1
Fork 0
mirror of https://github.com/SapphireServer/Sapphire.git synced 2025-04-22 20:57:46 +00:00

implement initial CNJ job quests

- ClsCnj998
- ClsCnj999
This commit is contained in:
Pinapelz 2024-01-17 20:51:17 -08:00
parent 22b4ed3c5a
commit cfb9408b2e
2 changed files with 177 additions and 0 deletions

View file

@ -0,0 +1,105 @@
// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include "Manager/EventMgr.h"
#include <Actor/Player.h>
#include <ScriptObject.h>
#include <Service.h>
// Quest Script: ClsCnj998_00133
// Quest Name: Way of the Conjurer
// Quest ID: 65669
// Start NPC: 1000323 (Madelle)
// End NPC: 1000692 (E-Sumi-Yan)
using namespace Sapphire;
class ClsCnj998 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// UI8AL
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000692
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000323;// Madelle ( Pos: -234.028000 -4.000220 -11.062800 Teri: 133 )
static constexpr auto Actor1 = 1000692;// E-sumi-yan ( Pos: -258.808014 -5.773500 -27.237400 Teri: 133 )
static constexpr auto Classjob = 6;
static constexpr auto GearsetUnlock = 1905;
static constexpr auto LogmessageMonsterNotePageUnlock = 1009;
static constexpr auto UnlockImageClassCnj = 25;
public:
ClsCnj998() : Sapphire::ScriptAPI::QuestScript( 65669 ){};
~ClsCnj998() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
if( quest.getSeq() == Seq0 )
Scene00000( quest, player );
break;
}
case Actor1:
{
if( quest.getSeq() == SeqFinish )
Scene00001( quest, player );
break;
}
}
}
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ClsCnj998::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )// accept quest
{
quest.setSeq( SeqFinish );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 1, FADE_OUT | HIDE_UI, bindSceneReturn( &ClsCnj998::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
player.finishQuest( getId() );
player.setLevelForClass( 1, Sapphire::Common::ClassJob::Conjurer );
player.addGearSet();
}
}
};
EXPOSE_SCRIPT( ClsCnj998 );

View file

@ -0,0 +1,72 @@
// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include "Manager/EventMgr.h"
#include <Actor/Player.h>
#include <ScriptObject.h>
#include <Service.h>
// Quest Script: ClsCnj999_00182
// Quest Name: So You Want to Be a Conjurer
// Quest ID: 65718
// Start NPC: 1000323 (Madelle)
// End NPC: 1000323 (Madelle)
using namespace Sapphire;
class ClsCnj999 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
};
static constexpr auto Actor0 = 1000323;
// Entities found in the script data of the quest
public:
ClsCnj999() : Sapphire::ScriptAPI::QuestScript( 65718 ){};
~ClsCnj999() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
Scene00000( quest, player );
break;
}
}
}
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ClsCnj999::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
player.finishQuest( getId(), 0 );
}
}
};
EXPOSE_SCRIPT( ClsCnj999 );