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More code quality improvment in script manager

This commit is contained in:
Mordred 2017-11-28 17:22:19 +01:00
parent f900bec801
commit cf29b9e80c

View file

@ -23,7 +23,6 @@
extern Core::Logger g_log;
extern Core::Data::ExdData g_exdData;
extern Core::ServerZone g_serverZone;
extern Core::Scripting::ScriptManager g_scriptManager;
Core::Scripting::ScriptManager::ScriptManager()
{
@ -69,7 +68,8 @@ void Core::Scripting::ScriptManager::onPlayerFirstEnterWorld( Core::Entity::Play
}
}
bool Core::Scripting::ScriptManager::registerBnpcTemplate( std::string templateName, uint32_t bnpcBaseId, uint32_t bnpcNameId, uint32_t modelId, std::string aiName )
bool Core::Scripting::ScriptManager::registerBnpcTemplate( std::string templateName, uint32_t bnpcBaseId,
uint32_t bnpcNameId, uint32_t modelId, std::string aiName )
{
return g_serverZone.registerBnpcTemplate( templateName, bnpcBaseId, bnpcNameId, modelId, aiName );
}
@ -93,7 +93,8 @@ bool Core::Scripting::ScriptManager::onTalk( Core::Entity::PlayerPtr pPlayer, ui
std::string objName = Event::getEventName( eventId );
pPlayer->sendDebug( "Actor: " +
std::to_string( actorId ) + " -> " + std::to_string( Core::Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ) ) +
std::to_string( actorId ) + " -> " +
std::to_string( Core::Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ) ) +
" \neventId: " +
std::to_string( eventId ) +
" (0x" + boost::str( boost::format( "%|08X|" )
@ -109,7 +110,8 @@ bool Core::Scripting::ScriptManager::onTalk( Core::Entity::PlayerPtr pPlayer, ui
pPlayer->eventStart( actorId, eventId, Event::Event::Talk, 0, 0 );
auto fn = m_pChaiHandler->eval< std::function< void( chaiscript::Boxed_Value &, uint32_t, Entity::Player&, uint64_t ) > >( eventName );
auto fn = m_pChaiHandler->eval< std::function< void( chaiscript::Boxed_Value &,
uint32_t, Entity::Player&, uint64_t ) > >( eventName );
fn( obj, eventId, *pPlayer, actorId );
pPlayer->checkEvent( eventId );
@ -148,7 +150,8 @@ bool Core::Scripting::ScriptManager::onEnterTerritory( Core::Entity::PlayerPtr p
pPlayer->eventStart( pPlayer->getId(), eventId, Event::Event::EnterTerritory, 0, pPlayer->getZoneId() );
auto fn = m_pChaiHandler->eval< std::function< void( chaiscript::Boxed_Value &, uint32_t, Entity::Player&, uint16_t, uint16_t ) > >( eventName );
auto fn = m_pChaiHandler->eval< std::function< void( chaiscript::Boxed_Value &, uint32_t,
Entity::Player&, uint16_t, uint16_t ) > >( eventName );
fn( obj, eventId, *pPlayer, param1, param2 );
pPlayer->checkEvent( eventId );
@ -161,7 +164,8 @@ bool Core::Scripting::ScriptManager::onEnterTerritory( Core::Entity::PlayerPtr p
return true;
}
bool Core::Scripting::ScriptManager::onWithinRange( Entity::PlayerPtr pPlayer, uint32_t eventId, uint32_t param1, float x, float y, float z )
bool Core::Scripting::ScriptManager::onWithinRange( Entity::PlayerPtr pPlayer, uint32_t eventId, uint32_t param1,
float x, float y, float z )
{
std::string eventName = "onWithinRange";
std::string objName = Event::getEventName( eventId );
@ -175,7 +179,8 @@ bool Core::Scripting::ScriptManager::onWithinRange( Entity::PlayerPtr pPlayer, u
pPlayer->eventStart( pPlayer->getId(), eventId, Event::Event::WithinRange, 1, param1 );
auto fn = m_pChaiHandler->eval< std::function< void( chaiscript::Boxed_Value &, uint32_t, Entity::Player&, uint32_t, float, float, float ) > >( eventName );
auto fn = m_pChaiHandler->eval< std::function< void( chaiscript::Boxed_Value &, uint32_t, Entity::Player&, uint32_t,
float, float, float ) > >( eventName );
fn( obj, eventId, *pPlayer, param1, x, y, z );
pPlayer->checkEvent( eventId );
@ -188,7 +193,8 @@ bool Core::Scripting::ScriptManager::onWithinRange( Entity::PlayerPtr pPlayer, u
return true;
}
bool Core::Scripting::ScriptManager::onOutsideRange( Entity::PlayerPtr pPlayer, uint32_t eventId, uint32_t param1, float x, float y, float z )
