::Entity::Player::updateContainer( uint16_t storageId, uint8_t slotId, ItemPtr pItem ) bool Sapphire::Entity::Player::updateContainer( uint16_t storageId, uint8_t slotId, ItemPtr pItem )
{ {
auto containerType = Items::Util::getContainerType( storageId ); auto containerType = World::Manager::ItemMgr::getContainerType( storageId );
m_storageMap[ storageId ]->setItem( slotId, pItem ); m_storageMap[ storageId ]->setItem( slotId, pItem );
@ -735,17 +732,17 @@ void Sapphire::Entity::Player::swapItem( uint16_t fromInventoryId, uint8_t fromS
// An item is being moved from bag0-3 to equippment, meaning // An item is being moved from bag0-3 to equippment, meaning
// the swapped out item will be placed in the matching armory. // the swapped out item will be placed in the matching armory.
if( Items::Util::isEquipment( toInventoryId ) if( World::Manager::ItemMgr::isEquipment( toInventoryId )
&& !Items::Util::isEquipment( fromInventoryId ) && !World::Manager::ItemMgr::isEquipment( fromInventoryId )
&& !Items::Util::isArmory( fromInventoryId ) ) && !World::Manager::ItemMgr::isArmory( fromInventoryId ) )
{ {
updateContainer( fromInventoryId, fromSlotId, nullptr ); updateContainer( fromInventoryId, fromSlotId, nullptr );
fromInventoryId = Items::Util::getCharaEquipSlotCategoryToArmoryId( toSlot ); fromInventoryId = World::Manager::ItemMgr::getCharaEquipSlotCategoryToArmoryId( toSlot );
fromSlotId = static_cast < uint8_t >( m_storageMap[ fromInventoryId ]->getFreeSlot() ); fromSlotId = static_cast < uint8_t >( m_storageMap[ fromInventoryId ]->getFreeSlot() );
} }
auto containerTypeFrom = Items::Util::getContainerType( fromInventoryId ); auto containerTypeFrom = World::Manager::ItemMgr::getContainerType( fromInventoryId );
auto containerTypeTo = Items::Util::getContainerType( toInventoryId ); auto containerTypeTo = World::Manager::ItemMgr::getContainerType( toInventoryId );
updateContainer( toInventoryId, toSlot, fromItem ); updateContainer( toInventoryId, toSlot, fromItem );
updateContainer( fromInventoryId, fromSlotId, toItem ); updateContainer( fromInventoryId, fromSlotId, toItem );
@ -807,7 +804,7 @@ uint16_t Sapphire::Entity::Player::calculateEquippedGearItemLevel()
iLvlResult += currItem->getItemLevel(); iLvlResult += currItem->getItemLevel();
// If item is weapon and isn't one-handed // If item is weapon and isn't one-handed
if( currItem->isWeapon() && !Items::Util::isOneHandedWeapon( currItem->getCategory() ) ) if( currItem->isWeapon() && !World::Manager::ItemMgr::isOneHandedWeapon( currItem->getCategory() ) )
{ {
iLvlResult += currItem->getItemLevel(); iLvlResult += currItem->getItemLevel();
} }

View file

@ -9,8 +9,6 @@
#include "Session.h" #include "Session.h"
#include "Framework.h" #include "Framework.h"
extern Sapphire::Framework g_fw;
using namespace Sapphire::Common; using namespace Sapphire::Common;
using namespace Sapphire::Network::Packets; using namespace Sapphire::Network::Packets;
using namespace Sapphire::Network::Packets::Server; using namespace Sapphire::Network::Packets::Server;
@ -1030,7 +1028,7 @@ void Sapphire::Entity::Player::removeQuestsCompleted( uint32_t questId )
bool Sapphire::Entity::Player::giveQuestRewards( uint32_t questId, uint32_t optionalChoice ) bool Sapphire::Entity::Player::giveQuestRewards( uint32_t questId, uint32_t optionalChoice )
{ {
auto pExdData = g_fw.get< Data::ExdDataGenerated >(); auto pExdData = m_pFw->get< Data::ExdDataGenerated >();
uint32_t playerLevel = getLevel(); uint32_t playerLevel = getLevel();
auto questInfo = pExdData->get< Sapphire::Data::Quest >( questId ); auto questInfo = pExdData->get< Sapphire::Data::Quest >( questId );

View file

@ -16,24 +16,21 @@
#include "Territory/Zone.h" #include "Territory/Zone.h"
#include "Inventory/Item.h" #include "Inventory/Item.h"
#include "Inventory/ItemContainer.h" #include "Inventory/ItemContainer.h"
#include "Inventory/ItemUtil.h" #include "Manager/ItemMgr.h"
#include "ServerMgr.h" #include "ServerMgr.h"
#include "Framework.h" #include "Framework.h"
extern Sapphire::Framework g_fw;
using namespace Sapphire::Common; using namespace Sapphire::Common;
using namespace Sapphire::Network::Packets; using namespace Sapphire::Network::Packets;
using namespace Sapphire::Network::Packets::Server; using namespace Sapphire::Network::Packets::Server;
using namespace Sapphire::World::Manager; using namespace Sapphire::World::Manager;
// load player from the db // load player from the db
bool Sapphire::Entity::Player::load( uint32_t charId, SessionPtr pSession ) bool Sapphire::Entity::Player::load( uint32_t charId, World::SessionPtr pSession )
{ {
auto pDb = g_fw.get< Db::DbWorkerPool< Db::ZoneDbConnection > >(); auto pDb = m_pFw->get< Db::DbWorkerPool< Db::ZoneDbConnection > >();
auto pTeriMgr = g_fw.get< TerritoryMgr >(); auto pTeriMgr = m_pFw->get< TerritoryMgr >();
auto pLog = g_fw.get< Logger >();
const std::string char_id_str = std::to_string( charId ); const std::string char_id_str = std::to_string( charId );
@ -110,8 +107,8 @@ bool Sapphire::Entity::Player::load( uint32_t charId, SessionPtr pSession )
// see if a valid zone could be found for the character // see if a valid zone could be found for the character
if( !pCurrZone ) if( !pCurrZone )
{ {
pLog->error( "[" + char_id_str + "] Zone " + std::to_string( zoneId ) + " not found!" ); Logger::error( "[" + char_id_str + "] Zone " + std::to_string( zoneId ) + " not found!" );
pLog->error( "[" + char_id_str + "] Setting default zone instead" ); Logger::error( "[" + char_id_str + "] Setting default zone instead" );
// default to new gridania // default to new gridania
// TODO: should probably just abort and mark character as corrupt // TODO: should probably just abort and mark character as corrupt
@ -209,7 +206,7 @@ bool Sapphire::Entity::Player::load( uint32_t charId, SessionPtr pSession )
m_pCell = nullptr; m_pCell = nullptr;
if( !loadActiveQuests() || !loadClassData() || !loadSearchInfo() ) if( !loadActiveQuests() || !loadClassData() || !loadSearchInfo() )
pLog->error( "Player id " + char_id_str + " data corrupt!" ); Logger::error( "Player id " + char_id_str + " data corrupt!" );
m_maxHp = getMaxHp(); m_maxHp = getMaxHp();
m_maxMp = getMaxMp(); m_maxMp = getMaxMp();
@ -260,7 +257,7 @@ bool Sapphire::Entity::Player::load( uint32_t charId, SessionPtr pSession )
bool Sapphire::Entity::Player::loadActiveQuests() bool Sapphire::Entity::Player::loadActiveQuests()
{ {
auto pDb = g_fw.get< Db::DbWorkerPool< Db::ZoneDbConnection > >(); auto pDb = m_pFw->get< Db::DbWorkerPool< Db::ZoneDbConnection > >();
auto stmt = pDb->getPreparedStatement( Db::ZoneDbStatements::CHARA_SEL_QUEST ); auto stmt = pDb->getPreparedStatement( Db::ZoneDbStatements::CHARA_SEL_QUEST );
stmt->setUInt( 1, m_id ); stmt->setUInt( 1, m_id );
@ -296,7 +293,7 @@ bool Sapphire::Entity::Player::loadActiveQuests()
bool Sapphire::Entity::Player::loadClassData() bool Sapphire::Entity::Player::loadClassData()
{ {
auto pDb = g_fw.get< Db::DbWorkerPool< Db::ZoneDbConnection > >(); auto pDb = m_pFw->get< Db::DbWorkerPool< Db::ZoneDbConnection > >();
// ClassIdx, Exp, Lvl // ClassIdx, Exp, Lvl
auto stmt = pDb->getPreparedStatement( Db::ZoneDbStatements::CHARA_CLASS_SEL ); auto stmt = pDb->getPreparedStatement( Db::ZoneDbStatements::CHARA_CLASS_SEL );
stmt->setUInt( 1, m_id ); stmt->setUInt( 1, m_id );
@ -317,7 +314,7 @@ bool Sapphire::Entity::Player::loadClassData()
bool Sapphire::Entity::Player::loadSearchInfo() bool Sapphire::Entity::Player::loadSearchInfo()
{ {
auto pDb = g_fw.get< Db::DbWorkerPool< Db::ZoneDbConnection > >(); auto pDb = m_pFw->get< Db::DbWorkerPool< Db::ZoneDbConnection > >();
auto stmt = pDb->getPreparedStatement( Db::ZoneDbStatements::CHARA_SEL_SEARCHINFO ); auto stmt = pDb->getPreparedStatement( Db::ZoneDbStatements::CHARA_SEL_SEARCHINFO );
stmt->setUInt( 1, m_id ); stmt->setUInt( 1, m_id );
auto res = pDb->query( stmt ); auto res = pDb->query( stmt );
@ -339,7 +336,7 @@ bool Sapphire::Entity::Player::loadSearchInfo()
void Sapphire::Entity::Player::updateSql() void Sapphire::Entity::Player::updateSql()
{ {
auto pDb = g_fw.get< Db::DbWorkerPool< Db::ZoneDbConnection > >(); auto pDb = m_pFw->get< Db::DbWorkerPool< Db::ZoneDbConnection > >();
/*"Hp 1, Mp 2, Tp 3, Gp 4, Mode 5, Mount 6, InvincibleGM 7, Voice 8, " /*"Hp 1, Mp 2, Tp 3, Gp 4, Mode 5, Mount 6, InvincibleGM 7, Voice 8, "
"Customize 9, ModelMainWeapon 10, ModelSubWeapon 11, ModelSystemWeapon 12, " "Customize 9, ModelMainWeapon 10, ModelSubWeapon 11, ModelSystemWeapon 12, "
"ModelEquip 13, EmoteModeType 14, Language 15, IsNewGame 16, IsNewAdventurer 17, " "ModelEquip 13, EmoteModeType 14, Language 15, IsNewGame 16, IsNewAdventurer 17, "
@ -481,8 +478,8 @@ void Sapphire::Entity::Player::updateSql()
void Sapphire::Entity::Player::updateDbClass() const void Sapphire::Entity::Player::updateDbClass() const
{ {
auto pDb = g_fw.get< Db::DbWorkerPool< Db::ZoneDbConnection > >(); auto pDb = m_pFw->get< Db::DbWorkerPool< Db::ZoneDbConnection > >();
auto pExdData = g_fw.get< Data::ExdDataGenerated >(); auto pExdData = m_pFw->get< Data::ExdDataGenerated >();
uint8_t classJobIndex = pExdData->get< Sapphire::Data::ClassJob >( static_cast<uint8_t>( getClass() ) )->expArrayIndex; uint8_t classJobIndex = pExdData->get< Sapphire::Data::ClassJob >( static_cast<uint8_t>( getClass() ) )->expArrayIndex;
//Exp = ?, Lvl = ? WHERE CharacterId = ? AND ClassIdx = ? //Exp = ?, Lvl = ? WHERE CharacterId = ? AND ClassIdx = ?
@ -496,7 +493,7 @@ void Sapphire::Entity::Player::updateDbClass() const
void Sapphire::Entity::Player::insertDbClass( const uint8_t classJobIndex ) const void Sapphire::Entity::Player::insertDbClass( const uint8_t classJobIndex ) const
{ {
auto pDb = g_fw.get< Db::DbWorkerPool< Db::ZoneDbConnection > >(); auto pDb = m_pFw->get< Db::DbWorkerPool< Db::ZoneDbConnection > >();
auto stmtClass = pDb->getPreparedStatement( Db::CHARA_CLASS_INS ); auto stmtClass = pDb->getPreparedStatement( Db::CHARA_CLASS_INS );
stmtClass->setInt( 1, getId() ); stmtClass->setInt( 1, getId() );
stmtClass->setInt( 2, classJobIndex ); stmtClass->setInt( 2, classJobIndex );
@ -507,7 +504,7 @@ void Sapphire::Entity::Player::insertDbClass( const uint8_t classJobIndex ) cons
void Sapphire::Entity::Player::updateDbSearchInfo() const void Sapphire::Entity::Player::updateDbSearchInfo() const
{ {
auto pDb = g_fw.get< Db::DbWorkerPool< Db::ZoneDbConnection > >(); auto pDb = m_pFw->get< Db::DbWorkerPool< Db::ZoneDbConnection > >();
auto stmtS = pDb->getPreparedStatement( Db::CHARA_SEARCHINFO_UP_SELECTCLASS ); auto stmtS = pDb->getPreparedStatement( Db::CHARA_SEARCHINFO_UP_SELECTCLASS );
stmtS->setInt( 1, m_searchSelectClass ); stmtS->setInt( 1, m_searchSelectClass );
stmtS->setInt( 2, m_id ); stmtS->setInt( 2, m_id );
@ -526,7 +523,7 @@ void Sapphire::Entity::Player::updateDbSearchInfo() const
void Sapphire::Entity::Player::updateDbAllQuests() const void Sapphire::Entity::Player::updateDbAllQuests() const
{ {
auto pDb = g_fw.get< Db::DbWorkerPool< Db::ZoneDbConnection > >(); auto pDb = m_pFw->get< Db::DbWorkerPool< Db::ZoneDbConnection > >();
for( int32_t i = 0; i < 30; i++ ) for( int32_t i = 0; i < 30; i++ )
{ {
if( !m_activeQuests[ i ] ) if( !m_activeQuests[ i ] )
@ -551,7 +548,7 @@ void Sapphire::Entity::Player::updateDbAllQuests() const
void Sapphire::Entity::Player::deleteQuest( uint16_t questId ) const void Sapphire::Entity::Player::deleteQuest( uint16_t questId ) const
{ {
auto pDb = g_fw.get< Db::DbWorkerPool< Db::ZoneDbConnection > >(); auto pDb = m_pFw->get< Db::DbWorkerPool< Db::ZoneDbConnection > >();
auto stmt = pDb->getPreparedStatement( Db::CHARA_QUEST_DEL ); auto stmt = pDb->getPreparedStatement( Db::CHARA_QUEST_DEL );
stmt->setInt( 1, m_id ); stmt->setInt( 1, m_id );
stmt->setInt( 2, questId ); stmt->setInt( 2, questId );
@ -560,7 +557,7 @@ void Sapphire::Entity::Player::deleteQuest( uint16_t questId ) const
void Sapphire::Entity::Player::insertQuest( uint16_t questId, uint8_t index, uint8_t seq ) const void Sapphire::Entity::Player::insertQuest( uint16_t questId, uint8_t index, uint8_t seq ) const
{ {
auto pDb = g_fw.get< Db::DbWorkerPool< Db::ZoneDbConnection > >(); auto pDb = m_pFw->get< Db::DbWorkerPool< Db::ZoneDbConnection > >();
auto stmt = pDb->getPreparedStatement( Db::CHARA_QUEST_INS ); auto stmt = pDb->getPreparedStatement( Db::CHARA_QUEST_INS );
stmt->setInt( 1, m_id ); stmt->setInt( 1, m_id );
stmt->setInt( 2, index ); stmt->setInt( 2, index );
@ -579,9 +576,10 @@ void Sapphire::Entity::Player::insertQuest( uint16_t questId, uint8_t index, uin
Sapphire::ItemPtr Sapphire::Entity::Player::createItem( uint32_t catalogId, uint32_t quantity ) Sapphire::ItemPtr Sapphire::Entity::Player::createItem( uint32_t catalogId, uint32_t quantity )
{ {
auto pExdData = g_fw.get< Data::ExdDataGenerated >(); auto pExdData = m_pFw->get< Data::ExdDataGenerated >();
auto pDb = g_fw.get< Db::DbWorkerPool< Db::ZoneDbConnection > >(); auto pDb = m_pFw->get< Db::DbWorkerPool< Db::ZoneDbConnection > >();
auto itemInfo = pExdData->get< Sapphire::Data::Item >( catalogId ); auto itemInfo = pExdData->get< Sapphire::Data::Item >( catalogId );
auto itemMgr = m_pFw->get< World::Manager::ItemMgr >();
if( !itemInfo ) if( !itemInfo )
return nullptr; return nullptr;
@ -591,7 +589,7 @@ Sapphire::ItemPtr Sapphire::Entity::Player::createItem( uint32_t catalogId, uint
uint8_t flags = 0; uint8_t flags = 0;
ItemPtr pItem = make_Item( Items::Util::getNextUId(), catalogId ); ItemPtr pItem = make_Item( Items::Util::getNextUId(), catalogId, m_pFw );
pItem->setStackSize( quantity ); pItem->setStackSize( quantity );
@ -607,7 +605,8 @@ Sapphire::ItemPtr Sapphire::Entity::Player::createItem( uint32_t catalogId, uint
bool Sapphire::Entity::Player::loadInventory() bool Sapphire::Entity::Player::loadInventory()
{ {
auto pDb = g_fw.get< Db::DbWorkerPool< Db::ZoneDbConnection > >(); auto itemMgr = m_pFw->get< World::Manager::ItemMgr >();
auto pDb = m_pFw->get< Db::DbWorkerPool< Db::ZoneDbConnection > >();
////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////
// load active gearset // load active gearset
auto res = pDb->query( "SELECT storageId, container_0, container_1, container_2, container_3, " auto res = pDb->query( "SELECT storageId, container_0, container_1, container_2, container_3, "
@ -628,7 +627,7 @@ bool Sapphire::Entity::Player::loadInventory()
if( uItemId == 0 ) if( uItemId == 0 )
continue; continue;
ItemPtr pItem = Items::Util::loadItem( uItemId ); ItemPtr pItem = itemMgr->loadItem( uItemId );
if( pItem == nullptr ) if( pItem == nullptr )
continue; continue;
@ -661,7 +660,7 @@ bool Sapphire::Entity::Player::loadInventory()
if( uItemId == 0 ) if( uItemId == 0 )
continue; continue;
ItemPtr pItem = Items::Util::loadItem( uItemId ); ItemPtr pItem = itemMgr->loadItem( uItemId );
if( pItem == nullptr ) if( pItem == nullptr )
continue; continue;