bool Core::Scripting::ScriptManager::onOutsideRange( Entity::PlayerPtr pPlayer, uint32_t eventId, uint32_t param1,
float x, float y, float z )
{
std::string eventName = "onOutsideRange";
std::string objName = Event::getEventName( eventId );
@ -202,7 +208,8 @@ bool Core::Scripting::ScriptManager::onOutsideRange( Entity::PlayerPtr pPlayer,
pPlayer->eventStart( pPlayer->getId(), eventId, Event::Event::OutsideRange, 1, param1 );
auto fn = m_pChaiHandler->eval< std::function< void( chaiscript::Boxed_Value &, uint32_t, Entity::Player&, uint32_t, float, float, float ) > >( eventName );
auto fn = m_pChaiHandler->eval< std::function< void( chaiscript::Boxed_Value &, uint32_t, Entity::Player&, uint32_t,
float, float, float ) > >( eventName );
fn( obj, eventId, *pPlayer, param1, x, y, z );
pPlayer->checkEvent( eventId );
@ -229,7 +236,8 @@ bool Core::Scripting::ScriptManager::onEmote( Core::Entity::PlayerPtr pPlayer, u
pPlayer->eventStart( actorId, eventId, Event::Event::Emote, 0, emoteId );
auto fn = m_pChaiHandler->eval< std::function< void( chaiscript::Boxed_Value &, uint32_t, Entity::Player&, uint64_t, uint8_t ) > >( eventName );
auto fn = m_pChaiHandler->eval< std::function< void( chaiscript::Boxed_Value &, uint32_t, Entity::Player&,
uint64_t, uint8_t ) > >( eventName );
fn( obj, eventId, *pPlayer, actorId, emoteId );
pPlayer->checkEvent( eventId );
@ -252,8 +260,9 @@ bool Core::Scripting::ScriptManager::onEmote( Core::Entity::PlayerPtr pPlayer, u
return true;
}
bool Core::Scripting::ScriptManager::onEventHandlerReturn( Core::Entity::PlayerPtr pPlayer, uint32_t eventId, uint16_t subEvent,
uint16_t param1, uint16_t param2, uint16_t param3 )
bool Core::Scripting::ScriptManager::onEventHandlerReturn( Core::Entity::PlayerPtr pPlayer, uint32_t eventId,
uint16_t subEvent, uint16_t param1, uint16_t param2,
uint16_t param3 )
{
pPlayer->sendDebug( "eventId: " +
@ -302,7 +311,8 @@ bool Core::Scripting::ScriptManager::onEventHandlerTradeReturn( Core::Entity::Pl
try
{
auto fn = m_pChaiHandler->eval< std::function< void( Entity::Player&, uint32_t, uint16_t, uint16_t, uint32_t ) > >( eventName );
auto fn = m_pChaiHandler->eval< std::function< void( Entity::Player&, uint32_t,
uint16_t, uint16_t, uint32_t ) > >( eventName );
fn( *pPlayer, eventId, subEvent, param, catalogId );
}
catch( ... )
@ -327,7 +337,8 @@ bool Core::Scripting::ScriptManager::onEventItem( Entity::PlayerPtr pPlayer, uin
pPlayer->eventStart( targetId, eventId, Event::Event::Item, 0, 0 );
auto fn = m_pChaiHandler->eval< std::function< void( chaiscript::Boxed_Value &, uint32_t, Entity::Player&, uint32_t, uint32_t, uint64_t ) > >( eventName );
auto fn = m_pChaiHandler->eval< std::function< void( chaiscript::Boxed_Value &, uint32_t, Entity::Player&,
uint32_t, uint32_t, uint64_t ) > >( eventName );
fn( obj, eventId, *pPlayer, eventItemId, castTime, targetId );
}
catch( std::exception& e )
@ -386,7 +397,8 @@ bool Core::Scripting::ScriptManager::onCastFinish( Entity::PlayerPtr pPlayer, En
std::string objName = "skillDef_" + std::to_string( actionId );
pPlayer->sendDebug( "Calling: " + objName + "." + eventName );
auto fn = m_pChaiHandler->eval< std::function< void( chaiscript::Boxed_Value &, Entity::Player&, Entity::Actor& ) > >( eventName );
auto fn = m_pChaiHandler->eval< std::function< void( chaiscript::Boxed_Value &, Entity::Player&,
Entity::Actor& ) > >( eventName );
fn( obj, *pPlayer, *pTarget );
}
catch( std::exception& e )
@ -433,7 +445,8 @@ bool Core::Scripting::ScriptManager::onStatusTick( Entity::ActorPtr pActor, Core
if( pActor->isPlayer() )
pActor->getAsPlayer()->sendDebug( "Calling: " + objName + "." + eventName );
auto fn = m_pChaiHandler->eval< std::function< void( chaiscript::Boxed_Value &, Entity::Actor&, Core::StatusEffect::StatusEffect& ) > >( eventName );
auto fn = m_pChaiHandler->eval< std::function< void( chaiscript::Boxed_Value &, Entity::Actor&,
Core::StatusEffect::StatusEffect& ) > >( eventName );
fn( obj, *pActor, effect );
}
catch( std::exception& e )