View file

@ -5,16 +5,19 @@
#include "ForwardsZone.h" #include "ForwardsZone.h"
namespace Sapphire namespace Sapphire
{ {
namespace World::Manager
class DebugCommandHandler; {
class DebugCommandMgr;
}
class DebugCommand class DebugCommand
{ {
public: public:
using pFunc = void ( DebugCommandHandler::* )( char*, Entity::Player&, std::shared_ptr< DebugCommand > ); using pFunc = void ( World::Manager::DebugCommandMgr::* )( char*, Entity::Player&, std::shared_ptr< DebugCommand > );
// String for the command // String for the command
std::string m_commandName; std::string m_commandName;

View file

@ -1,15 +0,0 @@
#ifndef _EVENTHELPER_H
#define _EVENTHELPER_H
#include <cstdint>
#include <string>
namespace Sapphire::Event
{
std::string getEventName( uint32_t eventId );
uint32_t mapEventActorToRealActor( uint32_t eventActorId );
}
#endif

View file

@ -25,10 +25,15 @@ TYPE_FORWARD( House );
TYPE_FORWARD( InstanceContent ); TYPE_FORWARD( InstanceContent );
TYPE_FORWARD( Item ); TYPE_FORWARD( Item );
TYPE_FORWARD( ItemContainer ); TYPE_FORWARD( ItemContainer );
TYPE_FORWARD( Session );
TYPE_FORWARD( ZonePosition ); TYPE_FORWARD( ZonePosition );
TYPE_FORWARD( Land ) TYPE_FORWARD( Land );
TYPE_FORWARD( Linkshell ) TYPE_FORWARD( Linkshell );
TYPE_FORWARD( Framework );
namespace World
{
TYPE_FORWARD( Session );
}
namespace World::Territory::Housing namespace World::Territory::Housing
{ {

View file

@ -5,18 +5,17 @@
#include "Framework.h" #include "Framework.h"
#include "Item.h" #include "Item.h"
extern Sapphire::Framework g_fw; Sapphire::Item::Item( uint64_t uId, uint32_t catalogId, FrameworkPtr pFw, bool isHq ) :
Sapphire::Item::Item( uint64_t uId, uint32_t catalogId, bool isHq ) :
m_id( catalogId ), m_id( catalogId ),
m_uId( uId ), m_uId( uId ),
m_isHq( isHq ), m_isHq( isHq ),
m_stain( 0 ), m_stain( 0 ),
m_durability( 30000 ), m_durability( 30000 ),
m_spiritBond( 0 ), m_spiritBond( 0 ),
m_reservedFlag( 0 ) m_reservedFlag( 0 ),
m_pFw( pFw )
{ {
auto pExdData = g_fw.get< Data::ExdDataGenerated >(); auto pExdData = m_pFw->get< Data::ExdDataGenerated >();
auto itemInfo = pExdData->get< Sapphire::Data::Item >( catalogId ); auto itemInfo = pExdData->get< Sapphire::Data::Item >( catalogId );
m_delayMs = itemInfo->delayms; m_delayMs = itemInfo->delayms;

View file

@ -2,6 +2,7 @@
#define _ITEM_H_ #define _ITEM_H_
#include <Common.h> #include <Common.h>
#include "ForwardsZone.h"
namespace Sapphire namespace Sapphire
{ {
@ -10,7 +11,7 @@ namespace Sapphire
{ {
public: public:
Item( uint64_t uId, uint32_t catalogId, bool isHq = false ); Item( uint64_t uId, uint32_t catalogId, FrameworkPtr pFw, bool isHq = false );
virtual ~Item() = default; virtual ~Item() = default;
@ -98,8 +99,8 @@ namespace Sapphire
uint16_t m_spiritBond; uint16_t m_spiritBond;
uint32_t m_reservedFlag; uint32_t m_reservedFlag;
FrameworkPtr m_pFw;
uint32_t m_additionalData; uint32_t m_additionalData;
}; };
} }

View file

@ -9,15 +9,14 @@
#include "Forwards.h" #include "Forwards.h"
#include "ItemContainer.h" #include "ItemContainer.h"
extern Sapphire::Framework g_fw;
Sapphire::ItemContainer::ItemContainer( uint16_t storageId, uint16_t maxSize, const std::string& tableName, Sapphire::ItemContainer::ItemContainer( uint16_t storageId, uint16_t maxSize, const std::string& tableName,
bool isMultiStorage, bool removeItemOnContainerRemoval ) : bool isMultiStorage, FrameworkPtr pFw, bool isPersistentStorage ) :
m_id( storageId ), m_id( storageId ),
m_size( maxSize ), m_size( maxSize ),
m_tableName( tableName ), m_tableName( tableName ),
m_bMultiStorage( isMultiStorage ), m_bMultiStorage( isMultiStorage ),
m_removeItemOnContainerRemove( removeItemOnContainerRemoval ) m_pFw( pFw ),
m_isPersistentStorage( isPersistentStorage )
{ {
} }
@ -39,8 +38,7 @@ uint16_t Sapphire::ItemContainer::getEntryCount() const
void Sapphire::ItemContainer::removeItem( uint16_t slotId ) void Sapphire::ItemContainer::removeItem( uint16_t slotId )
{ {
auto pLog = g_fw.get< Logger >(); auto pDb = m_pFw->get< Db::DbWorkerPool< Db::ZoneDbConnection > >();
auto pDb = g_fw.get< Db::DbWorkerPool< Db::ZoneDbConnection > >();
ItemMap::iterator it = m_itemMap.find( slotId ); ItemMap::iterator it = m_itemMap.find( slotId );
if( it != m_itemMap.end() ) if( it != m_itemMap.end() )
@ -50,11 +48,11 @@ void Sapphire::ItemContainer::removeItem( uint16_t slotId )
m_itemMap.erase( it ); m_itemMap.erase( it );
pLog->debug( "Dropped item from slot " + std::to_string( slotId ) ); Logger::debug( "Dropped item from slot " + std::to_string( slotId ) );
} }
else else
{ {
pLog->debug( "Item could not be dropped from slot " + std::to_string( slotId ) ); Logger::debug( "Item could not be dropped from slot " + std::to_string( slotId ) );
} }
} }
@ -85,8 +83,7 @@ Sapphire::ItemPtr Sapphire::ItemContainer::getItem( uint16_t slotId )
if( ( slotId > m_size ) ) if( ( slotId > m_size ) )
{ {
auto pLog = g_fw.get< Logger >(); Logger::error( "Slot out of range " + std::to_string( slotId ) );
pLog->error( "Slot out of range " + std::to_string( slotId ) );
return nullptr; return nullptr;
} }

View file

@ -15,7 +15,7 @@ namespace Sapphire
public: public:
ItemContainer( uint16_t storageId, uint16_t maxSize, const std::string& tableName, bool isMultiStorage, ItemContainer( uint16_t storageId, uint16_t maxSize, const std::string& tableName, bool isMultiStorage,
bool removeItemOnContainerRemoval = true ); FrameworkPtr pFw, bool isPersistentStorage = true );
~ItemContainer(); ~ItemContainer();
@ -48,7 +48,8 @@ namespace Sapphire
uint16_t m_size; uint16_t m_size;
std::string m_tableName; std::string m_tableName;
bool m_bMultiStorage; bool m_bMultiStorage;
bool m_removeItemOnContainerRemove; FrameworkPtr m_pFw;
bool m_isPersistentStorage;
ItemMap m_itemMap; ItemMap m_itemMap;
Entity::PlayerPtr m_pOwner; Entity::PlayerPtr m_pOwner;
}; };

View file

@ -1,27 +0,0 @@
#ifndef SAPPHIRE_ITEMUTIL_H
#define SAPPHIRE_ITEMUTIL_H
#include <Common.h>
#include "ForwardsZone.h"
namespace Sapphire::Items::Util
{
ItemPtr loadItem( uint64_t uId );
/*! check if weapon category qualifies the weapon as onehanded */
bool isOneHandedWeapon( Common::ItemUICategory weaponCategory );
bool isArmory( uint16_t containerId );
bool isEquipment( uint16_t containerId );
uint16_t getCharaEquipSlotCategoryToArmoryId( uint8_t slotId );
Common::ContainerType getContainerType( uint32_t containerId );
uint32_t getNextUId();
}
#endif //SAPPHIRE_ITEMMGR_H

View file

@ -0,0 +1,27 @@
#ifndef SAPPHIRE_MANAGER_H
#define SAPPHIRE_MANAGER_H
#include "ForwardsZone.h"
namespace Sapphire::World::Manager
{
class BaseManager
{
public:
explicit BaseManager( FrameworkPtr pFw ) : m_pFw( pFw ) {};
virtual ~BaseManager() = default;
FrameworkPtr framework() const
{ return m_pFw; }
void setFw( FrameworkPtr pFw )
{ m_pFw = pFw; }
private:
FrameworkPtr m_pFw;
};
}
#endif //SAPPHIRE_MANAGER_H

View file

@ -11,8 +11,8 @@
#include <Database/DatabaseDef.h> #include <Database/DatabaseDef.h>
#include <cmath> #include <cmath>
#include "DebugCommand.h" #include "DebugCommand/DebugCommand.h"
#include "DebugCommandHandler.h" #include "DebugCommandMgr.h"
#include "Network/PacketWrappers/ServerNoticePacket.h" #include "Network/PacketWrappers/ServerNoticePacket.h"
#include "Network/PacketWrappers/ActorControlPacket142.h" #include "Network/PacketWrappers/ActorControlPacket142.h"
@ -37,51 +37,50 @@
#include "Session.h" #include "Session.h"
#include "Framework.h" #include "Framework.h"
extern Sapphire::Framework g_fw;
using namespace Sapphire::Network; using namespace Sapphire::Network;
using namespace Sapphire::Network::Packets; using namespace Sapphire::Network::Packets;
using namespace Sapphire::Network::Packets::Server; using namespace Sapphire::Network::Packets::Server;
using namespace Sapphire::World::Manager; using namespace Sapphire::World::Manager;
// instanciate and initialize commands // instanciate and initialize commands
Sapphire::DebugCommandHandler::DebugCommandHandler() Sapphire::World::Manager::DebugCommandMgr::DebugCommandMgr( FrameworkPtr pFw ) :
BaseManager( pFw )
{ {
// Push all commands onto the register map ( command name - function - description - required GM level ) // Push all commands onto the register map ( command name - function - description - required GM level )
registerCommand( "set", &DebugCommandHandler::set, "Executes SET commands.", 1 ); registerCommand( "set", &DebugCommandMgr::set, "Executes SET commands.", 1 );
registerCommand( "get", &DebugCommandHandler::get, "Executes GET commands.", 1 ); registerCommand( "get", &DebugCommandMgr::get, "Executes GET commands.", 1 );
registerCommand( "add", &DebugCommandHandler::add, "Executes ADD commands.", 1 ); registerCommand( "add", &DebugCommandMgr::add, "Executes ADD commands.", 1 );
registerCommand( "inject", &DebugCommandHandler::injectPacket, "Loads and injects a premade packet.", 1 ); registerCommand( "inject", &DebugCommandMgr::injectPacket, "Loads and injects a premade packet.", 1 );
registerCommand( "injectc", &DebugCommandHandler::injectChatPacket, "Loads and injects a premade chat packet.", 1 ); registerCommand( "injectc", &DebugCommandMgr::injectChatPacket, "Loads and injects a premade chat packet.", 1 );
registerCommand( "replay", &DebugCommandHandler::replay, "Replays a saved capture folder.", 1 ); registerCommand( "replay", &DebugCommandMgr::replay, "Replays a saved capture folder.", 1 );
registerCommand( "nudge", &DebugCommandHandler::nudge, "Nudges you forward/up/down.", 1 ); registerCommand( "nudge", &DebugCommandMgr::nudge, "Nudges you forward/up/down.", 1 );
registerCommand( "info", &DebugCommandHandler::serverInfo, "Show server info.", 0 ); registerCommand( "info", &DebugCommandMgr::serverInfo, "Show server info.", 0 );
registerCommand( "help", &DebugCommandHandler::help, "Shows registered commands.", 0 ); registerCommand( "help", &DebugCommandMgr::help, "Shows registered commands.", 0 );
registerCommand( "script", &DebugCommandHandler::script, "Server script utilities.", 1 ); registerCommand( "script", &DebugCommandMgr::script, "Server script utilities.", 1 );
registerCommand( "instance", &DebugCommandHandler::instance, "Instance utilities", 1 ); registerCommand( "instance", &DebugCommandMgr::instance, "Instance utilities", 1 );
registerCommand( "housing", &DebugCommandHandler::housing, "Housing utilities", 1 ); registerCommand( "housing", &DebugCommandMgr::housing, "Housing utilities", 1 );
} }
// clear all loaded commands // clear all loaded commands
Sapphire::DebugCommandHandler::~DebugCommandHandler() Sapphire::World::Manager::DebugCommandMgr::~DebugCommandMgr()
{ {
for( auto it = m_commandMap.begin(); it != m_commandMap.end(); ++it ) for( auto it = m_commandMap.begin(); it != m_commandMap.end(); ++it )
( *it ).second.reset(); ( *it ).second.reset();
} }
// add a command set to the register map // add a command set to the register map
void Sapphire::DebugCommandHandler::registerCommand( const std::string& n, DebugCommand::pFunc functionPtr, void Sapphire::World::Manager::DebugCommandMgr::registerCommand( const std::string& n, DebugCommand::pFunc functionPtr,
const std::string& hText, uint8_t uLevel ) const std::string& hText, uint8_t uLevel )
{ {
m_commandMap[ std::string( n ) ] = std::make_shared< DebugCommand >( n, functionPtr, hText, uLevel ); m_commandMap[ std::string( n ) ] = std::make_shared< DebugCommand >( n, functionPtr, hText, uLevel );
} }
// try to retrieve the command in question, execute if found // try to retrieve the command in question, execute if found
void Sapphire::DebugCommandHandler::execCommand( char* data, Entity::Player& player ) void Sapphire::World::Manager::DebugCommandMgr::execCommand( char* data, Entity::Player& player )
{ {
// define callback pointer // define callback pointer
void ( DebugCommandHandler::*pf )( char*, Entity::Player&, std::shared_ptr< DebugCommand > ); void ( DebugCommandMgr::*pf )( char*, Entity::Player&, std::shared_ptr< DebugCommand > );
std::string commandString; std::string commandString;
@ -124,7 +123,8 @@ void Sapphire::DebugCommandHandler::execCommand( char* data, Entity::Player& pla
// Definition of the commands // Definition of the commands
/////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////
void Sapphire::DebugCommandHandler::help( char* data, Entity::Player& player, std::shared_ptr< DebugCommand > command ) void Sapphire::World::Manager::DebugCommandMgr::help( char* data, Entity::Player& player,
std::shared_ptr< DebugCommand > command )
{ {
player.sendDebug( "Registered debug commands:" ); player.sendDebug( "Registered debug commands:" );
for( auto cmd : m_commandMap ) for( auto cmd : m_commandMap )
@ -136,11 +136,11 @@ void Sapphire::DebugCommandHandler::help( char* data, Entity::Player& player, st
} }
} }
void Sapphire::DebugCommandHandler::set( char* data, Entity::Player& player, std::shared_ptr< DebugCommand > command ) void Sapphire::World::Manager::DebugCommandMgr::set( char* data, Entity::Player& player,
std::shared_ptr< DebugCommand > command )
{ {
auto pLog = g_fw.get< Logger >(); auto pTerriMgr = framework()->get< TerritoryMgr >();
auto pTerriMgr = g_fw.get< TerritoryMgr >(); auto pDb = framework()->get< Db::DbWorkerPool< Db::ZoneDbConnection > >();
auto pDb = g_fw.get< Db::DbWorkerPool< Db::ZoneDbConnection > >();
std::string subCommand = ""; std::string subCommand = "";
std::string params = ""; std::string params = "";
@ -159,7 +159,7 @@ void Sapphire::DebugCommandHandler::set( char* data, Entity::Player& player, std
if( command->getName().length() + 1 + pos + 1 < strlen( data ) ) if( command->getName().length() + 1 + pos + 1 < strlen( data ) )
params = std::string( data + command->getName().length() + 1 + pos + 1 ); params = std::string( data + command->getName().length() + 1 + pos + 1 );
pLog->debug( "[" + std::to_string( player.getId() ) + "] " + Logger::debug( "[" + std::to_string( player.getId() ) + "] " +
"subCommand " + subCommand + " params: " + params ); "subCommand " + subCommand + " params: " + params );
if( ( ( subCommand == "pos" ) || ( subCommand == "posr" ) ) && ( params != "" ) ) if( ( ( subCommand == "pos" ) || ( subCommand == "posr" ) ) && ( params != "" ) )
@ -375,9 +375,9 @@ void Sapphire::DebugCommandHandler::set( char* data, Entity::Player& player, std
} }
void Sapphire::DebugCommandHandler::add( char* data, Entity::Player& player, std::shared_ptr< DebugCommand > command ) void Sapphire::World::Manager::DebugCommandMgr::add( char* data, Entity::Player& player,
std::shared_ptr< DebugCommand > command )
{ {
auto pLog = g_fw.get< Logger >();
std::string subCommand; std::string subCommand;
std::string params = ""; std::string params = "";
@ -396,7 +396,7 @@ void Sapphire::DebugCommandHandler::add( char* data, Entity::Player& player, std
if( command->getName().length() + 1 + pos + 1 < strlen( data ) ) if( command->getName().length() + 1 + pos + 1 < strlen( data ) )
params = std::string( data + command->getName().length() + 1 + pos + 1 ); params = std::string( data + command->getName().length() + 1 + pos + 1 );
pLog->debug( "[" + std::to_string( player.getId() ) + "] " + Logger::debug( "[" + std::to_string( player.getId() ) + "] " +
"subCommand " + subCommand + " params: " + params ); "subCommand " + subCommand + " params: " + params );
@ -408,7 +408,8 @@ void Sapphire::DebugCommandHandler::add( char* data, Entity::Player& player, std
sscanf( params.c_str(), "%d %d %hu", &id, &duration, &param ); sscanf( params.c_str(), "%d %d %hu", &id, &duration, &param );
auto effect = StatusEffect::make_StatusEffect( id, player.getAsPlayer(), player.getAsPlayer(), duration, 3000 ); auto effect = StatusEffect::make_StatusEffect( id, player.getAsPlayer(), player.getAsPlayer(),
duration, 3000, framework() );
effect->setParam( param ); effect->setParam( param );
player.addStatusEffect( effect ); player.addStatusEffect( effect );
@ -423,7 +424,7 @@ void Sapphire::DebugCommandHandler::add( char* data, Entity::Player& player, std
} }
else if( subCommand == "bnpc" ) else if( subCommand == "bnpc" )
{ {
auto serverZone = g_fw.get< ServerMgr >(); auto serverZone = framework()->get< World::ServerMgr >();
auto bNpcTemplate = serverZone->getBNpcTemplate( params ); auto bNpcTemplate = serverZone->getBNpcTemplate( params );
@ -433,7 +434,8 @@ void Sapphire::DebugCommandHandler::add( char* data, Entity::Player& player, std
auto pBNpc = std::make_shared< Entity::BNpc >( bNpcTemplate, auto pBNpc = std::make_shared< Entity::BNpc >( bNpcTemplate,
player.getPos().x, player.getPos().x,
player.getPos().y, player.getPos().y,
player.getPos().z, 1 ); player.getPos().z,
1, framework() );
auto playerZone = player.getCurrentZone(); auto playerZone = player.getCurrentZone();
@ -509,10 +511,10 @@ void Sapphire::DebugCommandHandler::add( char* data, Entity::Player& player, std
} }
void Sapphire::DebugCommandHandler::get( char* data, Entity::Player& player, std::shared_ptr< DebugCommand > command ) void Sapphire::World::Manager::DebugCommandMgr::get( char* data, Entity::Player& player,
std::shared_ptr< DebugCommand > command )
{ {
auto pLog = g_fw.get< Logger >(); auto pExdData = framework()->get< Data::ExdDataGenerated >();
auto pExdData = g_fw.get< Data::ExdDataGenerated >();
std::string subCommand; std::string subCommand;
std::string params = ""; std::string params = "";
@ -531,7 +533,7 @@ void Sapphire::DebugCommandHandler::get( char* data, Entity::Player& player, std
if( command->getName().length() + 1 + pos + 1 < strlen( data ) ) if( command->getName().length() + 1 + pos + 1 < strlen( data ) )
params = std::string( data + command->getName().length() + 1 + pos + 1 ); params = std::string( data + command->getName().length() + 1 + pos + 1 );
pLog->debug( "[" + std::to_string( player.getId() ) + "] " + Logger::debug( "[" + std::to_string( player.getId() ) + "] " +
"subCommand " + subCommand + " params: " + params ); "subCommand " + subCommand + " params: " + params );
@ -556,27 +558,28 @@ void Sapphire::DebugCommandHandler::get( char* data, Entity::Player& player, std
} }
void void
Sapphire::DebugCommandHandler::injectPacket( char* data, Entity::Player& player, std::shared_ptr< DebugCommand > command ) Sapphire::World::Manager::DebugCommandMgr::injectPacket( char* data, Entity::Player& player,
std::shared_ptr< DebugCommand > command )
{ {
auto pServerZone = g_fw.get< ServerMgr >(); auto pServerZone = framework()->get< World::ServerMgr >();
auto pSession = pServerZone->getSession( player.getId() ); auto pSession = pServerZone->getSession( player.getId() );
if( pSession ) if( pSession )
pSession->getZoneConnection()->injectPacket( data + 7, player ); pSession->getZoneConnection()->injectPacket( data + 7, player );
} }
void Sapphire::DebugCommandHandler::injectChatPacket( char* data, Entity::Player& player, void Sapphire::World::Manager::DebugCommandMgr::injectChatPacket( char* data, Entity::Player& player,
std::shared_ptr< DebugCommand > command ) std::shared_ptr< DebugCommand > command )
{ {
auto pServerZone = g_fw.get< ServerMgr >(); auto pServerZone = framework()->get< World::ServerMgr >();
auto pSession = pServerZone->getSession( player.getId() ); auto pSession = pServerZone->getSession( player.getId() );
if( pSession ) if( pSession )
pSession->getChatConnection()->injectPacket( data + 8, player ); pSession->getChatConnection()->injectPacket( data + 8, player );
} }
void Sapphire::DebugCommandHandler::replay( char* data, Entity::Player& player, std::shared_ptr< DebugCommand > command ) void Sapphire::World::Manager::DebugCommandMgr::replay( char* data, Entity::Player& player,
std::shared_ptr< DebugCommand > command )
{ {
auto pLog = g_fw.get< Logger >(); auto pServerZone = framework()->get< World::ServerMgr >();
auto pServerZone = g_fw.get< ServerMgr >();
std::string subCommand; std::string subCommand;
std::string params = ""; std::string params = "";
@ -595,7 +598,7 @@ void Sapphire::DebugCommandHandler::replay( char* data, Entity::Player& player,
if( command->getName().length() + 1 + pos + 1 < strlen( data ) ) if( command->getName().length() + 1 + pos + 1 < strlen( data ) )
params = std::string( data + command->getName().length() + 1 + pos + 1 ); params = std::string( data + command->getName().length() + 1 + pos + 1 );
pLog->debug( "[" + std::to_string( player.getId() ) + "] " + Logger::debug( "[" + std::to_string( player.getId() ) + "] " +
"subCommand " + subCommand + " params: " + params ); "subCommand " + subCommand + " params: " + params );
@ -625,7 +628,8 @@ void Sapphire::DebugCommandHandler::replay( char* data, Entity::Player& player,
} }
void Sapphire::DebugCommandHandler::nudge( char* data, Entity::Player& player, std::shared_ptr< DebugCommand > command ) void Sapphire::World::Manager::DebugCommandMgr::nudge( char* data, Entity::Player& player,
std::shared_ptr< DebugCommand > command )
{ {
std::string subCommand; std::string subCommand;
@ -672,18 +676,19 @@ void Sapphire::DebugCommandHandler::nudge( char* data, Entity::Player& player, s
} }
void void
Sapphire::DebugCommandHandler::serverInfo( char* data, Entity::Player& player, std::shared_ptr< DebugCommand > command ) Sapphire::World::Manager::DebugCommandMgr::serverInfo( char* data, Entity::Player& player,
std::shared_ptr< DebugCommand > command )
{ {
auto pServerZone = g_fw.get< ServerMgr >(); auto pServerZone = framework()->get< World::ServerMgr >();
player.sendDebug( "SapphireZone " + Version::VERSION + "\nRev: " + Version::GIT_HASH ); player.sendDebug( "SapphireZone " + Version::VERSION + "\nRev: " + Version::GIT_HASH );
player.sendDebug( "Compiled: " __DATE__ " " __TIME__ ); player.sendDebug( "Compiled: " __DATE__ " " __TIME__ );
player.sendDebug( "Sessions: " + std::to_string( pServerZone->getSessionCount() ) ); player.sendDebug( "Sessions: " + std::to_string( pServerZone->getSessionCount() ) );
} }
void Sapphire::DebugCommandHandler::script( char* data, Entity::Player& player, std::shared_ptr< DebugCommand > command ) void Sapphire::World::Manager::DebugCommandMgr::script( char* data, Entity::Player& player,
std::shared_ptr< DebugCommand > command )
{ {
auto pLog = g_fw.get< Logger >(); auto pScriptMgr = framework()->get< Scripting::ScriptMgr >();
auto pScriptMgr = g_fw.get< Scripting::ScriptMgr >();
std::string subCommand; std::string subCommand;
std::string params = ""; std::string params = "";
@ -703,7 +708,7 @@ void Sapphire::DebugCommandHandler::script( char* data, Entity::Player& player,
if( command->getName().length() + 1 + pos + 1 < strlen( data ) ) if( command->getName().length() + 1 + pos + 1 < strlen( data ) )
params = std::string( data + command->getName().length() + 1 + pos + 1 ); params = std::string( data + command->getName().length() + 1 + pos + 1 );
pLog->debug( "[" + std::to_string( player.getId() ) + "] " + Logger::debug( "[" + std::to_string( player.getId() ) + "] " +
"subCommand " + subCommand + " params: " + params ); "subCommand " + subCommand + " params: " + params );
if( subCommand == "unload" ) if( subCommand == "unload" )
@ -769,9 +774,10 @@ void Sapphire::DebugCommandHandler::script( char* data, Entity::Player& player,
} }
void void
Sapphire::DebugCommandHandler::instance( char* data, Entity::Player& player, std::shared_ptr< DebugCommand > command ) Sapphire::World::Manager::DebugCommandMgr::instance( char* data, Entity::Player& player,
std::shared_ptr< DebugCommand > command )
{ {
auto pTeriMgr = g_fw.get< TerritoryMgr >(); auto pTeriMgr = framework()->get< TerritoryMgr >();
std::string cmd( data ), params, subCommand; std::string cmd( data ), params, subCommand;
auto cmdPos = cmd.find_first_of( ' ' ); auto cmdPos = cmd.find_first_of( ' ' );
@ -985,9 +991,10 @@ Sapphire::DebugCommandHandler::instance( char* data, Entity::Player& player, std
} }
} }
void Sapphire::DebugCommandHandler::housing( char* data, Entity::Player& player, std::shared_ptr< DebugCommand > command ) void Sapphire::World::Manager::DebugCommandMgr::housing( char* data, Entity::Player& player,
std::shared_ptr< DebugCommand > command )
{ {
auto pTeriMgr = g_fw.get< TerritoryMgr >(); auto pTeriMgr = framework()->get< TerritoryMgr >();
std::string cmd( data ), params, subCommand; std::string cmd( data ), params, subCommand;
auto cmdPos = cmd.find_first_of( ' ' ); auto cmdPos = cmd.find_first_of( ' ' );

View file

@ -4,23 +4,24 @@
#include <map> #include <map>
#include <Common.h> #include <Common.h>
#include "DebugCommand.h" #include "DebugCommand/DebugCommand.h"
#include "ForwardsZone.h" #include "ForwardsZone.h"
#include "BaseManager.h"
namespace Sapphire namespace Sapphire::World::Manager
{ {
// handler for in game commands // handler for in game commands
class DebugCommandHandler class DebugCommandMgr : public Manager::BaseManager
{ {
private: private:
// container mapping command string to command object // container mapping command string to command object
std::map< std::string, std::shared_ptr< DebugCommand > > m_commandMap; std::map< std::string, std::shared_ptr< DebugCommand > > m_commandMap;
public: public:
DebugCommandHandler(); DebugCommandMgr( FrameworkPtr pFw );
~DebugCommandHandler(); ~DebugCommandMgr();
// register command to command map // register command to command map
void registerCommand( const std::string& n, DebugCommand::pFunc, const std::string& hText, uint8_t uLevel ); void registerCommand( const std::string& n, DebugCommand::pFunc, const std::string& hText, uint8_t uLevel );

View file

@ -3,18 +3,20 @@
#include <Util/Util.h> #include <Util/Util.h>
#include "Framework.h" #include "Framework.h"
#include "EventHelper.h" #include "EventMgr.h"
#include "EventHandler.h" #include "Event/EventHandler.h"
extern Sapphire::Framework g_fw;
using namespace Sapphire::Common; using namespace Sapphire::Common;
std::string Sapphire::Event::getEventName( uint32_t eventId ) Sapphire::World::Manager::EventMgr::EventMgr( Sapphire::FrameworkPtr pFw ) :
BaseManager( pFw )
{ {
auto pExdData = g_fw.get< Data::ExdDataGenerated >();
}
std::string Sapphire::World::Manager::EventMgr::getEventName( uint32_t eventId )
{
auto pExdData = framework()->get< Data::ExdDataGenerated >();
uint16_t eventType = eventId >> 16; uint16_t eventType = eventId >> 16;
auto unknown = std::string{ "unknown" }; auto unknown = std::string{ "unknown" };
@ -95,9 +97,9 @@ std::string Sapphire::Event::getEventName( uint32_t eventId )
} }
} }
uint32_t Sapphire::Event::mapEventActorToRealActor( uint32_t eventActorId ) uint32_t Sapphire::World::Manager::EventMgr::mapEventActorToRealActor( uint32_t eventActorId )
{ {
auto pExdData = g_fw.get< Data::ExdDataGenerated >(); auto pExdData = framework()->get< Data::ExdDataGenerated >();
auto levelInfo = pExdData->get< Sapphire::Data::Level >( eventActorId ); auto levelInfo = pExdData->get< Sapphire::Data::Level >( eventActorId );
if( levelInfo ) if( levelInfo )
return levelInfo->object; return levelInfo->object;

View file

@ -0,0 +1,23 @@
#ifndef _EVENTHELPER_H
#define _EVENTHELPER_H
#include <cstdint>
#include <string>
#include "Manager/BaseManager.h"
namespace Sapphire::World::Manager
{
class EventMgr : public BaseManager
{
public:
EventMgr( FrameworkPtr pFw );
std::string getEventName( uint32_t eventId );
uint32_t mapEventActorToRealActor( uint32_t eventActorId );
};
}
#endif

View file

@ -34,9 +34,8 @@ using namespace Sapphire::Network;
using namespace Sapphire::Network::Packets; using namespace Sapphire::Network::Packets;
using namespace Sapphire::Network::Packets::Server; using namespace Sapphire::Network::Packets::Server;
extern Sapphire::Framework g_fw; Sapphire::World::Manager::HousingMgr::HousingMgr( FrameworkPtr pFw ) :
BaseManager( pFw )
Sapphire::World::Manager::HousingMgr::HousingMgr()
{ {
m_containerMap[ 0 ] = std::make_pair( InventoryType::HousingInteriorPlacedItems1, InventoryType::HousingInteriorStoreroom1 ); m_containerMap[ 0 ] = std::make_pair( InventoryType::HousingInteriorPlacedItems1, InventoryType::HousingInteriorStoreroom1 );
m_containerMap[ 1 ] = std::make_pair( InventoryType::HousingInteriorPlacedItems2, InventoryType::HousingInteriorStoreroom2 ); m_containerMap[ 1 ] = std::make_pair( InventoryType::HousingInteriorPlacedItems2, InventoryType::HousingInteriorStoreroom2 );
@ -287,13 +286,13 @@ uint32_t Sapphire::World::Manager::HousingMgr::toLandSetId( uint16_t territoryTy
Sapphire::Data::HousingZonePtr Sapphire::World::Manager::HousingMgr::getHousingZoneByLandSetId( uint32_t id ) Sapphire::Data::HousingZonePtr Sapphire::World::Manager::HousingMgr::getHousingZoneByLandSetId( uint32_t id )
{ {
auto pTeriMgr = g_fw.get< TerritoryMgr >(); auto pTeriMgr = framework()->get< TerritoryMgr >();
return std::dynamic_pointer_cast< HousingZone >( pTeriMgr->getZoneByLandSetId( id ) ); return std::dynamic_pointer_cast< HousingZone >( pTeriMgr->getZoneByLandSetId( id ) );
} }
Sapphire::LandPtr Sapphire::World::Manager::HousingMgr::getLandByOwnerId( uint32_t id ) Sapphire::LandPtr Sapphire::World::Manager::HousingMgr::getLandByOwnerId( uint32_t id )
{ {
auto pDb = g_fw.get< Db::DbWorkerPool< Db::ZoneDbConnection > >(); auto pDb = framework()->get< Db::DbWorkerPool< Db::ZoneDbConnection > >();
auto res = pDb->query( "SELECT LandSetId, LandId FROM land WHERE OwnerId = " + std::to_string( id ) ); auto res = pDb->query( "SELECT LandSetId, LandId FROM land WHERE OwnerId = " + std::to_string( id ) );
if( !res->next() ) if( !res->next() )
@ -335,7 +334,7 @@ void Sapphire::World::Manager::HousingMgr::sendLandSignOwned( Entity::Player& pl
} }
uint32_t playerId = land->getOwnerId(); uint32_t playerId = land->getOwnerId();
std::string playerName = g_fw.get< Sapphire::ServerMgr >()->getPlayerNameFromDb( playerId ); std::string playerName = framework()->get< World::ServerMgr >()->getPlayerNameFromDb( playerId );
memcpy( &landInfoSignPacket->data().ownerName, playerName.c_str(), playerName.size() ); memcpy( &landInfoSignPacket->data().ownerName, playerName.c_str(), playerName.size() );
@ -509,7 +508,7 @@ void Sapphire::World::Manager::HousingMgr::sendWardLandInfo( Entity::Player& pla
entry.infoFlags |= Common::WardlandFlags::IsEstateOwned; entry.infoFlags |= Common::WardlandFlags::IsEstateOwned;
auto owner = land->getOwnerId(); auto owner = land->getOwnerId();
auto playerName = g_fw.get< Sapphire::ServerMgr >()->getPlayerNameFromDb( owner ); auto playerName = framework()->get< World::ServerMgr >()->getPlayerNameFromDb( owner );
memcpy( &entry.estateOwnerName, playerName.c_str(), playerName.size() ); memcpy( &entry.estateOwnerName, playerName.c_str(), playerName.size() );
break; break;

View file

@ -2,6 +2,7 @@
#define SAPPHIRE_HOUSINGMGR_H #define SAPPHIRE_HOUSINGMGR_H
#include "Forwards.h" #include "Forwards.h"
#include "BaseManager.h"
#include "Territory/HousingZone.h" #include "Territory/HousingZone.h"
#include <set> #include <set>
#include <unordered_map> #include <unordered_map>
@ -14,7 +15,7 @@ namespace Sapphire::Data
namespace Sapphire::World::Manager namespace Sapphire::World::Manager
{ {
class HousingMgr class HousingMgr : public BaseManager
{ {
public: public:
@ -66,7 +67,7 @@ namespace Sapphire::World::Manager
*/ */
using LandIdentToInventoryContainerMap = std::unordered_map< uint64_t, ContainerIdToContainerMap >; using LandIdentToInventoryContainerMap = std::unordered_map< uint64_t, ContainerIdToContainerMap >;
HousingMgr(); HousingMgr( FrameworkPtr pFw );
virtual ~HousingMgr(); virtual ~HousingMgr();
bool init(); bool init();

View file

@ -1,7 +1,7 @@
#include "ItemUtil.h" #include "ItemMgr.h"
#include "ItemContainer.h" #include "Inventory/ItemContainer.h"
#include "Item.h" #include "Inventory/Item.h"
#include "Framework.h" #include "Framework.h"
#include <Network/CommonActorControl.h> #include <Network/CommonActorControl.h>
@ -9,10 +9,13 @@
#include <Logging/Logger.h> #include <Logging/Logger.h>
#include <Database/DatabaseDef.h> #include <Database/DatabaseDef.h>
Sapphire::World::Manager::ItemMgr::ItemMgr( Sapphire::FrameworkPtr pFw ) :
BaseManager( pFw )
{
extern Sapphire::Framework g_fw; }
bool Sapphire::Items::Util::isArmory( uint16_t containerId ) bool Sapphire::World::Manager::ItemMgr::isArmory( uint16_t containerId )
{ {
return return
containerId == Common::ArmoryBody || containerId == Common::ArmoryBody ||
@ -29,7 +32,8 @@ bool Sapphire::Items::Util::isArmory( uint16_t containerId )
containerId == Common::ArmorySoulCrystal; containerId == Common::ArmorySoulCrystal;
} }
uint16_t Sapphire::Items::Util::getCharaEquipSlotCategoryToArmoryId( uint8_t slotId )
uint16_t Sapphire::World::Manager::ItemMgr::getCharaEquipSlotCategoryToArmoryId( uint8_t slotId )
{ {
switch( slotId ) switch( slotId )
@ -87,13 +91,12 @@ uint16_t Sapphire::Items::Util::getCharaEquipSlotCategoryToArmoryId( uint8_t slo
} }
bool Sapphire::Items::Util::isEquipment( uint16_t containerId ) bool Sapphire::World::Manager::ItemMgr::isEquipment( uint16_t containerId )
{ {
return containerId == Common::GearSet0; return containerId == Common::GearSet0;
} }
bool Sapphire::World::Manager::ItemMgr::isOneHandedWeapon( Common::ItemUICategory weaponCategory )
bool Sapphire::Items::Util::isOneHandedWeapon( Common::ItemUICategory weaponCategory )
{ {
switch( weaponCategory ) switch( weaponCategory )
{ {
@ -117,10 +120,10 @@ bool Sapphire::Items::Util::isOneHandedWeapon( Common::ItemUICategory weaponCate
} }
} }
Sapphire::ItemPtr Sapphire::Items::Util::loadItem( uint64_t uId ) Sapphire::ItemPtr Sapphire::World::Manager::ItemMgr::loadItem( uint64_t uId )
{ {
auto pExdData = g_fw.get< Data::ExdDataGenerated >(); auto pExdData = framework()->get< Data::ExdDataGenerated >();
auto pDb = g_fw.get< Db::DbWorkerPool< Db::ZoneDbConnection > >(); auto pDb = framework()->get< Db::DbWorkerPool< Db::ZoneDbConnection > >();
// load actual item // load actual item
auto itemRes = pDb->query( auto itemRes = pDb->query(
"SELECT catalogId, stack, flags FROM charaglobalitem WHERE itemId = " + std::to_string( uId ) + ";" ); "SELECT catalogId, stack, flags FROM charaglobalitem WHERE itemId = " + std::to_string( uId ) + ";" );
@ -132,7 +135,12 @@ Sapphire::ItemPtr Sapphire::Items::Util::loadItem( uint64_t uId )
auto itemInfo = pExdData->get< Sapphire::Data::Item >( itemRes->getUInt( 1 ) ); auto itemInfo = pExdData->get< Sapphire::Data::Item >( itemRes->getUInt( 1 ) );
bool isHq = itemRes->getUInt( 3 ) == 1; bool isHq = itemRes->getUInt( 3 ) == 1;
ItemPtr pItem = make_Item( uId, itemRes->getUInt( 1 ), isHq ); ItemPtr pItem = make_Item( uId,
itemRes->getUInt( 1 ),
itemInfo->modelMain,
itemInfo->modelSub,
framework(),
isHq );
pItem->setStackSize( itemRes->getUInt( 2 ) ); pItem->setStackSize( itemRes->getUInt( 2 ) );
@ -144,7 +152,8 @@ Sapphire::ItemPtr Sapphire::Items::Util::loadItem( uint64_t uId )
} }
} }
Sapphire::Common::ContainerType Sapphire::Items::Util::getContainerType( uint32_t containerId )
Sapphire::Common::ContainerType Sapphire::World::Manager::ItemMgr::getContainerType( uint32_t containerId )
{ {
if( containerId < 5 ) if( containerId < 5 )
{ {
@ -168,11 +177,10 @@ Sapphire::Common::ContainerType Sapphire::Items::Util::getContainerType( uint32_
} }
} }
uint32_t Sapphire::World::Manager::ItemMgr::getNextUId()
uint32_t Sapphire::Items::Util::getNextUId()
{ {
uint32_t charId = 0; uint32_t charId = 0;
auto pDb = g_fw.get< Db::DbWorkerPool< Db::ZoneDbConnection > >(); auto pDb = framework()->get< Db::DbWorkerPool< Db::ZoneDbConnection > >();
auto pQR = pDb->query( "SELECT MAX(ItemId) FROM charaglobalitem" ); auto pQR = pDb->query( "SELECT MAX(ItemId) FROM charaglobalitem" );
if( !pQR->next() ) if( !pQR->next() )

View file

@ -0,0 +1,30 @@
#ifndef SAPPHIRE_ITEMMGR_H
#define SAPPHIRE_ITEMMGR_H
#include <Common.h>
#include "ForwardsZone.h"
#include "BaseManager.h"
namespace Sapphire::World::Manager
{
class ItemMgr : public BaseManager
{
public:
ItemMgr( FrameworkPtr pFw );
ItemPtr loadItem( uint64_t uId );
uint32_t getNextUId();
/*! check if weapon category qualifies the weapon as onehanded */
static bool isOneHandedWeapon( Common::ItemUICategory weaponCategory );
static bool isArmory( uint16_t containerId );
static bool isEquipment( uint16_t containerId );
static uint16_t getCharaEquipSlotCategoryToArmoryId( uint8_t slotId );
static Common::ContainerType getContainerType( uint32_t containerId );
};
}
#endif //SAPPHIRE_ITEMMGR_H

View file

@ -5,15 +5,14 @@
#include "Framework.h" #include "Framework.h"
#include "LinkshellMgr.h" #include "LinkshellMgr.h"
extern Sapphire::Framework g_fw; Sapphire::World::Manager::LinkshellMgr::LinkshellMgr( FrameworkPtr pFw ) :
BaseManager( pFw )
Sapphire::World::Manager::LinkshellMgr::LinkshellMgr()
{ {
} }
bool Sapphire::World::Manager::LinkshellMgr::loadLinkshells() bool Sapphire::World::Manager::LinkshellMgr::loadLinkshells()
{ {
auto pDb = g_fw.get< Db::DbWorkerPool< Db::ZoneDbConnection > >(); auto pDb = framework()->get< Db::DbWorkerPool< Db::ZoneDbConnection > >();
auto res = pDb->query( "SELECT LinkshellId, MasterCharacterId, CharacterIdList, " auto res = pDb->query( "SELECT LinkshellId, MasterCharacterId, CharacterIdList, "
"LinkshellName, LeaderIdList, InviteIdList " "LinkshellName, LeaderIdList, InviteIdList "
"FROM infolinkshell " "FROM infolinkshell "

View file

@ -4,11 +4,12 @@
#include <memory> #include <memory>
#include <map> #include <map>
#include "ForwardsZone.h" #include "ForwardsZone.h"
#include "BaseManager.h"
namespace Sapphire::World::Manager namespace Sapphire::World::Manager
{ {
class LinkshellMgr class LinkshellMgr : public Manager::BaseManager
{ {
private: private:
std::map< uint64_t, LinkshellPtr > m_linkshellIdMap; std::map< uint64_t, LinkshellPtr > m_linkshellIdMap;
@ -19,7 +20,7 @@ namespace Sapphire::World::Manager
LinkshellPtr getLinkshellById( uint64_t lsId ); LinkshellPtr getLinkshellById( uint64_t lsId );
public: public:
LinkshellMgr(); LinkshellMgr( FrameworkPtr pFw );
bool loadLinkshells(); bool loadLinkshells();
}; };

View file

@ -10,13 +10,18 @@
#include <Actor/Player.h> #include <Actor/Player.h>
extern Sapphire::Framework g_fw;
using namespace Sapphire::World::Manager; using namespace Sapphire::World::Manager;
Sapphire::World::Manager::PlayerMgr::PlayerMgr( Sapphire::FrameworkPtr pFw ) :
BaseManager( pFw )
{
}
void Sapphire::World::Manager::PlayerMgr::movePlayerToLandDestination( Sapphire::Entity::Player& player, uint32_t landId, uint16_t param ) void Sapphire::World::Manager::PlayerMgr::movePlayerToLandDestination( Sapphire::Entity::Player& player, uint32_t landId, uint16_t param )
{ {
// check if we have one in the db first // check if we have one in the db first
auto terriMgr = g_fw.get< TerritoryMgr >(); auto terriMgr = framework()->get< TerritoryMgr >();
if( !terriMgr ) if( !terriMgr )
return; return;
@ -28,7 +33,7 @@ void Sapphire::World::Manager::PlayerMgr::movePlayerToLandDestination( Sapphire:
// check if its a housing zone, zoning is different here // check if its a housing zone, zoning is different here
if( terriMgr->isHousingTerritory( terriPos->getTargetZoneId() ) ) if( terriMgr->isHousingTerritory( terriPos->getTargetZoneId() ) )
{ {
auto housingMgr = g_fw.get< HousingMgr >(); auto housingMgr = framework()->get< HousingMgr >();
auto landSetId = housingMgr->toLandSetId( terriPos->getTargetZoneId(), param ); auto landSetId = housingMgr->toLandSetId( terriPos->getTargetZoneId(), param );
auto housingZone = housingMgr->getHousingZoneByLandSetId( landSetId ); auto housingZone = housingMgr->getHousingZoneByLandSetId( landSetId );

View file

@ -1,10 +1,13 @@
#include "ForwardsZone.h" #include "ForwardsZone.h"
#include "BaseManager.h"
namespace Sapphire::World::Manager namespace Sapphire::World::Manager
{ {
class PlayerMgr class PlayerMgr : public Manager::BaseManager
{ {
public: public:
PlayerMgr( FrameworkPtr pFw );
void movePlayerToLandDestination( Sapphire::Entity::Player& player, uint32_t landId, uint16_t param = 0 ); void movePlayerToLandDestination( Sapphire::Entity::Player& player, uint32_t landId, uint16_t param = 0 );
}; };
} }

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